Jump to content
fox

The Foxbox

Recommended Posts

I hope my pictures work.

It's nothing special, just a slim with a couple personal touches.

 

(btw re-organizing my room)

Please login or register to see this attachment.

Please login or register to see this attachment.

Please login or register to see this attachment.

Please login or register to see this attachment.

Please login or register to see this attachment.

Please login or register to see this attachment.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Hello Fox, your Xbox looks different, never seen such mods.
What about the controller ports, is the USB underneath Power Button the only controller port?
How did you cover the old controller ports?
What is the black box in front of the HDD?
How did you succeed to print that fox logo on the jewel? looks fine.

Edited by neighbor

Share this post


Link to post
Share on other sites

I was thinking the same thing but my guess would be he used a 3d printer. I myself am not a huge fan of the slim console because it takes away features from the xbox, but I like the look. If I were you though I would add more usb ports and since your theme seems to be fox related I would add another case design to compliment the jewl. 

Share this post


Link to post
Share on other sites
18 hours ago, neighbor said:

Hello Fox, your Xbox looks different, never seen such mods.
What about the controller ports, is the USB underneath Power Button the only controller port?
How did you cover the old controller ports?
What is the black box in front of the HDD?
How did you succeed to print that fox logo on the jewel? looks fine.

I'm a single-player guy, so yeah, it's the only port. The original ports were filled with spare xbox plastic, melted in with a soldering iron and sanded flush with the panel. It's a crude, non-chemical method of plastic welding I use a lot to repair stuff, but effective where high strength isn't necessary. I made the hard drive tray and transplanted the power button symbol the same way. The black thing is the cathode's inverter.

 

And I'm gonna be honest here...........the fox emblem is just stenciled on. Lol.

I was worried about there being an obvious 2D look to it, but I really can't see the difference between it and the stock jewel with the milled xbox logo. Maybe because of how I shaped the plexiglass. I don't know.

Matta, I couldn't think of any additional style elements. I'm not much of an artist.

  • Like 3

Share this post


Link to post
Share on other sites

Wow I was way off, I am impressed. I have never heard of the method of filling plastic. You also pulled off a very clean and good looking finished product. But anyways what usb controller do you use?? I made my own mod for a controller that has an adapter for a usb so if you didn't do that I would recommend it. It required little knowledge on wires and took only 30 minutes.

Edited by Matta

Share this post


Link to post
Share on other sites

great work! you even went with green cathodes they defiantly give off a nicer glow and all your cuts look very clean!

apparently, I was wrong to think the hard drive tray couldn't be moved to the other side (i told someone this the other day). but I'm curious why you didn't just use the DVD tray. a lot less to cut off that..

how are your temperatures? I struggled with high temperatures for a while ., eventually remedied with more fans, less case lol... 

Edited by abazz009

Share this post


Link to post
Share on other sites
2 hours ago, abazz009 said:

great work! you even went with gre en cathodes they defiantly give off a nicer glow and all your cuts look very clean!

apparently, I was wrong to think the hard drive tray couldn't be moved to the other side (i told someone this the other day). but I'm curious why you didn't just use the DVD tray. a lot less to cut off that..

how are your temperatures? I struggled with high temperatures for a while ., eventually remedied with more fans, less case lol... 

The dvd trays are a skeleton frame. The hdd trays have the solid underbody I needed in order to add the board mount pegs. I guess I could've added an underbody but meh.

The temperatures aren't bad. With the factory paste still on, and at 30% fan speed the cpu idles on the home screen at 30C, hits 35C while watching video and maxes at 44C with xbox games. Emulators...not sure. The gpu temperatures with the sink fan are consistently 2C fewer than the cpu ones.

Even still, 30% fan is a little noisy to me, so I'm thinking about making copper heat sinks. If they drop the. temperatures by even 5C I can feel safe running the fan at almost silent 10% speed. At the very least it'd look cool.

Edited by fox
dumb touchpad clicked the post button

Share this post


Link to post
Share on other sites
8 hours ago, Javitron said:

Looks awesome , do you have a tutorial where i can see how did you did it?

Thanks. There's no one tutorial. Most of the work is based on the many tutorials for case slimming and jewel work, etc, that you've probably seen. I don't think there are tutorials online for stuff like the eject/power button and USB port. But if you ever happen to try making them though I wouldn't mind sharing tips.

Share this post


Link to post
Share on other sites
On 01/11/2019 at 12:53 PM, ecstone said:

Excellent work, I really like it.

 

On 01/11/2019 at 7:38 AM, tempnooby said:

WOW this looks amazingman

 

On 12/25/2018 at 9:20 PM, Xbmcmodsforxbox said:

