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Mu.

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Everything posted by Mu.

  1. Also back in the day I played HL2 Episode 2 on a Pentium 4 with a Radeon X300 and it was an excruciating experience, I highly doubt this will even be playable on the P3 and pseudo-GeForce 2 the Xbox has.
  2. I'd love to know how you backported the content from episode 2 and portal, since those were made on a *MUCH* newer version of the Source engine. Episode 1 used an older version of the engine which I'm a little less skeptical about getting a port. I haven't heard of anyone doing anything of this sort before, much less on the Xbox. I'll believe it when I see it.
  3. The moment you see caps that have either vented from the top like they're supposed to, or caps that have leaked out through the rubber stopper on the underside, they HAVE TO be replaced.
  4. ind-bios already includes this, taken from the .nfo file: read the documentation, folks.
  5. Did you make a backup of the original CPLD code? I attempted to do that in ispVM and it returned all 0s.
  6. Can confirm what Bowlsnapper is saying, I transplanted my 1.2 board into a pristine 1.6 case and it fits exactly the same except for one s c r e w h o l e going unused.
  7. Yeah but $150 tho.
  8. If you have to ask, the answer is that you cannot.
  9. That type of distortion is indicative of some of the components around the AV encoder needing to be replaced; in particular the electrolytic capacitors. Replacing them should clear up that choppiness in the signal that you're seeing.
  10. The chip it comes with has an ID of 0xBF and 0x57, I'd assume its an 002A based on that and the jumper position (it's a 0 ohm link in the photo). I've attached a copy of the dumped bios to this post, MD5 checksum is 9C1D5305B8F284609A9E15AC66B2C49F And here's the listing I purchased it from specifically: https://www.aliexpress.com/item/1005003135763443.html 002Dump.BIN
  11. It should also be noted that there is a space for a solder jumper in the space of R3 (just under the pin socket), which either connects the LPC headers RST pin to ground on the CPLD or to the Reset pin on the 49LF0X0 chip. I'm not well versed enough in this to know why this would be something you'd want, but having the option on this board seems very unusual.
  12. I purchased an XT+2 from AliExpress with the purpose of reprogramming it for XBlast purposes (RAM upgrades n such), but I found that this chip I purchased included an NPN transistor on the D0 line to properly drive it (rather than using the pin on the Lattice CPLD directly).The Jafar chip uses this same method albeit using a MOSFET of some description but the effect is the same. This seems like a new development, I haven't seen anyone else have a chip like this and I imagine most of the new ones produced going forwards will be this way. But it shows that the producers are taking steps to bring the modchips forward into the modern day. Here is a closeup of the board, you can see the added transistor.
  13. If I had to guess, it's probably that small two pin connector close by the D0 pad on the chip. It looks a little like a JST XH or PH connector of some size (probably 2.0mm or less). You can buy pre-crimped two wire cables for next to nothing.
  14. The Xbox doesn't output anything over 1080i, if your display is reporting 1080p it is either deinterlacing the signal or misreporting it. Also 1920x1080 photo/video support is a completely different thing from the A/V output.
  15. That's exactly what I did to my console, an OpenXenium is useful but if you're only using one BIOS it makes sense. The easiest way is to softmod the system and do it that way or use SDD's BIOS flashing package so skip softmodding altogether. You'd need an exploitable game of course but that's not difficult to get ahold of.
  16. It's absolutely possible, there should be a chip select or output enable pin on the package that'll let you choose between the two with (I imagine) the rest of the pins connected together.
  17. I had a spare 1.2 as a footrest under my desk for a good while, it's been cleaned up and put in the closet since then though.
  18. I'm glad they fixed the corruption on the boot logo, ever since the switch to 720p it was doing that for me without fault.
  19. I believe it's worked the same way as it always has: With the D0 pin of the TSOP chip connected to ground (or the TSOP removed entirely), the console will attempt to boot from a bios via the LPC header. Andrew Huang's write-up of hacking the Xbox goes into better detail than I ever could. It's always been a case of "tell the console to boot from the LPC header, provide it with code from a ROM chip of some kind", this is just an example of the very early, very crude way that it was done (and still totally could be).
  20. It's a UV erasable rom chip (an EPROM) containing a custom bios. To call it an EEPROM would be wrong in both its function and its contents. And it looks like that because those things came in large DIP packages just like the 8086 did.
  21. That's absolutely an option you can take in the meantime. A softmod will do just about everything you need to. I'd prefer it over keeping the current chip installed.
  22. Separating the boot animation into a separate .xbe file was a great idea, both for providing extra space for cerbios code and also for customisation. Hopefully we'll begin to see more custom anims in the future. Also thankfully, not including a bootanim at all skips it entirely. I was hoping that would be the case, and it is.
  23. my impatience

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