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arfows

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  1. Thanks. I’ll try downloading it on another network then and see what happens
  2. Do you have 3 TB of space on a drive on your PC? If you are worried about losing/corrupting the 3 Tb HD contents, you’ll want to copy the drive contents to your PC using a program called FatXplorer. It’ll take a good long while but will be worth it should something go wrong with the original drive because you could just format it and put the info back on the drive. You can use an ide to Sata USB adapter to get it done or I just plugged the drive into an open SATA slot on my PC
  3. Was trying to download the "HDD fix for games.7z 1.0.0" off of the downloads section on this site and it bounces between 90 and 100 kbps every tenth of a MB and then after about 85% is downloaded I keep getting a "Couldn't download network issue". Tried it 3-4 times now, varying times of day and it always ends up the same. Tried to resume download after it happens and it immediately times out and says "couldn't download - no permissions". I'm able to download larger files from other sites just fine. I know there is a 2 downloads per day restriction on this site which may cause the second fault, but not sure if anyone else is having problems downloading things from here, if it might be this one file that has issues, or if its me. Thanks!
  4. arfows

    Size Does Matter

    Awesome, will do. I just unplug my DVD drive and use that port. thanks!!
  5. arfows

    Size Does Matter

    Thanks for the great info Nikey...I have a couple of isos and I'll have to compare them to the HDD games. Read the thread you linked, thanks for sharing. Your example of Emustation being a huge offender is also well received. Even though the 32kb clusters for my size HD means I won't see near the same amount of wasted space from what you are experiencing it does make me rethink my plans as I was going to include ALL the artwork: boxart, 3d, screenshots, title, carts, etc so that people could swap back and forth about what previews are shown on the game selection screen if they so chose - but now I'm re-evaluating that -- wonder how much space the artwork takes up, synopsis txt files as well, especially for the NES with over 1000 games...and using a PC to look at folder size doesn't mimic that because they are NTFS based and so cluster size they use is different? Meaning the only way i would know in advance of the end result of the size on disk on the XBOXwill be is to format a Hard Drive connected to the PC in FatX format and then dump the games/artwork in there? I've got a spare 120GB that's fairly free I could use to test if that is the case. How many emulators/artwork did you have loaded that resulted in 53GB of wasted space? Again, with a smaller drive I won't see that much but I may be able to squeeze a couple more xbox games in there if I cut out some of the art and its dead space. This is great info that I looked at before and started to work on but didn't get too deep into it. If I find my previous work I'll post the results on here. Thanks again!!
  6. arfows

    Size Does Matter

    Thanks, great info!!
  7. I recently bought a bunch of these adapters off of aliexpress - most were M03E but I do have JP103-5s and I'm getting a couple of the RXD boards off ebay. Plan on testing them all out and will report back here and on the original post about them on xbox-scene (if the site is still active) IDE to Sata Adapter compatibility thread - Official Team Cerbios Forums - Xbox-Scene. I also bought some resistors - my soldering skills leave a lot to be desired so i have not yet tested my ability to safely solder those on yet. Gonna take a lot of practice.
  8. In Rocky’5s emustation downloadeder there are a bunch of updates, mostly title updates. are those the fixes needed for the HDD games that don’t work properly? He also has some DLC on there with maps and updated rosters etc but I am specifically wondering ask the other stuff outside of that. Additionally, I downloaded some of the updates without having the games already installed but don’t see some of those downloads anywhere in file manager or taking up part of HD storage block so maybe you have to wait to do the updates until you have the game loaded…or maybe In the wrong place. Thanks in advance!
  9. Is there a comprehensive list out there of the games that are not HDD ready and need an iso/xiso/CCI? From Bowl's post earlier in this thread & prtscn mentioning Desert Storm i parsed the list below, but based on Dempsey's comment it isn't complete. Bowl you had talked about going through the 800+ games on Origins and testing to see if they booted, did you ever get through that Herculean task? I found these two threads and am wondering if these lists are well known/legit or if they are to fix a pack that wasn't well ripped (I do see some of the games from this thread listed in these links). and this one from the archive Xbox HDD ready game fixes : Free Download, Borrow, and Streaming : Internet Archive Here are the games mentioned by Bowl and prtscn from earlier in this thread: Desert Storm 2 An ESPN 2k5 or 2k6 Games (I have about five of these 2K5 HDD ready, I know 2 of them at least load, and can test the others tomorrow). Fable... without dlc Harry Potter: Prisoner of Azkahban Jurassic Park Monster Garage Toca3 (this one must be a full dd xiso) Tony Hawk: American Wasteland Tony Hawk: Project 8 The following games are present on the Origins image and are known to not work for one reason or another, or just have issues: - Medal of Honor: Frontline - There are many videos that have been removed, I'm assuming due to filenames. - Fight Night: Round 2 - There's no music in the menu there. - Arctic Thunder - Freezes while loading a race - Midtown Madness is freezing halfway the game if you play washington undercover the mission Diva Manners - Nightcaster II: Equinox has 5 missing .bik files causing the game to crash - TOCA 3 has a dirty disc error when playing the world tour (Why ISO is needed) - Jurassic Park Operation Genesis also has dirty disc error (Why ISO is needed) - 1 of the unreal tournament games is a prototype game. - FIFA 07 is freezing - Return to Castle: Wolfenstein has a dirty disc error while loading a mission
  10. arfows

