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antonic901

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Everything posted by antonic901

  1. Disable Enable DASH in plugin settings and make sure to use Invidious instance from your country
  2. We fixed it on xbox-scene Discord server. For future, if anyone have any issues with my scripts/plugins feel free to ask on xbox-scene discord. We have separate rooms for XBMC related stuff. I'm not using forums too much, I'm mostly active on Discord
  3. Sometime in future I will convert script to plugin, but don't know when that's gonna be. I'm super busy with XBMC development so don't have time to work with plugins now. YT plugin is also broken for quite some time..
  4. Unfortunately you need xbox with 128MB of RAM. When I build this script I didn't knew about XBMC plugins which consumes less RAM.
  5. This is wrapper for p7zip. In other words, you need to have installed p7zip on you machine so you can import it's libraries and used them. So as I said in order to extract .7z on Xbox eaither from Python or C++ I will need to backport some lib for 7z on Xbox.
  6. Yeah, sure. I'm would more like to to find a way how to extract .7z archives in C++. XBMC is using port of unrar for RARs and maybe ZIPs
  7. Because there is a way to unzip it on Xbox using Python and C++. At least use RAR which is also supported. I was thinkin to integrate Store App in my XBMC fork, but there is no way for me to extract 7z archives
  8. Don't know about that. If that's developer still active he can contribute to project once I make source code public. Btw, I don't see point in using USB drives since Xbox has USB 1.1 which slow as hell. And XBMC actually allows you to connect to different media servers like FTP, UPnP etc. so I don't see a point of using USB 1.1 over 100Mb/s Ethernet port
  9. I saw, but I didn't have a chance to dive into it. Hovever, I will once I get to that part, but I don't have any hopes since I don't have any understanding how graphics works and also don't have that much time ti dive into graphics development (OpenGL/DX). And challenge for me is also language. English is not my native and I don't know what many words which can be found in graphics tutorials means. So I hope that some folks from scene will have interesent in helping me with video rendering and everything related to that.
  10. Maybe you could help me with XBMC rendering in some future. I will need to backport CBaseTexture class from Kodi to backport some features, but I have zero knowledge of DX8 and graphics. I tried blindly copy pasting but result of that was this:
  11. Hmm, that's unfortunate. I will try contacting them when I actually get to that point. Currently working on addons framework. XBMC already have nice regex based parser, but I will need to learn how to utilise it out from scrapers. Python is another option, but it's slower and I will probably get into same problem just like with weather (python threading issues). All in all, we will see if they want to cooperate.. I want exactly that. I want to integrate Insignia website into XBMC. So you can check it out directly on Xbox how much players are online, which games are supported, how many players are playing in specific game etc. Anything more advanced (like friends, scoreboard, invitations, chat etc.) will require Xbox Live implementation (just like in original dashboard) but there is zero documentation on that. The only documentation is one which you can find in official XDK, but that's not on my list right now.
  12. Did you try contacting them to ask if they offer some API? I'm planing to integrate insignia into XBMC, but I would like to skip html parsing of possible
  13. How are you getting data from their site? Are they offering some REST API or you are parsing their website?
  14. In the paths 3 months I hadn't so much time to work on XBMC. I had a lot some other non-programming work to do, so I didn't spend much time on XBMC. Maybe it was 1 hour per day.. But still, I have managed to port many underhood things which I can't show on video. Some of them are: Merged Video Files and Video Library into one window Completely refactored Video and Music databases and they are now almost up-to date with XBMC Gotham Introduced library:// VFS Implemented Advanced Filtering Heavily refactored smart playlist so now you can create some really awesome filtering Refactored filtering of library items And many other, not mandatory, but very important features which required a lot of time Right know I'm working on UPnP library update (which is really challenging) and Addon Framework for managing addons. After that I need to refactor Programs Database which will probably take another 2-3 months and after that I want to add XBMC4Gamers stuff and introduce integration of Insignia into XBMC So I don't expect release this year. I hope next year is the one for new XBMC. EDIT: Here are some images from Addons pre-alpha support. Right now can only install repositories
  15. As @Marty said, if you know coding and especially 3D engines, do you a favor and learn Unity/Unreal Engine. Make your money on modern technologies and platforms and then you will have money for living and xbox hobby projects. That's what I'm doing. WEB development for living and XBMC coding in free time.
  16. You have NXDK which is open source development software suite for original xbox. Hovever it's not near complete, the biggest drawback is that it doesn't offer any API similar to DirectX. But it offers C++20, Micropython, JSON support etc.
  17. I think 1fichier is better place to upload in chunks. I see almost all PS4/PS3/X360 games are uploaded there. Google is crap because of quote limitations.
  18. I don't know is it possible, but I would suggest to store that torrent on some service like Real Debrid. Or to split it into multiple archives (50GB per archive) and upload it to 1Ficher. 1FIcher is free and for 2$ you get full speeds (in my case 12.5MB/s).
  19. Right now no. But there will be, but I can't say when. I'm working on new release of XBMC4Xbox and one of tasks is to integrate X4G features to it (add support for Rocky5's scripts, backport all views, add native support for artwork, not skin based)
  20. Yeah, but if I'm not mistaken you can't send video file from Xbox HDD to Jellyfin server for transcoding? You probably need files stored on some NAS. BTW, I never fully understood how different are H.263 and modern video codecs. I know that per file size, H.264/H.265 give better quality, but because of that high compression rate they are harder to decompress. But what about if we have some 4K video file od 100GB and we decode that using FFMpeg to H.263. We will certainly get bigger file (for example converting from 1GB H.264 to H.263 result in ~3-4GB file), but what about quality? Do we lose it?
  21. I spoke with Dustin about that feature, because I think his modchip is using some sort of ARM CPUs. To get H.264/H.265 streams possible we will need some sort of Broadcom Crystal HD which is using PCIe for sending data. And fastest port on Xbox is LPC which is slower then ancient PCI slot. So it's not possible. In order to get external decoding you will need some port which have enough data lines to be able to pass all that data. So someone will need to find another way to "feed" power into Xbox's GPU/CPU. And Xbox just doesn't have any fast port, LPC is fastest which is basically useless because of it's speed. But yeah, for me revolutionary modchip would be chip which will allow watching modern videos on Xbox. BTW, everything on XBMC is done through software optimisation. Xbox GPU doesn't have any sort of hardware accelerated video decoding so everything is done through software using CPU.
  22. If you are gonna zip games it would be good to use .zip or .rar archives. I have plans to add some sort of Store in XBMC but there is no way to extract content from .7z files.
  23. It seems that my streaming app is still working. It's crazy that I'm able to stream new season of witcher on device from 2001.. Hovever it seems that only 1337x is left of working providers, all other are broken or unavailable.. I will definitly need to take a look and try to integrate coco scrapers and real debrid inside this API..

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