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Meerjel01

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Meerjel01 last won the day on March 13

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About Meerjel01

  • Birthday 09/02/1994

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  1. Are ImgBurn needed or can it not work on an unmodded xbox? Cause I want my first box to be homebrew capable.
  2. Full instal guide? Like if burned discs are usable for this or how else?
  3. Here's a model. I don't think I can do a lot about it but share it right now. cobalt_marine.mdl.zip
  4. I'm on a Mac so I can't do a lot with the assets for now but I got the resources out from the archive. The models seems to be mdl files but I'm not sure which structure they're built from. I got the .ipa file from here btw. Gonna have to play the game myself to get the game's feel correct.
  5. It isn't a code problem rather than an assets problem involving getting the models and such out of the game. I've never done that before and the game is also an iPhone app.
  6. Can someone rip the resources from the iOS game Doom Resurrection for me? I would like to do a port of it for the OG Xbox. From scratch and improved.
  7. It works decently now. Had it crash a bunch of times until I figured what the problem was.
  8. Using Line/Ray casting in the A* system proved to be useful. https://drive.google.com/file/d/1gDh9gUOJqBQjBOJB86Ip1MjBPtac4Va3/view?usp=sharing But the casting isn't that great and I need to figure out why.
  9. Have a look. Crisp Editor
  10. Current Progress Has errors unfortunately but it goes somewhere. Also using line/ray casting to detect if the NPC's path is open.
  11. Made an editor for making node placing and connections files. It's called the Crisp Editor (Cause it's one crispy editor). It's unfinished but it's doing it's job well. I think.
  12. When I was interested in a full 3D game engine for the OG Xbox, I wanted to do a simple technique that Conker Live and Reloaded did with facial expressions. The mouths where 3D, but the eyes where 2D textures with 2 stages. It's not shape group based (I think) but uses bones for the mouths and textures for eyes like the outside and the inside of them. There might be an 8 for this. When I finish my own skinned mesh renderer and animator then I will do this. Seems to be the best looking way to me. Lipsync Oh Wow.mp4
  13. Thank you! Didn't know the tutorial had a typo in it. I tested the code and I think it works better now. But I still think the nodes and their connections are messed up so I'll need to fix those somehow.
  14. A tip for textures. Use dds files for everything cause they're the most built for DirectX applications and games. And even if they take up storage size, they're still optimized for the memory. You might already know this but I felt like adding it here anyway.

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