As the title suggests, this is a collection of mods for the Xbox version of GTA: Vice City. The aim of this mod was to fix a couple of bugs, to make what I feel are improvements to the game's overall presentation, and to provide a fresh, new visual experience for the same Vice City you know and love, while still maintaining what made the atmopshere and feel of the 1980s American beach city setting so enjoyable.
Retaining immersion was also important. If it couldn't have existed in 1986, you won't find it here.
Performance was also a key focus. While the Xbox version of Vice City is capable of displaying larger textures just fine, the texture work here was (mostly with very few exceptions) kept at the same resolution with the same compression method as the original textures, because you will run into performance issues, namely regarding pop-in, textures failing to load properly, and frame rate hiccups if you do decide to go with larger textures. In my testing, this wasn't something immediately noticeable in the early stages of the game. It only really becomes an issue when you're driving back and forth between the two islands, particularly late game when you own a lot of properties. This modification performs just as well as the original release from beginning to end.
It is recommended that you play this mod in WIDESCREEN with TRAILS OFF.
New Roads: Original textures replaced with textures made from real images of Miami roads.
This solves the issue of the blurry roads in the original release and generally looks better all around.
Sidewalks replaced as well.
New particle effects: Particle effects replaced with more realistic representations. GTA III's Liberty City holdover leaves that once scattered the ground have been replaced with palm leaves, much like they appear in the PS2 version. This one small change in particular has a surprisingly large effect on the atmosphere of the world.
New Duds: New Miami Vice inspired suits for Tommy and Lance. Most outfits have been changed. From pallette swaps to complete replacements, the new outfits fit the game's world while simultaneously referencing various films, TV shows, and video games along the way. Each outfit functions in cutscenes as well.
New timecycle: More colorful days and darker nights. Nights actually feel like night time now. Make the neon of Vice City shine brighter than ever against these blackened night skies, and enjoy beautiful sunsets and sunrises. Fits the beach weather perfectly and looks great with the Xbox version's unique lighting system.
New foliage: Fuller and more colorful foliage textures make Vice City come alive. The Xbox version has always had inferior foliage to the PS2 version, this fixes that issue.
Bug fixes: PS2 animations, including idle animations missing from the Xbox release, have been restored. Tommy now gives an "up yours" gesture with his arms instead of flipping a nonexistent finger (another GTA III holdover) when standing in front of traffic.
A bug preventing the acquisition of the Havana outfit after completing certain missions has been fixed, it is always accessible after having been unlocked now.
The brass knuckles have been resized to not look so outlandishly large.
Aiming sites for weapons like assault and sniper rifles have been adjusted to display correctly in widescreen mode. This means they display incorrectly in 4:3 mode, however.
New animations: A few improved animation replacements for Tommy. He runs with single handed and two handed weapons in a more believable way now. Walking, idles, sprinting, and just about everything else has been kept vanilla for the sake of familiar game feel. Tommy still sprints as fast as he always has - something that's typically changed for the worse with animation mods.
Female character models no longer dislocate their hips as they walk. Peds overall have new animation. They all walk a little slower now than before, but their animations look less rubbery.
New pedestrians: About 85% of peds replaced with their VCS counterparts. These pedestrians are higher quality than the ones found in the original release of Vice City. Better quality texture work, more colorful outfits, and more diverse models.
New surprises: I've thrown in a number of retextured areas and objects throughout the game. From small world objects to interiors, there's a number of new things to see for returning veterans.
New weapon: The Ruger has been replaced with an AK-47.
New HUD: The radar ring has been replaced with a new, original ring. Icons on the main HUD, map icons, and weapon icons have been replaced with their 10th Anniversary counterparts. The pause screen map has been replaced with the 10th Anniversary map.
New text: A few lines in the game's american.gxt file have been modified to reflect some of the changes this modification brings. Mostly in terms of outfit and weapon names.
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1. Extract folders to any directory of your choosing
2. FTP all folders from the archive into your GTA: Vice City root folder on your Xbox, choose to overwrite files in the process.
3. IMPORTANT: Delete GTA_VC.CAP.Final file from your GTA: Vice City root folder if it exists
4. Clear your Xbox's cache and start the game
5. Have fun
There shouldn't be any issues with running this mod on existing save files. Feel free to report any bugs you see.
What I'd like to change in the future:
Improve widescreen mode from the existing pan 'n scan implementation
Fix the alpha render state for the target lock and sniper dot
I have noticed that my XBMC4GAMERS version hasnt updated for a while. I thought not much of it.
Then i decided to try and download some homebrews and DLCs for some games i have. Whenever i chose something (mods,updates,emulators) it just shows 3 points moving, as if it were connecting or something, but nothing happens.
I tried updating my Downloader, samething, no download or progress. I remember this used to work a few months ago. Is the service still up or is there something wrong with my xbox?
My xbmc4gamers version is 1.2.122
I wish i could give you the version of my downloader but seems it cant be display. It reads "URLDownloader Version:" As if the numbers didnt fit in the screen even after changing the display settings.
Thank you for any answer and to Rocky5, i know you read this all the time but thank you for creating this and keeping our consoles alive.
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Gotta a chipmodded/softmodded Xbox original. Try everything but:
Max Payne 2 freezes in the same point of the game right in the begginin' when that little guy in a uniform, guides Max throug a trap and then the game freezes soon as all the hell's gonna breaks loose. Love this game, but it's freezin' at this point and I try EVERY versions (ntsc or pal from a to z), delete cache, fix date, turn igr on and off... an it freezes at the SAME POINT... nothing works.
Ok. I can manage, I'll play on PC, graphics a lot better and got a 360 controller.
But then, the same thing happens to X-Men Legends, just in one of the first danger room. Freezes AT THE SAME FREAKIN' POINT!
Look all over forums and people with the same problem but find no one... got nothing.
Board Life Status
Board startup date: April 23, 2017 12:45:48