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Found 114 results

  1. As the title suggests, this is a collection of mods for the Xbox version of GTA: Vice City. The aim of this mod was to fix a couple of bugs, to make what I feel are improvements to the game's overall presentation, and to provide a fresh, new visual experience for the same Vice City you know and love, while still maintaining what made the atmopshere and feel of the 1980s American beach city setting so enjoyable. Retaining immersion was also important. If it couldn't have existed in 1986, you won't find it here. Performance was also a key focus. While the Xbox version of Vice City is capable of displaying larger textures just fine, the texture work here was (mostly with very few exceptions) kept at the same resolution with the same compression method as the original textures, because you will run into performance issues, namely regarding pop-in, textures failing to load properly, and frame rate hiccups if you do decide to go with larger textures. In my testing, this wasn't something immediately noticeable in the early stages of the game. It only really becomes an issue when you're driving back and forth between the two islands, particularly late game when you own a lot of properties. This modification performs just as well as the original release from beginning to end. It is recommended that you play this mod in WIDESCREEN with TRAILS OFF. New Roads: Original textures replaced with textures made from real images of Miami roads. This solves the issue of the blurry roads in the original release and generally looks better all around. Sidewalks replaced as well. New particle effects: Particle effects replaced with more realistic representations. GTA III's Liberty City holdover leaves that once scattered the ground have been replaced with palm leaves, much like they appear in the PS2 version. This one small change in particular has a surprisingly large effect on the atmosphere of the world. New Duds: New Miami Vice inspired suits for Tommy and Lance. Most outfits have been changed. From pallette swaps to complete replacements, the new outfits fit the game's world while simultaneously referencing various films, TV shows, and video games along the way. Each outfit functions in cutscenes as well. New timecycle: More colorful days and darker nights. Nights actually feel like night time now. Make the neon of Vice City shine brighter than ever against these blackened night skies, and enjoy beautiful sunsets and sunrises. Fits the beach weather perfectly and looks great with the Xbox version's unique lighting system. New foliage: Fuller and more colorful foliage textures make Vice City come alive. The Xbox version has always had inferior foliage to the PS2 version, this fixes that issue. Bug fixes: PS2 animations, including idle animations missing from the Xbox release, have been restored. Tommy now gives an "up yours" gesture with his arms instead of flipping a nonexistent finger (another GTA III holdover) when standing in front of traffic. A bug preventing the acquisition of the Havana outfit after completing certain missions has been fixed, it is always accessible after having been unlocked now. The brass knuckles have been resized to not look so outlandishly large. Aiming sites for weapons like assault and sniper rifles have been adjusted to display correctly in widescreen mode. This means they display incorrectly in 4:3 mode, however. New animations: A few improved animation replacements for Tommy. He runs with single handed and two handed weapons in a more believable way now. Walking, idles, sprinting, and just about everything else has been kept vanilla for the sake of familiar game feel. Tommy still sprints as fast as he always has - something that's typically changed for the worse with animation mods. Female character models no longer dislocate their hips as they walk. Peds overall have new animation. They all walk a little slower now than before, but their animations look less rubbery. New pedestrians: About 85% of peds replaced with their VCS counterparts. These pedestrians are higher quality than the ones found in the original release of Vice City. Better quality texture work, more colorful outfits, and more diverse models. New surprises: I've thrown in a number of retextured areas and objects throughout the game. From small world objects to interiors, there's a number of new things to see for returning veterans. New weapon: The Ruger has been replaced with an AK-47. New HUD: The radar ring has been replaced with a new, original ring. Icons on the main HUD, map icons, and weapon icons have been replaced with their 10th Anniversary counterparts. The pause screen map has been replaced with the 10th Anniversary map. New text: A few lines in the game's american.gxt file have been modified to reflect some of the changes this modification brings. Mostly in terms of outfit and weapon names. Download INSTALLATION: 1. Extract folders to any directory of your choosing 2. FTP all folders from the archive into your GTA: Vice City root folder on your Xbox, choose to overwrite files in the process. 3. IMPORTANT: Delete GTA_VC.CAP.Final file from your GTA: Vice City root folder if it exists 4. Clear your Xbox's cache and start the game 5. Have fun There shouldn't be any issues with running this mod on existing save files. Feel free to report any bugs you see. What I'd like to change in the future: Improve widescreen mode from the existing pan 'n scan implementation Fix the alpha render state for the target lock and sniper dot
  2. It was listed as faulty, that it hangs on the Xbox logo. After sitting thinking I wonder will it error, my brother said Microsoft appeared on the screen. Apparently it seems to work, it just takes ages to boot, and the problem seems to be with the disc drive itself. There's no signs of leakage from the clock cap either, so I should remove that before it goes. It's apparently another v1.1, and I plan to tsop it also. The main thing I need to do for now is give it a good cleaning and softmod it to get the eeprom. I don't trust the HDD because the spindle is whirring really loudly, so the eeprom is a priority, as is the clock cap. After changing the drive for a Thomson out of another console, it boots up normally. There must be something wrong with the actual PCB in the Samsung I got with it.