    Size Does Matter

    Oh the iso split into two files makes sense. I was wondering why there were two listed per game. Then it doesn’t appear to have much benefit to go iso/cci unless it is used with insignia or there is a problem with an HDD ready rip. If that’s the case is there a known complete list of games that need an iso due to Hdd ready not working properly and/or insignia issues? I’ve seen some partial ones but nothing comprehensive. I guess one benefit for iso/cci could be that the reduced file count/large couple of files in an iso/cci may make the ftp faster. side question, does GLO mean “global” (as in universal compatible region) in the region on the compatibility list? and finally does anyone have any insight into question 2 about data viability if a drive is repartitioned? Thanks again, this is all great info that is much appreciated!
  11. arfows

    Size Does Matter

    Great info, thanks! So as I understand it basically what i currently have is HDD ready files. In general, comparing the three games I referenced in my OP to the file sizes shown on the compatibility list you graciously provided, it looks like xiso files save roughly 20-30% space but the CCI files are roughly the same size as the HDD ready (aka larger than the xisos). To make sure that wasn't an anomaly I randomly checked 10 other games and it held true 8 out of 10 times. If CCI are compressed ISO, I must not be understanding something as that is confusing. HDD ready can't be compressed or repackaged into an xiso since that is completely different, correct? if so, I would have to find corresponding iso's or extracted iso's for each of the games and then create CCIs from that to realize any storage efficiency?
  12. arfows

    Size Does Matter

    I have a couple of extra 500GB HDs laying around and wanted to upgrade the XBOX HD. I have the SATA to IDE adapters and the 80 wire cable, but since I would like to put some XBOX games and emulators on there, I'm trying to minimize the file space taken up by XBOX games. When it comes to maximizing storage efficiency of XBOX games I have a couple of questions: 1) In researching this topic i have heard of a bunch of terms (ISO, XISO, redump, CCI, xiso redump, (HDD ready - is HDD ready a particular format or is it a generic term for games that can be played from the hard drive), other names etc) ...but i'm not sure exactly how they all relate or which is the most size efficient for either of my A) Cerbios TSOP or B) softmodded 1.6. What is the file size hierarchy of the various formats, is it from largest to smallest: redump > iso > xiso > CCI? Is there any I'm missing in there (still not sure if HDD ready would be included in there or if its a generic term for a ripped game). When DVD2XBOX rips a game, what file format is that considered? Right now I have folders that have the games in it, for example, Star Wars KOTOR II 19,256 files at 3.81 GB, Call of Duty 3 517 files at 3.3GB, and Burnout 3 Takedown 715 files at 1.98GB. From what i gather these have been trimmed already since they aren't a full 7-8GB, what file format would they be considered? Assuming CCI is the smallest file size per game, would I save much space converting them to CCI to be used in the XBOX that is Cerbios flashed? I understand that there are a few games that can't be compressed without issues but I don't have the full library anyway so if a couple don't work, so be it. 2) If a drive is a soft modded unleashX drive that for some reason has 220GB on the F partition and the rest on G partition and both partitions have Games on them, and i try to resize the partitions to put it all on the F partition, I will lose all the games/data on the G partition correct? Thanks in advance!
  13. Revisiting this PSU. The varistor has continuity between the leads so that means its fried right? Anyone know the specs of the varistor? Also missing the J18...if that is a critical component I'll need to find specs for that as well. Is there a place where I can find that data?
  14. Thanks! So it appears that the chip on the M03E is an upgrade over the C version and is now the same chip as the one used on the RXD and JP103 boards, which bolofski mentioned earlier had boot times (from the splash X appearing to the white microsoft showing up) of only 1-2 seconds compared to 15-20 seconds for the M03C board. Am I interpreting that wrong? There was also mention of Caps on the M03C being downgraded to 220 uf so maybe that also accounts for some of the difference? XbLuzbel - did you see any difference in boot time performance between the M03C and M03E (before you added the resistor of course)? If you experienced longer boot times than bolofski, could hard drive size also be a contributor?
  15. Has anybody else tried this? What program/app was used to display temps and the other data that is seen in the screenshot?

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