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Anyone having problems with this I have made a quick how to video .thanks6 points
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Hi All, just wanted to share that XycloModGUI Initial Public Alpha (Ver 0.50) is now available! This is an extension of Prehistoricman's fantastic work with the initial Xyclomod breakthrough & Python tool release and is the result of some great collaboration together. XycloModGUI is a Windows-based GUI tool that aims to greatly simplify the process of "Xyclomodding" of 1.6/1.6B Consoles, with several enhancements. It does not require Python/Pyserial or other dependencies that some people have been struggling with. Further Details & Alpha Ver Download: https://www.ogxlabs.com/xyclomodgui NOTE: B01 Xyclops chips are not yet programmable. In addition to the public alpha, there also is also a developer version that has been specifically created to help the community B01 reverse engineering effort. It has functions that could cause issues if misused, but if you are technically inclined and want to support the effort, please reach out. We plan to set-up a discord channel to help share ideas & co-ordinate progress.6 points
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i hope they did. but someone else may stumble onto this thread while they are googling the same problem. i also found threads similar to this when i was googling it but did not find a solution. i figured the solution out on my own and i am hoping my experience may help someone else. no one ever says to check the caps in the psu and they are poorer quality caps than the ones used in the xbox itself.3 points
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Currently sold out. The last one went to TronicsFix! Hopefully he can put it to good use. I'm not planning on making any more unless there's a huge demand again. I'm still planning on designing a lower cost model with more features with dtomcat. That's currently in the backburner though.3 points
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HI All, XycloModGUI Ver 0.51 has been released today. Ver 0.51 fixes a timing issue with sync establishment that @Prehistoricman found during B01 testing with the developer branch. No users had reported the issues with public version in the wild - but the issue was theoretically possible in 0.50 public version if a previous Xyclops interaction was interrupted unexpectedly. Ver 0.51 update is now available for download here!3 points
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This one wasn’t necessarily a hidden gem but if you haven’t played Black it was a really first person shooter too.3 points
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Here is the Xbox HQ one from the first page (last pictured) on my drive... Download Xbox HQ Special Edition v2.03 points
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This is a little project I worked on from October 2024 to January 2025 with help from Skye and HoneySoakedSegull. Original idea by Siktah (he had been nagging me about this for a year). Before anyone comments or asks, yes this just transfers the solder skill requirement from the repair person to the board assembler/merchant. This isn't something everyone needs, and I think it's rather pointless, as I just do my own trace repairs. That being said; not everyone has precision soldering equipment, not everyone has fantastic magnification to do their solder work, and not everyone has the effort for traditional front panel trace fixes. Without further ado I present Hugin and Munin trace fix cards and the D0-ET board. Siktah and I entered these as an exhibition entry into Xbox-Scene Modfest 2024: https://www.xbox-scene.info/articles/xbox-scene-modfest-2024-celebrating-homebrew-innovation-and-the-modding-scene-for-xbox-xbox-360-xbox-one-and-xbox-series-x-r54/ The boards are to be used in pairs, 1x Hugin (A) board and 1x Munin (B) board per repair. all 1.0 and 1.1 boards use one set of boards, all 1.2-1.6 boards use a different set. They require a 25cm ish 0.5mm pitch, 4-pin flex cable to jump between the two boards, and you only enable the trace repairs you require on the Munin (B) board. The flex connector must be folded 90 degrees one time to for the contacts to like up correctly. The red front panel LED is the least likely trace to fail, but it also doesn't have nearby "friendly" test points either. So a wire going from the RED pad on the B board to an alternate test point on the motherboard will be required. Unfortunately some boards don't have an easy to solder test point for the Red LED, so it may be easiest to solder right to the SMC. I am currently writing up install instructions and gathering fresh board images for every board rev. Here are some early "quick and dirty" images for 1.4 and 1.6: I made the FPC connectors quite large to support a huge variety of connectors, though I do include documentation on the bottom of each PCB for the needed resistors and a compatible FPC connector. You can also use top only, bottom only, or top+bottom FPC connectors as long as you use a "reverse direction" flex cable with one set of contacts on the top, and one set of contacts on the bottom if you use top or