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sh0rtlife

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Everything posted by sh0rtlife

  1. any compatibility problems you will find 99% of the time lays squarely in the controler board itself, wires and buttons are pretty generic, so much so that i often save busted controlers as "parts" units, good cords good cases etc as you never know what parts you will need or can save from a bad unit one of my fav controles is a clear aftermarket unit for the n64, its a BIG unit and fits my paws like a glove, ive stolen parts from OE controlers to keep it going as the stick tends to wear first and start "drifting" the biggest issue ive ever run across in fact is USB cords not being "standardized", you will often find the same colors but not have them match polarity, nothing will get damaged it just wont function..i mention it because ive gotten into a new habbit of anything USB when the cord starts to die, i open up the device and cut and mold the end plug into the unit so your left with a usb "nub" and then i buy generic usb extension cords, theres a couple bonuses here, 1 if the cord dies you grab another cord, big deal, and since its almost always the cord within the first 6 inches of the device this issue is eliminated permanently, the other bonus is the "trip & snag"..weve all triped yanked and snagged on usb cords, if this happens the cord simply pops out with no damage to anything...the trickiest thing to do it on is mice as there is useualy no room..another bonus is packing stuff up unplug, coil and box
  2. i recently picked up a "pound link"....seemed like a good idea, at a good price, but ive failed to get it to work ...and not for a lack of trying.....however ive found reference notes on their web site about 1.0 or 1.1 having issues....so thanx to amazon ill be sending it back for a replacement to try again, after that its going back with the wii unit ive had alot of issues with them on my modded wii's enough to be a bit shy of using one on the X...so im starting to look at n64's unit as the ONLY viable option
  3. siting here running updates, with dave as my co-pilot, ive been thinking about permanent solutions, not just long term but something we can do once and never muck with it again, and yes im fully aware we can network out and get time untill something changes a site goes dead or we live with a wrong clock..... so the obvious one to me would be to run a set of wires off the clock cap pins out the back of the box and do an external battery backup mounted between the AV and the cat5, but..lets face it, how longs it going to last?, how long would it take to charge?..theres ALOT of variables and too much chance for a dead clock that needs reset me personaly i keep ALL of my vintage consoles on a switch box so that their bricks and power boards dont EVER see voltage unless they are in use, to preserve caps, boards and bricks, and heaven forbid..a power surge of some kind that manages to get past my ups, i figure setup like that my consoles should out live me..i hope, for the guys that dont unplug or kill power, you just replace the cap, or go with a small battery but its got me thinking about not only the xbox but any other unit with a clock cap that could be without power for weeks...months....lets face it we never know what life throws at us so what do we know, ..its a 2.5v cap...but what amps?..if we were to run 2 wires and add a port to the back of the box we should be able to add some manner of small wall wort brick and step down the amps/volts, heck you could use the same wall wort to keep clock voltage on multiple consoles depending on how they are displayed...im not just thinking the X but any/all systems anyway its an idea im tossing out there however dumb it may sound at the moment
  4. and suddenly withought changing anything but the flubber colors...error 16 gone.....but no flubber happened either im sure something bad is going on now..but atm its working...
  5. i looked over the config and everything checks out but i sent you the same copy i pulled from the box...so im puzzled
  6. funny..they both are set that way.....curious tho the "reset on eject" would that be a better solution to change games than powering down?
  7. im till running the exact same loadout you helped me with ....welll hell, i put it all back together ran a few games with power down reboots, all checked out so i put it all back together...its been without power for atleast 4 hours and now ive got error 16...
  8. any fiddlyness you get is likely not the cables but a connection issue with the wiihdmi and your tv/head unit..i have the same issue with the same unit ON my wii and found it to require a specific "boot order" to work 100% of the time WHERE do i go about getting that n64 unit..looks slick, honestly idealy id take the n64 setup and then do the switching setup dave did so you have BOTH outputs....as in..clue me in so i can do it!!!! i was chewing on hdmi ideas today while working only to stumble into this post...what are the odds?
