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Yoinx

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Everything posted by Yoinx

  1. Technically, there's not much reason to just change either of those. If you're going to force 64MB anyway... Just clear the entire function and just have the line: PciWriteDword(BUS_0, DEV_0, FUNC_0, 0x84, 0x3FFFFFF); // 64 MB The whole function is just testing memory locations to see if there's more than 64mb to determine which hex value to write. No reason to waste the time letting it test it you're going to always write the same value.
  2. I don't know much about Arduino admittedly, but minus sanity checks and such... It looks like you could do it in less than 10 lines from the looks of it here: https://forum.arduino.cc/t/solved-create-a-copy-of-existing-file-on-sd-card/360278/2
  3. He already deleted the content of his post. So no idea what he's using.. and no it's a 3 year old necro'd thread without even the reason for the Necro. But if I'm not mistaken a lot of the Aladdin modchips are non-flashable knock-offs. So he may not be able to flash it anyway.
  4. Definitely needs a better picture. Lighting without the flash would be much better due to the glare it causes. But, wth is going on with those faces over by that screw hole on the right? Did you pool solder on top of them in the left bend?
  5. The diagram in the post above you has the pinout exactly opposite from what you posted. Pin1 is bank1, not HDD+.
  6. That meter he has does temperature as well. I don't know what it's response rate to changes is, but he could take the temperature probe and touch it to various components. Time consuming, but doable.
  7. Yoinx

    Xbox 1.4 - dead ?

