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Found 563 results

  1. Have a couple modded xboxes from back in the day that ive been messin around with. my skills are rusty as hell. Im trying to start fresh with a splinter cell exploit but cant seem to find the game save anywhere. Can i copy the game save from an already modded box?
  2. This is going to start out as just being copied directly over from my thread on BitBuilt about the project. https://bitbuilt.net/forums/index.php?threads/xboxpsu.3387/ The xbox has some mildly odd power requirements. It uses the same 20 pin Molex MiniFit Jr connector that an ATX PSU output, however the pinout is completely different. As it stands, the typical solution is to use a PicoPSU, a small ATX PSU, a modify it to work with the original xbox. PicoPSUs can be had for around $15, the power supplies for them can be had for around $10. It's a very inexpensive solution. Traditionally when this is done, the Power OK and Power On lines are ignored, the PSU is set to always on, and the wires are run all catywumpus to get to where they need to go. While this solution works, it's definitely a hack, and I believe we can do better. So what are the xbox's actual power requirements? While I haven't actually cut up a power supply and tried to get the xbox to full load while measuring the current draw, I have a V1.1 PSU here that handily has the power requirements right on the label. Max Output Power: 96W DC Output: +5V -- 13.2A +3.3V -- 4.8A +12V --1.2A +3VSB -- 0.045A I hope it's safe to assume that further revisions of the xbox had similar or lower power draw. Regardless, this seems like a good starting point. So, how do I plan to accomplish this? With 4x LM2678 Regulators from Texas Instruments. http://www.ti.com/product/LM2678 Why 4 regulators for 3 voltages? The LM2678 is a 5A regulator. I need 13.2A on the 5V line. Having looked at the specs for the PicoPSUs that seem to work just fine, they're rated for 8A on the 5V line. This leads me to believe that 10A should suffice, so I'll need two regulators for 5V. I'll also need a 12V regulator, as I plan to run this off of an easily obtainable laptop power supply rather than needing to source an 8A 12V supply. I will also be designing a smaller footprint alternative that runs off of 12v for when space is of the highest concern. I'll likely also break down the xbox's power requirements even further at some point to see if I can't design a PSU that allows for aggressive trimming, but that's much further down the road. -------------------------------------------- I've designed the first iteration of the 24v board, it's 60*32mm. Now that it's done, I don't like it for a variety of reasons. I'm going to try again, putting the low profile components on the backside of the board and the tall components on the topside of it. Maybe I'll be able to squish it down a bit more in the process. -------------------------------------------- There, that's a little better. 27.5*49.25 mm -------------------------------------------- Oh, hey, I worked on this a bit. I ditched the 12v regulator and changed it to 12v in. I also had to source different inductors, which are sadly larger, so the whole board got a couple of mm wider in the process. 26.5mm*57.2mm I think I'm gonna actually order this one, and see if it works. -------------------------------------------- I've since looked at the most recent revision and noticed a couple of flaws in it. I've repaired those flaws, and I'm gonna sleep on it again, look at it with fresh eyes tomorrow, and probably order it.
  3. Not done a chip install before but decided to take the plunge and have just received an Aladdin XT PLUS2 including pin-header. Thing is I have two options: install on a v1.0 or a v1.6. I've started by bridging the BT to adjacent GND point so when fitted the chip will be always be on. A bit fiddly and I overcooked the solder on one end but it looks clean enough. The question is what to do now: there are plenty of guides for the the v1.6 but that involves rebuilding the LPC which with my soldering skills I'm not 100% confident about. There is also contradictory information about the pin-header set up too. Some guides remove just one pin others like this very clear YT guide recommends removing four pins. The v1.6 LPC hassle made me tend towards using the v1.0 instead but the guides I've found for that are limited and seem unclear in comparison. Nothing at all about using the pin header, if there are any differences, and the pins that need removing or even what needs to be connected to what. Available pictures are particular poor. It also appears that to use the pin header I'm going to have to remove the existing solder from the LPC holes too. Is the info in the v1.6 YT tutorial about using 5v from the right transistor leg to make the LED only switch on when the Xbox is powered up applicable to the v1.0? Advice/info please.
  4. Hi, i have space only for to put the og xbox vertical. Is it possible? the dvd drive will not be used. Or is that a problem?
  5. On a modded PS2 and Wii you can play games directly from iso images. This can also be done a Xbox. You just need some tools, some attach/default.xbe's the correct bioses and some dashboards. I have tried to follow a tread on xbmc4xbox and another one on emuxtras on how to do this. But I gave up as it was unclear to me where to get hold of the attach.xbe file and also if i had to re-flash my bios to make this work. I wonder if someone here can make a good tutorial on how to make this work. ( I use xbmc4gamers as my main dash, And i have two xboxes, one with evox m8+ and one with indbios 5004. ) Thanks,
  6. Hi there ! Years ago, I had a Xbox with a modchip without soldering (I can't remember the name ^^) and a bigger hard drive with Evox I think. But I sold this beauty ... After more than 10 years, I recently bought an old original Xbox , I remove the clock capacitor, clean the motherboard and so on. I've read a lot about softmod, tsop flashing and mochips but finally I 've bought an Open Xenium modchip and installed it yesterday (and it's working !). The next steps 'll be to change the hard drive for a ssd (silence !) with a startech adapter. BUT before that I need to understand exactly what I've to do to use the Open Xenium modchip. I would say it's not perfectly clear for me I'm going to create a post with my numerous questions
  7. Anyone know where to find them? I found some Xbox one joysticks but idk if they work for original xbox.
  8. Hi, I just downloaded GTA San Andreas to Xbox and ftped it over to the xbox. When playing it the hd makes noise all the time? No problems in the game but it is usual with so much sound? I tried Call of Duty on the Xbox and it does not make any noise when playing.
