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  1. https://imgur.com/a/OJsz0Uw please click that link so that u can see a video of what i'm talking about. you'll notice that there are vertical static(static as in fuzzy static on a tv not, static as in "unchanging") lines on the screen when there is a dark scene. the video doesn't show it too well but they are even easier to see in person. that is the opening sequence of xmen legends. i have this problem on 2 of my stock xbox v1.0's and on my modded v1.4(i also have the diagonal lines on it). the lines do not appear on my v1.6's. i've tried it on 2 stock and one modded 1.6 and none of the 3 have the problem. i am connected thru the official hd xbox thing(with the component cable outputs). i'm wondering if it is an issue with certain capacitors that cause this? if so, does anyone know which specific ones cause it? the reason i ask is because it would be a pain to fully recap each board of the xbox when they are functioning perfectly in all other areas so i'd rather just replace the specific ones instead of recapping the whole board. btw, none of the cap are bulging or show obvious wear. i know that the 1.4's are very prone to the diagonal lines because of bad caps but i don't which ones are the problem.
  2. i have recently been playing xmen: legends on my hard modded xbox. this is the 1st time i have done this. i have played this game through many times and i have noticed a couple glitches that i have never seen before. this is the first time i have ever played it from the hdd on a hard modded xbox. this is also the 1st time i have ever played it through on a v1.4 xbox. most of the times in the past were on my v1.6 and once on a v1.0. both used the disc. so i'm not certain if it is that i am playing it for the 1st time from the hdd or that i'm playing from a v1.4 xbox for the 1st time. thoughts?
  3. Hey I know you can add main menu options with custom folder paths but when I set it to an app and select it, it opens the folder instead of the app inside it. Is there any way to add a path to a specific file?
  4. Growing up as a wee gaming lad, my first home console was the ever cheap PS2 Slim with a PAID demo disc from Circuit City (Shoutout to Jampack Volume 13). Even as I amassed my collection of games, I was envious of the competition from Nintendo, since the funny cube had the cool italian guys, & I didn't. but then there was the Xbox, something that seemed so powerful & complex, I avoided it entirely out of fear & confusion (mostly confusion). However, I had multiple cool uncles who played classics like Halo, Doom 3, & Jedi Knight Academy on their individual Xboxes. Every single time I saw them play these titles, I was floored by their visuals, the gameplay on display, & the fact it was all coming out of this hulking THING that I knew was just better than my PS2 in every way, including physically if my PS2 was forced to do a trust fall with Xbox. Fast forward to the present, & for the past 6-7 months, I've been on an absolute spree on collecting Xbox Classics, controllers, accessories, & multiple Xboxes themselves after learning how varied the modding scene for the Green Box actually is. After spending over a decade completely ignoring the brick that I so deeply admired, the goal is to honor it's legacy by cleaning up any Xbox that I find a good deal for, learn what makes them tick, mod them to smithereens, & of course, play. The true first Xbox doesn't deserve to be forgotten.
  5. I have a bunch of games installed on my hardmodded (TSOP) Xbox and they all work fine except for Blinx 2. I'm using XMBC4Gamers and the Xecuter 5035 BIOS. Everytime I try to load Blinx 2 it just displays a black screen and softlocks, nothing shows up, not even the intro. IGR also stops working so I have to press the power button. I know my dump is correct so I am a little confused. I have had this problem before with 2 games. One was Animaniacs but swapping out the XBE with the European version fixed it. The other game was a PAL exclusive, SCAR: Squadra Corse Alfa Romeo, I simply changed the mode to PAL 50Hz and it works. Blinx 2 only had a global release so I can't swap XBEs and running it at 50Hz doesn't fix it. I also tried different resolutions between 480i, 480p, 720p but the results were the same. As a last resort, I tried looking it up but apparently I'm the only one with problems running this game so I don't know what else to do other than ask here.
