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Hector Hidalgo

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Hector Hidalgo last won the day on September 2 2019

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  1. So this means this is a choice by the developers ah? I guess the only problem is that this mip maping is done too close to the camera/character. Because like I mentioned before, in Gamecube games, this also happens, but much further away. Personally I don't mind some aliasing, I mean these consoles didn't use antialising (though I think Beyond Good and Evil on the Xbox uses some form) in 99% of their games, so a bit more doesn't matter ahahaha. Also, you were right I was watching some videos form a Need for Speed game from those days, and on PC the mip mapping of textures is done also very close to the cars in this case! And it looks quite blurry, even though it runs better than any console at the time of course. All in all I am starting to get used to this, I would take it as a feature hahahah, some kind of a "poor man's" depth of field effect ahahha. I guess GPU makers and developers were experimenting at the time, trying to get rid of the excess of texture aliasing and came up with this, but still wasn't implemented well enough sadly. Still, if there is a way to enlarge the radius in which this mip mapping occurs I would be willing to patch it into the games. I will keep searching, thanks again Tiertop, take care.
  2. All games that I have tried have this! Is like only one square meter near the character the textures look correct, anymore distance, textures are blurred out. I have been trying prince of persia sands of time, Blood Omen 2 and Indiana Jones. Mostly games that have also come out on other consoles. When compared, these issues really come out like a sore thumb! In fact now I know why the standard filter being use by Xbox games is so high! To make everything a blurry mess, so people wouldn't notice this very low mip map level (or anyway is called). These things I have only being able to see because of how clear my games look with component cables and because of the very low flicker filter that now you can adjust in Xbmc4gamers. It would really be amazing if it could be tweaked! If you know any place in this forum, or a member who knows how to make patches for games, please let me know, maybe I could convince someone to try to help in this. Thanks again for your feedback.
  3. I see better looking textures in games on the distance, I don't see any aliasing ( I play all my consoles with component cables on a 2007 Sony CRT), so I could not think developers would choose this as a "feature". Probably to save RAM budget as you say, but to me this was going backwards, even PS1 games look better, even if textures were very low res. This in fact could explain why the PS2 framerate struggles in some games (one of the reasons), as in the PS2 is where I have noticed the sharpest textures, no matter the distance, the GameCube on the other hand has a form of mip-mapping as textures tend to blur out when very far, which I think is the intended purpose, not as in the og Xbox where the textures blur out ridiculously close to the character. In summary I think that to "fix" this problem, we would have to truly name it correctly, maybe someone very savvy knows what exactly is what we are dealing with here, because maybe this is just mip-mapping done wrong? And could eventually look better by just tweaking something in each game through patching? To me this makes sense, because when I see textures, let's say on a wall, I can see tons of textures, but because they are not at an angle, they look all really good, all really sharp, and never I have seen the Xbox struggle when doing that on a game with lots of textures. I don't know if I am making sense here, but I truly believe this is something done wrong, instead of being truly effective at saving RAM. So if anyone could find a fix, it probably wouldn't hurt performance at all. My best regards and thank you all.
  4. This seems to be exactly the problem I was describing. I am continuing to check other games and it is true, all of them have this issue, is like all textures that are 1 meter away from the character become a blurry mess (if they are in an angle that is). Mostly textures on the floor and such. I checked on the PS2 and Gamecube and there is no such thing, textures look good no matter the distance. So if it is what you say, then oh well, I guess it would be impossible to fix it. It is quite a shame, because otherwise the Og Xbox would reign as the supreme choice in that generation of consoles. Gamecube could then indeed be the better one, if using a good component cable that is. Thank you guys for your feedback, still if anyone wants to add more information into this post, please do, it is always interesting to learn more and know more about the Og Xbox. Thanks again.
