antonic901 Posted February 3 Report Share Posted February 3 Hi to all! I'm very please to announce that I'm working hard on porting as many as I can stuffs from Kodi's GUILIB to make XBMC4Xbox more up to date with Kodi. All of this started as desire to port Estuary skin and current GUILIB that XBMC4Xbox had is very outdated and porting wasn't possible. So I started to look through Kodi's soruce code from around 2011 and slowly I was starting on implementing functionalities. Threads on Kodi forum helped me a lot because every major release of Kodi had a quick brief of all changes that were done to GUILIB. Ofcourse there aren't all changes but most crucial and important are. Here is a video that showcase what I have currently: Don't worry about all missing things. That has nothing to do with XBMC4Xbox GUILIB. Reason for all this "error & missing things" is because of XBMC4Xbox doesn't have same Window IDs and InfoLabels like Kodi. But that's not a hard to fix, the most important thing is that XBMC4Xbox GUILIB is up to date with Kodi's (v15). P.S. It would be really nice if admins could create separate subforum for XBMC, just like there are for Rocky5's projects and N64Freaks products. I would like to have XBMC4Xbox forum with subforums: General, Development, Skins, Plugins & Scripts. 4 1 Quote Link to comment Share on other sites More sharing options...
Maxximo88 Posted February 3 Report Share Posted February 3 Nice news! I saw your video, you're running Cerbios 2.2.0 on a v1.1 and the UI seems smooth enough! Quote Link to comment Share on other sites More sharing options...
antonic901 Posted February 3 Author Report Share Posted February 3 It's a bit laggy on video because of my crappy capturing card.. Quote Link to comment Share on other sites More sharing options...
GoTeamScotch Posted February 3 Report Share Posted February 3 This is super cool! An update like this will really help XBMC feel more modern. XBMC isn't being left in the dust! So if you're porting the underlying GUI library, does that mean other Kodi skins would potentially work too? Or is this copy of Estuary heavily modified from the Kodi one? Looks awesome. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
antonic901 Posted February 3 Author Report Share Posted February 3 1 hour ago, GoTeamScotch said: So if you're porting the underlying GUI library, does that mean other Kodi skins would potentially work too? Or is this copy of Estuary heavily modified from the Kodi one? Skin is not modified at all! I have just downloaded skin from latest Kodi branch and to next things to make it work with XBMC4Xbox: renamed XML folder to 1080i added skin.xml based on example from Confluence Lite where I set default resolution to 1080i added unicode=true to Font.xml inside Startup.xml changed from ReplaceWindow($INFO[System.StartupWindow]) to ReplaceWindow(Home) Everything else is stock. 3 Quote Link to comment Share on other sites More sharing options...
Mu. Posted February 4 Report Share Posted February 4 I imagine we'd be getting into territory where 128mb consoles would be a necessity with any of the more modern skins like Arctic Horizon and such, very nice to get an updated build of XBMC4Xbox though! Quote Link to comment Share on other sites More sharing options...
antonic901 Posted February 4 Author Report Share Posted February 4 We won't have that problem if we use textures of lower resolution like XBMC Origins and Confluence Lite. And also I will try to reimplement Dynamic Content which should allow use of Widgets but again you can't expect to have 10 conatainers with 20+ items on computer with 64MB of RAM BTW I have tried Arctic Horizon skin and Settings and Home menus are loading without any big changes I hope we will get more developer interested in porting Kodi skins to XBMC... 1 Quote Link to comment Share on other sites More sharing options...
antonic901 Posted February 26 Author Report Share Posted February 26 New test video is out! 1 Quote Link to comment Share on other sites More sharing options...
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