  6. Hello everybody. I am just returning to the original xbox ecosystem after quite a long hiatus. I originally joined and frequented Xbox-scene (with the same username I've chosen here) back in 03/04 and eventually fell off somewhere in the early days of the Xbox 360 and sometime before the site disappeared. Recently, I've been seeing a lot of videos on Youtube about people sort of bringing these old systems back into the spotlight, and decided it was time to pull mine out of storage and show them some long overdue love. I started with a v1.2 that I soon TSOP flashed with the Splinter Cell buffer overrun exploit, but soon caught the itch, promptly installed an Xecuter 2.3b lite and began diving in to all of the cool case mods including the clear LED backlit case jewels, a DVD drive window cut and LCD installs that were so popular at the time. After a while I reverted back to plain cases and less flashiness, and fast forward to today, I still have two v1.2s, one in an original case still rocking the X2.3b lite, and another TSOP flashed, in a green Halo style case. I really wish I still had all of my old pictures from those days of the mods I performed. I would love to look over them once again, and re-examine how well or poor of a job I had done as a young tool-inexperienced teenager lmao. So many memories of good days gone by. As for what's next, I've ordered a couple capacitor kits to refit both boards, as I'd like to keep them around another 20 years if possible. I also ordered a set of ram chips to do the 128mb RAM upgrade I always wanted to do back then, but was nowhere near handy enough with soldering, nor had the proper tools to do it. From there, we'll see. I'd be lying if I said I wasn't keen to get back into case modding, bringing with me a couple more decades worth well-needed know-how. Anyway, it's nice to be back. I don't have near as much free time these days, to stay eyes glued to the forums as I did back then, but I hope to stick around and maybe try to relive the magic once more!
  7. Hello All, I'm about to get my mod on with one of my old 1.6 Xboxs. I've done a little bit of this, but I'm very intimidated by the "micro soldering" needed for the video ribbon cable. Does anyone out there know what type of soldering hardware I'll need to make that an easier step to accomplish? Tman
  8. Hello! After months of focusing primarily on the Nintendo Wii, the Electron Shepherd team has just released a new product that we are thrilled to share: the Xbox2HDMI module! This tiny, power-packed module takes in the Component video and digital audio output from the Original Xbox and outputs an HDMI signal with embedded Dolby Digital Surround Sound (if that audio setting is enabled in your Xbox’s settings). This module utilizes a fully custom PCB with a higher quality, next generation IC compared to what is typically used on the widely available Wii2HDMI and VGA2HDMI modules that are readily available online. If you are not happy with those modules, then you will absolutely be happy with these. This module efficiently supports the 480i, 720p, and 1080i resolutions that are default to the original Xbox. These units can be bought with ease on our store located here: https://electron-shepherd.com/xbox2hdmi/ Please let use know if you have any questions about this or any other product we currently offer! - Shane from Electron Shepherd LLC https://twitter.com/ElectronShep
  9. chimp clones to new HDD with out problems but i get error 16 when i put in the new drive after cloning. i tried the 'fix error 16' button in chimp, it said it was good but when i put back in the new HDD i still get Error 16. The stock 10GB HDD i got with the xbox still works if i connect it. i then tired booting the xbox with the 10GB HDD then turning off the xbox and putting in the new HDD but then i got error 13. plz help i already spent like 70$$ on this shit. my xbox is soft modded i removed the clock capacitor i have a compatible HDD, 40-pin/80-wire IDE cables, a working SATA to IDE converter Thank you
  10. I don't exactly know what I did. I just tested a PS2 joypad adapter which worked for a little while, then the console just turned off by itself, receiving no power as I tried to repeatedly turn it on to no avail. I opened it, dusted it off and tried to turn it on with both disc drives removed and un-connected (just to watch what was happening inside): the console turned on but for just a moment, the little fan started spinning but for just a second, I repeated that many times until a tiny little "something" nearby the 1st controller port started going on fire and blown. I dusted that off too (it literally melted, turned to dust in my fingers), tried to turn it on and it worked so I reconnected the drives and it works like before but I wonder: what was that and why that happened after I tried to use the PS2 joypad adapter? Now the console works, but I notice from beyond the plastic "grates" of the side there's a red led on the motherboard. Did I remove an obstacle to the correct functioning (a material bug or something) or did I accidentally removed a crucial part of the motherboard (like a chip, a transistor, etc... sorry for my ignorance I just noticed it when it was on fire for a second, something like extremely little smoking up then nothing)? I also checked the temp after a 2 minutes gameplay it went from 70 to 90 then it stayed stable... what should I do to prevent further damage?
