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Found 3 results

  1. XBmc4gamers Synopsis Information

    XBMC4Gamers Synopsis Information This is a HDD ready XBMC4Gamers synopsis information setup. It was generated from a spreadsheet I made in which I collated as much information as I could find for the complete list of Xbox titles. The first building block of this spreadsheet was Cameron Brigmans list of Xbox games. The rest was taken from old defunct websites such as HDTVArcade using the wayback machine and the current Wikipedia pages. All sources linked and credited in the spreadsheet. You can filter this list by rating, genre etc. All US games ratings taken from Metacritic for consistency. It's a good tool for exploring the complete list of Xbox titles. As far as I can see it is the most up to date and complete list anywhere. This spreadsheet is very much a byproduct of creating synopsis information for Rockys XBMC4Gamers but it turned out to be a good tool for picking through titles and deciding what to fill a 2tb drive with so I have included it on the Github. Just download the 'Games.zip', extract it for the full list of HDD ready files and transfer as needed. These synopsis should be compatible with all XBMC. 3.5.3 or above once Rocky5's custom synopsis script and custom XBMC xbe are used. The US list is complete, the EU games all have some if not all information (except ESRB ratings) but the JAP games information is scant, description for most but the information is not as detailed for them. Huge thanks to Rocky5 for all his help and for creating the batch tool to automate separating out the individual default.xml files into folders from the initial excel to xml export. Any issues anyone finds I can fix and update accordingly when I have time. I hope this enhances your XBMC4Gamers setup.
  2. XLink Kai: XLink Kai is a system link tunneling application for consoles that can trick a Xbox, Xbox 360, Playstation 2, Playstation 3, PSP or Gamecube into thinking it's connected to a local area network, when actually it is connected to an international orbital server. Any System Link enabled game can then be played in this state with users all around the world. In other words, it is a global LAN network. There are 2 servers currently operating, located in Chicago & Ottawa. You can download the program from https://www.teamxlink.co.uk. Setting up your console: The best method of connecting your console to XLink is hardwiring both to your router via an ethernet cable. Another popular method is connecting your Xbox to your PC with a crossover cable, & having your PC contact your router wirelessly. View the XLink quick start guide for a full list of ways to connect your console & PC together, complete with diagrams. Using XLink Kai: Firstly, you need a Xtag, it's pretty much XLink's version of a Xbox Live "Gamertag", you can make one on the XLink Kai website. Using XLink is easy enough, there are rooms called "game arenas" for every System Link compatible game, every player in the same arena will be connected to each other & can play with each other. Simply host & join system link matches as normal when you're inside them, & you should be able to get a game started. XLink also has a private arena feature, which lets a set arena admin control who they want in the game, & can also help with bypassing orbital de-sync glitches. You can create your very own private arena by clicking the pencil icon in the Web UI. XLink also has something called "Status". This is useless now unless you want to tell other people whether your hosting a match, dedicating one, or just joining one. If you have the game "Halo 2" on Xbox, then I strongly recommend you test your XLink set up by going into the "Latin America" arena & checking if you can see & join any matches. Port Forwarding: Before you use XLink however, YOU MUST PORT FORWARD. Even if the program doesn't crash on you when you try to start it, it will be unstable as hell if you don't. There are 2 ways to port forward for XLink. The first & most easiest is called UPNP port forwarding, automatic port forwarding or dynamic port forwarding. Simply enable UPNP on your router configuration page (if it supports it), then go into the XLink Configuration menu & switch port 30000 to 0. If everything goes right, XLink should start up & in the metrics section, under port, it should have a number that is not 30000 or 0. The Newer versions of XLink have this enabled by default. If UPNP doesn't work for you, then you'll have to port forward manually. You have to set up a static IP address first http://www.howtogeek.com/howto/19249/. Next, go to your router configuration page & go to a section known as "Port Forwarding" or "Virtual Server", you can usually find it in Advanced settings. Port Forwarding