  9. Hi all. im currently using xbmc emustation on one of my soft modded xboxes. i want to add a bunch of Xbox titles but don’t want them all in one folder on dash carousel. is there anyway I can edit the carousel to have say three Xbox images and links for # - F, H- O, P- X for instance to make it easier to scroll through games I want? i know you can jump to a letter, but that’s no the way I’d prefer. any help would be appreciated. Cheers.
  10. Can XBOX games be read in RAR format or do they need to be ISO format in order to transfer over by QWIX? OR can they be transfered over in another way to FTP and keep in RAR format and the XBOX can read it?
  11. Here's my tower of power My pure White #0108/1000 "Dreamcast" Here's my Hulk (came before the Dew's no matter what people say) Most of my controllers Orange Xbox Live Controller https://thepiratepimp.weebly.com https://www.instagram.com/thepiratepimp/ https://www.youtube.com/user/thePiratePimp
  12. As the title suggests, this is a collection of mods for the Xbox version of GTA: Vice City. The aim of this mod was to fix a couple of bugs, to make what I feel are improvements to the game's overall presentation, and to provide a fresh, new visual experience for the same Vice City you know and love, while still maintaining what made the atmopshere and feel of the 1980s American beach city setting so enjoyable. Retaining immersion was also important. If it couldn't have existed in 1986, you won't find it here. Performance was also a key focus. While the Xbox version of Vice City is capable of displaying larger textures just fine, the texture work here was (mostly with very few exceptions) kept at the same resolution with the same compression method as the original textures, because you will run into performance issues, namely regarding pop-in, textures failing to load properly, and frame rate hiccups if you do decide to go with larger textures. In my testing, this wasn't something immediately noticeable in the early stages of the game. It only really becomes an issue when you're driving back and forth between the two islands, particularly late game when you own a lot of properties. This modification performs just as well as the original release from beginning to end. It is recommended that you play this mod in WIDESCREEN with TRAILS OFF. New Roads: Original textures replaced with textures made from real images of Miami roads. This solves the issue of the blurry roads in the original release and generally looks better all around. Sidewalks replaced as well. New particle effects: Particle effects replaced with more realistic representations. GTA III's Liberty City holdover leaves that once scattered the ground have been replaced with palm leaves, much like they appear in the PS2 version. This one small change in particular has a surprisingly large effect on the atmosphere of the world. New Duds: New Miami Vice inspired suits for Tommy and Lance. Most outfits have been changed. From pallette swaps to complete replacements, the new outfits fit the game's world while simultaneously referencing various films, TV shows, and video games along the way. Each outfit functions in cutscenes as well. New timecycle: More colorful days and darker nights. Nights actually feel like night time now. Make the neon of Vice City shine brighter than ever against these blackened night skies, and enjoy beautiful sunsets and sunrises. Fits the beach weather perfectly and looks great with the Xbox version's unique lighting system. New foliage: Fuller and more colorful foliage textures make Vice City come alive. The Xbox version has always had inferior foliage to the PS2 version, this fixes that issue. Bug fixes: PS2 animations, including idle animations missing from the Xbox release, have been restored. Tommy now gives an "up yours" gesture with his arms instead of flipping a nonexistent finger (another GTA III holdover) when standing in front of traffic. A bug preventing the acquisition of the Havana outfit after completing certain missions has been fixed, it is always accessible after having been unlocked now. The brass knuckles have been resized to not look so outlandishly large. Aiming sites for weapons like assault and sniper rifles have been adjusted to display correctly in widescreen mode. This means they display incorrectly in 4:3 mode, however. New animations: A few improved animation replacements for Tommy. He runs with single handed and two handed weapons in a more believable way now. Walking, idles, sprinting, and just about everything else has been kept vanilla for the sake of familiar game feel. Tommy still sprints as fast as he always has - something that's typically changed for the worse with animation mods. Female character models no longer dislocate their hips as they walk. Peds overall have new animation. They all walk a little slower now than before, but their animations look less rubbery. New pedestrians: About 85% of peds replaced with their VCS counterparts. These pedestrians are higher quality than the ones found in the original release of Vice City. Better quality texture work, more colorful outfits, and more diverse models. New surprises: I've thrown in a number of retextured areas and objects throughout the game. From small world objects to interiors, there's a number of new things to see for returning veterans. New weapon: The Ruger has been replaced with an AK-47. New HUD: The radar ring has been replaced with a new, original ring. Icons on the main HUD, map icons, and weapon icons have been replaced with their 10th Anniversary counterparts. The pause screen map has been replaced with the 10th Anniversary map. New text: A few lines in the game's american.gxt file have been modified to reflect some of the changes this modification brings. Mostly in terms of outfit and weapon names. Download INSTALLATION: 1. Extract folders to any directory of your choosing 2. FTP all folders from the archive into your GTA: Vice City root folder on your Xbox, choose to overwrite files in the process. 3. IMPORTANT: Delete GTA_VC.CAP.Final file from your GTA: Vice City root folder if it exists 4. Clear your Xbox's cache and start the game 5. Have fun There shouldn't be any issues with running this mod on existing save files. Feel free to report any bugs you see. What I'd like to change in the future: Improve widescreen mode from the existing pan 'n scan implementation Fix the alpha render state for the target lock and sniper dot