  11. Hello everyone I got a Softmodded V1.0 Evox with a 500hd, i´ve about 200 titles that work, but recently i´ve installed some via Flashfxp5 but they didn´t launch from the dash menu, it shows loading but it goes back to Evox menu, and doesn´t start from a game disc(does the same thing). The orange light is always on on the tray button. What i tried already: Cleaning cache from E: and X: Y: and Z: (nothing) Patched xbe of some games via c-box tool (nothing) Still, nothing, games won´t start anyway, what i´m missing here? Thank you very much
  12. I am trying to salvage a busted white duo x2 mod chip for parts for a project im working on. I know the larger square 'duo' chip is a xilinx xc9572xl. but Im not sure what the larger chip is (I believe it is nand?) I am more interested in the square 8 pin chip that has the ic part and serial number sanded off. if anyone knows what the 8pin chip is, please let me know. edit: the 'amd' chip is most likely: 16MBIT PARALLEL FLASH MEMORY 48TSOP / AM29LV160MT-100EI (legacy) or S29AL016J70TFI010 (taken from open xenium)
  13. Due to some modification that previous owner made, when I turn on the Xbox it's working fine, but the circle is red,but there is no error at all. Its really annoying, I would like to change it back to the original green. Also, when I boot up the xbox the Xbox logo is blue instead of green. I would like to restore this too. Do I have to flash a new bios, or it can be done by only modifying a couple files? Before I reformated the HDD on the title screen there was a "Slayers 2.7" text, so I guess they made all this with that, I mean I dont know what is this Slayers stuff, but it maybe have to do with something with this case.
  14. A service installed an Aladdin xt modchip into my xbox, works perfectly, the problem I have is that if I press the power button it drops me into the official MS dash, if I hold the power button for 1 sec it takes me to the Slayers custom dash, so I can play anything. I wanted the modchip to be permanently enabled so I dont have to hold every time the power button, so I soldered two joints as shown here: This causes my xbox to turn on as soon as I plug it into the wall, even without pressing the power button, and the xbox can't be turned off. Is it a normal thing? I mean this automatic power on obviously not normal, but that one that I have to hold the power button to enter custom dash, is it normal? Or the service messed up the soldering points with the modchip on the motherboard? I have a 1.6 motherboard I guess.
  15. It's a chipped (Aladdin Advance) Rev 1.0 OG Xbox. It's quick soldered (not using the pins, D0 grounded to (https://imgur.com/a/jdytwmN), I removed clock capacitor as well it didn't leak. I tried it without the chip on. Same problem. Put new thermal paste on both cpu and gpu. Same problem. I don't know if it's the modchip or the Xbox is actually broken.
  16. Is as the title says. I'm going to be removing the metal shielding on the top panel to replace my jewel tomorrow and couldn't help but wonder if there's any point to putting it back on. Does it provide any real benefit? Maybe removing it could also help airflow / temps? Let me know what you think.
  17. I've been writing and tweaking my UnleashX config for about a day or so and I think I have every feature that I personally want from my dashboard. The only issue is with the DVD copy function. It works as expected, except that when it is selected without a disc in the drive, it completes instantly and still says that ripping the disc was successful. I'd like to throw an error MessageBox if this is the case just to make it a bit more presentable. Do any XML wizards know if there's a way to check if there's a disc in the drive? Any help is greatly appreciated. <List Text="Copy Disc to HDD" Sort="Off" Batch="True"> <Item Action="AskUser" Arg1="Copy Disc To HDD">Proceed with copying the disc to the HDD?\nThe directory will be written to F:\games\[Title]</Item> <Item Action="CopyDVD">Error: failed to copy disc. The disc may be dirty or damaged</Item> <Item Action="TrayOpen"/> <Item Action="MessageBox" Arg1="Complete">Disc successfully copied to HDD!\nPlease remove the disc before continuing.</Item> <Item Action="TrayClose"/> </List> config.xml
  18. As the title suggests, this is a collection of mods for the Xbox version of GTA: Vice City. The aim of this mod was to fix a couple of bugs, to make what I feel are improvements to the game's overall presentation, and to provide a fresh, new visual experience for the same Vice City you know and love, while still maintaining what made the atmopshere and feel of the 1980s American beach city setting so enjoyable. Retaining immersion was also important. If it couldn't have existed in 1986, you won't find it here. Performance was also a key focus. While the Xbox version of Vice City is capable of displaying larger textures just fine, the texture work here was (mostly with very few exceptions) kept at the same resolution with the same compression method as the original textures, because you will run into performance issues, namely regarding pop-in, textures failing to load properly, and frame rate hiccups if you do decide to go with larger textures. In my testing, this wasn't something immediately noticeable in the early stages of the game. It only really becomes an issue when you're driving back and forth between the two islands, particularly late game when you own a lot of properties. This modification performs just as well as the original release from beginning to end. It is recommended that you play this mod in WIDESCREEN with TRAILS OFF. New Roads: Original textures replaced with textures made from