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Found 582 results

  1. I tried to upgrade my V1.0 Xbox with 4 Samsung version F RAM chips but it won’t boot. I’ve got an OpenXenium mod chip installed but I’ve tried booting both with and without yet it still flashes. Anyone know what this means/ anyway to fix it? Any help would be much appreciated.
  2. I have a v1.0 original modded Xbox, it had an old Aladdin mod chip, I wanted to upgrade the hard drive and after doing some research I found out I can brick it by flashing a new bios. The bios is unknown but after running bios checker it reads I have a lpc sst49lf020, it boots up xecuter2 into an evolution x dashboard. If I use the hexen 2019 disc, what steps can I take after I install a larger hdd? I don’t need to clone it, I backed up everything using ftp, and I want a fresh install. Here are some images that may help... Thanks for your time.
  3. As the title states I am repairing and modding a green 1.6v Halo edition xbox. This console was my wife's and we have had it in our closet for years. I decided to pull it out and see if this thing works for her to play as she refuses to play my PC or xbox one. She doesn't enjoy the new games as I do and wants to play older games she used to play as a child. As of now I have broken down the console and thoroughly cleaned it. I removed the heatsinks and removed all the old thermal paste and replaced it with noctua NT-H1, which is what I use in my PC builds. I noticed that the 5 capacitors closest to the CPU are all bulging and need to be replaced, so I ordered those. For mods, as of this moment I will be installing the Openxenium chip with the LPC rebuild board. I want to install a 2Tb hard drive and I know I'll have to upgrade the IDE cable and ad an adapter. Can someone add part numbers for the cable and adapter. I'll be using the WD Blue 5400 rpm drive for this. I have not made up my mind on BIOS and want to play around with several to find the one I know my wife can use with no problems. If anyone has some suggestions on BIOS let me hear them. Last I want to add some RGB lighting to the build, nothing crazy just a nice soft glow is what I'm shooting for. Not sure where to hook up to power and guess I'll have to search for some power pinouts and such. I would love to see some of your builds with lighting to get some ideas. Anyway I will be taking everyone along this journey as I build and learn this console. Any and all advice is greatly appreciated and I look forward to talking to and learning from you guys.
  4. Hi all, I have an issue with my XBOX that doesn't power on anymore. Model: 1.2 TSOP: Yes, iND-2003 Mods: None other than removal of the clock capacitor Misc: Using the Chimeric Systems HDMI adapter (which is awesome) Yesterday I received a new modchip from eBay, the Xenium Gold with the 24K OS on it. I swapped out my old Aladdin chip and fired it up with no issues. I proceeded to add EvoxM8+, iND-2004, and XBlast on it. I tested all 3 BIOS and they all worked fine. From here I decided to do the 128mb RAM upgrade. I've successfully performed this upgrade once before. I'm using the same RAM that I purchased from eBay over a year ago that worked on my previous install on my other 1.3 XBOX: SAMSUNG 525 K4D263238F-QC50 I proceeded to solder in all the chips, but when I went to turn on the XBOX nothing happened. No light, no response, nothing. I don't ever recall hearing a pop or a snap. I double checked that I connected everything. Troubleshooting: - I thought it might be the PSU so I swapped in the working PSU from the 1.3 XBOX that I successfully did the RAM upgrade on and the same results. - The only thing I noticed was that when I pressed eject or power on either PSU, the Xenium chip LED lit up. If I held either button the LED just flashed. Other than that, no activity from the board whatsoever - One thing I noticed is that I soldered the final chip in backwards (chip 4 according to the XBlast diagram, the one closest to the ATX plug). I should have taken a break after 2 chips due to fatigue but I pushed through and I guess I wasn't paying attention. I used my hot rework station to pull the chip off and turn it around. Same results. - After this I decided to just pull the other 3 chips off to troubleshoot it from scratch, but no joy. - The repairs for power buttons I've seen after searching are mostly just the trace repairs on the 1.0/1.1. I'm not great at troubleshooting so I wouldn't know where to begin without a guide on the 1.2 XBOX. Did I fry the board somehow? Did putting the RAM in backwards just kill it? Did I ESD shock it? Did I get the iron next to something that I shouldn't have for too long and didn't notice? Here's some pics I uploaded to imgur since they're too big. I can take more photos or better photos of certain things if needed. Thanks in advance. https://imgur.com/a/iM2cj5y
  5. I have 2 og xbox 1.6 version. A little while ago I tried mod them and a bad Chinese adaptor for the hdd upgrade got them malfunction. So I ordered some good Panasonic capacitors and the startech adapters. Now that I think of it after the circuit malfunction I got them dedusted and rubbed them with isopropyl and a toothbrush. A fishy smell came out while I did the cleaning which means I have an electronic problem. On the boards I have one busted capacitor and no leak traces. One is hardmoded one is softmoded. How do I check exactly the problem before I try again to upgrade my hdd's? The problem I get from both xbox is the same. Whenever I plugged the hdd molex the xbox would power down instantly. If however I left the molex unplugged they would power up properly with the 07 error though. So any thoughts? I have a way to check the capacitors but I don't know how. The resistance and the power they must emit.
