Jump to content
OGXbox.com

antonic901

Members
  • Posts

    102
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by antonic901

  1. That's why he is using Jellyfin to transcode modern video formats to formats which Xbox can play and it worked quite good year ago. I hope they will return support for profiles since I had plans to integrate Jellyfin into XBMC.
  2. XBMC Origins skin was in pre-beta phase when Dom released it. It can be used, but it's not near complete and has many bugs. Honestly, I wouldn't waste time on that build at all
  3. Disable Enable DASH in plugin settings and make sure to use Invidious instance from your country
  4. We fixed it on xbox-scene Discord server. For future, if anyone have any issues with my scripts/plugins feel free to ask on xbox-scene discord. We have separate rooms for XBMC related stuff. I'm not using forums too much, I'm mostly active on Discord
  5. Sometime in future I will convert script to plugin, but don't know when that's gonna be. I'm super busy with XBMC development so don't have time to work with plugins now. YT plugin is also broken for quite some time..
  6. Unfortunately you need xbox with 128MB of RAM. When I build this script I didn't knew about XBMC plugins which consumes less RAM.
  7. Don't know about that. If that's developer still active he can contribute to project once I make source code public. Btw, I don't see point in using USB drives since Xbox has USB 1.1 which slow as hell. And XBMC actually allows you to connect to different media servers like FTP, UPnP etc. so I don't see a point of using USB 1.1 over 100Mb/s Ethernet port
  8. I saw, but I didn't have a chance to dive into it. Hovever, I will once I get to that part, but I don't have any hopes since I don't have any understanding how graphics works and also don't have that much time ti dive into graphics development (OpenGL/DX). And challenge for me is also language. English is not my native and I don't know what many words which can be found in graphics tutorials means. So I hope that some folks from scene will have interesent in helping me with video rendering and everything related to that.
  9. Maybe you could help me with XBMC rendering in some future. I will need to backport CBaseTexture class from Kodi to backport some features, but I have zero knowledge of DX8 and graphics. I tried blindly copy pasting but result of that was this:
  10. Hmm, that's unfortunate. I will try contacting them when I actually get to that point. Currently working on addons framework. XBMC already have nice regex based parser, but I will need to learn how to utilise it out from scrapers. Python is another option, but it's slower and I will probably get into same problem just like with weather (python threading issues). All in all, we will see if they want to cooperate.. I want exactly that. I want to integrate Insignia website into XBMC. So you can check it out directly on Xbox how much players are online, which games are supported, how many players are playing in specific game etc. Anything more advanced (like friends, scoreboard, invitations, chat etc.) will require Xbox Live implementation (just like in original dashboard) but there is zero documentation on that. The only documentation is one which you can find in official XDK, but that's not on my list right now.
  11. Did you try contacting them to ask if they offer some API? I'm planing to integrate insignia into XBMC, but I would like to skip html parsing of possible
  12. How are you getting data from their site? Are they offering some REST API or you are parsing their website?
  13. In the paths 3 months I hadn't so much time to work on XBMC. I had a lot some other non-programming work to do, so I didn't spend much time on XBMC. Maybe it was 1 hour per day.. But still, I have managed to port many underhood things which I can't show on video. Some of them are: Merged Video Files and Video Library into one window Completely refactored Video and Music databases and they are now almost up-to date with XBMC Gotham Introduced library:// VFS Implemented Advanced Filtering Heavily refactored smart playlist so now you can create some really awesome filtering Refactored filtering of library items And many other, not mandatory, but very important features which required a lot of time Right know I'm working on UPnP library update (which is really challenging) and Addon Framework for managing addons. After that I need to refactor Programs Database which will probably take another 2-3 months and after that I want to add XBMC4Gamers stuff and introduce integration of Insignia into XBMC So I don't expect release this year. I hope next year is the one for new XBMC. EDIT: Here are some images from Addons pre-alpha support. Right now can only install repositories
  14. As @Marty said, if you know coding and especially 3D engines, do you a favor and learn Unity/Unreal Engine. Make your money on modern technologies and platforms and then you will have money for living and xbox hobby projects. That's what I'm doing. WEB development for living and XBMC coding in free time.
  15. You have NXDK which is open source development software suite for original xbox. Hovever it's not near complete, the biggest drawback is that it doesn't offer any API similar to DirectX. But it offers C++20, Micropython, JSON support etc.
  16. Right now no. But there will be, but I can't say when. I'm working on new release of XBMC4Xbox and one of tasks is to integrate X4G features to it (add support for Rocky5's scripts, backport all views, add native support for artwork, not skin based)
  17. It seems that my streaming app is still working. It's crazy that I'm able to stream new season of witcher on device from 2001.. Hovever it seems that only 1337x is left of working providers, all other are broken or unavailable.. I will definitly need to take a look and try to integrate coco scrapers and real debrid inside this API..
  18. Stupid me hahahahahah No, XBMC check how much physical memory is available on startup and thats all. There is couple of lines in Application.cpp which checks how much physical memory is available.
  19. What do you mean by that? While testing my XBMC I created some memory leak by accident and Xbox crashed once 128MB of RAM was occupied.
  20. No it doesn't exist. I provided patch to BuZz but he never review it. It will be part of my XBMC fork. I dont know when I'm gonna release it, first plan was late avgust/early septembar, but that's not real exceptation. I hope I'll get everything till the end of this year
  21. No, I wanted to port Estuary but then I realised that many things are missing and that's impossible task. Then I started to look at Kodi GUILIB, create list of must-have features and started porting them. Some were hard, some easy, some impossible. XBMC4Xbox was really outdated, especially GUILIB. 50% of that code was dating back to XBMC 2009 which was last release for Xbox. Now I get to the point where every Kodi skin (latest ones) can be ported without a problem, but there are many missing features which are not mandatory, but it would be nice to have them. Some of them are missing InfoLabels like ListItem.Art(...), ListItem.DBType, some InfoBools like Container.CanFilter, Container.AdvancedFilter etc. Porting all of those missing features is depended on Database/Smartplaylist sorting refactor, and that feature depend on Texture Cache refactor and that is dealing with low-level GPU rendered (DirectX) and Textures which I'm not familiar with and I there is some code which we don't have and it's added when linuxport branch was merged to Trunk. So I'm trying to figure out how to backport that, and it's really hard because I don't understand I one line of code inside gui3d.h, XboxRenderer and other classes which are responsible for GPU. Some other features which are worth mentioning are: 1. Updated Python to 2.7.18 2. Upated OpenSSL to 1.0.2u (so we now have TLS1.2 support and don't need proxy to connect to modern APIs) 3. Fixed weather 4. Fixed scrapers (added TMDB based scapers from latest Kodi branch) 5. Added option to keep Window Loaded after deinit so now opening windows is super fast on 128MB Xboxes
  22. Here is more info about weather plugin implementation and why it was dropped: https://redmine.exotica.org.uk/issues/128 @Bowlsnapper Well I'm referring to my updates of XBMC, I think you saw thread about XBMC and Estuary skin..

Board Life Status


Board startup date: April 23, 2017 12:45:48
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.