real images of Miami roads. This solves the issue of the blurry roads in the original release and generally looks better all around. Sidewalks replaced as well. New particle effects: Particle effects replaced with more realistic representations. GTA III's Liberty City holdover leaves that once scattered the ground have been replaced with palm leaves, much like they appear in the PS2 version. This one small change in particular has a surprisingly large effect on the atmosphere of the world. New Duds: New Miami Vice inspired suits for Tommy and Lance. Most outfits have been changed. From pallette swaps to complete replacements, the new outfits fit the game's world while simultaneously referencing various films, TV shows, and video games along the way. Each outfit functions in cutscenes as well. New timecycle: More colorful days and darker nights. Nights actually feel like night time now. Make the neon of Vice City shine brighter than ever against these blackened night skies, and enjoy beautiful sunsets and sunrises. Fits the beach weather perfectly and looks great with the Xbox version's unique lighting system. New foliage: Fuller and more colorful foliage textures make Vice City come alive. The Xbox version has always had inferior foliage to the PS2 version, this fixes that issue. Bug fixes: PS2 animations, including idle animations missing from the Xbox release, have been restored. Tommy now gives an "up yours" gesture with his arms instead of flipping a nonexistent finger (another GTA III holdover) when standing in front of traffic. A bug preventing the acquisition of the Havana outfit after completing certain missions has been fixed, it is always accessible after having been unlocked now. The brass knuckles have been resized to not look so outlandishly large. Aiming sites for weapons like assault and sniper rifles have been adjusted to display correctly in widescreen mode. This means they display incorrectly in 4:3 mode, however. New animations: A few improved animation replacements for Tommy. He runs with single handed and two handed weapons in a more believable way now. Walking, idles, sprinting, and just about everything else has been kept vanilla for the sake of familiar game feel. Tommy still sprints as fast as he always has - something that's typically changed for the worse with animation mods. Female character models no longer dislocate their hips as they walk. Peds overall have new animation. They all walk a little slower now than before, but their animations look less rubbery. New pedestrians: About 85% of peds replaced with their VCS counterparts. These pedestrians are higher quality than the ones found in the original release of Vice City. Better quality texture work, more colorful outfits, and more diverse models. New surprises: I've thrown in a number of retextured areas and objects throughout the game. From small world objects to interiors, there's a number of new things to see for returning veterans. New weapon: The Ruger has been replaced with an AK-47. New HUD: The radar ring has been replaced with a new, original ring. Icons on the main HUD, map icons, and weapon icons have been replaced with their 10th Anniversary counterparts. The pause screen map has been replaced with the 10th Anniversary map. New text: A few lines in the game's american.gxt file have been modified to reflect some of the changes this modification brings. Mostly in terms of outfit and weapon names. Download INSTALLATION: 1. Extract folders to any directory of your choosing 2. FTP all folders from the archive into your GTA: Vice City root folder on your Xbox, choose to overwrite files in the process. 3. IMPORTANT: Delete GTA_VC.CAP.Final file from your GTA: Vice City root folder if it exists 4. Clear your Xbox's cache and start the game 5. Have fun There shouldn't be any issues with running this mod on existing save files. Feel free to report any bugs you see. What I'd like to change in the future: Improve widescreen mode from the existing pan 'n scan implementation Fix the alpha render state for the target lock and sniper dot
  19. Hello, Just finished doing my first 128mb upgrade on a 1.0 xbox. Overall it wasn't too bad just had to take my time. Used xblast os to make sure all chips were good and let it run for a while and let everything heat up.. everything is good.. Next step was to flash regular bios back to the tsop replacing xblast bios. Got netflash going and loaded up a 1mb x5035... progress bar completed then the xbox rebooted... on reboot I accidentally bumped the power button shutting the xbox off... not sure if I screwd up the flash by bumping the power button or if there was an issue with the bios file I used... Now when powering up the xbox the power cycles a couple times then flashes red/ green with no video output.. I do have a couple Aladin chips around here somewhere I should be able to flash and use but I was just wondering if there is any way to save the on-board flash chip? I seem to recall reading about some modified m7 bios that may allow saving on-board flash but I'm assuming the modified bios would only work with certain bios on the tsop... Can anyone please confirm if I can save the tsop or am I stuck with a modchip on this box? Took my time installing the ram chips only to rush the bios flash... sooo stupid
  20. Hi all! I lost my original modded XBox in a divorce. By then, I had a 360 and PS3, so I just dealt with it. Nostalgia has a hold on me and miss a lot of the games that I enjoyed so much in those early days. I have a Xenium Ice and have a very nice used Xbox to mod. Looking forward to meeting like-minded people. I'm sure I'll have questions as it's been a long time.