is different for every router, you can find out how to port forward for yours here http://portforward.com/. There is even a step by step port forwarding guide for XLink on that site. Port Forward "30000" on "UDP" protocol. Changing Your Orbital Server: The latest version of XLink Kai (7.4.29) has a built in orb changer from the system tray, the following is for people running legacy versions or who would like to change their orbital servers manually Sometimes, the orbital servers are out of sync with each other, so you will not be able to connect to players on the orbital that the orbital you're on is out of sync to. You can fix this by switching to a different orbital server. First, close XLink Kai completely, not just the Web UI. Then, go to "Run" for Windows or "Terminal" for Mac & Linux & insert one of these commands (assuming you are on Windows 32 bit): "C:\Program Files\XLink Kai\kaiEngine.exe" --orb ADVANCED_LA "C:\Program Files\XLink Kai\kaiEngine.exe" --orb ADVANCED_QUEBEC "C:\Program Files\XLink Kai\kaiEngine.exe" --orb ADVANCED_SIXTHGENGAMING ADVANCED_LA ADVANCED_QUEBEC ADVACED_SIXTHGENGAMING Make sure you copy the whole line, not just what's in the quotation marks. If you have XLink Kai installed somewhere else, then just change the path accordingly, Windows 64 bit users will have the default installation location as: "C:\Program Files (x86)\XLink Kai\kaiEngine.exe", not "C:\Program Files\XLink Kai\kaiEngine.exe". Mac users will have XLink installed at "/Applications/kaiengine.app/Contents/MacOS/kaiengine" by default on older versions of XLink & /Applications/XLink\ Kai.app/Contents/MacOS/kaiengine from version 7.4.28 upwards. Brief Firewall Info: Certain software firewalls will block XLink Kai from running properly, these include Avast! & Zone Alarm. You can get around this by setting XLink as an exception in your software firewall's configuration menu, or disabling them while you're playing. Compatibility: The latest version of XLink fixes compatibility issues. The following only applies to version 7.4.26 & older. If you are using Windows 7, right click on Start Kai, go to properties, & make sure under compatibility, it says Windows XP Service Pack 2 (although SP3 also works for some people), for Windows 8, it must be SP3. You have to also run the program in administrator mode. Troubleshooting: First of all, make sure your console & computer are connected to each other correctly. Hardwiring both to your router is recommended. Note that most issues can often be fixed by simply cycling orbitals, restarting XLink, restarting your router & as a last resort restarting your computer. If your issue still isn't resolved after that, try the suggestions in this section of the guide Try get as many people on the same orbital as possible while playing to minimize orbital de-sync issues. : 7.4.26 & older: (If you are using Windows 7/8, make sure you have set the compatibility mode to Windows XP SP2 for 7 & SP3 for 8, & are also running XLink in administrator mode.) If everything is good with compatibility, check your port forwarding & firewalls. If everything looks okay, I recommend just doing a clean reinstall of Kai https://teamxlink.co.uk/forum/viewto...77884db6ed8a97. If the problem still occurs, it will probably be something to do with the packet capture component, switch between pdssk & winpcap in the XLink configuration menu to see if it helps. : This will usually happen if you have not port forwarded properly. It could also happen when you're using particular orbitals, in which case switching will help. If your internet "hiccups", then you will be dropped from Kai as well. : Make sure both your computer & Xbox is connected to your router via an ethernet cable (unless you are using a bridge set up with a promiscous mode network card). It could also be an issue with a firewall, or your port forwarding. Also make sure PAT is switched off in Kai's configuration menu. : Restart XLink. This is a glitch that seems to occur less in the newest version. You'll need to restart or else you won't be able to play with the person whose console you detected. : It's a firewall issue or your PC is on wireless. : The person who is not being detected by the other person leave & rejoin the room. If that doesn't work, switch orbitals. Private arenas can also help with this. : Port Forwarding or Firewall issue usually. It could also be an orbital de-sync. Both players try switching to the same orbital, if that doesn't work, restart your router & tell the player who's ping you can't see to restart his too. : Port Forwarding or Firewall issue. : This would be incredibly odd if you are using a wired connection from your Xbox to your router & your router to your PC. If you still can't see your Xbox, try entering your Xbox's MAC address into