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Rocky5

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Posts posted by Rocky5

  1. 23 minutes ago, GJungman said:

    OK.  Sounds like it won't work anyway - silly but it's actually kind of driving me nuts that I couldn't get it to even find the file.

     

    I tried emulators\mame\hdimages\sfrush\sfrush.chd as well and just always get the attached screen

     

    Thanks for helping!

    IMG_2104.jpg

    That’s exactly what I did, and it found the file no problem. But I got a molloc error (out of memory)

  2. 11 hours ago, GJungman said:

    So I used only the working roms and it scanned fine.  Thanks you for your help and the work on this awesome loader!

     

    Don't know what to do with the hdimages folder with CHDs tho...but otherwise things are workin

     

    Thanks!!

    CHDs go in the emulators\mame folder where you would normally place them. 
     

    Basically what am doing is moving the rom you select to the mame emulators folder under an new folder I use to run roms automatically (bypass the menu system) so you need the emulator I supply as I have updated the source of it. 
     

    After you exit mame and reload back into emustation I put the rom back into the roms\mame folder. It’s all seamless and done behind the scenes so to speak. 
     

     

    edit:

    just seen the post prior to the above one. 4096 files per folder is the limit of fatx (filesystem of the xbox)

    you can reinstall the emulators from the downloader to revert any config changes you done.

    and you already sorted your roms, but yes I normally just stick to the parent roms, but with all the clones that are compatible it ends up just over 2000 (compatible as in the internal db of mame says they run, but some still won’t or have issues)

    I haven’t updated the source to the latest version of mame, but that version only fixed a couple games that I don’t think folk will care about 😂 so may get round to it one day. 

  3. No sub folders so roms\mame\
     

    also over half of the roms don’t work or have issues on xbox. There are batch files in the emulators\mame folder for sorting the roms (on a PC)

     

    you don’t edit any configs it’s all done when you launch a game. You just supply the roms and scan.

  4. 4 hours ago, Bowlsnapper said:

    I'll ask around myself and see what it could be. I'll also test myself in XBMC4Gamers.

    @Rocky5 Is this something that just needs to be updated in XBMC4Gamers?

    Haven’t a clue I done use LCDs but all I done was add the new code from equinox for XBMC to gamers. (So it matches prom)

  5. Can also be the wrong eeprom flashed to the Xbox. I know 😂 av done it. So is suspect it’s a hardware fault/fatal software error. (Bad bios, eeprom flash etc…)
     

    v1.6 Xbox will reboot if you ground the reader after the first reboot and LED cycle. Had 2 seconds to flash the correct one or the reader would reboot it again 😑

    • Like 1
  6. 2 hours ago, Blobby85 said:

    What I mean is this, when I disable the high quality artwork, the cover art for the above mentioned emulators is there, when turned in its gone, see pictures

    Screenshot_2025-03-12-18-05-16-64_92460851df6f172a4592fca41cc2d2e6.jpg

    Screenshot_2025-03-12-18-04-51-36_92460851df6f172a4592fca41cc2d2e6.jpg

     

    23 minutes ago, nikeymikey said:

    Have you updated to the latest Gamers from the downloader?? If not try that and it may fix your issue 😁

    Higher quality toggle when running 128MB or ram requires synopsis.jpg, those files may not have it if it’s not showing (or they have synopsis.png?)

  7. 1 hour ago, Blobby85 said:

    I have a feature request for a future release. Is it possible to add filters to the gamelist, similar to the search by Name, but filter for features, e.g. 2 player local coop, or xbox live maybe.

    Not in its current form, but will take look. May not be possible due to how the programs menu is done. 

  8. 4 hours ago, Blobby85 said:

    Thanks for the update Rocky, the new views are great. Is it still possible to use the 128mb artwork? Couldn't find the toggle in the menu any more

    Yes, press the white button pick settings it’s under advanced. 
     

    it will only be selectable if it detects 128MB of memory. 

    • Like 2
  9. On 2/22/2025 at 8:06 PM, Bowlsnapper said:

    I have spent the last hour researching this and I cannot pin down which files are used to run the exploit. The contents of the C partition that get extracted and installed is 166MB and is pretty extensive, including the dash xbe itself. 

    This is a question that has come up before and I never really seem to have a good answer. If anybody with knowledge of softmodding is able to shed some light on this, I'm sure many would appreciate it.