bottom only FPC connectors. As an added bonus, EqUiNoX repeatedly requested a simple, multifunction D0 board. So alongside Hugin and Munin I designed D0-ET as part of this set. Aside from protecting your D0 point from accidental damage from pulling on a wire the D0-ET (pronounced duet) has 3 possible functions: grounding out the D0 point directly giving a larger pad to solder to, to connect to a modchip with a simple D0 pad like an OpenXenium, ModXo boards, or an X2 / X3 wire harness giving a JST-SH 1.0mm 2-pin connector to connect directly to a modchip like Xenium Ice, Xenium Gold, or various ModXo boards An earlier (less well fitting) revision of this board can be seen installed on the 1.4 motherboard picture above. I am finally learning more about git and specifically github with the release of the Skeleton Key branded USB adapters (based of xbox7887's USB adapter, with support, permission and an overly permissive license). https://github.com/OGXHarcroft/Xbox-Skeleton-Key-USB-Adapter The gerbers for all 5 of these boards are already on the Xbox-Scene discord in the Modfest channel as of roughly 6 months ago and some sellers have already started selling them. Hugin and Munin FP Trace Fix boards are also coming soon to a github near you!2 points
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I updated 5960 using the Asian version (English version) of Tom Clancy’s Rainbow Six 3: Black Arrow Disc. To my surprise, after the update, I actually added two more options in the language options, Korean and Traditional Chinese. This is crazy. Because my ideal situation is not to mod it. That's great. Now that I have switched the system language to Traditional Chinese, my Traditional Chinese game disc can display Chinese normally.2 points
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Hello everyone!, Blz? I'm doing a port of "The Orange Box" For OG Xbox using the official port of HALF-LIFE 2, The Project is already 90% finished and I'm in the last step which is REPACKAGE the files to .XZP (Only)....... In it will include; HALF-LIFE 2 (With some improvements), EPISODE ONE, EPISODE TWO AND PORTAL.... Does not contain TEAM FORTRESS 2 due to Xbox being too weak for it If someone help me create a repackager of .XZP files the game will be completed, anyone available?2 points
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I'm not surprised. MakeMHz does not like Cerbios at all. It's a competitor to Stellar that's available for free of charge and is compatible with basically every modchip ever made (and TSOP flash). He says it's stolen/the result of theft, it's hacked together, outdated/irrelevant, etc. I can't help but feel like he needs that to be case... make people feel like they're breaking the law by using anything else. It's a good marketing tactic. Anyways, where are you getting stuck in the install/setup process?2 points
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You want custom power on/off/eject sounds on your Xbox Og Console? Credit goes out to Element18592 for the Sonus Clone: https://github.com/Element18592/360-Sonus-Clone Credit to me for finding the install points on the Xbox Og Credit and Huge thanks to the homie Fuel who made most of these sounds - I made quite a few myself = More packs coming soon Sonus Pack 1: https://www.mediafire.com/file/9ealfxr2x0m6cn8/Sonus1.rar/file I recommend a JR Programmer to flash the sounds to the Phat Sonus Clone (Pico flasher is very un-stable) The Xonus requires 4 wires to be soldered in: 3v3 and Ground: These can be pulled from anywhere on mobo or psu Power and Eject: You can tap in directly to behind the power eject pcb or on motherboard Here are the points behind the power eject board: (Red is Power, White is Eject) Jrunner is used to program sounds, I use a JRprogrammer to flash sounds and a pico as well (Pico can be finicky yet if works its way faster) The Sonus Sound ic has very little memory so you are limited but you can squeeze in 3 sounds sometimes = Power on/Power Off/Eject whoa-thats-clean-Master-Chief.mp3 fuck-around-find-out-101soundboards.mp32 points
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2 points
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Call me old fashioned, but this is still a genuinely good setup to this day. Made a purpose built Xbox setup on my bedroom TV for watching movies in bed. I ripped a bunch of my DVD boxsets and movies 1:1 remux quality and copied them onto the HDD, it plays real nicely with the 128mb RAM. Takes quite a bit of setting up and fine tuning. Screws are still out because I intend on getting a bigger HDD, 500gb wasn't enough. I'll take this over a streaming service or a smart TV any day! 1.4 128mb RAM Cerbios Component cables Modified eeprom to do NTSC at 480p (was originally PAL) This all came about because I did a 128mb mod out of boredom and didn't know what to do with it after the fact lol. In the end it turned out to be a great idea2 points
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I am excited to see this get developed further. But can you make the games separate, rather than just a straight Orange Box port? I would love to have Portal as its very own individual og xbox game. And then maybe Ep1 and Ep2 can be packaged together as a "Half-Life 2: Aftermath" game. THAT would be really cool.2 points