  6. Hey Everyone, I used to have the official xbox component cable, but like a fool didn't understand their value until now. I just recently got back into xbox, purchased a system I'm working on repairing and modding, and I was able to locate a advance high definition AV pack with the component connections. just curious, is the breakout box better than the cable? or about they the same? Thanks! ~John
  7. Hey there, I have a chipped 1.6 and I'm using it on my LG 4K TV via component cable, I'm experiencing image drop out (see the video below). I've tried 3 different sets of cables, I've changed the Xbox to NTSC to enable HD video mode. Is there anything you people can recommend for me to try? I'm willing to try anything just so I can get this issue resolved. Thanks! Video link:
  8. Hi all, Long time modder and lurker, first time poster but I wanted to share a project I have been working on the last couple months. It is a small PCB which allows you to use Wireless Xbox 360 controllers (via the Xbox 360 USB Wireless Receiver) on an OG Xbox console. The design is loosely based on another similar project I did for the Nintendo 64 console https://imgur.com/gallery/HVLea3d Following the release of this board another forum user sent me an email asking if this device could be adapted for the OG Xbox, and funnily enough that was the next thing I was going to attempt! I wanted to support the following features atleast: Up to four players with rumble support. 100% USB Bus Powered so no external power supply needed. Fast bootup time, so it's up and running in time for the OG Xbox. Low input lag. As always, this is a hard thing to measure, however I can say that an OG Xbox controller is polled by the console every 4ms or so. My software gathers all the Xbox 360 wireless controller data, collates it and generates all the HID reports every 4 ms aswell. It's possible an input may miss this 4ms window, so would happen in the next 4ms window. As you probably know, an OG Xbox controller is basically a USB HID device, however it has some custom requests and other slight differences, meaning that it doesn't work on a Windows machine without a custom driver, and conversely a generic HID controller will not work in an OG Xbox so there was some work in getting a reliable and compatible solution working. To support four controllers, it is necessary to have 4x Full USB device controllers. However I imagine most people would rarely play with 4 people at once so my design is modular meaning you can support anywhere from one up to 4 players as required to keep cost down. This is a link to the github repo with what I came up with https://github.com/Ryzee119/ogx360 A link to my etsy store where you can buy one pre-assembled https://www.etsy.com/au/listing/672315615/ogx360-add-wireless-xbox-360-controller Cheers!
