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About Me

  1. Hello Everyone, I am new to this forum and honestly to any forum of this type. I never really got into modding but have had the urge to do so now. Modern games dont do it for me. Either the constant attempts to take all your money, the games feeling repetitive, or beloved franchises being completely disrespected. I spent so much time complaining about games that i decided that i wanted to go back to a time when i actually enjoyed games. The orginal Xbox had every genre i could imagine and had many entries within the same franchise come out on it unlike what we see now where we are lucky to get one game in a franchise in a generation. Even though i played a ton of the original xbox there was so much i missed out on and i am looking forward to experiencing those things as if they were new. I am just glad i started my collection of games a really really long time ago and never got rid of them. Any good tips on where to pick up games where everything including the manual are intact but are not going to spend a fortune? Any recommendations on where is the best place to download games?
  2. As the title says i'm after a full cap replacement kit for a 1.4 Xbox. Looking for a UK seller to avoid humongous shipping charges. Looking to replace the caps on the MB and power supply board. This box will be my 2022 Ultimate Xbox build with Cerbios, Huge HDD, Xbox HDMI+ and whatever else I deem fit to add Any ideas anyone? The only place I have found so far is Console5 in the US and the shipping to the UKis $40 at its cheapest. That's a lot for a tiny parcel of caps.
  3. Shoot offers tested and working selling as bundle xenium ice chip along with xenium sp ice solderless adapter.
  4. Hello all! I’ve been a console modder for about 10-12 years. I’ve done hard mods on Xbox 360s and have practiced a bit of trace repair on other consoles like PS3 and other devices. I had a few questions about some issues I’m having with my side-of-the-road OGXbox. I kept finding this website on my Google searching and figured this is the place to be!
  5. I have a TSOP v1.0 that I decided to make a first attempt at a RAM upgrade using a hot air rework station. After adding the fourth chip I began having FRAG errors. After several re-flows and checking all the pins, I figured I got bad RAM chips. So I removed them all. AND STILL FRAG… after a closer inspection, I noticed that one of the nearby SMD capacitors went missing. C5B3. Any chance someone know the value of this cap, or has a list? I’m not sure if you can measure an onboard cap.
  6. Hi, I have a 1.6 XBox with the 5 caps near the power supply bulging a bit, now I want to replace them but I don't know which caps to get. I am currently looking at this set: https://www.digikey.ca/en/products/detail/panasonic-electronic-components/EEU-FK0J332L/9921194?s=N4IgjCBcoEwKwyqAxlAZgQwDYGcCmANCAPZQDaIMALDAJwAMVIAukQA4AuUIAyhwE4BLAHYBzEAF8iAdnhIQqSJlyES5SmADMjCKxCdufIWMlEYjWvMXL8RUpAqbt9AAQBWgGIt2XSCACqwoIcAPJoALJ4GDgArvx4ppT00pbQCujYtmoOIABsAHSaLgBq3vq%2BAUGhEVGx8YkAtBBp1pmq9hRg9CwSvUA Are these good quality ones that will work no problem on the XBox? Sorry if this has been asked for 1000 times but I've not been able to find a post that has exact cap specifications because I don't want anything to go wrong. Thanks.
