-
Posts
383 -
Joined
-
Last visited
-
Days Won
65
Everything posted by Rocky5
-
That’s exactly what I did, and it found the file no problem. But I got a molloc error (out of memory)
- 12 replies
-
- mame
- configuration
-
(and 2 more)
Tagged with:
-
Ok so I tried with sfrush and I had to extract the zip and put the sfrush folder in the hdimages folder. but I ran out of memory as it’s a 64MB xbox. Am not sure if chd files will work correctly on xbox.
- 12 replies
-
- mame
- configuration
-
(and 2 more)
Tagged with:
-
They should be zipped like the roms. So “emulators\mame\hdimages\sfrush.zip” inside the zip would be sfrush\sfrush.chd
- 12 replies
-
- mame
- configuration
-
(and 2 more)
Tagged with:
-
CHDs go in the emulators\mame folder where you would normally place them. Basically what am doing is moving the rom you select to the mame emulators folder under an new folder I use to run roms automatically (bypass the menu system) so you need the emulator I supply as I have updated the source of it. After you exit mame and reload back into emustation I put the rom back into the roms\mame folder. It’s all seamless and done behind the scenes so to speak. edit: just seen the post prior to the above one. 4096 files per folder is the limit of fatx (filesystem of the xbox) you can reinstall the emulators from the downloader to revert any config changes you done. and you already sorted your roms, but yes I normally just stick to the parent roms, but with all the clones that are compatible it ends up just over 2000 (compatible as in the internal db of mame says they run, but some still won’t or have issues) I haven’t updated the source to the latest version of mame, but that version only fixed a couple games that I don’t think folk will care about so may get round to it one day.
- 12 replies
-
- mame
- configuration
-
(and 2 more)
Tagged with:
-
No sub folders so roms\mame\ also over half of the roms don’t work or have issues on xbox. There are batch files in the emulators\mame folder for sorting the roms (on a PC) you don’t edit any configs it’s all done when you launch a game. You just supply the roms and scan.
- 12 replies
-
- mame
- configuration
-
(and 2 more)
Tagged with:
-
XBMC4GAMERS on Xemu - ForceUpdate.py script failure
Rocky5 replied to Scuzzi03's topic in XBMC4Gamers
It’s an xemu issue, nothing I can do about it unfortunately. -
Normally it the Ndure softmod that causes that. Just download the quick upgrade.zip and manually upgrade. Follow the instructions in the zip and you should be good. Once done you can launch the extras disc like normal and install stuff if you wish.
-
Haven’t a clue I done use LCDs but all I done was add the new code from equinox for XBMC to gamers. (So it matches prom)
- 21 replies
-
- lcd
- prometheos
-
(and 2 more)
Tagged with:
-
Can also be the wrong eeprom flashed to the Xbox. I know av done it. So is suspect it’s a hardware fault/fatal software error. (Bad bios, eeprom flash etc…) v1.6 Xbox will reboot if you ground the reader after the first reboot and LED cycle. Had 2 seconds to flash the correct one or the reader would reboot it again
- 21 replies
-
- 1
-
-
- orange/red
- error
-
(and 3 more)
Tagged with:
-
UPDATED 07/04/25!!!! Custom artwork (_resources) packs for XBMC4Gamers :)
Rocky5 replied to nikeymikey's topic in XBMC4Gamers
Higher quality toggle when running 128MB or ram requires synopsis.jpg, those files may not have it if it’s not showing (or they have synopsis.png?)- 316 replies
-
Not in its current form, but will take look. May not be possible due to how the programs menu is done.
- 10 replies
-
- release
- xbmc4gamers
-
(and 3 more)
Tagged with:
-
Always, under the download part of the readme.md
- 10 replies
-
- 1
-
-
- release
- xbmc4gamers
-
(and 3 more)
Tagged with:
-
Yes, press the white button pick settings it’s under advanced. it will only be selectable if it detects 128MB of memory.
- 10 replies
-
- 2
-
-
- release
- xbmc4gamers
-
(and 3 more)
Tagged with:
-
Long awaited update is now here, a lots changed. Grab it from the downloader or my GitHub. Changelog Download prebuilt version
- 10 replies
-
- 16
-
-
-
- release
- xbmc4gamers
-
(and 3 more)
Tagged with:
-
With the Xbox Softmodding Tool softmod you will face the issue of the shadowc partition since this is mandatory it takes up most of the real C partition to give users 485MB of free space on C. I don’t tell people how to disable that stuff as that will then cause problems down the line when someone does it and borks something (it’s happed plenty of times) and am blamed for there incompetence. (it’s why I had to make a folder, “Do not touch anything in here!” Just replace the softmod with a cerbios softmod, you will end up with the same result if you were to disable the shadowc on mine bar some nice foldering. You can use my hardmod version of dashloader as the main boot xbe that way folks dashboards just load like normal. Just remember there will be no protection on C so you will need to make sure folk know this or they will hunt you down and blame you
-
Rocky5 issues (persistent softmod, MS dash etc.)