  9. As the title suggests, this is a collection of mods for the Xbox version of GTA: Vice City. The aim of this mod was to fix a couple of bugs, to make what I feel are improvements to the game's overall presentation, and to provide a fresh, new visual experience for the same Vice City you know and love, while still maintaining what made the atmopshere and feel of the 1980s American beach city setting so enjoyable. Retaining immersion was also important. If it couldn't have existed in 1986, you won't find it here. Performance was also a key focus. While the Xbox version of Vice City is capable of displaying larger textures just fine, the texture work here was (mostly with very few exceptions) kept at the same resolution with the same compression method as the original textures, because you will run into performance issues, namely regarding pop-in, textures failing to load properly, and frame rate hiccups if you do decide to go with larger textures. In my testing, this wasn't something immediately noticeable in the early stages of the game. It only really becomes an issue when you're driving back and forth between the two islands, particularly late game when you own a lot of properties. This modification performs just as well as the original release from beginning to end. It is recommended that you play this mod in WIDESCREEN with TRAILS OFF. New Roads: Original textures replaced with textures made from real images of Miami roads. This solves the issue of the blurry roads in the original release and generally looks better all around. Sidewalks replaced as well. New particle effects: Particle effects replaced with more realistic representations. GTA III's Liberty City holdover leaves that once scattered the ground have been replaced with palm leaves, much like they appear in the PS2 version. This one small change in particular has a surprisingly large effect on the atmosphere of the world. New Duds: New Miami Vice inspired suits for Tommy and Lance. Most outfits have been changed. From pallette swaps to complete replacements, the new outfits fit the game's world while simultaneously referencing various films, TV shows, and video games along the way. Each outfit functions in cutscenes as well. New timecycle: More colorful days and darker nights. Nights actually feel like night time now. Make the neon of Vice City shine brighter than ever against these blackened night skies, and enjoy beautiful sunsets and sunrises. Fits the beach weather perfectly and looks great with the Xbox version's unique lighting system. New foliage: Fuller and more colorful foliage textures make Vice City come alive. The Xbox version has always had inferior foliage to the PS2 version, this fixes that issue. Bug fixes: PS2 animations, including idle animations missing from the Xbox release, have been restored. Tommy now gives an "up yours" gesture with his arms instead of flipping a nonexistent finger (another GTA III holdover) when standing in front of traffic. A bug preventing the acquisition of the Havana outfit after completing certain missions has been fixed, it is always accessible after having been unlocked now. The brass knuckles have been resized to not look so outlandishly large. Aiming sites for weapons like assault and sniper rifles have been adjusted to display correctly in widescreen mode. This means they display incorrectly in 4:3 mode, however. New animations: A few improved animation replacements for Tommy. He runs with single handed and two handed weapons in a more believable way now. Walking, idles, sprinting, and just about everything else has been kept vanilla for the sake of familiar game feel. Tommy still sprints as fast as he always has - something that's typically changed for the worse with animation mods. Female character models no longer dislocate their hips as they walk. Peds overall have new animation. They all walk a little slower now than before, but their animations look less rubbery. New pedestrians: About 85% of peds replaced with their VCS counterparts. These pedestrians are higher quality than the ones found in the original release of Vice City. Better quality texture work, more colorful outfits, and more diverse models. New surprises: I've thrown in a number of retextured areas and objects throughout the game. From small world objects to interiors, there's a number of new things to see for returning veterans. New weapon: The Ruger has been replaced with an AK-47. New HUD: The radar ring has been replaced with a new, original ring. Icons on the main HUD, map icons, and weapon icons have been replaced with their 10th Anniversary counterparts. The pause screen map has been replaced with the 10th Anniversary map. New text: A few lines in the game's american.gxt file have been modified to reflect some of the changes this modification brings. Mostly in terms of outfit and weapon names. Download INSTALLATION: 1. Extract folders to any directory of your choosing 2. FTP all folders from the archive into your GTA: Vice City root folder on your Xbox, choose to overwrite files in the process. 3. IMPORTANT: Delete GTA_VC.CAP.Final file from your GTA: Vice City root folder if it exists 4. Clear your Xbox's cache and start the game 5. Have fun There shouldn't be any issues with running this mod on existing save files. Feel free to report any bugs you see. What I'd like to change in the future: Improve widescreen mode from the existing pan 'n scan implementation Fix the alpha render state for the target lock and sniper dot