  7. Hello! After months of focusing primarily on the Nintendo Wii, the Electron Shepherd team has just released a new product that we are thrilled to share: the Xbox2HDMI module! This tiny, power-packed module takes in the Component video and digital audio output from the Original Xbox and outputs an HDMI signal with embedded Dolby Digital Surround Sound (if that audio setting is enabled in your Xbox’s settings). This module utilizes a fully custom PCB with a higher quality, next generation IC compared to what is typically used on the widely available Wii2HDMI and VGA2HDMI modules that are readily available online. If you are not happy with those modules, then you will absolutely be happy with these. This module efficiently supports the 480i, 720p, and 1080i resolutions that are default to the original Xbox. These units can be bought with ease on our store located here: https://electron-shepherd.com/xbox2hdmi/ Please let use know if you have any questions about this or any other product we currently offer! - Shane from Electron Shepherd LLC https://twitter.com/ElectronShep
  8. Hey all. It’s time I start to get rid of some of my pickups over the past year or so. I have around 25 or so, fully working consoles that have all been cleaned and modded. Clock caps removed on all boards under 1.6. I have all different sizes of HDDs in both SATA and IDE from 80GB up to 2TB. SATA options will include the needed adapters and 80 wire cables from Kekule. Everything under 1.6 is TSOP or has a mod chip. Most chips are xecuter 2.3 & 2.6. Prices of course will vary depending on HDD size and type and wether they have a chip or not. Most of them are empty mods waiting for games and emulators of your choice. I can also add those if needed. Again everything is tested and working and will be a clean, fresh mod, without old game saves and such. Couple of these are Crystal edition. For those that just want soft mods, that can be arranged too if you’re not capable or don’t have the necessary tools to do so. I also have 3-4 PAL PSU in different models for those that acquire imports and need replacements LEDs are also optional for controller ports. I also have some pretty cool spare parts that don’t pop up very often. I’d much rather let them go here than dump them on FeeBay. Located in Virginia, USA. Feel free to send a DM or post here directly. Everything needs to go, but I’m not doing lowball deals.
  9. https://github.com/gaasedelen/titan#overview Overview Titan is a series of hand-written binary patches for the original Microsoft Xbox kernel. These patches are designed to expand the storage capabilities of the popular 2001 game console in excess of 16TB. This is achieved by modifying the kernel to support LBA48 and extending the number of addressable 512-byte disk sectors in the IO stack. Special thanks to Mike Davis for his serial debugging boards, Matt Borgerson for his tireless efforts on XEMU & FATX, and finally Paul Bartholomew (oz_paulb) for his original LBA48 research from 2003 which facilitated up to 2TB for the past 15+ years. All of these people and their open-source works played an important role in the creation of Titan. Disclaimer This project does NOT use any copyrighted code, or help circumvent security mechanisms of an Xbox console. These patches should be considered highly experimental pending further attestation. By using this software, you accept the risk of experiencing total loss or destruction of data on the console in question. Titan may break existing Xbox homebrew, and existing homebrew may break Titan-based systems. Usage Titan's PC-based kernel patcher is written in Python 3. It is strongly recommended that you download the released packages which bundle the applicable dependencies for Windows, Linux, and macOS. Example usage is provided below: python3 tpatch.py m8plus_kernel.img Successful output should look something like the following: [*] Patching with Titan v1.0 -- by Markus Gaasedelen [*] - Hashing kernel 'C:\titan\m8plus_kernel.img' to ensure compatibility [*] - 0x800243AA: Patching HddStartVerify(...) [*] - 0x8002443F: Patching HddVerify(...) [*] - 0x800244E6: Patching HddStartRw_Length(...) [*] - 0x80024534: Patching HddStartRw_Transfer(...) [*] - 0x80024632: Patching HddRw_Save(...) [*] - 0x8002465B: Patching HddRw_Smuggle(...) [*] - 0x80024485: Patching HddCompleteRw(...) [*] - 0x800246F3: Patching HddGetDriveGeometry(...) [*] - 0x8002F066: Patching HddPartitionCreate(...) [*] - 0x80024B5A: Patching HddCreateQuick(...) [*] - 0x8005546D: Patching HddCreate(...) [*] - 0x80027143: Patching FatxParseSupeblock(...) [*] - 0x80029CE5: Patching FatxStartAsyncIo(...) [*] - 0x80029E5B: Patching FatxAsyncIo(...) [+] Patching successful! For a full walkthrough of setting up an Xbox with Titan, please refer to the GUIDE.md provided in this repo. Additional Notes Some additional notes about Titan are as follows: Formatting The FATX project is currently the only tested/supported method to format a disk for a Titan-based system XBPartitioner/XBlast/XeniumOS/FATXplorer are all considered unsupported