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Bowlsnapper

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Everything posted by Bowlsnapper

  1. This is true, due to your awesomeness. I second Kaos's opinion, 24. I should have mentioned conductive paint and TSOP flashing. WAY less stressful than soldering without experience. Kudos, Kaos. Use Sweet's All-in-One TSOP flashing tool. It'll simplify the process significantly.
  2. Congratulations on fixing HL2. This happens (the tiling problem) because the game has been improperly patched by OGXHD, resulting in the game being rendered in 720x720, I believe. So basically, the horizontal resolution was not edited at the proper address. These odd games just require trial and error. Some make it, and some don't... You got HL2 to render in 1280x720 properly? Has it ever been done before?
  3. Sorry for asking this, but is there any particular reason why you would prefer to go with softmodding as opposed to just chipping? Trying to maintain a useful softmod tends to result in headaches like this.
  4. Are you saying that the games is "tiled" and is showing up in identical boxes next to each other?
  5. That's... weird. How on earth did that result in a fix? Glad it worked, though.
  6. I've never been able to get it to run higher than 720x480 either (probably anamorphic). It bugs the shit out of me.
  7. He's right. Sometimes the cheapo SATA adapters don't get the drive ready quickly enough and it results in an error. Startechs don't seem to have this problem, from what I know.
  8. Wait, are these sstill available anywhere? Edit: Yes. They are.
  9. Yeah, I saw that. I wonder how that's even possible!?
  10. Sold out already. Damn. I shoulda been more on the ball. I hate myself.
  11. The X3 bios was tied to hardware, and I didn't mind because it was a good product. Certain things people are willing to pay for. I DO take your point about Cerbios, though. You can't beat free in most cases, and Cerbios truly is an amazing achievement, especially in the time that it's been growing. I still think this is kickass, though. It seems to have been a lot of work, both in hardware AND software. I'd be willing to pay for what this offers... but that's just me.
  12. Holy SHIT. Looks like we FINALLY have a successor to the Xecuter 3... a considerable one. This will make Cerbios redundant, and will add native unpatched support for the HD+... and we have a widescreen 720p boot animation. Don't know what the 256MB RAM support business is all about. That's new to me too. WTF? I LOVE MakeMHZ.
  13. You rock! Nice work! I've been waiting for something like this! Now we just need a DVD to Divx ripper designed to run on the xbox!
  14. You may be mixing it up with SaturnX's MakeMhz/XeniumOS 2.3.5 thread.
  15. Since you already have a Tualatin box, maybe you can be the first to report whether the FSB can be pushed higher than 150Mhz or so without lockups using the "separate clocking" method to keep the memory BELOW that. Then, once we hit a wall, we can see about finding a way to up the voltage and push it harder. This may require an external ATX supply and I will try to ask N64 freak about upping voltages with the interposer in play, since I'm SURE that some part of the SMD circuits under the CPU on the interposer deal with core voltage. With my limited knowledge of electronics, if that's the case, it may skew the results of the traditional method of overvolting the CPU; modifying the IC south of the processor.
  16. Evox is 256KB. So select one 256k bank. Assuming that your X3 bios is flashed to banks 1 through 4 (X3 bios is 1MB) I would use bank 8, which you can select with switch 4 on only. Make sure the write protection is disabled.
  17. I really do love that thing. With USB power the image is immaculate.
  18. Yes, it IS the memory that causes lockups around 150Mhz or so. Certain revisions of the Samsung RAM went a bit higher, but not by much.
  19. Are you talking about that wire mod linking two of the pins? Yeah, I saw that. Using it with an interposer (at least as far as fitting goes) wouldn't be an issue, as the CPU's pins are sitting on a PCB and have a fair amount of open space in there. However, I'm pretty sure that one of the interposer's functions is modifying voltage, as Coppermines (stock CPU) and Tualatins run on wildly different core voltages. So I'm not sure how THAT would come into play. I'm unclear on WHERE the best place to install a component to tweak voltage would be... because I don't know what I'm doing. It seems that the SL6BY maxes out at about 1.8Ghz (1,750Mhz) at 1.525V. I cannot find ANY info about overclocking the SL64V.
  20. OKay, well that's interesting. I wonder how hard the SL6BY (or any other 1.4, regardless of FSB spec) can be pushed without RAM limiting the FSB speed. I guess that would then be limited by how hard the CPU can be pushed on stock voltages. Taking that even further,I wonder how far voltages can be tweaked before needing PSU modifications. SO many questions. Christ,I need a Computer Science degree.
  21. With regard to OCing to 2Ghz, there a LOT of considerations, the PSU is one for sure, but I think an ATX power supply can be used, for experimental puposes temporarily, at least. The other two considerations that come to mind, at the moment anyway, are binning the processor (or researching which batches were best) and whether or not the Xbox's cheapo RAM will even work with a processor running at that speed, regardless of whether the FSB is set to something within traditionally stable ranges... Maybe I should start a thread on it. Looks like I found a new obsession.
  22. Please forgive my stupidity, but could you clarify that a bit? I'm not as knowledgeable as I would like to be. If RAM speed becomes an issue when slowing down? I actually wasn't aware that you could control memory and CPU speeds independently from one another. Is this an option in XBOverclock? By divider, do you mean multiplier? JESUS I'm retarded.

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