  10. This is going to start out as just being copied directly over from my thread on BitBuilt about the project. https://bitbuilt.net/forums/index.php?threads/xboxpsu.3387/ The xbox has some mildly odd power requirements. It uses the same 20 pin Molex MiniFit Jr connector that an ATX PSU output, however the pinout is completely different. As it stands, the typical solution is to use a PicoPSU, a small ATX PSU, a modify it to work with the original xbox. PicoPSUs can be had for around $15, the power supplies for them can be had for around $10. It's a very inexpensive solution. Traditionally when this is done, the Power OK and Power On lines are ignored, the PSU is set to always on, and the wires are run all catywumpus to get to where they need to go. While this solution works, it's definitely a hack, and I believe we can do better. So what are the xbox's actual power requirements? While I haven't actually cut up a power supply and tried to get the xbox to full load while measuring the current draw, I have a V1.1 PSU here that handily has the power requirements right on the label. Max Output Power: 96W DC Output: +5V -- 13.2A +3.3V -- 4.8A +12V --1.2A +3VSB -- 0.045A I hope it's safe to assume that further revisions of the xbox had similar or lower power draw. Regardless, this seems like a good starting point. So, how do I plan to accomplish this? With 4x LM2678 Regulators from Texas Instruments. http://www.ti.com/product/LM2678 Why 4 regulators for 3 voltages? The LM2678 is a 5A regulator. I need 13.2A on the 5V line. Having looked at the specs for the PicoPSUs that seem to work just fine, they're rated for 8A on the 5V line. This leads me to believe that 10A should suffice, so I'll need two regulators for 5V. I'll also need a 12V regulator, as I plan to run this off of an easily obtainable laptop power supply rather than needing to source an 8A 12V supply. I will also be designing a smaller footprint alternative that runs off of 12v for when space is of the highest concern. I'll likely also break down the xbox's power requirements even further at some point to see if I can't design a PSU that allows for aggressive trimming, but that's much further down the road. -------------------------------------------- I've designed the first iteration of the 24v board, it's 60*32mm. Now that it's done, I don't like it for a variety of reasons. I'm going to try again, putting the low profile components on the backside of the board and the tall components on the topside of it. Maybe I'll be able to squish it down a bit more in the process. -------------------------------------------- There, that's a little better. 27.5*49.25 mm -------------------------------------------- Oh, hey, I worked on this a bit. I ditched the 12v regulator and changed it to 12v in. I also had to source different inductors, which are sadly larger, so the whole board got a couple of mm wider in the process. 26.5mm*57.2mm I think I'm gonna actually order this one, and see if it works. -------------------------------------------- I've since looked at the most recent revision and noticed a couple of flaws in it. I've repaired those flaws, and I'm gonna sleep on it again, look at it with fresh eyes tomorrow, and probably order it.
  11. Hey Guys, I got a list of stuff Odd and Ends here that needs to go. Xbox, Dreamcast, GameCube stuff. I only have a limited supply of it. Once its gone its gone for good. I accept PayPal, please direct message me if you want to buy something and ill give you a shipping rate based on your address, super easy. Used Debug Shelled, upgraded 128mb Ram v1.0 Xbox -$350CAD Original Xbox Debug Kit Shell. Motherboard Rev. 1.0. 128mb ram upgraded board (Not Original Debug Board). Delta 1.0 NTSC PSU. TSOP Ind-Bios. Thompson DVD drive. 8gb stock hard drive. Software Details: Original Microsoft Dashboard Commentary: Missing its original Debug hardware (but can be converted with the right knowledge with current parts) The Motherboard used in this console is in immaculate condition. Clock cap was removed and CPU caps replaced. Original 1.0 fan heat sink was removed and replaced with a 1.1/1.6 heat sink. CPU and GPU was re-pasted. Some scrapes to the bottom of the shell and small scratches and one small stress crack on top shell. Rubber Feet Missing. [Added my own custom rubber feet]. Shielding Intact. New IcedCube Gamecube Shell, Metallic Blue -$300CAD Details: Full GameCube Shell Replacement Never been mounted or used. Brand New In-Box Condition (other than taking it out for Photos). Hard to Find IcedCube Shells. Comes with all Stickers and parts. Perfect Combo with Qoob Pro or Viper. New/Opened SEGA DreamCast