and probably require updates I fully expect these tools to get updated releases in the near-future Partitions Titan is essentially hardcoded to use a 'F (Partition 6) Takes All'-esque partitioning scheme Titan could be extended to support additional partitions, but it seems unnecessary Clusters Titan allows increased cluster sizes of 128kb, 256kb and 512kb It is strongly recommended to format large disks (2TB+) with 1024 sectors per cluster (512kb) Matt's FATX is the only tool that can currently format disks with larger clusters Increased cluster sizes dramatically increases the speed of mounting FATX volumes (faster bootup) Increased cluster sizes will ensure more linear reads on the disk (faster file reads, game loading, etc.) Increased cluster sizes allows for more items in the root disk directory (8192 items at 512kb clusters) If you're using Titan, you can afford the luxury of bigger clusters so stop complaining about wasted space Increased cluster sizes were never the issue for limiting drive/partition sizes, this is FUD 64kb clusters should work on the Titan partition but bootup/mounting WILL be slow for large disks UDMA Titan can change the UDMA transfer mode used by the kernel with --udma N Increasing the UDMA mode has been profiled to improve some game load times in excess of 20% Increasing the UDMA mode will require an 80pin IDE cable The retail Xbox uses UDMA 2 (33mb/s) by default (as do many/all (?) modified BIOS') The maximum supported UDMA mode by the Xbox southbridge is UDMA 5 (100mb/s HDD <--> CPU) UDMA 5 DOES NOT WORK WITH ALL IDE TO SATA ADAPTERS UDMA 5 has been confirmed working with Startech adapters but has not been properly benchmarked UDMA 5 is unstable on RXD-629A7-7 based adapters, but UDMA 4 seems okay WLXKG-863B are the 'worst' adapters I have experienced working on Titan and are largely untested Games A random assortment of games have been tested to ensure some baseline on system stability I don't expect major issues here, but more testing should be obviously be done Dashboards XBMC seems to work fine EvoX seems to work fine EvoX displays the incorrect disk size because it performs a modulus of 'available gigabytes' by 1000 This does not mean that you formatted incorrectly, or that the HDD is corrupt FTP seems okay? Dashboard-based FTPs are probably much safer than BIOS-based FTP (eg. XeniumOS) Consider all other dashboards as untested Other Homebrew Notes DVD2Xbox works fine FTP via XeniumOS is probably risky. I would only use it to transfer files onto RETAIL partitions (C or E) Anything booting into a BFM BIOS (PBL, Hexen?) is totally unsupported for accessing the Titan partition (F) Consider all other homebrew as untested Patches Titan is only supported on the M8+ kernel. M8+ is a modified version of the final retail kernel (5838) Titan/M8+ can be used on ALL retail hardware revisions (1.0 -> 1.6b) These patches can almost certainly be ported to other Xbox kernels, but not something I plan on doing Previous iterations of these patches modified the kernel to use 4K sectors but was deemed unnecessary The released patches can be further simplified, moving away from the original 4K implementation More experimental patches that further accelerate mounting large FATX volumes may be added later
  10. I am trying to salvage a busted white duo x2 mod chip for parts for a project im working on. I know the larger square 'duo' chip is a xilinx xc9572xl. but Im not sure what the larger chip is (I believe it is nand?) I am more interested in the square 8 pin chip that has the ic part and serial number sanded off. if anyone knows what the 8pin chip is, please let me know. edit: the 'amd' chip is most likely: 16MBIT PARALLEL FLASH MEMORY 48TSOP / AM29LV160MT-100EI (legacy) or S29AL016J70TFI010 (taken from open xenium)
  11. Hi There! I have 4 ultimately identical original Xboxes, all with clock capacitors removed, all TSOPed less for one has a Aladdin XT due to a bad TSOP flash, all with a IDE-> SATA, 80 pin IDE cables and a 1TB Drive. The drive comes pre-images with Xbmc4gamers and a variety of content (the drive is nearly full). The DVD drives in all 4 are non-functional and in some cases removed completely. Each console comes with two controllers, power, AV and a IR adapter. The drives have a full backup of everything stored in a folder (eeprom, hdkey, bios dump, etc.) and raindrop installed so you can re-flash with your preferred bios / bios configuration. They are excellent base consoles to get into a modded OG Xbox if say you wanted to put a much larger drive and the newly released bioses. I'm in the US and will only ship to the US at actual cost. I'm asking $150 per bundle. If interested please DM me and I will throw them on eBay (for both of our protections) and we can close the deal! Thank You! Edge-`
  12. Spent the last few weeks modding the thing and just noticed this Besides from trace rot (which I don't have the skills or time to fix), could it be anything else I can try? It happens even with the AV cable disconnected, so it's not that short circuiting. Thanks heaps guys.