  3. Hello everyone. I was hoping OGXbox could start a repository/collection of HEX Edited XBEs. I rip most of my games from disc using DVD2XBOX which helps in patching the 480p but there are many other XBEs available with various different functionality such as: 720p Widescreen Running from Hard Drive 128MB RAM Xbox Upgraded Processor (1.0 or 1.4 GHz) Would it be possible to post/discuss the available XBEs on this thread or, better yet, collect/link as many as possible and create a MEGA/Google Drive link to them? There are already quite a few XBEs available on other boards such as XBMC4XBOX, assemblergames.com, and I know many folks have already edited these files. It would be greatly appreciated if these XBEs were easily accessible rather than redoing what so many others have already done successfully (unless there is some sort of legal issue ). If there are no issues from the admins, I can also share what DVD2XBOX may have already patched. Let me know your thoughts! Thanks!
  4. 1. Xbox motherboard 1ghz CPU and 128mb Ram: 100€ 2. Rev1.6 Motherboard- Aladdin Chip and internal HDMI mod with 5.1 digital Audio support: 90€ Here's a youtube review comparing my HDMI mod to a component cable and a normal AV-cable. It's in german but the video quality comparison should be clear enough. 3. Xbox Alpha Development kit soundcard: 35€
  5. I would like to store my ISOs and ROMs on an external USB disk utilizing a cable plugged into the controller port on the Xbox. Is this possible? Furthermore, which disks are recommended, and which bios/build would be best for this?
  6. http://www.ombouwwereld.nl/microsoft-xbox-1-classic/xbox-1-classic-voeding.html
  7. Okay I'm looking for tutorial to make my own custom skins for my dashboard Has anyone got one what tools do I need
  8. Re-listed due to time waster. https://www.ebay.co.uk/itm/Xecuter-3-CE-Modchip/223547347458?hash=item340c75d202:g:8hwAAOSwCLxc8~oE
  9. Selling my x3cp unfortunately both are in great condition I’m USA based shoot me offers
  10. Got a dead 1.1, a 1.0, and a fried X2.1 Lite for anyone that wants them. Each has pretty extensive problems. Cost is just whatever it takes to ship. Hope they go to a good home, haven’t been of any use to me even as scrap boards. I just try my damnedest not to nuke them in the first place these days!
  11. 140 shipped both work fine no issues
  12. Original xbox softmodded 40gb hard drive power cord a/v cable 50usd shipped us only
  13. Hello! For those people with a Xenium modchip, I have made an open source recreation of a legacy adaptor that allowed you to use extremely common and cheap HD44780 compliant character LCD displays with the Xenium modchip SPI interface. The legacy adaptor was called 'SPI2PAR' and has long since been out of production and extremely hard to come by. The old website actually still works for now (http://cheaplpc.com/xenlcd/) if you want to see what it was all about. This design and info is all on my github page https://github.com/Ryzee119/spi2par2019 It does everything the old one does I believe (although I never had one), but it also can read the Xbox SMBus directly with a couple extra wires to the LPC header for temperatures from the ADM1032 onboard temperature chip and fan speed which are displayed and updated on the LCD mid-game. It can also read the Conexant and Focus video chips to work out was resolution your game is running at which is displayed on the LCD aswell. (This doesnt work on a 1.6 though due to the Xcalibur chip) XBMC can already display these, but these extra SMBus features will only apply when you're in a game or program that doesn't normally support LCD. Works best on a 20x4 character display.