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Whilst it would be great to have a new board, it's not really feasible. MCPX chip. Would have to be re-flowed to the new board. Graphics chip. As above. Could possibly adapt the Dev kit card one (rare) or something. Lot of added work and then compatibility issues. Even P3 chips are crazy prices these days. Parts are just a no-go in reality. Probably why he stopped on the board. Best bet would be an FPGA solution, which is the preferred hardware solution over an emulator, which as we know, generally suck to put it bluntly. Now that would be a great board. FPGA, 256MB ram etc etc with an updatable core. OG Xbox V22 points
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'Grabbed by the Ghoulies' was a laugh. Made by Rare of course.2 points
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I was just about to say Black - they need to re-visit this game2 points
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Update: I've managed to transplant a A02 cyclops into a motherboard that had a B01 and managed to flash Cerbios on no issues. Booted up to XBMC4Gamers2 points
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OX only has an SPI output for connection to an LCD module. There is no parallel interface required to connect to an HD44780-based module. You must use an SPI2PAR board to convert the data to the correct format. The Arduino Pro Micro is one part of an SPI2PAR2019 used to convert the OX's SPI interface's data to the parallel data format required of the HD44780 LCD module. The SPI2PAR2019 includes an spi2par2019backpack (or spi2par2019faithful) PCB to hold the Arduino Pro Micro and mounts to the HD44780 LCD module. You can use the Arduino Pro Micro by itself, but soldering is more complex as stated in the SPI2PAR2019 github.com repo Option 2. Is yours an Arduino Pro Micro Leonardo 5V/16Mhz version?1 point
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When you run the script or GUI, does the Xbox stop responding to the power button? It should.1 point
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Try connecting your ground to the other side of the C7C7 cap (the one that DEBUG is wired to). Can you measure the RX and TX voltage after connecting to the Xbox and plugging it in? 3.6V is unexpected.1 point
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https://github.com/Team-Resurgent/RXDK https://github.com/Team-Resurgent/RXDK-SDL2x RoadMap.sh freecodecamp.org1 point
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Yeah for FPGA we would maybe be looking at the FPGA chip doing the MCPX and GPU since the GPU is only 233MHz. The CPU however is too much, so we would need an intel CPU patching in, preferably of a higher speed of course and with good availability. RAM would be separate also. We are lucky since the Xbox was PC based designed, so it makes it somewhat easier than something like the PS2, which would be a nightmare and just not possible currently. I have the ZX Spectrum Next FPGA (3 clones inc N-GO) and because that's a really old low power computer you can have other cores too. You can also add 'accelerators' too to boards like these. Lots of options.1 point
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I completely agree to all of this. FPGA would provide a legitimate hardware option, while eliminating the need to source EOL hardware. The last line resonates, man. OGX V2. However, there would need to be serious R.E. happening and there is no documentation for at LEAST the GPU, and it would have to be a damn accurate simulation of it, so that IS an issue...1 point
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I got a crimping tool to do the JST cables myself, but I was using a microscope to crimp them properly (because they're all SH 1.00mm pitch) and it was just WAY too tedious so I succumbed to buying the cables from an Ali seller that I regularly buy my cables from, now. Sometimes, I'll buy pre-crimped wires in certain lengths that I will simply insert into the connectors, which is a decent middle-ground. I'll do that for my RTC and X-Array often, but I sometimes will order them full just for convenience. It's a trade off between money and time. However, I use tweezers to lock/fully-insert the wires into the connectors and I am sometimes unable to avoid slight deformation of the ends of them. It isn't a HUGE deal, but they're not perfect and it bothers me. I'll do pre-builts just to avoid that because I want them to look professional and nice. Damn your work looks great.1 point
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Here I have another very small batch of four complete kits of the Xecuter 3. Meticulously assembled, hand soldered pin by pin on every chip for the best I can achieve. Made over months. An enormous effort goes into making these available to this standard. These even have the correct sized thumbwheel for the LCD, complete with all professionally made cables and switches, also 3M adhesive backs (not tape) made to size. All have been fully tested including with standard HD44780 20x4 LCD output. Pin header protrusions on reverse have been smoothed so nothing sticks into your thumb etc and for overall aesthetic finish. There are 3 red kits and 1 purple kit. The purple kit comes with the white switch & purple power eject board. All are £65 each plus post. Packed as per pictures and are ready to ship. Paypal either F&F or fees to you, either way. See previous sale thread for ref if desired. Thanks. More pictures link.1 point