  13. Does anyone have a collection of Xbox UnleashX skins they could spare?
  14. ok so i have a tsop xbox currently i have unleashx set up as my main dash, with a shortcut to xboxmc4gamers which is where i load my games. is it possible install xboxemustation so that i can still use the XBMC4GAMERS shortcut for my games but then go into the applications section of unleashx to load emu station if i wanna use emulators below is a pic i pulled off google that shows how my dash is set up if so how do i do this so i dont boark my xbox
  15. Hi, I've seen some time ago that it is possible to run multiplayer only games by "fooling" them that Xbox live is running. I remember some topic about that on this forum but can't find it. It was about some game and playing it on empty server. Anyone could point it to me? Thanks.
  16. when i try to load burnout 3, it comes up with a blue loading bar and freezes when the bar fills. it locks up my whole xbox and i have to power cycle it, L R start and select won't even reset it. the system is hard modded and the game is installed on the hdd. any idea what's going on?
  17. champ3

    XMugen?

    Hey guys any good xmugen builds or files here? Me and a bunch of guys are very interested!
  18. Hi, I'm new to this forum, and I've always been a fan of the mugen game engine for creating 2d fighting games. What I bring you today is Xmugen created by me and I want to share them with you. If you have any doubts about how it is installed with pleasure, I guide you. regards World Warriors X Xmugen Capcom All Stars Xmugen The King of Fighters Xmugen Stay tuned, because I will be uploading more new xmugen Download all here: https://herecomesachallenger.wixsite.com/hcnc/xmugen
  19. Hey Guys, since a few days i'm having problems with my Xbox. It randomly doesn't boot anymore and just hangs on the xecuter rox my Box Screen. When I try to boot i again a few hours later, sometimes it Boots without problems and on Other occasions it hangs again. I am using xbmc4gamers as Dash through a shortcut xbe. The BIOS ist x5035. I love my Xbox and would be very thankful for any Help.
  20. any way to hook the hdd up to my pc and put the files on it directly? that'd take a few hours vs. 2 days to ftp.
  21. Underclocked 1ghz Xbox to 735mhz by patching the bios to 107mhz FSB (using XBoverclock by WulfyStylez). It fixed GTA Vice City and Rallisport 2, which XBEpatcher (by mwaterbu) did not manage to fix. Not sure if works for all games, but seems like it should. This probably could be loaded by Phoenix Bios Loader or can be on a modchip bank, waiting to be selected when needed.
  22. i'm ftp'ing a bunch of games to my xbox. it has auto shutoff twice now and it is kind of annoying. how do i stop it from shutting itself off?
  23. I still have the first modded box i bought from 15 years ago that got me into soft modding. Did these require a game save exploit to install unleash?
  24. i, like many others, started having problems with my xbox after replacing the thermal paste. graphics glitching, freezing, frag'ing, and sometimes it would just go into a coma on me. it appears that the problem is that some of the solvent for cleaning the thermal paste gets underneath the gpu chip and causes a short. 1st off, i do not recommend replacing the thermal paste on these consoles but if u already have and are now having problems then here is how to fix it. get a bottle of 91% rubbing alcohol with a squirt top on it(i suggest a quart bottle), hold the motherboard on it's side, and squirt the alcohol all over it. be certain that plenty is going under the gpu. next, take a hair dryer and dry the board very well. be careful not to get it too hot. a good rule of thumb is that if any part of the board is uncomfortable to lay your hand on and keep it there, then it is too hot and should be allowed to cool. next, sit the board in the xbox, hook up the psu, connect a tv and power on the system a few times to be certain that it appears to be working before full reassembly. BE CERTAIN TO REAPPLY THERMAL PASTE AND HEATSINKS BEFORE POWERING ON! i'm not certain that it will overheat the chips without the heatsinks for a quick test but it isn't worth the risk. this fixed my xbox that i was concerned i had forever killed.
  25. 2 of the 3 original xbox controllers I bought a few weeks back off of a ebay arent working, everything feels fine but the xbox doesnt seem to realize theyre plugged in even if I swap out the break away cables. Not really sure what could be causing this other than a guess that its the wire itself. Any tips on how to repair or replace the issue so these work?

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