  14. So a member of the group was asking for a Dport to dport wire he was asking other members if they had one available because he had one of those LCD screens that go on top of the Xbox and use a proprietary wire that connects from the Xbox to the intec inc screen.. I told him it was easy enough to make that it was just a few wires he could not be bothered. This got me thinking maybe I should make an easy-to-follow schematic for this. I did not do any YouTube searches or Google searches. I clearly went off my HDMI schematic and figured out the rest for myself. There was an image going around that shows the dport but it is backwards it shows the front view so in this image you will see that it's been deciphered so it's easier to follow well soldering. I did make one of these wires and had great success I used all brand new hardware that I purchased a little while ago. It is working great very basic wiring. I'm pretty sure this LCD does not provide video over 480i I think that's pretty much the max resolution I could be wrong on that this wire is designed to Output in 480i or your typical composite video signal. This pinout / schematic can potentially save a lot of money. I have not seen one of those wires alone on eBay it always comes with the screen so if somebody is looking for that wire it could be very costly pretty much what they want to pay for it. Not only that the same schematic can apply to somebody who has an RCA entertainment series Xbox Ready TV which has the proprietary dport input. In order to make this wire you can follow the diagrams exactly. Just make sure you add a few extra feet to the length in between. I know I bought one off Amazon and I think it cost me around 35 with shipping. This wire can be easily made from 2 $5 RCA wires. The schematic itself was made and designed by me maybe that's why it does not look the absolute greatest. I'm more of a Hands-On guy than the computer guy so I apologize but it looks pretty self-explanatory easy-to-follow what you do on one end you want to do on the other end. You should be fine the only concern is the jump wire pin 8 to pin 20... I have found if you only do one of the Xbox connections with this jump that connection has to be the one that's plugged into the Xbox itself. If you hook it up the other way around it will not display. So you can either remember to always plug that one in your Xbox or just make sure you jump both sides on both connectors. In order to not have to worry about that. In any event I hope somebody somewhere can benefit from this schematic took me a couple hours to wire up in a couple hours to make the schematic itself. But if it helps at least one person in the community save money than it was totally worth it 4 wire I just used regular RCA's. I'm guessing if you wanted the best kind of quality on this you can always use Xbox 360 shielded component cable wire since that is a high build grade for sure..for 5.1 audio out just tap into pin #3 ...thank you very much Frank
  15. I'm trying to setup these madmab edition emu's for sega cd and ps1. On sega cd i'm using bin/cue files but it won't load the game. On ps1 i have img files and they won't load either. Are these the right format for the games?
  16. Hello all !!! This is a new version of my resources pack for XBMC4Gamers (https://mega.nz/#F!5wUBQZSa!44MF7TL02pTjOsHEdTCrtg 12Gb on Mega). It was based on Wikipedia for list of XBox titles, completed with Modded / Unreleased / Ripped games (1106 games !!!) It's easy-to-use : download "Resources4XBMC v1.0", extract it and view the full list of HDD ready files then transfer as needed ! This pack contains few covers, banners, icons, cd, fanarts, previews and synopsis (thanks Cian Cunningham for his work) . I think it the most complete pack you can find and it works with all XBMC 3.5.3 or above once Rocky5's custom version (XBMC4Gamers and XBMC4Kids). What's new in this version : - Added more covers, fanarts, previews... - Better quality for covers, fanarts and preview ; - Add synopsis by Cian Cunninghan ; - Separates folders for modded, ripped, retail and unreleased games ; - And many some little things :) Many thanks to Rocky5 for his programs and Cian Cunningham for his work. Any issues anyone finds I can fix and update accordingly when I have time. I hope this enhances your XBMC4Gamers setup.
  17. Does anybody out there know the spec of the pin headers needed for fitting modchips to the lpc port in an Xbox? I want to buy some spare pin headers mainly for connecting my eeprom reader but I also have a few chips with missing pin headers. Has anyone bought any and has a link to the correct size ones? Cheers
  18. Hi guys, Does anyone has any idea if a skin exist with cover support? I mean, but on a size specifically for CRT TV's? 4:3? The problem I am having is that most dashboards with cover support are made specifically for widescreen HD TV's, I am fine with that, but I use my Xbox exclusively on my Sony Wega CRT. It looks amazing because it has component inputs (I am about to build my component cable though). To me, this consoles are made to play on 4:3 on a good CRT, so ideally I would want a skin or a dashboard where I could see what I am doing! I don't think I am the only one! On a CRT Xbox4gamers looks tiny and is terrible to use. UnleashX is the perfect size for CRT's but I haven't found a skin that supports covers! Anyone knows of such a thing? Thank you guys, thank you all for your time and patience. Hector.
