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KaosEngineer

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Posts posted by KaosEngineer

  1. On 3/21/2024 at 1:59 AM, southcamp said:

    I also remember that one was able to flash the X-Changer with evolutionX if a line was added in its .ini. Is that correct?

    Yes,

    Flash = 0x20e3,"XChanger",0x40000

  2. On 3/16/2024 at 10:54 AM, NokSueCow said:

    Where do I find my SHA-1 checksum to compare it against redump?

    You'll need to obtain and install a program that computes the checksum/hash value of a file.

    I use Implbits HashTab - https://implbits.com/hashtab but there are many similar applications you can use.  

    Implbits discontinued HashTab; however, their last release can still be downloaded or one of the many alternatives listed on the linked webpage.

  3. 9 hours ago, NokSueCow said:

    Interesting, I just opened the folders on my pc, all the videos that play, are all .bik. The ones that don't, are .xmv. I've used Any2XMV3 to convert videos for game previews, would that be required here? Wonder why they aren't all bik?

    Windows doesn't play XMV files well.  They always stutter, play slow, freeze or don't play at all.

     

    On the Xbox are you slimply playing them from a replacement dashboard's File Manager?

    BIK files that I've tried to play require a BIK player that's built into the game/app to play them.

  4. 1 hour ago, NokSueCow said:

    The disc I've been trying to get to work is Kiosk 2.3. I found it, but not sure what I'm looking for. The sizes are identical. The one I downloaded from Strannos redump rip collection is 7,825,162,240 when extracted. That matches redump's track size. Where do I find my track checksum, and what would I match it against?

    redump.org • Xbox Demo Disc Version 2.3

    Track(s)

     
    # Sectors Size CRC-32 MD5 SHA-1
    1 3820880 7825162240 b77c2089 a04870f873b4d4354a234c57da022677

    ca9a8024fb30ccbb557fc041219f728469a51f25

     

    Best to use the SHA-1 checksum / hash instead of the MD5 or CRC-32 checksum / hash.

  5. Download the Xbox Evox M8plus BIOS archive from xbins.org's FTP Server and the PC BIOS editing Tool - EVTool v1.0.9.

    Load the m8plus_16.bin file into EVTool v1.0.9 then save it back to have the LBA48 patch applied to support larger than 137GB hard drives.

    Flash it to the modchip. Upload the new dot bin file to Evoxdash's BIOS subfolder.  If it doesn't exist create it, then use Evoxdash's Flash BIOS menu option to write the BIOS to the modchip. It should be able to do the job as long as your Aladdin clone is writeable.

     

    Edit: To easily download files from xbins.org's FTP server, download and install Team Resurgent's Pandora v1.0.7 application:

    Team-Resurgent/Pandora (github.com)

     

     

     

     

  6. 11 hours ago, southcamp said:

    Thx for the first thoughts. So, booting with TruHeXeN could help rebuild c:? Or how else could I go about it?

    Cheers

    southcamp

    Does Hexen boot? 

    If so, run the remove softmod menu option - I believe it is 3.3.2.

    • Like 1
  7. 6 hours ago, p3t3rpopp3r said:

    Still a bit puzzled by the USB init message though, I was expecting to get the flash select menu with dvd / network etc.

    After the BootUSB module initializes/checks for attached USB devices: game controllers, DVD dongle, and/or a keyboard, it should print several other messages

    Next one being, "Initializing IDE Controller" then "Ready", etc.  

    After that information about the attached hard drive should be printed followed by the main menu options.

    Are there any devices attached to the controller ports?   

    Is there a hard drive attached to the IDE cable? 

    I don't recall if FlashBIOS requires the DVD drive to be attached or not.

  8. 8 hours ago, p3t3rpopp3r said:

    Sorry the flash protect was red as you say not green, I assumed this was unsafe ie off but that may be my misunderstanding.

    The flash protect state is a bit confusing.

    OFF / protect LED red means a BIOS can be flashed to the modchip. (Unsafe state / red - overwriting flash memory IS allowed.)

     ON / protect LED green means a BIOS CANNOT be flashed to the modchip. (Safe state / green - overwriting flash memory is NOT allowed.)

    There's also a switch on the modchip that can override the front panel switch.  Always protecting flash from being overwritten when on.

    See: x3ce.pdf

     

     

  9. FlashBIOS 3.0.1 is booting here.  Not a modified Xbox BIOS for the X3 modchip - X3 BIOS Build nnnn (latest nnnn=3294). 