    With the Xbox Softmodding Tool softmod you will face the issue of the shadowc partition since this is mandatory it takes up most of the real C partition to give users 485MB of free space on C.

    I don’t tell people how to disable that stuff as that will then cause problems down the line when someone does it and borks something (it’s happed plenty of times) and am blamed for there incompetence. (it’s why I had to make a folder, “Do not touch anything in here!”

    Just replace the softmod with a cerbios softmod, you will end up with the same result if you were to disable the shadowc on mine bar some nice foldering. You can use my hardmod version of dashloader as the main boot xbe that way folks dashboards just load like normal. 
     

    Just remember there will be no protection on C so you will need to make sure folk know this or they will hunt you down and blame you 😂😂😂😂

    • Like 1
    • Thanks 1
  10. 3 hours ago, test23523 said:

    Reason that I've been using the persistent softmod is forcing PAL disc games into 480p via NTSC-M selection in the regular options.

    Yeah that’s another benefit, there are only a handful of games that don’t like the persistent softmod. As the language is invalid so games that read the eeprom to set the language and don’t have a fall back will just black screen or hang.

    Forza & counter strike are the only 2 that come to mind but am sure there are 1 or 2 more. 
     

    @NokSueCow

    They are using the force480p option this is at kernel level so everything will be 480p or higher. It won’t work normally if using original game disc as they bypass a softmod if run from a cold boot (power on) it’s one of the reasons I found a way to force the softmod as this will always allow softmod features even on cold boots with original media.


    Persistent softmod is a controlled (forced) error16. 

  11. MSDash will always load the game if it’s in the drive, remove it. 
     

    Press A twice when selecting the skin. 
     

    Persistent softmod doesn’t always load the dashboard, (not sure where you got that from) it always loads the NKPatcher (softmod) so you get the benefits of the virtual c drive etc… You don’t really need its just there because it’s an option. (Some games don’t like it and won’t load, Forza, Counter strike are 2)

     

    At the top of menus in NKPatcher Settings there are information buttons. If you’re unsure of something don’t touch it. 
     

    https://github.com/Rocky5/Xbox-Softmodding-Tool#1-dashboard-settings

  12. 4 hours ago, arfows said:

    Rocky,

      Thanks for the reply, beyond excited!  I figured out that changes to the theme level synopsis layouts didn't have an effect, but if I went one folder further to the sd_ntsc, they did.  Was able change the synopsis start time and scrolling speed.  Follow up question from that: 

    A) <scrolltime>300</scrolltime> //what does this control, I couldn't tell much effect//

    this is how lists are animated. If you set it to 0 it’s instant. (Can look jarring depending from what list it is) 

    4 hours ago, arfows said:

    B) Confirm color palate is ARGB format? 

    yes.

    4 hours ago, arfows said:

    Same thing for trying to add artwork categories, had to go to sd_ntsc folder to get changes to take (unless I did something wrong with trying to add the lines to the default xml code the first time)

    The only hiccup is that one of the categories I added was a videos category, yet when I select it, the videos don't appear even though they are in a media/console/videos folder.  If I select videos view mode from the UI menu it plays then.

    If I wanted to replace game text names with artwork, you mentioned I'd have to add the images in the xpr files (and assumably add someway to point that direction and look for image vs text).  Is there a guide/program to edit xpr files?

    Thanks again so much for all of your efforts, and thanks in advance for any replies!

     
            

    You’re running in SD mode if you have to edit the sd files. I don’t really support those as the dash was never intended to be run in lower than 720p a nice guy done the SD xml stuff as he wanted to use SD resolutions. So I have only updated what needs updating in those files. 
     

    But videos won’t work like that as that’s not how Xbmc works. That’s why there is a dedicated video layout under UISETTINGS that will play videos when scrolling with your selected delay. Only new images can be added editing the xml files. 
     