Rocky5 replied to test23523's topic in General Xbox Discussion
Yeah that’s another benefit, there are only a handful of games that don’t like the persistent softmod. As the language is invalid so games that read the eeprom to set the language and don’t have a fall back will just black screen or hang. Forza & counter strike are the only 2 that come to mind but am sure there are 1 or 2 more. @NokSueCow They are using the force480p option this is at kernel level so everything will be 480p or higher. It won’t work normally if using original game disc as they bypass a softmod if run from a cold boot (power on) it’s one of the reasons I found a way to force the softmod as this will always allow softmod features even on cold boots with original media. Persistent softmod is a controlled (forced) error16. -
Rocky5 issues (persistent softmod, MS dash etc.)
Rocky5 replied to test23523's topic in General Xbox Discussion
MSDash will always load the game if it’s in the drive, remove it. Press A twice when selecting the skin. Persistent softmod doesn’t always load the dashboard, (not sure where you got that from) it always loads the NKPatcher (softmod) so you get the benefits of the virtual c drive etc… You don’t really need its just there because it’s an option. (Some games don’t like it and won’t load, Forza, Counter strike are 2) At the top of menus in NKPatcher Settings there are information buttons. If you’re unsure of something don’t touch it. https://github.com/Rocky5/Xbox-Softmodding-Tool#1-dashboard-settings -
this is how lists are animated. If you set it to 0 it’s instant. (Can look jarring depending from what list it is) yes. You’re running in SD mode if you have to edit the sd files. I don’t really support those as the dash was never intended to be run in lower than 720p a nice guy done the SD xml stuff as he wanted to use SD resolutions. So I have only updated what needs updating in those files. But videos won’t work like that as that’s not how Xbmc works. That’s why there is a dedicated video layout under UISETTINGS that will play videos when scrolling with your selected delay. Only new images can be added editing the xml files. As for logo artwork, simplest way would be to add a new category or use the logos folder for those images. And make the list load the images instead of the external image container. (You will be on your own for this.) Doing it this way will not display additional artwork as only 1 can be displayed at 1 time unless you add hardcoded paths for stuff. (There are workarounds to things so as you tinker more you will come up with ideas etc…)
-
edit https://github.com/Rocky5/XBMC-Emustation/blob/master/Mod Files/emustation/themes/simple/xml/Includes_layout_overlay.xml#L104 it’s a view type, under start > UISettings it’s all stored in the gamelists.xml for each system. (emustation\gamelists\) synopsis files are parsed when scanning in roms, those are under the emustation\synopsis folder no, edit the layout files for themes or the default theme. Same as above, you would need to make a new theme or edit existing themes for that as images are stored in the xpr files. No problem
-
Edit the system\userdata\advancedsettings.xml and change powersaving to false. next update this won’t be an issue anymore, moved it to a toggle and added a disable button on boot incase your Xbox doesn’t like it.
-
If you’re on discord give me a message and you can test the new version that fixed updating from old versions to the latest. will talk you through it etc…
- 4 replies
-
- 2
-
-
- xbmc4gamers
- update
-
(and 3 more)
Tagged with:
-
Try pressing eject when the black screen appears. if that doesn’t work you can but the extras disc to a dvd-r and load it to fix your issue. I assume the LED turns orange after the xlogo screen?
-
Ok what are the set you used? Artwork has to match the name of the cue/chd/iso file or it won’t be used. I will hopefully change that at some point but will require fuzzing and will add time to the scanning if I do that. (It’s already long if doing large systems) If you used cue/bin files then the original emulators was the wrong one and it won’t load those files, you would need to download the specific on off the downloader. You’re the only one I have seen who is having this problem. I did have someone else on GitHub report (last week) an issue but they had the IOS/BIN/IMG/MP3 toggle enabled so it wasn’t detecting their CHD files. (It was user error here)
- 21 replies
-
- emustation
- troubles
-
(and 2 more)
Tagged with:
-
By default it looks for “CUE/CCD/CHD/ISO”, you need to toggle the setting for “ISO/BIN/IMG/MP3” in the scanner menu. If using the Xbox set that’s online (it’s MP3 + ISOs) Only the ISO/BIN/IMG/MP3 stuff is folderised. If they aren’t it’s done automatically. Everything else just goes in the segacd folder. You don’t do anything else, don’t touch names or bin files as you will need to fix them in the cue files. CHD are the simplest to use as they are self contained. All the artwork is setup for the ressurectionxtras stuff. So you will need to scrape your own artwork or rename you files to match that. The emulators on the downloader are different, both will load ISOs but one uses MP3 and the other uses WAV files and supports more formats. (Default emu is for ISO+MP3 (I think), so you will need to download the new one to run different formats)
- 21 replies
-
- 1
-
-
- emustation
- troubles
-
(and 2 more)
Tagged with:
-
I don't normally say anything regarding the above because if someone does it wrong you end up with a semi bricked Xbox. But yes remove it, but you will need to do 1 more thing. If you can figure that out then you should be golden. Am not saying what to do as others will arse up their installs trying to change stuff that doesn’t need changed. (Experience)
- 12 replies
-
- 3
-
-
- rocky5
- shadowboot
- (and 6 more)
Board Life Status
Board startup date: April 23, 2017 12:45:48