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I would like to share some advice regarding this modchip You don't have to install Windows XP, just use Hirens.BootCD 13.1 it has live version of Windows XP. Only X-B.I.T 1.0 flash tool worked for me on that Live version of XP.1 point
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I bought a license in August 2020. I have version 2.5.4.15047 and there was no update. I installed version 3.0 Beta, there are many new features.1 point
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You have to for the power eject boards unfortunately as they are short with different ended connectors. The rest are factory crimped, but still need assembly. Utter tedium.1 point
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i have been working on kekule xblast lights for a bit i have failed 3 time now but on the forth go i got it working its been frustrating lol it as small as i can get it i made an adapter for the lcd as well to make it easier to fit the is no Gerbers for the pcb are jed just the schematics what i fun hard to do i hade help on the jed from a friend thank you pcb is 4 layers i now modo is the rage but this is something i wonted to do1 point
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If you're crimping the cables for the X3/R3dux, then you are an absolute warrior, .1 point
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Welcome! These are my personal themes I've created through the years and with each variation they gradually get better! I plan on making more in the future so please be patient... I put a ton of time into these creations so we can have the best looking UnleashX themes on our Xbox's. Newer themes are built completely from scratch where my older themes were built from tweaking google images. (I refuse to do that anymore.) Give me a buzz at my Facebook link for any inquiries to download these themes. https://www.facebook.com/N163lph03n1x.Official/ Instructions: Connect to your Xbox Via FTP program and upload the file to the folder where your themes are located. (Ex: E:/Dashboard/UnleashX Themes). !!! Please remember to assign the UnleashX Themes folder in the Xbox Settings so they'll show up in your UnleashX Skins Category !!! On your UnleashX Dashboard go to your system category and assign your new skin under UnleashX Skins. N163LPH03N1X PS. just a heads up if anyone is looking to make their own themes, I have all of the Xbox PC tools to help you get started. Any Adobe, music, sound software etc.. you're on your own... Check out this Link here and you can download some useful, hard to find tools here. http://n163lph03n1x.wixsite.com/home/ux-skin-tool Ice Blue UX Sharp Green UX Violent Red UX Fenix Amber UX Apex Blue UX Apex Blue 2 UX Detox Green UX Cytex Red UX Xecuter 3 Blue UX Dark Tech UX Dark Tech Enhanced Emerald Complex UX Skarlet Prototype UX Heliocentech HD Crytech Genesis HD ExoTech Virus HD Xenon Interface X HD Cybrex Dominator UX HD Axon Supernova UX HD XCM Pure White UX HD Xbox HQ Special Edition v2.0 http://n163lph03n1x.wixsite.com/home https://www.facebook.com/N163lph03n1x.Official/ https://twitter.com/n163lph03n1x https://www.youtube.com/user/N163LPH03N1X https://www.instagram.com/n163lph03n1x/1 point
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Solution: I had to manually enable pal60 in the Microsoft dashboard and then relaunch back into XBMC4GAMERS. Everything works as intended now.1 point
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For me I’d say Brute Force, Evil Dead: Fistful of Boomstick, Lord of the Rings: The Third Age, Psychonauts, and Full Spectrum Warrior. All of them were not games I knew much about at the time they came out but I took a chance on them and loved them. I’m sure I’ve overlooked a few that probably should’ve been in that top five hidden gems but those were the first ones to come to mind. Favorite and most played even now would still be the original Star Wars Battlefronts though but lots of people list that one and it wasn’t exactly a hidden gem. Lol1 point
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No dumb questions here, you are on a voyage of discovery. There is a lot of knowledge here on this forum so ask away. Yes they use up one of the controller ports, but if you go wireless controllers, I doubt you'll want to go back.1 point