very clean build keep up the good work

Thanks everyone.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By JohnnyBaboon
      As the title suggests, this is a collection of mods for the Xbox version of GTA: Vice City. The aim of this mod was to fix a couple of bugs, to make what I feel are improvements to the game's overall presentation, and to provide a fresh, new visual experience for the same Vice City you know and love, while still maintaining what made the atmopshere and feel of the 1980s American beach city setting so enjoyable.
      Retaining immersion was also important. If it couldn't have existed in 1986, you won't find it here. 
      Performance was also a key focus. While the Xbox version of Vice City is capable of displaying larger textures just fine, the texture work here was (mostly with very few exceptions) kept at the same resolution with the same compression method as the original textures, because you will run into performance issues, namely regarding pop-in, textures failing to load properly, and frame rate hiccups if you do decide to go with larger textures. In my testing, this wasn't something immediately noticeable in the early stages of the game. It only really becomes an issue when you're driving back and forth between the two islands, particularly late game when you own a lot of properties. This modification performs just as well as the original release from beginning to end.
      It is recommended that you play this mod in WIDESCREEN with TRAILS OFF.
      New Roads: Original textures replaced with textures made from real images of Miami roads. 
      This solves the issue of the blurry roads in the original release and generally looks better all around.
      Sidewalks replaced as well.
      New particle effects: Particle effects replaced with more realistic representations. GTA III's Liberty City holdover leaves that once scattered the ground have been replaced with palm leaves, much like they appear in the PS2 version. This one small change in particular has a surprisingly large effect on the atmosphere of the world.
      New Duds: New Miami Vice inspired suits for Tommy and Lance. Most outfits have been changed. From pallette swaps to complete replacements, the new outfits fit the game's world while simultaneously referencing various films, TV shows, and video games along the way. Each outfit functions in cutscenes as well.
      New timecycle: More colorful days and darker nights. Nights actually feel like night time now. Make the neon of Vice City shine brighter than ever against these blackened night skies, and enjoy beautiful sunsets and sunrises. Fits the beach weather perfectly and looks great with the Xbox version's unique lighting system.
      New foliage: Fuller and more colorful foliage textures make Vice City come alive. The Xbox version has always had inferior foliage to the PS2 version, this fixes that issue.
      Bug fixes: PS2 animations, including idle animations missing from the Xbox release, have been restored. Tommy now gives an "up yours" gesture with his arms instead of flipping a nonexistent finger (another GTA III holdover) when standing in front of traffic. 
      A bug preventing the acquisition of the Havana outfit after completing certain missions has been fixed, it is always accessible after having been unlocked now.
      The brass knuckles have been resized to not look so outlandishly large.
      Aiming sites for weapons like assault and sniper rifles have been adjusted to display correctly in widescreen mode. This means they display incorrectly in 4:3 mode, however.
      New animations: A few improved animation replacements for Tommy. He runs with single handed and two handed weapons in a more believable way now. Walking, idles, sprinting, and just about everything else has been kept vanilla for the sake of familiar game feel. Tommy still sprints as fast as he always has - something that's typically changed for the worse with animation mods.
      Female character models no longer dislocate their hips as they walk. Peds overall have new animation. They all walk a little slower now than before, but their animations look less rubbery.
      New pedestrians: About 85% of peds replaced with their VCS counterparts. These pedestrians are higher quality than the ones found in the original release of Vice City. Better quality texture work, more colorful outfits, and more diverse models.
      New surprises: I've thrown in a number of retextured areas and objects throughout the game. From small world objects to interiors, there's a number of new things to see for returning veterans.
      New weapon: The Ruger has been replaced with an AK-47.
      New HUD: The radar ring has been replaced with a new, original ring. Icons on the main HUD, map icons, and weapon icons have been replaced with their 10th Anniversary counterparts. The pause screen map has been replaced with the 10th Anniversary map.
      New text: A few lines in the game's american.gxt file have been modified to reflect some of the changes this modification brings. Mostly in terms of outfit and weapon names.
      Please login or register to see this link.
      INSTALLATION:
      1. Extract folders to any directory of your choosing
      2. FTP all folders from the archive into your GTA: Vice City root folder on your Xbox, choose to overwrite files in the process.
      3. IMPORTANT: Delete GTA_VC.CAP.Final file from your GTA: Vice City root folder if it exists
      4. Clear your Xbox's cache and start the game
      5. Have fun
      There shouldn't be any issues with running this mod on existing save files. Feel free to report any bugs you see.
      What I'd like to change in the future:
      Improve widescreen mode from the existing pan 'n scan implementation
      Fix the alpha render state for the target lock and sniper dot
    • By Dart2623
      Hello,
      I have noticed that my XBMC4GAMERS version hasnt updated for a while. I thought not much of it.
      Then i decided to try and download some homebrews and DLCs for some games i have. Whenever i chose something (mods,updates,emulators) it just shows 3 points moving, as if it were connecting or something, but nothing happens.
      I tried updating my Downloader, samething, no download or progress. I remember this used to work a few months ago. Is the service still up or is there something wrong with my xbox?
      My xbmc4gamers version is 1.2.122
      I wish i could give you the version of my downloader but seems it cant be display. It reads "URLDownloader Version:" As if the numbers didnt fit in the screen even after changing the display settings.
      Thank you for any answer and to Rocky5, i know you read this all the time but thank you for creating this and keeping our consoles alive.
      Please login or register to see this attachment.
      Please login or register to see this attachment.
    • By MuseLopes
      Hi, everibody,
      Gotta a chipmodded/softmodded Xbox original. Try everything but:
      Max Payne 2 freezes in the same point of the game right in the begginin' when that little guy in a uniform, guides Max throug a trap and then the game freezes soon as all the hell's gonna breaks loose. Love this game, but it's freezin' at this point and I try EVERY versions (ntsc or pal from a to z), delete cache, fix date, turn igr on and off... an it freezes at the SAME POINT... nothing works.
      Ok. I can manage, I'll play on PC, graphics a lot better and got a 360 controller.
      But then, the same thing happens to X-Men Legends, just in one of the first danger room. Freezes AT THE SAME FREAKIN' POINT!
      Look all over forums and people with the same problem but find no one... got nothing.
       
      Thanks.

Board Life Status


Board startup date: April 23, 2017 12:45:48
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.