Jump to content
OGXbox.com

Mu.

Members
  • Posts

    93
  • Joined

  • Last visited

  • Days Won

    5

Mu. last won the day on April 12 2023

Mu. had the most liked content!

About Mu.

  • Birthday February 1

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Mu.'s Achievements

Enthusiast

Enthusiast (6/14)

  • Collaborator Rare
  • Dedicated Rare
  • Conversation Starter
  • First Post
  • Week One Done

Recent Badges

32

Reputation

  1. Anyone happen to know where I can find patched versions of PGR2 and Forza Motorsport's XBE files? These two games have non-transferrable saves that are locked to the HDD key and I know that this can be patched out.
  2. That's probably my best bet, its just a matter of finding a spare Hynix from a 1.2 board that's the biggest issue.
  3. My 1.2 has had a borked TSOP for the longest time, I've been using an Aladdin XBlast to make up for it but I know someone who could make better use of that modchip while I would rather go back to a flashed TSOP. I know that some chips have features for TSOP recovery such as the XBlast Lite, but I haven't seen any of those for sale in a local capacity. Does anyone know what other options I may have here?
  4. Redherring32 (of OpenTendo fame) has been putting in some research into bypassing the need for a clock capacitor on the 1.6 revision Xbox; unlike the prior models a 1.6 will not boot without it. By removing R7P3 and R7P6 current limiting resistors which go to the positive leg of the clock cap and then connecting 3v3 standby voltage to that same leg, you can remove it entirely and still have a functioning system.
  5. I feel that having your digital-to-digital HDMI mod connected to and dependant on the modchip is a bit of a reckless decision on Dustin's part.
  6. I just hope this pushes others to consider what else can be done via the LPC bus with minimal hardware other than Dustin. It's not comparable but just a day or so ago rasteri unveiled his project to support ISA cards via the LPC bus on appropriate PC hardware. I feel like his stubbornness will be a detriment for Stellar going forward as far as the CCI debate is concerned; not only is his argument shallow and hypocritical but also going back to my earlier point hardware like the Stellar being the only game in town for the time being could potentially cause a rift in Xbox software development for those who choose to cater for it and those who cannot/do not.
  7. I imagine we'd be getting into territory where 128mb consoles would be a necessity with any of the more modern skins like Arctic Horizon and such, very nice to get an updated build of XBMC4Xbox though!
  8. So you've replaced the .xmv file which plays in the background, and replaced the music which plays on the main menu. Congratulations.
  9. Porting old engine HL2 PC maps to the Xbox is different to porting new engine EP2/Portal maps to the Xbox, that's the thing I want to see what this kid is claiming to have done.
  10. I'd love to know how you backported the contents of the orange box games (specifically Episode 2 and Portal) to the xbox HL2 engine, I was expecting an "If you're skeptical, here's a video of it running." type of response. Having been part of the Source modding community since roughly 2007/2008, believe me when I say I'd love to see Episode 2 and Portal running on pre-OB HL2's engine.

Board Life Status


Board startup date: April 23, 2017 12:45:48
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.