  13. Hi, I have just dusted off my old Xbox I bought back in 2003, and decided to softmoded it since I figured the Microsoft warrenty was probably no good anymore..... I successfully softmoded the Xbox using Splintercell, and now have the UnleashX dashboard installed. Just a simple question for what to do next (hopefully)? As a person knowing absouluty nothing/zero about a softmoded Xbox. What what are the main / essential things recommend to be carried out next following a softmod, as one starts their journey down this new road of unlocking the Xbox's potential? My main goal is to just load some old games to the HDD, and have ability to watch a movie in HD (if possible)? I understand how to FTP, but have no idea what I should even try to load and/or save onto the Xbox HDD to begin with.... Thank you for any pointers to get going! Grayso
  14. Hello everyone, I love buying broken electronics and fix them as a hobby, last week i came across 3 xbox consoles ( V1.0 , V1.3 & V1.6 ) . I've never owned an xbox so i'm currently taking my time in learning as much as possible as i go through the repair/restorations, any comments or critiques are very much welcome. Just a FYI below are the status of each model i got, 1. Xbox Version 1.0 : Alot of Clock capacitor leak and very bad corrosion (i'll put a picture of the damage) the xbox was cleaned with contact cleaner and some vinegar as well and used a soft tooth brush, but the are above the clock capacitor is very well much gone and will need to be wired manually , also i can see two resistors non existent (picture incoming later) ; as a result this unit does not even power on at all , my guess is the power or eject button traces going up to the PIC microcontroller are broken i'll check it. 2. Xbox Version 1.3: This one is a USA model (110V) but where i live Mains is 220V so the power supply needs to be replaced with another PAL equivalent ( I'll post pictures later). Clock capcaitor leaked but the damage was not that bad like the V1.0 , all cleaned up . also the 3300uF caps were bulged so i replaced them. ( SIde note : This one is working with a transformer 220V-->110V but obviously I prefer to make it less clunky . I would really appreciate if someone would kindly lead me in the right direction as where can i find 220V power supplies for this model, much appreciated. 3. Xbox Version 1.6: This one had no screws whatsoever , the HDD in it is 80GB i doubt this is stock. The Xbox starts up but gives an error 06 which i believe means the HDD is not married correctly with the xbox so i ordered an aladdin XT to fix this problem ( I think that is the way to go ). Note : All the above CPU and GPU were repasted with a fresh new thermal paste. Please let me know if there are missing information, I'll update this post if needed. BR
  15. I've been writing and tweaking my UnleashX config for about a day or so and I think I have every feature that I personally want from my dashboard. The only issue is with the DVD copy function. It works as expected, except that when it is selected without a disc in the drive, it completes instantly and still says that ripping the disc was successful. I'd like to throw an error MessageBox if this is the case just to make it a bit more presentable. Do any XML wizards know if there's a way to check if there's a disc in the drive? Any help is greatly appreciated. <List Text="Copy Disc to HDD" Sort="Off" Batch="True"> <Item Action="AskUser" Arg1="Copy Disc To HDD">Proceed with copying the disc to the HDD?\nThe directory will be written to F:\games\[Title]</Item> <Item Action="CopyDVD">Error: failed to copy disc. The disc may be dirty or damaged</Item> <Item Action="TrayOpen"/> <Item Action="MessageBox" Arg1="Complete">Disc successfully copied to HDD!\nPlease remove the disc before continuing.</Item> <Item Action="TrayClose"/> </List> config.xml
  16. Title is pretty self-explanatory. I have a 1.6 chipped with an OpenXenium and some games are absolutely unplayable thanks to the 480p scrambling issue. The general consensus seems to be to use XBMC4Gamers to patch the files, but I'm an UnleashX puritan and would like to avoid having to use a whole other separate dash to play only a handful of troublesome games. If anyone knows of a method of accomplishing this without XBMC I'd greatly appreciate it.