XLink's properties. Also, remember that you have to search for games to detect your console. If you're using another method, try restarting your router & if it still doesn't work, then switch into method the dual hardwire method of connection. : If everything from the above checks out, it's more than likely going to be something to do with the Mac address. On the 360 Dashboard navigate to - System Settings>Network Settings>Configure Network>Additional Settings Tab>Advanced Settings>Alternative MAC Address Use: 00125A as the first 6 digits & randomly fill in the last 6 unique digits in any combination of 0-9 or A-E with the second digit in each number pair being an even number, A,C,or, E. Example: Paired: 00 12 5A 34 78 12 As Entered On 360: 00125A347812 : Try a different orbital. What is XBSlink?: XBSlink is a program for playing system link/LAN enabled games online on various platforms, including Xbox, Xbox 360, PS2 & PS3 (It can also theoretically be used for PC games). When it comes to Original Xbox online gaming, it’s a good alternative to XLink Kai as it’s completely P2P. The program is best on Windows. Mac OSX & Linux versions exist but they require you to use MonoDevelop (see below). For more info, visit XBSlink’s website http://www.seuffert.biz/xbslink/ Download Link: The latest version of XBSlink (0.9.6.0) has a few issues establishing a connection between multiple users at a time. Version 0.9.5.3 works perfectly however, & I’ve personally never had a single issue with it. I’ve uploaded it here http://theisozone.com/downloads/misc...-version-0953/ Console Set Up: The best method of connecting your console to XBSlink is hardwiring both to your router via an ethernet cable. Another popular method is connecting your Xbox to your PC with a ethernet cable capable of doing crossover, & having your PC contact your router wirelessly. Using XBSlink: There are 2 ways to use XBSlink, direct IP address connection & ‘clouds’. Either way you need to start your engine first. Go into settings & under the ‘network’ tab, select your capture device. This is the network adapter your Xbox is connected to & in most cases should be your local area network adapter. Next, under ‘Bind to IP’, select your computer’s internal IP address. Check ‘use UPnP NAT (automatic port forwarding)’ if your router supports it, otherwise, you’ll need to manually forward port 31415 on TCP & UDP protocols. You have to set up a static IP address first http://www.howtogeek.com/howto/19249/. Next, go to the Clouds tab & change the Cloud list to ‘xbslink.baseq.fr', then hit Start Engine. Clouds: XBSlink clouds are the easiest way to play games online. Click ‘load’ (right of the cloud list url) to retrieve a list of active clouds, double click on them to join. If they require passwords, you can enter them at the bottom of the GUI. You also can create clouds this way, just enter the name of your cloud, as well as the maximum number for people you want to be able to join it & a password for it if you wish. You can also connect to other players directly via their IP address. Just enter their IP in the ‘Remote Host’ box & click ‘directly connect to remote host’. Once other users are connected to you, you should be able to see them under the ‘info’ tab. Search for system games on your console. If everything is working, you will be able to see your console’s MAC Address under ‘found devices’ at the bottom of the GUI. When other users do the same, their names will become highlighted green. Everyone you play with must have a green name AND VICE VERSA for you to be able to connect to them. Brief Firewall Info: Certain software firewalls will block XBSlink from running properly, these include Avast! & Zone Alarm. You can get around this by setting XBSlink as an exception in your software firewall's configuration menu, or disabling them while you're playing. XBSlink on OSX & Linux: XBSlink runs on Mac OSX & Linux too but you need to use MonoDevelop to use it. You can download XBSlink for your respective OS here: Now you can either install libpcap v1.1.1 http://www.tcpdump.org/ (if you don’t already have it) or edit SharpPcap.dll.config in your XBSlink directory, changing every instance of “libpcap.so.1.1.1” to your version of libpcap. You also need to download Mono Runtime & Mono Develop from here http://www.go-mono.com/mono-downloads/download.html Get the latest stable versions. To start XBSlink, you first have to open terminal & cd to the directory containing XBSlink, this is where xbslink.exe is located (type “cd [path]” e.g. “cd Users/[yourname]/Downloads/Release”). Next, type "sudo mono XBSlink.exe" into terminal & enter your admin password when it prompts you to. If everything went right, the GUI should start up & you should be able to start using XBSlink as normal now.
