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  1. Past hour
  2. Got a new device for 25us. Version 1.0 in great condition and @Bowlsnapperchip worked like a charm. (Waiting for sata/ide cable so i can use a bigger hdd. Just wanted to inform you guys
  3. Today
  4. https://digiex.net/threads/scummvm-download-for-xbox.13719/ Not source, just compiled xbe. Might have to dig around in https://github.com/scummvm/scummvm That being said that's the official mainline source, so work to be done there if you're wanting to port it.
  5. Hey, just wanted to ask if you it would be possible for you to make a YouTube tutorial or video on how you went about porting this then that would be really helpful for me. As I want to port a lot of things myself. Thank you so much for this.
  6. There’s usually a clear cache option in the mods somewhere. Alternatively I think you can delete files on the X, Y, and Z partitions to clear it out (I’d probably make a backup first) but I’d need to confirm that. I’m leaning towards bad/corrupted ISOs though or as @MadMartigan said bad file transfers could be the culprit. Hopefully you new image tests will produce better results and we will know more from there. If it still has issues with xisos from vimm then I’d definitely swap out the sata adapter and see if that solves the issue. Failing that I’d definitely try @Bowlsnapper idea about a clean hdd install with one of the vimm game images for a test. Any and all will at least get us a step closer to figuring out what’s up. Definitely let us know how it goes. I’m sure we can get it figured out.
  7. Anyone know where to find the source code for the Xbox version of ScummVM? The last one I recall was version 1.4 or around there.
  8. Does anybody have an STL file for the communicator dongle? I would like to turn this translucent as well.
  9. Everything works on my LG now. So yeah, I read that longer HDMI cables could be the issue. No need to discuss anything further, thanks guys!
  10. I’ll put my money on bad file transfers. What method was used to get them on the Xbox and where did you get the games from?
  11. This is very similar to a post I made almost 3 weeks ago that somehow didn’t get a single comment lol. Here What software version is your HD+? Have you tried reverting to previous version? Are you not using an OpenXenium chip with your HD+? I’ve made some progress, but still getting freezes on two separate consoles. I’m thinking it has more to do with the HD+ not playing nicely with anything but the patched M8 bios. Good to see this post getting some attention because I’m just as curious.
  12. Yesterday
  13. It turns out it was the HDMI cable. The shorter cables worked on my Vizio TV. Though, Max Payne works on my 22" Sceptre but gets "No signal" when trying it on 32" Vizio TV. Hmm
  14. I want doing more ports in future of course!! Thanks for appreciation!!
  15. I've never tried to clear the cache, how would I go about doing that? I've been using Redump isos from Myrient run through XDVDMulleter. I'll try out Vimm's Lair (iirc, those are xisos.) I'm 99% sure I'm using a Delock SATA2IDE with the Marvell 88SA8052 chipset, although with the green PCB it looks more like a DealExtreme RXB-639B adapter (or any of the other super cheap generic adapters, in all honesty ╮( ̄ω ̄;)╭ ) I think I have a working StarTech IDE2SAT2 lying around, will test. I have an ancient zero-filled HDD from 2006, will do a check in a bit.
  16. Thanks for this! If you do more porting I will definitely check them out. Anything new on the XBox is welcome and greatly appreciated.
  17. Since there is obviously more to converting/porting executables across platforms than what I assume to be the "header", then what was the point of this function? I don't understand it's real life, practical purpose... You need a coding environment to do this properly. At least in the case of XBE to EXE, the purpose in emulation was to get it to run almost natively, although I don't know how involved CXBX was/is as a container. I don't think these executables run standalone... So why was there a "conversion" function if these executables had to be run in an emulator? I am very confused. And in the case of EXE to XBE... I just have no damn idea what that is for. If it's a way to avoid using the XDK, you'd have a hell of a hard time debugging and developing efficiently.
  18. I just discovered ship of Harkinian. I'm about to try out the OOT PC port. I REALLY wish I could program so I could port it over...
  19. I would love to finally replace a temp sensor, too. Well damn!
  20. Atleast it will still get some use. And being located in Brazil, that makes total sense
  21. The problem is that I live in Brazil, shipping will be very expensive, but I will keep it for spare parts, such as PSU, daughterboard controller, front panel, etc. etc.
  22. On the github page, on the right side there is the releases link, just click and download the .zip or .iso
  23. If you've given up on that box, I'd suggest seeing if someone else in the scene wouldnt mind buying it off you or paying for shipping ect, never really sure what people value things at lol
  24. Can anyone supply a compiled Version?
  25. I'd already done that, the issue was with them being in alphabetical folders, which I put in my edited post. Thank you anyway!
  26. This happens when you swap the chip before you reach the point where you flash. Make sure that the last XBE has loaded before swapping chips and then hit the button combo or "Write" function to flash. Don't swap the chip and THEN load whatever executable is meant to flash. The bios is called upon every time an executable is launched. You will crash if a blank chip is mounted and you try to launch a piece of software, flashing software included.
  27. For the hell of it, could you try ripping the game from an ISO (Mulleter) and running it on a different HDD? Clean files. Same dash setup. Nothing from the current drive. If it works, THEN copy the game files from the old/main HDD for a problem game and run that file set on teh new HDD, sourced from the old.../main. You know what I mean. lol. Wanna see if it's corruption. That's my idea, anyway.
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