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RMM

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Everything posted by RMM

  1. If you cant get in touch with A600 you may want to talk to Madmab. I believe he might have been working on an update to ScummVM around the time when A600 released 1.4.1. He mentioned he was fixing things in ScummVM in the 1.4.1 release thread. https://www.emuxtras.net/forum/viewtopic.php?f=189&t=1749&start=20
  2. I dont use it myself but from what I have seen it looks like a modified CoinOPS Dragon dashboard which itself was based off a heavily modified XBMC build. A lot of stuff has been changed so its hard to know what Dragon4gamers supports or doesnt.
  3. That build is so heavily modified I dont know. Maybe you could edit the guisettings.xml network settings in the userdata folder? but I dont know if that would help. Just throwing out a thought.
  4. You can find the CCI set at https://back-ups.me/ under the Xbox category.
  5. It's a trustworthy site and has been around several years. Many of the forum members use it but its torrents. You always want some anonymity when using torrents.
  6. The only place I know it is available is https://back-ups.me/ This is where CoinOPs and the CCI Xbox set and a lot of other stuff is released. I would recommend using a VPN.
  7. Madmab did update DOSXBox and his last version is 14beta5. This version was part of the DosXbox Ultimate Set (v0.9) "All games are optimized for stock Xboxes. Speed and emulator configs were tweaked to get the best possible experience for every game. Obviously a lot of hardware demanding games won’t run at all on the Xbox, so these were left out. We went through the hassle to go through almost the complete DOS games database (a few thousand) to gather the most worthy games for this collection. You will find the results in form of over 600 games and about 100gb of data. For a lot of games we choose the CD release over the disk version for when it gives the better experience. Where possible we included the full game over the shareware version. Also you will find quite some super rare asian (mostly korean) DOS games which you won’t find in any other romset out there (i.e. ExoDOS). These are mainly action and shmup titles and are greatly playable. Then there a few german only games, mostly adventures. Furthermore we have only included games which aren’t playable on any other emulator on the xbox as DOS emulation is rather complicated (more on this later). Only exceptions are superior DOS versions as well as some adventures and few other games which can now be enjoyed with the glorious MT32 sound, as this was DOS exclusive and the Xbox ScummVM release can’t emulate it. We have preconfigured and optimized all games for the Xbox. So all installations, setups, button to pad mappings, etc. is all done for every single game. You can start each game with just the press of one button."
  8. RMM