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I have never used conductive paint the solder points are simple enough. As far as longevity. I did a TSOP back when the OG people first realised you could TSOP it and its still fine. That box just runs as a iso back up of my games and runs an old EvoX dash board from the early 2ks. When you TSOP you dont need to lock the drive so no HD will be needed. It was only necessary back in the day for using the MS dash from boot and for going on XboxLive. Personally i have not locked a drive in years, and have been know to just wipe the key on the eprom, just because i can. There are many reasons to mod chip but playing OEM games is not really one TBF it takes more effort to mod chip than TSOP, and you need to buy/make a mod chip. TSOP only needs around 3 solder points and a soft mod game save and compatible game and the replacement HD once you have TSOP’d. theres som many disc images out there that will boot an os and install from the DVD that will only cost you the dvd to burn it to.1 point
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You could try some of the RPC1 firmwares at Dangerous Brothers here > https://tdb.rpc1.org ...and scroll down to here... and hope one of those may not perform a 'drive ID' before flashing. Doubtful. Failing that, if you still want to persist, then read this... https://forum.makemkv.com/forum/viewtopic.php?t=23023 Other than that, you would have to desolder the firmware chip and reprogram it externally and then refit it. This is the last help I can give you on this subject as it does not really pertain to Xbox use at the end of the day and you'd find it easier just to sell them as is.1 point
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This will be because it has been flashed to 8050 Xbox firmware, so the ID of the drive will now be wrong for the factory original flasher no doubt. This is not something as Xbox users that really concerns us on this forum to be fair. I can't edit the hex of the flasher to accommodate this either, or rather spend my time to resolve on your behalf. As already suggested by myself and seconded by Harcroft, you are better off selling the drives to Xbox users at this point and picking up another drive/s off ebay etc.1 point
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A long time ago I found a printed item on Etsy that allows for stacking original Xboxes the person printed it out because it's attempting to do that with the original show doesn't work very well due to the slightly rounded top I was curious if anyone knows where I can find this 3D printed file or at least the name of the file so I can find it myself or anything else that would allow me to stack original Xboxes neatly1 point
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So yeah, if you’re just looking to play some games grab an Xbox, mod it, back up your collection, and just enjoy yourself. ? And the specific point of all that waffle in relation to martin66789's posts was?1 point
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I wasted a good portion of the last 3 or 4 years, lots of time and money on this idea. I've created then thrown away at least 6 full prototype xbox case prints that I was not happy with, redesigned several times etc. Here is a link to all versions from start to finish. It's not perfected still, but I am happy enough with mine that I'm not willing to pursue this anymore. I've shared them on cults3d and thingiverse but it's hard to put all the data there. To be clear, anyone can do anything they want with any files I've shared.. print and sell, edit, etc etc. Includes x3cp stl, xtender stl, stock face stl, power button stl, and prototype stl or obj files. I even tried to make a theme based on prototype. It should all be found here. https://drive.google.com/drive/folders/1jPioe3_N8f_HiEhmXxccLfFvJ9h86N6K1 point
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Be VERY careful how you tread with this... A few months ago I bought an original Xbox from a car boot sale that turned out to have a dead hard drive. I did a few searches on how to replace said hard drive, thinking it would be simple, and here I am a few months later hooked on the scene, building modchips and learning all sorts! It's a slippery slope, you have been warned1 point
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Here are some screenshots of the Half-Life 2 version that will be present in The Orange Box compilation Running at HD Resolution (Real 720p) made by Silverrock along with a High Resolution Texture Pack (512x512 HD/1024x1024 FHD and 2048x2048 2K) Ported Directly from the PC 2004 Version! The FPS as Jay mentioned in the other topic is my focus after this, but this will take more work, as I see that the only solution will be to optimize the game's original maps, since there are many leftover files with no functions which is exactly what ends up causing the GPU stuttering, a 60fps patch would be welcome, but it wouldn't help much until this is improved. This same map optimization will be done in Episodes, Portal is not necessary because it does not demand as much from the GPU since the maps are much more closed compared to Half-Life. .bmp Functions that I have functional and that will be implemented on the UI in the for quick User modifications: Aspects: 4:3/16:9/21:9 Resolution: 480p/720p (Only 128mb >) (it works with 64mb, but it is not recommended) Upscaling: 480p to 720p (External Output to 64mb consoles) Texture Quality: Low/High CPU Clock: 733Mhz/1Ghz/1,4Ghz Rendering: Hardware/Software FOV Flashlight: 70°/90° FOV Jeep: 90°/120° Exiting the game to return to the UI and from there to the Xbox Dash.1 point
Board Life Status
Board startup date: April 23, 2017 12:45:48