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  1. It should work. Both the original Xbox and 360's memory units are just USB drives formatted to FATX. Just make sure to look up wiring diagrams so you're sure which wire goes to which pin (and that they're using the same voltage rating). By the way, if you're just looking to have a high-capacity memory unit on the original Xbox, consider modding a memory unit and putting a usb flash drive in it like I did. Here's my 4GB MU:
    2 points
  2. Assuming you mean without permanent soft-modding, will do! Otherwise, I believe the procedure is pretty straightforward. Here's a fairly recent guide: https://stinger-magazine.com/side-stories/how-to-play-ninja-gaidens-hurricane-packs/ And thanks so much for confirming this is possible, especially for Halo 2, which was the biggest deal for me!
    1 point
  3. Here you go again: https://1fichier.com/?wwqqkcorn4l3q2gwvrqt and https://1fichier.com/?9iwv01jyntve64q9t40d These are, more or less, two usorteret packs (i'm working on the clean out a bit) but it has banner for apps some homebrew, emulators covers icons what ever you can think of. hav3 fun (again).
    1 point
  4. Not a video tutorial but this forum thread has lots of good info: https://www.xbmc4xbox.org.uk/forum/viewtopic.php?f=14&t=649&hilit=2tb+hdd Use XBPartitioner 1.3 instead of 1.1. Biggest problem is making sure that the cluster size is set correctly for the larger partition size. Cluster size in KBytes relates to maximum partition size in GB's using the following formula: n KB x 16 = m GBytes 8 KB cluster size → 8 x 16 = 128 GB 16 KB cluster size → 16 x 16 = 256 GB 32 KB cluster size → 32 x 16 = 512 GB 64 KB cluster size → 64 x 16 = 1,024 GB (1 TB)(Source: http://www.smdepot.net/forum/index.php?topic=2438.0) A cluster is the minimum size a file is allocated on the HDD. A file smaller than 64KB will still be allocated 64KB of HDD space (128 512-byte sectors). Files larger than 1 cluster will be allocated multiple clusters until the remaining part to be written is less than 1 cluster. This remaining chunk of data will be allocated and stored to 1 final cluster on the HDD. If a game has 100's of small files (<64KB), lots of space will be allocated/wasted on those files reducing the available free space much faster then when a small cluster size is used. XBPartitioner 1.3 will let you know if it thinks the current cluster size is wrong for the partition size by showing "ER" as indicated in the figure below. Source: https://assemblergames.com/threads/xbpartionter-1-3-2tb-mod.66136/ You need a compatible IDE-to-SATA adapter and an 80-wire 40-pin IDE cable (24 inches long). This new cable is a MUST have item. These are the pitfalls to overcome when installing a 2TB SATA HDD in an ogXbox. Use XBPartitioner 1.3 not any prior version to partition and format the 2 HUGE 927.78GB (for a 2TB drive) extended partitions 6 and 7 on HDD. Make sure that you select 64KB clusters for these two 927.78 GB partitions. Smaller cluster sizes don't support access to the entire partition and will cause data corruption when you reach the last cluster and loop back to the beginning of the partition overwriting data. Purchase a compatible adapter best if it has MASTER/SLAVE (CS too if available) IDE device configuration jumpers. The KingWin ADP-06 does not and is always a MASTER on the IDE bus. Therefore, it cannot be used with Chimp to clone the original HDD as outlined in most softmod larger HDD installation tutorials. Otherwise, the KingWin ADP-06 works when installing a larger SATA HDD in a TSOP'd or hard modded Xbox You MUST use an 80-wire 40-pin IDE cable to eliminate problems caused by the higher data transfer rates when using a SATA HDD and adapter. The Xbox does support UDMA100. The IDE spec/standard states that for higher transfer rates this cable is necessary to eliminate crosstalk between the higher speed signals sent between the controller and drive.
    1 point

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