GDEMU Pro v5.56 [Black] + SD Extender -$80CAD GDEMU PRO Optical Drive Simulation Board for SEGA Dreamcast DC VA1 SD Extension GDEMU is a SD card based replacement for the optical drive in Dreamcast console. GD-ROM / CD-ROM drives inevitably wear out and fail – as do all mechanical devices – and since the console is no longer being manufactured it’s nearly impossible to source spare parts. This project was meant to provide a “once and for all” solution, since it doesn’t have any moving parts. Features Replace your faulty GDROM Drive with a Solid State Optical Drive Emulation Board. Easy to install, the original optical drive seat can be removed and replaced with GDEMU, no welding, no modification to the machine board. Only suitable for VA1 motherboard DC Game machine, otherwise will damage GDEMU and do not plug in or pull with electricity 100% compatible with game, perfect running original GDI image, and compatible with CDI image. Note: please don't upgrade the firmware, it is the latest firmware version, and it will be permanently bricked if you upgrade the firmware. Package Contents 1 x GDEMU PRO Optical Drive Board 1 x SD Card Extension Cable New Sick Mods Xerc CME Bundle [OG Xbox] -$60CAD Quanity Left: 2 Install Tutorial: https://www.ogxbox.com/forums/index.php?/topic/1295-n163lph03n1xs-xerc-cme-case-modders-edition-installation/ Installation Video: https://www.youtube.com/watch?v=wrbh8Phqy3s Preview Video: https://www.youtube.com/watch?v=Y8XS_frnGgI&t=7s Features Power Console On and Off via Xbox remote. Eject or close DVD tray on the fly with remote. Audio LED pulsation, LED's pulse to the sound of your Xbox. Remote configuration, setup and configure the buttons the way you want. LED chaser Mode, toggle through modes changes the LED chase patterns with remote. Speed up or Slow down led sequence. SmartXX OS boot Support Connects to MS DVD Dongle internally for menu browsing with remote (Perfect for XBMC media) N64 Freaks Xerc 2XE [OG Xbox] Used - $20CAD/ New -$25CAD New Quantity 3 Left Used Quantity: 4 Left The XERC 2 XE is a small device which allows you to turn your Xbox on and off with your remote control. You can also eject and emulate long and short power presses. The XERC can be configured to work with many different remotes, and you can change the button setup at any time without opening your Xbox. It also includes a bonus LED Fader feature on the status light. The IR Receiver is included. Features Pulse fading Xbox Eject/PowerLED Power Console On and Off via Xbox remote. Eject or close DVD tray on the fly with remote. Remote configuration, setup and configure the buttons the way you want. SmartXX OS boot Support Connects to MS DVD Dongle internally for menu browsing with remote (Perfect for XBMC media) New PulseVU 2X [OG Xbox] - $25CAD Quantity: 2 Left This device pulses any LEDs you connect to it with the beat of the music coming from your console. It can also has all the features of the SICKmods Fader and works on the original "Fat" Xbox360's Ring-of-Light. This device works with up to 150+ LEDs. 17 different modes allow you to set your LEDs to the VU mode, fader, dim, solid on, off, or any combination of those. Change modes easily by using an existing button on your console, rather than opening your console each time or installing another switch. A Quick Disable feature lets you quickly turn off your LEDs and then quickly turn them back on at a later time. This works best on 1.6 revision Xbox motherboards due to their standby power always being active. Face Plate LED Bars [OG Xbox]Colors: [Blue Black Green] - $10CAD Blue quantity: 11 Black quantity: 8 Green quantity: 10 This device is used inside the OG Xbox's front face plate to allow under glow in front of the Xbox. Soldering is required to install up to 11 LEDs per bar with Resistors in Series or Parallel. Bars will need to be rigged up to a 5V source coming from the Xbox. Two Bars = 1 Set/1 Xbox for $10 CAD. Comes in Blue Black or Green PCBs. 2TB SATA Hard Drive [OG Xbox] Lineberry Build - $250 2 Terrabyte filled Xbox Hard Drive Ready to go into an Original Xbox with a IDE to SATA adapter [Not Included] Xbox drive Includes a full library of Xbox Games, Homebrew, Emulators & roms, Dynamically setup by LineBerry XBMC4Gamers Dashboard. Note: Drive is Unlocked and will need a modchip or Tsop to use. Please Message me for Inquires N163LPH03N1X
  12. UPDATE: The seller is sending me a replacement board. No longer required. Got sent a board from an eBay seller that is FRAGGING out of the box. Many loose capacitors and I fear more underlying problems. I need a v1.0 or v1.1 board, as all I have lying around are single ATX power supplies. TSOP flashed preferred, but if not, then EEPROM extracted, if possible. Please PM.
  13. Hello OGX Users, i am am an old Xbox Classic User. I am from Germany, i have a passion for Xbox gaming and Software modding. I play around with some Raspberrys and Betocera, Nintendo Switch and Retroarch. These days i found a Post with Rocky5`s Emustation and the Xbox Fever is back Hope to have good Days in this Forum.