  21. When downloading any packages to your computer there is still a default .xbe in them. and all Xbox apps/games have a default.xbe they have to or you cannot ever launch anything Instead of a .exe which the computer reads for launching programs and apps, the xbox has a .XBE XBOX Executable. The XB stands for XBOX and the E stands for executable. Anyway I downloaded the Gamers - Emustation Artwork Stuff from the following link: https://drive.google.com/drive/folders/1a3ZaFTuuu5L7lDbnOjmA5tlHhrwpWFKC?usp=sharing Which is the link found in this topic: I am now going to copy and paste an exact quote from the Topic Creator: Yet there isn't a single default.xbe anywhere in that package which means there is no possible way to run the installer at all. Furthermore the xbox reads the following extensions for images png - jpg - tbn - bmp (The proper dashboard still has to be used as some dashboards cannot read certain image files.) Anyway after looking through the package, there isn't any proper file extensions for the xbox to read either. Someone needs to create the proper picture formats so the dashboards can read it and say what dashboard those pictures go with, place those pics in the properly named folder, .rar that folder, and uploaded it. All someone needs to do then is download it, unpack the .rar file, and copy the folder that has all the pictures in it, onto the proper section of the xbox. Right now there isn't even a way to run any of this off a disk or the HDD. it's a complete shit show with no clear simple easy instructions. I shouldn't have to still connect the xbox to the net to download what I already have just to get it to run. This whole thing is a major and complex mess.
  22. Hi, i've read over at reddit that there is some new Beta of UIX Lite which has an integrated FTP Server. Anyone know where to get this version? Eventually someone can enlighten me what those "usual places" are Thanks, Egon
  23. So I recently learned a valuable lesson about TSOP flashing when I flashed my 1.0 with iND-BiOS.Beta.Feb-11-05.67.bfm.bin rather than the non-BFM version of the bios. I was wondering what the practical purpose of the BFM (Boot from Media) bios is, and how one would even use it? I'm assuming it is a BIOS that something can load AFTER the Xbox as already booted and initialized all hardware?
  24. I fixed my water damaged xbox today with a lot of help and pointers from some of the guys here. Basically my xbox was water damaged a few years ago, after a long time drying out I turned it on and it would only stay on for about 20 minutes before shutting itself off. I never really planned on fixing it as I have many replacements but today I noticed that the fan was dead and I replaced it, now it seems to be working fine. What led me to do this was another issue, I had forgotten about the damage earlier this week and booted the console up to grab some files, anyway the console shut itself down a few times while I was going about some other things around the house. I don't know much about electricity, basically just hot, neutral and ground, that's about it. So I was thinking about how I had this damaged xbox plugged into a power strip with several other consoles and whether this damaged xbox could damage other consoles sharing its powerstrip if used. Now I have been told by the higher ups here that it is not a problem, but I would like to know why. Basically how does a (specifically 1.6) xbox deal with electrical problems, whether it is a short, water damage, any electrical issues. What prevents it from damaging other consoles that share a power strip or power plug? I know the xbox does not have a grounding prong so what prevents any excess charge traveling to other systems? My xbox had a dead fan which I would assume shorted out from water damage, how does that factor? (specifically a 1.6 xbox) Many thanks guys for all your help and I hope I am not being a pain.
  25. I'm trying to FTP a GBA romset to my Xbox but over half of the files wont transfer with Filezilla, I get the error message saying the file names are too long. Would I be able to burn the rom files to a DVD disc and transfer them to the console that way, or is there another solution outside of manually shortening 1000+ file names?

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