  17. As the title states I have a 1.6 xbox that after lcp rebuild and mod chip install it reads hexen and works for a few mins then frags...I have capacitor and transistor replacements on the way ..but really curious as to what could be causing it photos will follow. https://www.dropbox.com/sh/xgfbhusv4f6h2ff/AAAotnIs2jHOwIA_JFidW-Iba?dl=0
  18. Hey everyone, I'm having a problem with an original xbox that will turn on, with a solid green light for a second, then turn itself off. Then back on with an orange blinking light, then turn itself off and on again until finally staying on with a blinking orange light with it's fan running what I think is full power (haven't confirmed this). I can open the disc tray when in this state, but I can't power the xbox off unless I unplug the power from the back. I opened up the xbox. I believe it's a v1.2 motherboard. It was in pretty good condition I thought considering the original owner said it sat in a closet for the past decade or so. This xbox was not modded. I read that an orange blinking light could mean the xbox was overheating, which would explain the high fan speed. So I removed the old thermal paste, and added new thermal paste, put it back together, plugged it in, and the same issue is happening. I have tried a brand new A/V cable and power cord that I bought on amazon and that didn't seem to make a difference. Does anyone know what an orange blinking light and this sequence of powering on and off mean? I can't find good documentation on it anywhere. I'm also looking to try anything else at this point if you have any recommendations. Here is a link to a video of the symptoms described above and some pictures of the montherboard. Thanks for any help in advance! https://imgur.com/a/7hMZWFn?
  19. I’m having a difficult time finding a replacement flex cable connecting the laser to the pcb. Sumitomo G Awm 2896 80c Vw 1 20 Pin. If anyone has an old dead drive or can help me find this, I would greatly appreciate it.
  20. good afternoon all i upgraded my hard drive and want to use the old one for something totally different. is there a way to reset the HD and totally factory format the drive to FAT32? i unlocked the drive using the XBOX and plugged it into my pc. Using Disks i used the NULL KEY as a password to access it but i still don't have permission to write to or format the 500gig WESTERN-DIGITAL. so am i just stuck with an old backup of the XFAT IDE? please help
  21. I wasn't sure where to put this thread, but it is still Xbox related. I have a box full of IDE hdds that I'd like to sort through without having an Xbox run for hours to power them. I've been trying to find a guide or video tutorial on converting a 12V wall adapter or a usb device(if possible) to power the IDE drive. I e found one video that is pretty close to what I want and it suggests using a regulator and switch. I'm hoping for a simpler solution as I have a ton of old wall adapters lying around.
  22. So I had the issue where the xbox would come on as soon as it was plugged in and the power button would not work to shut it off. So I did the trace repair on all 5 traces in the tutorial. Now the xbox will still come on as soon as it's plugged in but it will not shut off Randomly. Is there another trace other than the 5 in the tutorial That need repair?
  23. As the title suggests, this is a collection of mods for the Xbox version of GTA: Vice City. The aim of this mod was to fix a couple of bugs, to make what I feel are improvements to the game's overall presentation, and to provide a fresh, new visual experience for the same Vice City you know and love, while still maintaining what made the atmopshere and feel of the 1980s American beach city setting so enjoyable. Retaining immersion was also important. If it couldn't have existed in 1986, you won't find it here. Performance was also a key focus. While the Xbox version of Vice City is capable of displaying larger textures just fine, the texture work here was (mostly with very few exceptions) kept at the same resolution with the same compression method as the original textures, because you will run into performance issues, namely regarding pop-in, textures failing to load properly, and frame rate hiccups if you do decide to go with larger textures. In my testing, this wasn't something immediately noticeable in the early stages of the game. It only really becomes an issue when you're driving back and forth between the two islands, particularly late game when you own a lot of properties. This modification performs just as well as the original release from beginning to end. It is recommended that you play this mod in WIDESCREEN with TRAILS OFF. New Roads: Original textures replaced with textures made from real images of Miami roads. This solves the issue of the blurry roads in the original release and generally looks better all around. Sidewalks replaced as well. New particle effects: Particle effects replaced