  19. Where is the best place to look for skins for unleashx? almost all links i got to are dead and il left with crappy looking ones and i hate it any help would be greatly appreciated.
  20. Also interested of incomplete/faulty kits. Please, let me know if you have one for sale. I'm located in Finland, Europe.
  21. So yes, like the title says, I need to buy/get/being given the Wireless Logitech controller for Xbox. I am dealing with many issues in my Xbox because of the analogue buttons and it is driving me crazy, I have heard the wireless controller by Logitech for the Xbox doesn NOT have analogue (press sensitive) buttons! And that is all I need. Of course I would buy one in good working condition (makes no sense buying a piece of plastic that doesn't work). I simply CANNOT buy one in my country, there is nothing of the sort here, not even chinese knock offs. And I cannot seem to find sellers on Ebay who send abroad (I live in Chile). So if anyone can sell and is willing to send, I will be the most happy gamer ever If someone want to give me one for free, well even better No, is ok, I just want to pay a fair price, not too high hopefully. Thanks to all, you are a very nice community, I mean we are My best regards, Hector Hidalgo.
  22. Hey guys i am looking for pictures of all of these modchips along with guides to install them really any info on all modchips Xecuter: X3 original model X3CE early production X3CE later production X2.6 lite X2.6 CE early production X2.6 CE later production X2.3b lite X2.3b lite+ X2.3b PRO X2.2 lite+ X2.2 PRO X2.1 lite X2 lite X2 PRO X1 Xenium Xenium Blue Xenium ICE Xenium 24k Gold Xenium 1.0-1.5 Xenium 1.6 Aladdin Aladdin Advance Aladdin EX Aladdin Extreme Aladdin LIVE Aladdin LIVE Plus Aladdin SUPER LIVE Aladdin Xeno FX Aladdin Xshadow Aladdin XT+ Aladdin XT +4032 Aladdin XT 4064 Aladdin XT Plus2 (a +4032 with a pin header) Mini Aladdin Xenochip Xenochip Lite Xenochip Pro Xenochip XS SmartXX SmartXX V1 SmartXX V2 SmartXX V2 Halloween edition SmartXX V3 SmartXX LT OPX (1MB) SmartXX LT OPX SE (2MB) Duo Duo X3 Duo X2 white version Duo X2 Blue version Duo X2 GS white version DuoX AppleX AppleX Pro AppleX V AppleX VI AppleX VI Pro AppleX VII X-elixis X-elixis Basic X-elixis Pro X-elixis Plus X-tasis X-tasis Basic X-tasis Pro X-tasis Plus Chameleon Chameleon 1.0 Chameleon 1.3 Chameleon 1.5 Chameleon 1.8 Other cheapmod chips: Cyclone Ozxchip 1.2 Ozxchip 1.3 Xkiller Lpcmod RodMod Aladdin-Universal / Xecutioner ALX2+ ChipStation Apple-X2 Tightmod Other X-Changer 2.5 Spider GX Matrix Xodus X-BIT 1.0 X-BIT 1.5 X-Chip X-Lite Xtrmod 1.3 beta X-Cutor Dia-X-ecuter SmartBox Pro Pandora1 Pandora2 MessiahX TitanX MuppetX PC-BioXX OpenXbox NitroXX Akira SpiderChip 1.0 SpiderChip 1.1 Enigmah Xtender XIOS / Devilmod RegionFree X-DU (Pro)
  23. So, I just noticed this and wanted to share Gives me alot of enthusiasm to take part in more of these xlink matches. would be great to see more and more players online. CrunchBite (Team XLink) - 04/07/2018 Mimesis Revived is a free service that allows you to download modded maps, DLC, and other content for your favorite XBox games, including Halo 2 Official DLC. Available here: http://mimesisrevived.0x42.ca/ Simply unzip, drop in your apps folder, and choose your content I havent tried this yet, but i was giddy to even consider the reality of this app. An app that downloads dlc for halo2 directly on your xbox. that is..... incredible.
  24. I have a few x3 chips and purchased some of the cheaper 20x4 lcd panels to use and need to make some wiring harnesses for them. I can’t seem to find that style connector that was used on the chip. I’d like to at least have one end I can disconnect so the chip isn’t tied to the faceplate.

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