I need your help to identify my mod chip, i purchased this Original xbox and unable to find any information as to what mod chip it is or even what Bios it is using.
I have tried to use the Hexen DVD to try Flash the Bios with the EvoX but none of the bios's i tried worked, it came back with drive ID error and unable to flash blue screen.
Not sure if i am flashing it with correct Bios or not or if i have to manually put the Bios.bin files into the xbox itself via FTP ?
My xbox is 1.6 version, can anyone please help to identify the chip installed ? and what Bios i can use or how to go about it if i cant do it with the Hexen DVD.
I even tried Bios checker but it gives MD5 hash info without any chip information. It currently runs on the Evolution Dashboard however when booting up the xbox it has a custom logo on top left that appears was flashed with a custom bios. please see my image attached of the Mod Chip.
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It was listed as faulty, that it hangs on the Xbox logo. After sitting thinking I wonder will it error, my brother said Microsoft appeared on the screen. Apparently it seems to work, it just takes ages to boot, and the problem seems to be with the disc drive itself. There's no signs of leakage from the clock cap either, so I should remove that before it goes.
It's apparently another v1.1, and I plan to tsop it also. The main thing I need to do for now is give it a good cleaning and softmod it to get the eeprom. I don't trust the HDD because the spindle is whirring really loudly, so the eeprom is a priority, as is the clock cap.
After changing the drive for a Thomson out of another console, it boots up normally. There must be something wrong with the actual PCB in the Samsung I got with it.
As the title suggests, this is a collection of mods for the Xbox version of GTA: Vice City. The aim of this mod was to fix a couple of bugs, to make what I feel are improvements to the game's overall presentation, and to provide a fresh, new visual experience for the same Vice City you know and love, while still maintaining what made the atmopshere and feel of the 1980s American beach city setting so enjoyable.
Retaining immersion was also important. If it couldn't have existed in 1986, you won't find it here.
Performance was also a key focus. While the Xbox version of Vice City is capable of displaying larger textures just fine, the texture work here was (mostly with very few exceptions) kept at the same resolution with the same compression method as the original textures, because you will run into performance issues, namely regarding pop-in, textures failing to load properly, and frame rate hiccups if you do decide to go with larger textures. In my testing, this wasn't something immediately noticeable in the early stages of the game. It only really becomes an issue when you're driving back and forth between the two islands, particularly late game when you own a lot of properties. This modification performs just as well as the original release from beginning to end.
It is recommended that you play this mod in WIDESCREEN with TRAILS OFF.
New Roads: Original textures replaced with textures made from real images of Miami roads.
This solves the issue of the blurry roads in the original release and generally looks better all around.
Sidewalks replaced as well.
New particle effects: Particle effects replaced with more realistic representations. GTA III's Liberty City holdover leaves that once scattered the ground have been replaced with palm leaves, much like they appear in the PS2 version. This one small change in particular has a surprisingly large effect on the atmosphere of the world.
New Duds: New Miami Vice inspired suits for Tommy and Lance. Most outfits have been changed. From pallette swaps to complete replacements, the new outfits fit the game's world while simultaneously referencing various films, TV shows, and video games along the way. Each outfit functions in cutscenes as well.
New timecycle: More colorful days and darker nights. Nights actually feel like night time now. Make the neon of Vice City shine brighter than ever against these blackened night skies, and enjoy beautiful sunsets and sunrises. Fits the beach weather perfectly and looks great with the Xbox version's unique lighting system.
New foliage: Fuller and more colorful foliage textures make Vice City come alive. The Xbox version has always had inferior foliage to the PS2 version, this fixes that issue.
Bug fixes: PS2 animations, including idle animations missing from the Xbox release, have been restored. Tommy now gives an "up yours" gesture with his arms instead of flipping a nonexistent finger (another GTA III holdover) when standing in front of traffic.
A bug preventing the acquisition of the Havana outfit after completing certain missions has been fixed, it is always accessible after having been unlocked now.
The brass knuckles have been resized to not look so outlandishly large.
Aiming sites for weapons like assault and sniper rifles have been adjusted to display correctly in widescreen mode. This means they display incorrectly in 4:3 mode, however.
New animations: A few improved animation replacements for Tommy. He runs with single handed and two handed weapons in a more believable way now. Walking, idles, sprinting, and just about everything else has been kept vanilla for the sake of familiar game feel. Tommy still sprints as fast as he always has - something that's typically changed for the worse with animation mods.
Female character models no longer dislocate their hips as they walk. Peds overall have new animation. They all walk a little slower now than before, but their animations look less rubbery.
New pedestrians: About 85% of peds replaced with their VCS counterparts. These pedestrians are higher quality than the ones found in the original release of Vice City. Better quality texture work, more colorful outfits, and more diverse models.
New surprises: I've thrown in a number of retextured areas and objects throughout the game. From small world objects to interiors, there's a number of new things to see for returning veterans.
New weapon: The Ruger has been replaced with an AK-47.
New HUD: The radar ring has been replaced with a new, original ring. Icons on the main HUD, map icons, and weapon icons have been replaced with their 10th Anniversary counterparts. The pause screen map has been replaced with the 10th Anniversary map.
New text: A few lines in the game's american.gxt file have been modified to reflect some of the changes this modification brings. Mostly in terms of outfit and weapon names.
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1. Extract folders to any directory of your choosing
2. FTP all folders from the archive into your GTA: Vice City root folder on your Xbox, choose to overwrite files in the process.
3. IMPORTANT: Delete GTA_VC.CAP.Final file from your GTA: Vice City root folder if it exists
4. Clear your Xbox's cache and start the game
5. Have fun
There shouldn't be any issues with running this mod on existing save files. Feel free to report any bugs you see.
What I'd like to change in the future:
Improve widescreen mode from the existing pan 'n scan implementation
Fix the alpha render state for the target lock and sniper dot
Board Life Status
Board startup date: April 23, 2017 12:45:48