  14. Well the “Xbox artwork installer” is out, although it’s only on my downloader that comes with XBMC-Emustation and XBMC4Gamers. Currently prebuilt is 1072 Games with full artwork and synopsis information. There is more artwork done but that’s for specials and homebrew/emulators eg... these aren’t part of the installer. But you can download and manually install them from the github link below. Also a big thanks to everyone who scanned the disc and sleeves of all the Xbox games over at Emuxtras. If you want to make your own artwork or manually install the artwork you can get everything you need here. Link: XBMC4Gamers Artwork Github Full artwork source, 23.1GB worth so it’s big :eek: (removed, as to many downloads effect downloader and all files on this account) Link: Full Artwork Source Google Drive (23.1GB) Here is a preview of said artwork prebuilt ready for the Xbox. Link: 007 - From Russia With Love
  15. Hello! So after some suggestions from people here on the forum, I decided to attempt TSOPing my 1.0 xbox. Now, I haven't soldered for 4-5 years, and haven't touched an xbox since I moved abroad (have now moved back), so I don't remember much about the whole process. Didn't want to wait for flux because it wouldn't arrive for another 3 days, so I did the bridging without it. (Success btw) Now, for the flashing part, I'm wondering what bios you guys would suggest as the chip has a 1mb bank, and which CD you would recommend for setting the whole thing up (Hexen, Slayer etc). I know this is a bunch of NoOb questions, but I haven't been in the scene for a couple years. Looking forward to your replies! - Fixified
  16. I made this a while back.it was made out of stuff i had lying around.it has a modded xbox that has alot of hardware mods done to it.i did a padhack for the controls.it has a internal wifi adapter and i modded a old wirless doorbell into a remote power switch.it can switch between the arcade controls and wireless logictec controllers.i also tsop flashed it and installed a 1tb hdd.check out the video for the full build and please sunscribe to my youtube page thanks. Marvel Arcade Cab.
  17. Hi all, I built an xbox mini a few years ago and designed a case based loosely on ghostavels well known xbox mini. I had it laser cut from plexiglass and it turned out ok, but could be better. I'm looking into possibly designing in CAD and making the cases but want to see if there's enough interest for it to be a worthwhile venture. I've attached some pictures of my original, any feedback or suggestions would be great. Currently it uses the breakaway part of the controller cables for controller ports, I have only used 2 on mine but 2 more can be added obviously. I also added internal wifi hence an extra cutout on the back to loop a small cat5 to an internally mounted wifi pcb, this could be omitted or the wifi pcb could be directly soldered to the ethernet port (I wanted to retain the port). There is also a small window for internal IR dongle, again this can be omitted. The 3 smaller "holes" are for hdd act LED, Power LED and network activity. Again optional. You would need to do the pico psu mod and have some aftermarket cooling for cpu etc (I used Iceberq 4 pro's) Face plates could be any colour, same for the side/back pieces. Also doesn't have to have the xbmc logo engraved Thanks
  18. I thought that all of the original Xbox forums online were all gone/dead. It's great to see that there are still active ones to be found! For my first post I wanted to share one of my first Xbox consoles I modded. Its nothing special, just something designed to be used at events where hundreds gather where I wont be afraid to have any number of random visitors using it. The Xbox itself is simply softmodded and it has been reworked to use a 2.5" SATA HDD. From the 120gb it now houses coinops and a number of modded Halo, Timesplitter and Battlefront games. The idea is a very multiplayer friendly console that is intuitive to use. While it has an XBMC dash, it boots directly into coinops so any number of people can use it without having to ask what to do. Before I upgraded the HDD I took a snap of the original guts while I was working on the console. The HDD is sitting on a spacer above the motherboard to allow for increased airflow, done after the capacitors were rewired and replaced. For fans I am using a Sunon for exhaust and the famous Iceberq 4 for the chipset. The PSU has been wired externally similar to a laptop. While I could have used a picopsu, this defeats the purpose of the console being cheap, easy and worry free with strangers using it. It's nothing fancy. But it looks great, its robust, it doesn't overheat after 12+ hour sessions, I have very little money invested in it and I built it so I wouldn't be afraid of strangers mashing on it.