with more realistic representations. GTA III's Liberty City holdover leaves that once scattered the ground have been replaced with palm leaves, much like they appear in the PS2 version. This one small change in particular has a surprisingly large effect on the atmosphere of the world. New Duds: New Miami Vice inspired suits for Tommy and Lance. Most outfits have been changed. From pallette swaps to complete replacements, the new outfits fit the game's world while simultaneously referencing various films, TV shows, and video games along the way. Each outfit functions in cutscenes as well. New timecycle: More colorful days and darker nights. Nights actually feel like night time now. Make the neon of Vice City shine brighter than ever against these blackened night skies, and enjoy beautiful sunsets and sunrises. Fits the beach weather perfectly and looks great with the Xbox version's unique lighting system. New foliage: Fuller and more colorful foliage textures make Vice City come alive. The Xbox version has always had inferior foliage to the PS2 version, this fixes that issue. Bug fixes: PS2 animations, including idle animations missing from the Xbox release, have been restored. Tommy now gives an "up yours" gesture with his arms instead of flipping a nonexistent finger (another GTA III holdover) when standing in front of traffic. A bug preventing the acquisition of the Havana outfit after completing certain missions has been fixed, it is always accessible after having been unlocked now. The brass knuckles have been resized to not look so outlandishly large. Aiming sites for weapons like assault and sniper rifles have been adjusted to display correctly in widescreen mode. This means they display incorrectly in 4:3 mode, however. New animations: A few improved animation replacements for Tommy. He runs with single handed and two handed weapons in a more believable way now. Walking, idles, sprinting, and just about everything else has been kept vanilla for the sake of familiar game feel. Tommy still sprints as fast as he always has - something that's typically changed for the worse with animation mods. Female character models no longer dislocate their hips as they walk. Peds overall have new animation. They all walk a little slower now than before, but their animations look less rubbery. New pedestrians: About 85% of peds replaced with their VCS counterparts. These pedestrians are higher quality than the ones found in the original release of Vice City. Better quality texture work, more colorful outfits, and more diverse models. New surprises: I've thrown in a number of retextured areas and objects throughout the game. From small world objects to interiors, there's a number of new things to see for returning veterans. New weapon: The Ruger has been replaced with an AK-47. New HUD: The radar ring has been replaced with a new, original ring. Icons on the main HUD, map icons, and weapon icons have been replaced with their 10th Anniversary counterparts. The pause screen map has been replaced with the 10th Anniversary map. New text: A few lines in the game's american.gxt file have been modified to reflect some of the changes this modification brings. Mostly in terms of outfit and weapon names. Download INSTALLATION: 1. Extract folders to any directory of your choosing 2. FTP all folders from the archive into your GTA: Vice City root folder on your Xbox, choose to overwrite files in the process. 3. IMPORTANT: Delete GTA_VC.CAP.Final file from your GTA: Vice City root folder if it exists 4. Clear your Xbox's cache and start the game 5. Have fun There shouldn't be any issues with running this mod on existing save files. Feel free to report any bugs you see. What I'd like to change in the future: Improve widescreen mode from the existing pan 'n scan implementation Fix the alpha render state for the target lock and sniper dot
  24. Does anyone know of a cheap XBOX arcade control encoder or way to use a modded XBOX with arcade controls? I currently have two cocktail cabinets I am trying to build up: one with an IPAC, and one with dragonrise encoders. Ultimarc used to have one you could use with an IPAC be they no longer carry it and they aren't even on ebay. I have seen degenatrons controller hack and its beyond my technical capabilities. Thanks!
  25. Hi there, Noob that just join this community for some solid advice/direction for my upgrade, I have a working 1.6A xbox with a Super Aladdin Live modchip running XBMC on a 80 Gb IDE HDD My aim is to upgrade the HDD to a 500 Gb Sata HDD (I know I could go bigger) and also upgrade to Rocky 5 instead.... I currently have: - The 80 wire/40 pin IDE cable (ATA 100/133) - IDE to Sata converter - 500Gb Sata HDD What are my options? Do I have to hot swap the HDD with the disk drive with a program running on the xbox ? Thanks in advance for any help or links for guides/programs to help me !!

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