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Anybody Here Use a Kernel Debugger With Their Debug Kits?
DobaMuffin posted a topic in Hardware Mods
Hello, I am looking at making a few of these for myself, and I'm wondering if anybody here has used one, or anything similar to it? I'm not familiar with kernel debugging using Super I/O, but it seems like something that could be useful if I want to learn all I can from the hardware of this system. DobaMuffin -
Hello, I have one or two questions regarding the D0 point. With an xbox with version 1.6 the whole thing is called lframe (what does this abbreviation mean?) and it has been confirmed by various people that there are several mAh tiles and if you simply short-circuit this line with ground "could" damage the mcpx chip. Therefore the lframe cut is recommended. So far everything is known and at least for 1.6 I do it that way. Now to my question. What about D0 ... what does D0 even mean and where does it come from, also from mcpx? Tiles there also several mAh? I don't know about you, but I always have a bit of a stomach ache when a conductor track is to be short-circuited for which it was not actually intended. Hope you understand my english. Greetings
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Hey guys, so I replaced what I THOUGHT was a clock capacitor (one of these 1F, 2.5V caps) on my 1.6 Xbox but that did nothing to solve the timekeeping issue. Is this how 1.6 boxes keep time? If not, how can I solve this problem? Can I even?
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Board startup date: April 23, 2017 12:45:48