  19. Hi, I'm new to this forum, and I've always been a fan of the mugen game engine for creating 2d fighting games. What I bring you today is Xmugen created by me and I want to share them with you. If you have any doubts about how it is installed with pleasure, I guide you. regards World Warriors X Xmugen Capcom All Stars Xmugen The King of Fighters Xmugen Stay tuned, because I will be uploading more new xmugen Download all here: https://herecomesachallenger.wixsite.com/hcnc/xmugen
  20. EDIT BY ADMIN: It's not a 1.5. No 1.5 has ever been found because it was a hoax and could not actually exist. Well... Yesterday i got the old XBOX Crystal ( i spammed already in a other topc) and i was thought it's an v1.4 but it isn't (damit). It's an v1.5 Crystal which should be not realy exsist or at least it's a rar one? Anyway, it's missing at least 1 point on the LPC port. Since i never had a 1.5 I'm not realy sure if my plan, adding a Xenium and a Ram upgrade (the pads are still there on the 1.5 so i assume it would work?), will work on those. Do i need some sort of LPC fix like in the 1.6? And out of curiosity, would a TOSOP flash be possible with the 1.5? My final question, are the cases still the same like the 1.3/1.4 or are they already different like the 1.6? Below are some quick and dirty made pics. If someone whan't some in a better quality, let me know from what and i make some better pics for you.
  21. I bought a new OLED65B9PTA tv but am having issues connecting the XBOX to it. I can hear audio but don't see any video. The tv has a 3.5mm socket labeled 'AV1' and an adapter cable that goes from white/red/yellow TCA sockets to a 3.5mm plug and that's what I've connected to. When digging for info I found https://www.cnet.com/reviews/lg-oled65b9pua-review/ which says 'Unlike many of Samsung's sets, this one actually has an analog video input for legacy (non-HDMI) devices, although it no longer supports analog component video.' I'm not very clued up on exactly what the different outputs are. Is the xbox output analog component video and that's why I'm not seeing anything? I double checked plugging into my old TV and the XBox itself definitely still works. I'll appreciate any tips you might have. Cheers, Pete
  22. Hi, thought I'd share a quick story about picking up a faulty xbox I got it to work easily by replacing the 5 x 1500uf capacitors (common fix) I was surprised to find a different modchip than the good old aladdin. It is an Apple-X VI which is supposed to have 2 x 512kb banks according to https://www.ogxbox.com/forums/index.php?/topic/17-modchips-generation-3b-from-xbox-scenecom/ However I could not flash a bios any bigger than 256kb on each of the bank. Not a biggie as the onboard tsop can support 1mb. Booting from the onboard tsop by pressing the eject button and from the modchip by pressing the power button.
  23. Hey all - I'm getting consistent freezes/stuttering on my hard modded Xbox. You can see and hear the stutters interrupt the scrolling in XBMC in the video below (turn up volume to hear it) and some of the stats change to "Busy" at the same time. This occurs everywhere, in-game and in dashboards like UnleashX, but this was the easiest way to capture it. I upgraded this Xbox a month ago and have been playing a lot without problems until now; copied ~600GB of data to it so far. I'm afraid I've just worn out the CPU/PSU. I even plugged the Xbox into my UPS to make sure it gets clean power, but it still happens. Specs: Hard Modded Xbox 1.1 with Xecuter Pro 1.2 chip. Flashed banks 1+2 (512k) with X2 5035 BIOS. Banks 2 & 3 (256k+256k) are unused. Upgraded 2TB SSHD with 80 conductor IDE cable and SATA to IDE adapter. Disk space split evenly between F:\ & G:\ partitions, formatted with 64k clusters. Thermal paste has been replaced on CPU & GPU with AS5. Clock capacitor removed. Tried swapping in and configuring a different 2TB SATA HDD with the same result. Currently testing the HDD, IDE-Cable, and SATA-to-IDE-Adapter in a different Softmodded Xbox to isolate the problem and determine if the issue carries over with the upgrade cable/adapter. Any advice is appreciated!
  24. Hi all, I have a v 1.4 Xbox that was modded with the Xenium ice modchip about 15 years ago. It was in storage for several years and I just went back to using it again. It booted up just fine after all these years after I changed some bad caps and the clock capacitor. I was messing around with the various apps I had installed on it several years ago, and when using the XBMP (Xbox Media Player) app, I changed the resolution in the settings menu and when I rebooted, there was no video output - only a black screen with the "no signal" message on the TV. It looks like the XBox boots up normally (except for the black screen) because the Xenium chip's LED lights up indicating that it has loaded a custom BIOS, and I am able to FTP into the box. My suspicion is that the XBMP app changed a configuration (?.ini) file causing it to output a video signal that the TV (a Samsung flat screen TV with a 720p resolution, I think) cannot display. Can some one tell me what I need to do to get the display back? Thanks in advance for your responses.

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Board startup date: April 23, 2017 12:45:48
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