    Cerbios Disable IGR

    If you load the Cerbios BIOS in the Cerbios Tool, you should be able to change IGR settings Edit: I see you tried the Cerbios tool. Are you using the newest Cerbios BIOS file? Did you leave the fields blank or did you change the keys? Here is some info on the github IGR combos are now only set in bios using Cerbios Tool. They will be ignored if found inside the cerbios.ini file. IGR KEYS = A = 0, B = 1, X = 2, Y = 3, BLACK = 4, WHITE = 5, LEFT_TRIGGER = 6, RIGHT_TRIGGER = 7, DPAD_UP = 8, DPAD_DOWN = 9, DPAD_LEFT = A, DPAD_RIGHT = B, START = C, BACK = D, LEFT_THUMB = E, RIGHT_THUMB = F If I had to take a guess I would say you may be using an older BIOS that can get the IGR from the .ini file on the Xbox's C drive and you still have the IGR reset key combination in that .ini file. When you boot your Xbox nothing changes because the BIOS is still looking at the .ini file for the IGR combo. I would make sure you are using the newest Cerbios BIOS with the latest Cerbios tool. You could also check the .ini file on the Xbox
  9. Has anyone tried playing Xbox games online from the 2TB Origins and 2TB Dragon using Insignia? I believe both use HDD ready games. That could pose a problem depending on how each game was ripped since these HDD ready games are patched and that can impact Xbox Live support. With Insignia now providing the ability to play Xbox Live again users may want that option to play online at some point. The 4TB Dragon image is Xbox games in CCI format from full redump games so you should be good with Insignia if using that image.
  10. The Pico has solder points on the bottom, TP1 is ground, TP2 is data- and TP3 is data+ You have power on VBUS pin 40. Although this link is not dealing with connecting a Xbox cable to the Pico, it should give you an idea. https://blog.4dcu.be/diy/2023/12/03/pi-pico-usb-c.html You could print a 3D case where the Xbox cable comes out from the bottom and the USB is on the top The other option if you dont like the idea of soldering directly to the Pico is cutting the end off a break away cable and soldering a micro USB connector to the end of it. This way you could plug and unplug it from the Pico anytime you want. https://www.amazon.com/Connector-Straight-Micro-USB-Replacement-Adapter/dp/B081SS97XS Edit: To add to my post, it looks like someone already makes an Xbox to micro USB cable so if someone wanted they could just buy a cable like that and plug it in to the Pico's micro USB port instead of making their own: https://www.ebay.com/itm/355189625143
  11. You can buy a break away cable on ebay for about $5 U.S. If you cut off the end of it and solder the wires onto the Pico/Adafruit Feather board you could have a direct connection to the Xbox. Make a little 3D printed case and you could have a dedicated Xbox adapter for around $15
  12. I made mention of this in my previous post but I'm wondering since this works on a Pico, the Pico W has Bluetooth and the antenna built in. At some point could the firmware be made to support a wireless controller connecting directly to a Pico W Bluetooth antenna without the need for an external WIFI adapter?
  13. Another option would be to repair your current cable. It takes a little longer but is free. Most of the problems with the controller cord are at the strain relief.
  14. It is mentioned the 8bitdo v1 and v2 wireless adapters are supported so there is some wireless adapter support. I have wondered why a Pico W couldnt be used for these type projects where you have 2.4ghz and BT 5.2 built into the board where it could eliminate the need for an external wireless adapter.
  15. Nice work. Thanks for sharing. I'm sure a lot of people will find this useful.
  16. Those look great. Thanks for the work you have put into all these different additions. For the Neo Geo one it might be nice to also have one that shows the actual Neo Geo home console. That way the user can pick either the Final Burn consoles artwork or the one that shows the Neo Geo home system. If not, no big deal. Thanks for what you have done.
  17. Yes, I was referring to Final Burn Consoles. Many people like the idea of having a separate emulator for the Neo Geo AES games used with the Neo Geo console vs the MVS versions found in the arcade machines which is what Final Burn Legends concentrates on. The Neo Geo system was unique it that you could play the exact same arcade game in your home without the need to keep dumping quarters into a machine. Its why the Neo Geo was so much more expensive than other consoles at the time.
  18. A few less popular emulators are not in the artwork pack. TI-99 (Classic99X), Nintendo DS (DesmumeX) , Atari Jaguar (Virtual JaguarX), Sam Coupe (SamCoupeX), NEO GEO (FBC). The NEO GEO CD has artwork but not the NEO GEO AES console
  19. Yes the problem with current component cables is they are either cheap Chinese cables without proper shielding that give a bad picture quality or if you buy a good quality Monster or modified 360 cable they are expensive. If a company could make a good quality $15 cable everyone would buy from them. There is a market for those. Im not a fan of a 360 adapter because that is another connection being added to the signal path which may cause signal degradation. Plus you have the fact it would require more space sticking out of the back of the Xbox. Personally I think just a regular component cable would be the best choice instead of an adapter.
  20. I noticed they also sell an Xbox composite cable but no component cable. If they could make a quality component cable I would think they could sell a bunch of them.
  21. If you take a hardware design and modify it there is a good chance the software will also need to be modified in order to work with the modified hardware since some things in the hardware were changed.
  22. Stellar uses Microsoft code to work. That is a fact beyond dispute. If MakeMHz is claiming its OK to use someone else's code to make their product work wouldn't the same apply to someone making an HDMI board using MakeMHz code? which was supposed to be open source in the first place. You cant even say owning an Xbox means you own the 5838 BIOS that is used in the Stellar because the 5838 BIOS was released for the Xbox v1.6 so anybody using that code on anything but their Xbox v1.6 is violating even more copyright laws not that using Microsoft's code for their Stellar modchip is legal in the first place.
  23. XBMC-Emustation downloader has an option for downloading RessurectionXtras artwork for many different console systems. I assumed since downloader was being used for both XBMC4Gamers and XBMC-Emustation that both could download the artwork for various emulator systems but looking closer at it, I see XBMC4Gamers doesnt have the option. Some of these artwork zips are quite large which made me wonder why downloader didnt save them but I guess this is more of an XBMC-Emustation question now. Of course XBMC4Gamers and XBMC-Emustation function differently in the way they handle emulators so I understand why XBMC4Gamers doesnt offer the RessurectionXtras artwork although I do feel it could still be useful.
  24. I have a feature request if possible. The developer behind UnleashX was able to add USB support for USB drives larger than 4GB and offered to help the team behind XBMC. Team XBMC refused to implement USB support beyond 4GB because this was accomplished using a patched/hacked XDK. Even though most people probably dont use USB drives, it would still be nice to have support for larger USB drives if needed. The biggest problem would probably be getting your hands on the patched XDK.
  25. Where does downloader store the artwork for the roms for the various consoles when you download those packs? or does it? Just from looking through the files it doesnt appear the rom artwork is saved.

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