Jump to content
OGXbox.com

Search the Community

Showing results for tags 'engine'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Rules
    • Why Can't I Download?
  • Subscribed Members Only
    • Subscribed Members Only
  • Off Topic
    • New Member Introductions
    • Rumble Pit
    • Suggestion Box.
  • General Xbox Discussion
    • General Xbox Discussion
  • Original Xbox Modding Forum
    • Hardware Mods
    • Modchips
    • TSOP Flashing
    • Softmods
    • Repair
  • Xbox Case Modding
    • Case Mods
    • Lighting & Electrical Mods
  • Tutorials
    • Official Tutorials
    • Tutorial Submission
  • Software
    • Bios
    • Dashboards
    • Installation Disks
    • Applications
    • Games
    • Emulators
    • Homebrew
  • Xbox Collecting
    • Xbox Collection Showcase
  • Rare and Uncommon
    • Rare and Uncommon Xbox Hardware
    • Rare and Uncommon Xbox Software
  • Vendors
    • N64 Freak's Products
    • Barnito's Products
  • Development
    • Rocky5's Projects
  • Online Play
    • Game Night
  • Classifieds
    • Wanted
    • For Sale
  • Moderator Section
    • Moderator Back Room

Product Groups

  • Vendor Forum
  • Membership Subscriptions
  • Forum Ads

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 1 result

  1. Hello. The Grendel Engine (In A Creation) has had a lot of development done with the first NPC programmed in. Now it should follow a path. I'm currently stuck in thoughts about my engine's pathfinding which is gonna be an A* system. My plan is to use a connection system for optimization but are stuck on how to implement it. The nodes are scattered around the level and are connected via links to visible and nearby nodes and it creates a path for the NPC to follow from the nearest node (From the NPC) to the point that is nearest the end node. Then when close enough the NPC moves straight to the point (Instead of the end node's own position). This tutorial gave me some insight on it but I need to convert it to use D3DXVECTOR3 coordinates instead. Anyone has anything to say to help me here? It's needed for now. Meerjel01

Board Life Status


Board startup date: April 23, 2017 12:45:48
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.