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About Me

Found 3 results

  1. Hello, it's me again, now bringing the port of Sonic CD to the Original Xbox. For it to work, you need to place the game assets in the same folder as the .xbe. There is more information on the github page. The next Retro Engine ports (v4 and v5) should take a little longer to come out, as I need to rest a little and focus on other points in my personal life, but I promise it won't take long to return with the ports. https://github.com/danielgpinheiro/RSDKv3-xbox
  2. When I thought about the idea of starting ports for the Original Xbox, I had (and still have) the desire to port the decompilation of Sonic Mania (RSDKv5), but I saw that this would require an experience in ports that I don't have (yet). So I decided to go in baby steps, to gain experience, so I studied and made my first port for the Xbox, Celeste Classic (https://github.com/danielgpinheiro/ccleste-xbox) After this port done, where I learned a lot, I'm starting a series of Retro Engine ports, which will start from version 1 (which runs Sonic Nexus), next version 3 (Sonic CD 2011), version 4 (Sonic 1 and 2 2013), and version 5 (which runs Sonic Mania). The first port of this series is complete, which is the RSDKv1 for the Xbox, which runs the Sonic Nexus fan game. Who is interested, the link to the repository: https://github.com/danielgpinheiro/RSDKv1-xbox
  3. Hello. The Grendel Engine (In A Creation) has had a lot of development done with the first NPC programmed in. Now it should follow a path. I'm currently stuck in thoughts about my engine's pathfinding which is gonna be an A* system. My plan is to use a connection system for optimization but are stuck on how to implement it. The nodes are scattered around the level and are connected via links to visible and nearby nodes and it creates a path for the NPC to follow from the nearest node (From the NPC) to the point that is nearest the end node. Then when close enough the NPC moves straight to the point (Instead of the end node's own position). This tutorial gave me some insight on it but I need to convert it to use D3DXVECTOR3 coordinates instead. Anyone has anything to say to help me here? It's needed for now. Meerjel01

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