    I don't mean to be rude, or mean... But I have no idea what I just read. I'm guessing English isn't your primary language... But you may want to try to proofread/translate this a bit better. It seems like the Xbox doesn't work for your friend, but does for you. Are you sure that the power at their house is good?
  8. If you have emery cloth it might be worth trying to clean the top of contacts in the port (very lightly, you just want to expose metal not sand them down), and make sure that they're at least a little springy... Before bothering with swapping the port. Thinking about it... An emery board nail file might fit in an rj45 socket pretty well to do this.
  9. I doubt that the caps would matter if it works for some games... But, while most caps bulge or leak on top, just because they aren't doesn't mean that they aren't leaking from the bottom... So "looks good" didn't mean much.
  10. I mean... I'm no expert, but math is math. If he stacked 1 chip to "prove it worked" shouldn't he have 3 passing chips since he'd only be missing the 4th chip at that point? Seems more like the one he stacked stopped working and only the one that wasn't stacked was... No?
  11. I doubt there a comprehensive just of models. You'll have to probably look at the drive's data sheet to see if it supports any of the security at commands. Command/hex Security Set Password/F1H Security Unlock/F2H I would assume that these would mean it can be locked if you see them supported.
  12. This may be a bit of a hassle... But couldn't you just use mouser in the UK? Then build a cart based on the console5 capacitor list? I don't know the specs off hand for what you'll be looking for, but this search for instance *should* be what you can choose from for C1B1. They should all be fairly standard radial caps, they provide the capacitance and voltages on that list. However, the lead spacing may be an issue as I don't know what it is for all of them. Technically you could just measure them all on your existing board as you build your cart. You'd also be able to pick your preferred brands this way. I'd recommend sticking with something like Panasonic. However, I have no idea if you'd save much money going this route. Edit: Found this more specific list on badcaps.net which should give you the exact specs of what you need.
  13. Sorry, slow reply... I got tied up with stuff. That's a subnet mask, not a DNS server. From everything else I've seen posted after this comment, the only thing that I can say that I've seen act odd is depending on which dashboard was set to default, my xbox would act weird for IP addressing. Some dashes would get their addresses right, some wouldn't. Then if you launch another dash from that one, it's network would be all screwy and not correct itself. Maybe try re-installing a dash that you *know* should work right and reconfigure it? I know on my network, between the OGXbox and the Xbox 360... the have an oddity because I run my network on the 192.168.0.0/16 or 255.255.0.0 subnet (depending on your preference). However, sometimes the units will get an IP address but use the typical 255.255.255.0 subnet, which obviously causes issues.
  14. Wow, I feel dumb. Thanks, I'll knock that out here in a little bit. Again, appreciate the help.
  15. Ended up installing it like I thought it should go in this 1.6, booted up fine with the evox bios. So everything's good. It's constantly on, (blue light) as long as there's standby power. But I think it was like that in the last one too. *shrug* Thanks for the help!
  16. Sorry I didn't reply to this very quickly. I ended up bricking the 1.6 I was working on. I tsop'd the 1.2 that I had, but now I have another 1.6 that someone at work gave me so I'm back to this. I ended up looking at my wire install connector again... It looks like my connection may have had one of the wires ripped out of it as I have a pin in the connector for pin 15 (left of the gray wire in the below image where get if facing the camera) with no wire. However looking at the installation image that I can find (that's never in English) doesn't show a wire there. I also don't have a ring terminal, neither does the install image. I can add one, but where? Wire 2? I would assume that is the pin header could ground to pin 2 the wire install would as well. Here are pictures of the chip and the wire install. I didn't pull the 5v wire that fits to the red connector, or the 3 pin one for d0, lan/HDD LEDs from the old box yet. And the selector board is connected but not pictured. My original attempt on my bricked box was to solder the wires directly over to lay as if they matched the header locations/orientation. But any number of other things could have been going on with that unit. I'm assuming that these should just straight over to the lpc in the right order, unless I'm missing something. I'll have to go the lpc rebuild on this new box, but that's not a huge deal. I'm thinking that in your note under the lpc pinout you may be confusing the x2 and 2.6? As you mention d0 in this writing harness, but that's on the white connector on this chip, not the lpc wiring harness.
  17. Sounds more like maybe that Xbox has an IP, but didn't get the right dns server address. Might be worth checking that.
  18. I don't know if it will make much difference, but if you painted the shield, you should definitely clean the paint off of the standoffs where the screws go through the motherboard. The metal contacts around the holes serve as a common connection on circuit boards like this. Things *may* work fine if one has a bad connection, but that's never guaranteed. If the screw threads were in contact with metal the entire way, it wouldn't matter much. However, I believe that thread into plastic so the pressure from the screw head holding the board pads against the shield are what's giving you a connection. I'd start off just sanding the paint off the flat tops.
  19. The x2.6 had an accessory programmer that could be used from PC, but it requires a parallel port. I'm actually curious about different methods of reflashing the x2.6 chip myself. I saw piprom which looked promising. But I'm not sure if it is intended to work on a modchip vice the onboard prom in the xbox
  20. Are you sure that they were manufactured in different shades and not just different levels of wear/exposure? I know you can UV brighten a lot of plastics, any idea if that would bring these to the same shade?
  21. Yeah, I was trying to make sense of how that was happening in the scripts. I hate to question how someone does things, especially when I admittedly didn't know much about xbmc... And I'm sure it would break things when the themes changed... but wouldn't it be faster to just prebuild each system's entire myprograms.xml when scanning the roms then substitute the entire prebuilt file in depending on what was chosen rather than combining/rebuilding it each time? IE, store the whole thing next to the gamelist.xml and just soft link it or something when called. I've looked at a few of the scripts already trying to figure out how it was building them and there is a lot of string manipulation (and in XML) which unfortunately is not super efficient in Python... and that's probably just exacerbated on the Xbox. Even combining the files by looping through them and reading each line for thousands of lines should be expected to take a few seconds at least on Python, especially on the Xbox hardware. amazing work on this and hopefully the questions don't make me seem unappreciative.
  22. I don't have any other drives to test with, but I had no graphical glitching in xbpartitioner that I could tell. I was ftp-ing in xbmc at around 4-5MB/s which seems fairly typical. And like I said, everything plays perfectly fine including Xbox games from the HDD. The only thing that's been slow is the menus. Unfortunately, I also don't have any ide interfaces for my computers anymore... And not to interested in purchasing a usb-ide adapter (this Xbox is just for my daughter to play on, and she has a 360 with pretty much the same stuff on it). I can live with things as they are, I just wanted to make sure I wasn't missing something dumb/obvious that would cause this as far as settings went.
  23. The harddrive is a Maxto 4A250J0, which i'm just realizing is an old 5400rpm drive... so I can't expect much out of it. It's not locked. There's no adapter, and it's just the OEM ribbon cable. (Partition Layout attached) I ended up deleting the XBMC-Emustation folder and copying it back over via FTP and just putting 1 NES rom into the roms folder on 'E' and letting it scan. The menu does come up a lot faster like that, around 3-4 seconds. The gameslist.xml was only 2kb though, so that's not so surprising. It might just be an issue with a slow hard-drive. Though, I thought that the XBOX only gets like 10MB/s through its IDE controller anyway so I wouldn't have expected it to be *that* slow off of a slow drive. I went ahead and rescanned them all back in and the gamelist.xml is around 47kb for that system (NES) and it's back to ~25 seconds for the game list menu to open in the basic view. I know that the list has to be processed and all that, but I can't imagine that the hard-drive speed would have that huge of an effect for a 47kb list to be read off of it. Is it trying to validate that everything exists as it processes the list or something (this would make sense for hdd seek speeds and such to slow it down)? Is there a way to disable that so that it just shows the list without validation? Obviously, if something doesn't exist anymore since the games were scanned this could cause a crash... But I'd rather that being a problem and the list opening quickly. I have fast game parsing on per your previous suggestion.
  24. That's probably where I'm going wrong. I put the roms on f and put the media on g. Emustation is on E I'm only using a 250gb hdd, with the f/g partitions around 115gb each. If they shouldn't go on e/f/g where *should* I put them for better results? Or should I have made an extra partition with like 10-20gb to store them?
  25. I don't, maybe like 30 Xbox games. But it's behaved like this even when I only had the dashboard and game gear roms loaded. So, I don't think it's an issue of hdd usage.

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