  5. First of all, how are you all? I have been away for like 2 years, but this forum has been for me, one of the of the most welcome and good vibes forum ever for me! I didn't know where to post this, but here we go: If anyone knows me (and most of us) I have done everything to make my OG Xbox look amazing! I built my own Xbox Component cable with a 360 original component cable, and since then I have the most amazing looking image, plus using Xbmc4gamers, I remove the flicker filtering or put it very low (around 1 or 2) and I am seeing this console as sharp as it can be! But from that I came to the realization that most games suffer from this horrible lack of anisotropic filtering (or very very low) as textures when seeing them at an angle, they become this blurry looking mess! All games suffer from this, and it is a shame, because all games have inherently VERY good textures! It is a SHAME! So this is the thing, we have learned with time, that in actuality a "good" or higher amount of anisotropic filtering DOES NOT tax the GPU much, if at all. Couldn't we FORCE games to run at a higher level of anisotropic filtering on the OG Xbox?? Thing is, the console should be powerful enough to make its textures look better!! I am testing the Prince of Persia games for instance, and on my PS2 and Gamecube, textures look pristine on them, AT ANY ANGLE! And those console are far weaker than the mighty OG Xbox!! A good game to check this out is Indiana Jones, the game has fairly good looking textures, but the bad anisotropic filtering makes it all blurry whenever textures are at an angle, but they are there! And they are very good textures! Is there anything like a patch for this, or is this in the works maybe? Also if I am posting in the wrong sub forum, please guide me to a place where my question can be analyzed. My best regards to all of you guys, and thanks for your time and good disposition. Hector H.
  6. Cian, I made one of these cables and it works wonderful, that was about a year ago. But hear is the deal, I am getting a super nice TV, but it only has composite and S-video. Do you have any tips for me? Could I add Svideo to this cable somehow? Thank you Cian!!
  7. Nevermind. I guess I will try to give my PSU to the old geezer who works at electronics in my city. Maybe he can fix it. Cheers and thank you guys.
  8. So this is my struggle, I bought a japanese Sega Saturn model 2 more than a year ago. The power switch on it came completely destroyed. No refunds for me, because it wasn't the seller fault, etc. After 1 year of procrastinating, I tried to fix my Saturn. And believe it or not, I found the part I was looking for to fix the power switch!! I could not believe it, because I live in Chile, near the south pole, and an old tech geezer had the part I was looking for! I was so happy! I fixed it, so I thought, but I came down with the reality that now the PSU was completely dead. Aesthetically the PSU is perfect!! Nothing blown, nothing cracked, and nothing corroded. I already tried to fix it with the help of a great guy on Reddit, but to no avail. So here it is my idea, could anyone in this wonderful community spare with me a Saturn PSU? A PAL 220v PSU hopefully? I have in my possesion three 220v OG Xbox PSU's and one 110V American OG Xbox PSU. I could give any of those PSU's in return for a PAL Sega Saturn PSU, my PSU's are perfect and all working great! My best regards to everyone! You have always been great to me. Hector Hidalgo.
  9. Actually after months I have learned a lot of dashboard skins, do support covers on Unleashx. The problem is that the covers look very tiny and small. For covers, ask Anarchy42085 for a link to his media files and covers, I have the link, but I don't know if it's OK to share "his" work. Just ask him if you need those covers. Cheers.
  10. So you are saying ALL (Tuscany, Delta, etc) PSU's get warm while only plugged in to the wall? And with the Xbox turned off? It would be a bummer, because I bought this PSU in hopes of simply keeping it plugged in to the wall all the time without having to worry... and of course so I don't have to use a heavy and noisy power down converter (110v to 220v). And thank you Dave for your always amazing and constructive feedback Is always nice to read your experiences on the matter, is cool.
  11. Mostly the government stealing money from me, about 33 dollars exactly, and they marked my power supplies like they costed 100 dollars the package and from that completely fictitous number, they charged the TAX. By the way SS Dave, I am doing my replacement of the power supply right at this moment. Do you know wich PSU is better? I have 3 Delta PSU's and 1 Tuscany. The only difference is that the Tuscany seems to have more copper resistors and staff. Any idea of which is a better brand? Thank you Dave! You are super helpfull
  12. In my case I am just happy upgrading my USA PSU 110v to a 220v PAL PSU, that N64freak sent me. I needed this because in my country Chile we have 220v but NTSC format. Sadly customs charged me almost 35 dollars in TAX, because according to them, it was a console... I am still happy though, custom bastards won't take away my happyness (the problem was that N64freak sent me 4 PSU, that's the other reason I got taxed...) Cheers to all.
  13. I have a softmodded Xbox. Imposible to buy a chip in my country, well I guess there is 1 guy who sells the Aladdin chip, but why do that when you have a sofmodded able Xbox? (mine came softmodded, old softmod but good enough). No matter, everything has worked so far, so we can leave this thread as "solution found" etc. Thanks to all of you guys.
  14. I did just that! But then I learned that you only have to plug the "green" cable into the yellow composite input and you will see a black and white crappy image, but good enough to use chimp once... sadly I had already made the composite cable, almost destroying 1 of my fingers in the process
  15. Thanks Kaos, I've already done that, because without it, I wouldn't be able to see anything on the sides. But no matter what I do I just cannot make the fonts, letters, etc look bigger, they are too small, because this dashboard is probably meant for HD TV's. I guess I would have to try to mod XBMC4gamers myself... Thanks Kaos, for your time and your always nice feedback Hector.

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