  3. Last edited: November 8, 2004 features/BIOS (detailed info on features on bottom of page) X t e n d e r 1 . 0 E n i g m a b e t a X t e n d e r 1 . 1 E n i g m a h f i n a l P a n d o r a 1 E v o X 2 . 1 E v o X 2 . 2 X e c u t e r 1 E v o X 2 . 3 E v o X 2 . 4 E v o X 2 . 5 X e c u t e r 2 4 9 7 2 v 1 . 0 X e c u t e r 2 4 9 7 2 v 1 . 1 E v o X 2 . 6 E v o X 3 . 6 X e c u t e r 2 4 9 7 2 f i n a l v 1 . 0 X e c u t e r 2 4 9 7 2 f i n a l v 1 . 1 X e c u t e r 2 4 9 7 3 v 1 . 0 X e c u t e r 2 4 9 7 3 v 1 . 1 E v o X D . 6 X e c u t e r 2 4 9 7 4 X e c u t e r 2 4 9 7 5 X e c u t e r 2 4 9 7 6 X e c u t e r 2 4 9 7 6 . 0 2 X e c u t e r 2 4 9 7 7 X e c u t e r 2 4 9 7 8 X e c u t e r 2 4 9 7 8 B u g F i x X e c u t e r 2 4 9 7 8 . 0 2 X e c u t e r 2 4 9 7 8 . 0 3 E v o X D . 6 M P E v o X M . 7 X e c u t e r 2 4 9 7 9 R e p a c k X e c u t e r 2 4 9 8 0 X e c u t e r 2 4 9 8 1 X e c u t e r 2 4 9 8 2 X e c u t e r 2 4 9 8 3 E v o X M 8 I N D - B I O S v 5 0 0 1 I N D - B I O S v 5 0 0 2 I N D - B I O S v 5 0 0 3 E v o X M 8 + Working on all modchips originals originals original imports original imports unsigned code unsigned code debug xbe debug xbe backups backups play Xlive play Xlive disable Xlive disable Xlive macrovision off macrovision off no-patch hack no-patch hack no-patch hack2 no-patch hack2 eject trick eject trick eject fix eject fix HDD swap HDD swap LBA48 LBA48 Err16 fix Err16 fix VGA mode VGA mode Embedded eeprom Embedded eeprom Debug Bios Debug Bios OpenXDK xbe OpenXDK xbe MS txt mods MS txt mods logo color mods logo color mods ledcolor ledcolor noani noani change MAC address change MAC address F/E-Boot v1 v1 v1 v1 v1 v2 v2 v3 v3 v2 v3 v3 v3 v3 v3 v2 v2 v3 v3 v3 v3 v3 F/E-Boot change bootfile v1 v1 v1 v1 v1 v2 v2 v2 v2 v3 v3 v3 v3 v2 v3 v3 v3 v3 v3 v4 v4 v4 v4 v2 v2 v4 v4 v5 v5 v5 v3 v3 change bootfile IGR to dash s s s s s s s s s s s bp bp s s bp bp b b s b b b b b b b b b s s b b b b b b bp b b b IGR to dash IGR to game IGR to game in game shutdown in game shutdown in game tray eject/close in game tray eject/close in game power cycle in game power cycle disable IGR s s s s s s s s s s s s s b b b b b b b s s b b b b b b b b b b disable IGR err err nologo nologo nodvdrom nodvdrom Boot BFM bios from e:\xboxrom.bin Boot BFM bios from e:\xboxrom.bin disable auto DVD boot disable auto DVD boot Use XBX file for dash loading Use XBX file for dash loading disable bootup sound disable bootup sound noav noav change txt and logo scaling change txt and logo scaling adv. ani change adv. ani change fanspeed fanspeed xbox v1.0 1 1 xbox v1.0 xbox v1.1 1 1 xbox v1.1 xbox v1.2 1 1 xbox v1.2 xbox v1.3 1 1 xbox v1.3 xbox v1.4 1 1 xbox v1.4 xbox v1.5 1 1 xbox v1.5 xbox v1.6 2 2 xbox v1.6 xbox v1.6b 2 xbox v1.6b embedded xbe FTP FTP FTP FTP embedded xbe min size (kb) 256 256 256 256 256 256 256 256 256 256 256 256 256 256 256 256 256 256 256 256 256 256 256 256 256 1024 1024 512 512 256 256 256 256 256 256 256 256 256 256 256 256 min size (kb) special rls notes - - - - - - - - - - - - - - yes yes - - - - yes - yes yes yes yes - - yes - - - yes yes - yes yes yes special rls notes no yes yes, butwith problems version available with and without this feature - often added/removed using XBtool originals boots original/official games original imports boots original/official imported games unsigned code boots any xbe compiled with the Microsoft XDK ... even if it's not signed debug xbe boots xbe's compiled for the xbox debug machine backups boots backups play Xlive would mean you could go on xbox LIVE with this bios. So far no bios allows this - if you go on Xbox LIVE with a modified bios, your xbox will be banned. You have to switch to a non-modified bios if you want to play on Xbox LIVE. disable Xlive It's long been a worrying issue for Xbox gamers who use Live! and also have a hacked Xbox with modified bios, that it's sometimes possible