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Everything posted by Rocky5

  1. Rocky5


    the prebuilt version on github is v1.3.001 you shouldn’t need to update anything after.
  2. For new Xbox correct. For Xbox already nulled. No, you can just update the softmod and run the nuller again and it will update the key. But any original drives you had for that Xbox (locked to all zeros) will need to be unlocked and relocked to the new all 1s key. Chimp 261812 can do this if you attach your original drive (locked to all zeros) to the Xbox that’s been all 1ed as the slave drive, add the old nulled eeprom.bin to the Y partition and run chimp. Select slave drive options and pick unlock > Y:\eeprom.bin when done, lock the slave drive to the motherboard and done.
  3. V1.1.8 will un null the key when you run the option again. I changed it to use all 1s as this is fine for insignia. note, any drives that are locked to a nulled key won’t work anymore on that Xbox, so if you have backup drives (original drive for example) you will need to use chimps slave drive options to unlock and relock to the new all 1s key. (Or if you can do it via PC do it that way) If the latter isn’t so, the. You’re fine to just run it and not care.
  4. XboxHDKey value but no spaces can I ask what DLC? So I can make sure it’s not at my end.
  5. Flashing green means its tray state is open/closed. Your drive is borked. (Drive is trying to close or open but it’s broken so the system is waiting)
  6. View files under the xml folder in the skin. easy to do, so you don’t need my help.
  7. XBMC doesn’t like some eeprom hdd key values and breaks It doesn’t read it properly so I added the above. Just copy your hdd key into that file and it will be used instead.
  8. There are currently 3 themes. If you want to make any you can. I have tried to make it as simple as I could to do. https://drive.google.com/file/d/1882rgEk4ZazrrC8Hl78c3Cb4jK0iBooB/view?usp=drivesdk Just replace textures and edit xml files to your liking. Then run the build theme.bat and it will do its thing. (Don’t change the name of the template files, they get renamed by the bat during the build process)
  9. No problem cheers for posting the log would like your post but don’t know how to (On mobile and don’t get any options to)
  10. New version is up that will fix that error you are getting. I will check at my end Halo 2 with the DLC. edit: disable flicker filter patching in the programs settings menu and it will fix your issue.
  11. There is no test build now, only stable. Also the xbe launching code hasn’t been touched, so between 1.2 and 1.3 the xbe launching code is the same. When you launch the game if there is a title update the games xbe will load it instead. So ultimately it’s up to the game to see the DLC.
  12. Rocky5


    Will look into the first one. (If edit mode is disabled you can’t enter the manage profiles profile, it should tell you this in big white letters on screen) second one is intentional, this is done because of how python treats caps and lowercase. Edit: New version fixes the login edit mode issues.
  13. The UDATA folder probably had its property set to read only and XBMC follows these properties. Unfortunately XBMC creates folders sometimes with read only attribute set and this means you can’t rename it eg... via python only way to fix is what you done. Copy it off and create the folder via the FTP app and copy stuff back over. (Or you can do it all on the Xbox )
  14. Since you’re running the M8plus bios you can just run the patcher.xbe instead of the default.xbe. and no, what you have done should load the game.
  15. Just put the content of the C folder on C and run the default.xbe inside the folder. you will need to have a dash in one of dashloader built in paths.
  16. The zlib error happens and don’t know why, but it should only require a reboot to fix. I will look at removing the file and see if XBMC can read the content of the file extracted. the updater error, is the same as before. You have the .modules folder when you shouldn’t if you’re on the test build. You can’t just overwrite the test build with the stable.
  17. Remove the _modules folder from Q:\system\scripts\ you should only have .modules in there before the update to the test build. (After updating it will be _modules)
  18. Rocky5


    Some areas they are used to indicate more than 1 page of content. (They aren’t selectable) DLC, checker is a bit more complicated. But leave it with me. Can’t make any promises.
  19. Rocky5


    Do they launch from another dashboard or file manager? if so remove P:\database\myorograms6.db and restart gamers. (You will need to be in the settings menu for this to work as it’s write protected when in use) I need the logs, E:\TDATA\Rocky5 needs these logs\
  20. NKPatcher Settings > LED
  21. You can, required you make a dual boot.settings file and add it to the root of E, run NKPatcher Settings > Dashboards > DualBoot you can then use the option to add your own dualboot path and enable it (dualboot.settings file is made using the source on GitHub, in the source folder > NKPatcher > NKP 11)
  22. Update to the test build to get the artwork installer.
  23. Enable fanart, press Up when on your game list and toogle the option.
  24. Rocky5


    Hold white+Y you will get taken into a recovery ftp server, now copy over a clean copy and make your profile again. (If you didn’t delete anything it will find your data and ask if you want to use it or remove it)

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Board startup date: April 23, 2017 12:45:48
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