  9. i havnt changed them since you walked me thru it so...im going to say yes?
  10. ill look into the iso thing but im more curious about if it saves space or not right now tho im more concerned with trying to solve the inability to exit a game without the need to reboot the box, this isnt going to fly after my wifes surgery or im going to become a remote control unit
  11. so with the iso sets do you actualy save any space?...or load time?......i just got done de-compressing EVERYTHING and found i had to omit a total of 6 to get "everything" onto the drives with 16g and 48g f/g respectively..id kill to get around that 2g limit and i did see what you ment about the 4g limitation of what 3? games..tony hawk stands out as one of them doing some game testing right now and getting stuck on loading screen.....should i be running them as "apps" or run them thru something.....this is where i love wiiflow for my wii mods, got some working atleast, but i need a shortcut for exiting back to xbmc....cause needing to reset the box on game swap...is gunna suck once i put this unit in service sadly i dont forsee being able to implenment the old skin as i get an error about basicly being to old of a version did a slight mod to the machine itself while i was in ther....noted the HDD to be staying HOT...hotter than id like for long, so cut out a hole in the upright of the hdd tray in front of the fan to help pull some flow thru
  12. intresting..but ill stick with whats "proven" by years of working mods
  13. SUPER DAVE TO THE RESCUE!..... that screenshot is basicly what ive been hunting the net for..everything covers dvd cloning moving files etc but not once is there mention of file structure and the fact that it needs to be "raw" info and not an iso, clone, compression etc and thus my confusion the xbox "can" be an emulator that runs zips and such ..just not its own games!..ive got a boatload of unpacking to do
  14. im moving them over via fatx like i said i just want to be sure i have the correct file structure going on
  15. if anyones around still.... 2 things,..i think im doing something wrong what exactly should a "game" structure look like on the xbox drive?...ive hunted and got all manner of things for answers and nothing "definitive" i seem to be getting "file to big" errors with some games my assumption is it should be f or g/games/folder "game name/all of the games data and folders and not the iso, zip or other form of sillyness or am i wrong?
  16. "if" i ever do another one thats exactly the route id go as well..my hope is to never need to do it again even if ive got 6 xboxs sitting in a stack...the next thing to do is to mod a 360 which ive never done, but my wife will be laid up most of next month due to surgery so im making sure shes got plenty of gaming she can do with or without me
  17. ahhh gotcha, ill see about doing that then, and while im in there i can pull the slayers "updated" emulation and such off and back it up via ftp before the format
  18. the only issue i see with starting over with slayer is that it is very persistent on installing everything to the new 2tb f drive, and no matter what i did i ended up with one issue or another as you saw..either way that was a whole can of worms id rather not repeat unless i end up with issues...for which ive made a hard copy of this thread for possible reference ..of course it could have been me overlooking something in slayer as well..the only benefit i think id see would be the included apps pretty sure i allready have fatx on my primary pc as i needed it for wii modding before i setup this older pc on the work bench for doing this kind of work..and i imagine ftp'ing 1.25 tb would take a rather long time even on a crossover cable...of course this pc was to go into the arcade cabinet but hasnt made its way there yet as i ended up with another better mobo to do the job
  19. anything else i should check or that im missing or "should probably add" before i go dumping my collections at it? oh god thank you sooooo much i would have shelved it and started in on another box without the help...and even then im not sure i would have gotten thru it ill worry about "back dating" the apearance stuff if possible once ive got everything added and without issue..as i suspect its going to be impossible or more trouble than its worth
  20. added to E... and funny thing im poking about and while in raincoat ftp can see c, d, e, f, g, x, y, z, and we now show 1tb g and f in xbmc!
  21. yeah it does..and xbmc ftp'd to e
  22. i used the bios you sent me of course doing a check of the bios via raincoat still shows as "unknown" LOL
  23. screenshot000.bmp c on the left e on the right
  24. off of the slayer disc
  25. filezilla, tho with xbmc showing g with no size, i querstion the format/partition itself..

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