to accidentally connect to XBL while the mod is enabled - which in turn bans their account from the Xbox Live Service. This is a method that will patch the game on the fly forcing an error at the login screen which fakes that the network cable is disconnected. macrovision off allows to copy a DVDmovie with your VHS recorder for example no-patch hack removes the original media check directly in memory... so disks don't have to be patched manually anymore. no-patch hack2 removes the new/2nd media check added in newer releases directly in memory... so disks don't have to be patched manually anymore. eject trick if xbe is compiled with specific flag, the xbox will not reset when you press eject-button eject fix xbox will never reset if you press eject-button HDD swap allows to install and use a new larger harddisk (max 137gb) LBA48 allows to install and use a +137gb harddisk. There are 2 versions: one that will give all available space to partition6 (f:) and another version that will give space till 137gb to partition6 (f:) and rest to partition7 (g:) Err16 fix Skipping of the MS Dash clock check. This enables you to boot from DVD correctly when setting up a new hard disk without any problems or errors. This gets rid of Error 16 problems. VGA mode "real" vga output - need special made cable debug bios bios based on the Microsoft debug xbox (for developers). The number in this section is the size of the debug version of the bios. OpenXDK xbe boots xbe's compiled with OpenXDK colormod change the colors of the xbox bootlogo ledcolor allows to modify the color and cycle of the xbox power-led (green/orange/red/off) noani removes the whole xbox bootanimation F/E-Boot * v1 = Boots F or E:\xboxdash.xbe * v2 = try to boot F or E:/evoxdash.xbe (filename can be changed), if it doesn't work it will boot the standard F or E::/xboxdash.xbe * v3 = try to boot F or E:/evoxdash.xbe (filename can be changed), if it doesn't work it will try to boot F or E:/nexgen.xbe (filename can be changed), if it doesn't work it will boot the standard F or E::/xboxdash.xbe * v4 = it will try to boot in this order: c:\evoxdash.xbe, c:\avadash.xbe, c:\mxmdash.xbe, c:\xboxdash.xbe, e:\evoxdash.xbe, e:\avadash.xbe, e:\mxmdash.xbe, e:\xboxdash.xbe, f:\evoxdash.xbe, f:\avadash.xbe, f:\mxmdash.xbe, f:\xboxdash.xbe change bootfile * v1 = it will boot up your xbox with another file then c:/xboxdash.xbe (for example evoxdash.xbe or yboxdash.xbe) * v2 = try to boot c:/evoxdash.xbe (filename can be changed), if it doesn't work it will boot the standard c:/xboxdash.xbe (filename can be changed) * v3 = try to boot c:/evoxdash.xbe (filename can be changed), if it doesn't work it will try to boot c:/nexgen.xbe (filename can be changed), if it doesn't work it will boot the standard c:/xboxdash.xbe (filename can be changed) * v4 = auto search for evoXdash.xbe THEN avadash.xbe THEN mxmdash.xbe and THEN it will load xboxdash.xbe if neither of the previous 3 are found (in that order) * v5 = auto search for avalaunch.xbe THEN evoxdash.xbe THEN mxmdash.xbe THEN nexgen.xbe and THEN it will load xboxdash.xbe if neither of the previous 4 are found (in that order) IGR In Game Reset: allows to easily reset your xbox using a gamepad trigger s: softwarehack (only works if evo-x dashboard v1.8.3285 or later is installed) b : bioshack bp : bioshack with problems disable IGR there's a way to disabled IGR (might be useful if there's a compatibility problem with IGR in some games) err custom error codes - gives more information about error if booting fails nologo remove xlogo and/or splash-logo and/or trademark symbol on logo nodvdrom xbox will boot even if DVD-rom isn't connected in your xbox noav xbox will boot even if video cables aren't plugged-in your xbox fastani faster version of the xbox start-up animation fanspeed allows to modify the speed of the case fan in your xbox xbox v1.0 works on xbox verion 