    As for logo artwork, simplest way would be to add a new category or use the logos folder for those images. And make the list load the images instead of the external image container. (You will be on your own for this.) Doing it this way will not display additional artwork as only 1 can be displayed at 1 time unless you add hardcoded paths for stuff. (There are workarounds to things so as you tinker more you will come up with ideas etc…)

    • Thanks 1
  13. On 2/2/2025 at 6:56 PM, arfows said:

    Love this dashboard!  Was setting up my artwork, which displays as designed, but I wanted to modify it a bit and was wondering if the following was possible (most seem like a simple tweak in a setting somewhere but the last one may be a little more advanced - i know there are XBMC limitations on what is possible).  I truly do appreciate the dash in its current form:

    1) Add an artwork type to the current selection list of 2d, 3d, logo, mix, screenshot.  (I'd like to add Titles and Carts).  I currently have one of them in loaded in 'Mix' slot but would like option to have them both in there so the art selection category would be 2d, 3d, cart, logo, mix, title, screenshot.  I created the folders alongside the others, just need to find out how to get the system to point there and show them as options.

    edit https://github.com/Rocky5/XBMC-Emustation/blob/master/Mod Files/emustation/themes/simple/xml/Includes_layout_overlay.xml#L104

    On 2/2/2025 at 6:56 PM, arfows said:

    2) I know we can hit Y to see preview videos, but is there anyway to make videos the default artwork displayed...aka adding the category to the list as described above and make it play on a loop?

    it’s a view type, under start > UISettings

    On 2/2/2025 at 6:56 PM, arfows said:

    3) Where does emustation draw game overview/description info from?  I've added some homebrew ROMs but their info is pretty limited.

    it’s all stored in the gamelists.xml for each system. (emustation\gamelists\)

    synopsis files are parsed when scanning in roms, those are under the emustation\synopsis folder

    On 2/2/2025 at 6:56 PM, arfows said:

    4) Is there a way to change the default delay time before the overview starts scrolling?

    no, edit the layout files for themes or the default theme.

    On 2/2/2025 at 6:56 PM, arfows said:

    5) Once a console has been selected, is there a way to have the list of games on the right hand side of the screen utilize logo artwork instead of the standard font?

    Same as above, you would need to make a new theme or edit existing themes for that as images are stored in the xpr files. 

    On 2/2/2025 at 6:56 PM, arfows said:

    Thanks in advance!

     

     

    No problem :)

    • Thanks 1
  14. 15 minutes ago, Tony1254 said:

    Hi Rocky 5 I used the Endgame exploit and after installing all the files my power went out and interrupted the last stage which is where the bios is detected and it is patched. So now my Xbox does not load any dashboards. The Xbox logo shows but then it just goes to a black screen. I don’t know if I bricked my Xbox or how do I make it detect the bios and patch it so the unleash dashboard appears. If there is a fix can you post a detailed fix or guide me where I can find a guide to correct this. Thank you👍

    Try pressing eject when the black screen appears. 
     

    if that doesn’t work you can but the extras disc to a dvd-r and load it to fix your issue. 
     

    I assume the LED turns orange after the xlogo screen?

  15. 3 hours ago, MadMartigan said:

    I didn’t change anything at first. I did have it set to scan for iso files and without. Neither setting changed the outcome. I then tried a completely different rom set. I tried the older Ressurection set of .iso and .mp3 files in folders. I switched emulators to neogenesis again and it of course fixed all the artwork and only showing one game file in the list. However, none of them will load still. I’m about to just omit SegaCD and tell them I tried lol. 

    Ok what are the set you used? Artwork has to match the name of the cue/chd/iso file or it won’t be used. I will hopefully change that at some point but will require fuzzing and will add time to the scanning if I do that. (It’s already long if doing large systems)

    If you used cue/bin files then the original emulators was the wrong one and it won’t load those files, you would need to download the specific on off the downloader. 
     

    You’re the only one I have seen who is having this problem. I did have someone else on GitHub report (last week) an issue but they had the IOS/BIN/IMG/MP3 toggle enabled so it wasn’t detecting their CHD files. (It was user error here)

  16. By default it looks for “CUE/CCD/CHD/ISO”, you need to toggle the setting for “ISO/BIN/IMG/MP3” in the scanner menu. If using the Xbox set that’s online (it’s MP3 + ISOs)

     

    Only the ISO/BIN/IMG/MP3 stuff is folderised. If they aren’t it’s done automatically. Everything else just goes in the segacd folder.

    You don’t do anything else, don’t touch names or bin files as you will need to fix them in the cue files. 
     

    CHD are the simplest to use as they are self contained. 
     

    All the artwork is setup for the ressurectionxtras stuff. So you will need to scrape your own artwork or rename you files to match that. 
     

    The emulators on the downloader are different, both will load ISOs but one uses MP3 and the other uses WAV files and supports more formats. (Default emu is for ISO+MP3 (I think), so you will need to download the new one to run different formats)

    • Like 1

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