1.0 xbox v1.1 works on xbox verion 1.1 xbox v1.2 works on xbox verion 1.2 xbox v1.3 works on xbox verion 1.3 xbox v1.4 works on xbox verion 1.4 xbox v1.5 works on xbox verion 1.5 embedded xbe xbe (program) packed in the bios image ... program can often be launched by pressing a specific gamepad button during boot-up min size (kb) minimum size of the bios image. You need atleast this amount of space where (modchip/tsop) you want to flash this bios. special rls notes if available, follow link for additional info about the release Special release notes from some bios/kernel releases X-ecuter2 v4973 - changelog * Fixed "Non-Boot" IGR Problem (tested on Silent Hill 2, Linux, Dragons Lair & Others) * Fixed "only needed one trigger for reset" bug * Added S-Type Controller Reset (LTRIG+RTRIG+BACK+BLACK) PiXEL8 VGA Beta - release notes * True Native VGA on Xbox using a simple homemade cable (instructions included) * VGA works on 95% of games, most games that donÆt work are visible but green * VGA works with Microsoft's Xboxdash.xbe as well as EvoX, neXgen, and Xshell.xbe * VGA works with XBMP, DVDx2, and all tested emus (MameX, XSnes9X, FBAx, etc) * VGA Cable is easy and inexpensive to make * Horizontal and Vertical Sync are not accessible through the Xbox AVIP! Unfortunately if your monitor does not accept composite sync (many do, most donÆt), you will need separate the syncs from the green signal, or possibly another source. Simple methods should be documented for future releases of PiXEL8's VGA firmware. X-ecuter2 v4976.02 - changelog * Many people having issues with the Xbox freezing sporadically on bootup. This should fix the problem - apologies for the bug. X-ecuter v4978 - changelog - Added FTP server, IP: 192.168.10.123, Mask: 255.255.0.0, login/password: x3/x3 - FTP server starts up if you keep the 'A' button pressed on bootup, otherwise the dashes are run - Dashboard sequence changed to: evoXdash.xbe, avadash.xbe, mxmdash.xbe, xboxdash.xbe X-ecuter v4978 Bug Fix - changelog - Fixed 1MB incompatibility problem with X2.x Lite X-ecuter v4978.02 - changelog - Squeezed to 512k with FTP server still functional (this is done by implementing heavy compression algorithms) - no functional changes X-ecuter v4978.03 - changelog - Fixed IGR function which made 4978.2 hang on game startup - Tested on pro & lite with evoX and a couple of games X-ecuter v4979 *repack* - changelog - Added Focus Video Encoder Support (xbox v1.4/v1.5) - Embedded OzPaulb's LBA48 Hack - Added MS Dash clock check skip - Removed embedded FTP (was simply a proof of concept anyway) - Resized and optimized back to 256k - Clean up of code and some general bug fixes - 4979.06 = LBA48 6 - 4979.67 = LBA48 6+7 - repacked with correct 4979.06 file X-ecuter v4983 - changelog - Fixed X2 Lite Bank 1 XBE Crash Bug Gueux'Net Debug Bios 256k - changelog - Now you can launch Phoenix Bios Loader to load an other bios from debug dashboard. You can launch any types of XBE like EvolutionX or Linux XBE. Halo now works (Screen capture don't work) EvoX M8 - changelog * M8.BIN Is a new BIOS based on the latest 5838 kernel, and has the same features as M7, It will work on XBOX versions (1.0, 1.1, 1.2, 1.3, 1.4, 1.5) * M8_16.BIN Is also based on the 5838 kernel and has the same features as M7. It will ONLY work on XBOX version 1.6 IND-BIOS 5002: Fixed - buggy IGR. Fixed - issue that prevented NOSOUND=1 from working Fixed - issue with config injector that caused no video in some cases Fixed - custom blob distortion when flubber background was off Added - in-game shutdown, tray eject/close, and power cycle Added - custom MAC address Added - custom text and logo scaling Added - a few things to the feature list that were present in 5001, just not noted Change - text.x files don't need face inversion IND-BIOS 5003: Fixed - bug in injected config handling
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