    Are the bank select switches 1-4 set to ON ON OFF OFF? 

    This setting selects the first 1MB bank.  The location Team Xecuter suggests installing the X3 BIOS on their X3 modchip.

    Is the Flash Protect switch set to ON or OFF?

    From the first picture with manf=0x09, dev=0x00, it must be ON.  Protect LED RED.

    The entire next line reads, "BOOT: start USB init". 

    I'm assuming the console gets stuck at this point?
     

    X3 Bank Selection Settings (Switches 1-4)

    256k Banks

    Bank 1: on on on on
    Bank 2: off on on on
    Bank 3: on off on on
    Bank 4: off off on on
    Bank 5: on on off on
    Bank 6: off on off on
    Bank 7: on off off on
    Bank 8: off off off on

    512k Banks

    Bank 12: on on on off
    Bank 34: off on on off
    Bank 56: on off on off
    Bank 78: off off on off
     

    1MB Banks

    Bank 1234: on on off off (Set to this when flashing first time with FlashBIOS)
    Bank 5678: off on off off

    2MB Bank

    Bank 12345678: off off off off
     

    • Like 1
  10. 1 hour ago, peterpop said:

    I have tried to research the connector. I think most refer to it as a JST (like you just did) 3-pin connector, but I think it's actually a PicoBlade 3-pin with 1.25mm pitch. Like this one: https://www.ebay.com/itm/134886687394

    It doesn't really look like the PicoBlade 3-pin connector to me; however, much closer, if not it, than the JST SH connector.

    I've taken some pictures with my phone of the one I have but I don't have anything that I can measure something this small.

    Here are three (3) bad images of the connector end: (Edit: I'll see if I can get a better version downloaded.)

     

    D0_HDD_LAN_1.jpg

    D0_HDD_LAN_2.jpg

    D0_HDD_LAN_3.jpg

  11. 29 minutes ago, peterpop said:

    Another question: On the Xapt3r there is a wire going to D0. I have read somewhere that that is used to tell the system to read the bios onboard or via lpc. Do you know if when the D0 is connected from the Xapt3r instead of from the chip board means that the bios on the mod chip is always used. I don't know anything about the X3 but I would guess that it's user configurable whether the Xbox should use onboard or modchip bios.

    The Xapt3r routes D0 of the modchip through pin 4 of the adapter to the D0 pad on the top of the motherboard through the spring wire placed into the D0 point via.

    Xapt3r_Install_V1.0-1.5_Lite.pdf (archive.org)

    This isn't the full PDF.  This website only provided links to the full manual to people that purchased the product from them.

  12. 15 hours ago, peterpop said:

    I think I got lucky. I was looking for an Xbox below 1.6 to do a RAM upgrade on. I found one with the X3 front switch panel for the same price as any old Xbox without it. Just got it and it turns on. The chip turned out to be the newer CE version. But it's installed with the Xapt3r adapter. In https://command-tab.com/static/x3_ce_v10_v16.pdf there is an image of the standard kit:

    image.thumb.png.3e9f7ff406441e6292fff3f82f9a744e.png

     

    The parts that came with this Xbox are 1, 2, 3, 4 and 7. If I want to solder it I will need 9 also. That I can make myself from one of the scrap headers I have. But what is 8 and 10? My guess is that 10 is irrelevant. Is 8 for some drive activity led flashing? Is it available to buy somewhere?

    You don't need 10 when you install a pin header in the LPC Debug port.  Part #10 is for the wire installation method. Soldering each attached wire to the appropriate pin location of the LPC Debug port then plugging the other end into the modchip's mating pin header connector.

    Now, #8 you need or at least a wire soldered to the back of the modchip's connector at the grey wire's pin location on the modchip and the other end to the motherboard's D0/LFRAME (for v1.6) point as shown in the manual you provided a link to. 

    Or, you can find pre-wired 3-pin connectors sets on eBay and AliExpress. 

    IIRC, they are JST 1.0mm pin pitch (center-to-center pin distance) SH connectors. (Edit: I wish I remembered if that is correct. Anyone???)  

    When you purchase them from either source listed, they usually have the mating connector too that's already installed on the modchip.  Make sure the cables you purchase have wires long enough to reach their solder points to the motherboard.  The wire colors won't be the same as shown in the parts inventory above.  You'll have to match up the pin location with the color of wire attached to it.

  13. 15 hours ago, centauriprime said:

    there are no partitions on the disk at all. verified with windows disk management and diskgenius.

    Correct, the Xbox doesn't use standard partitions that WIndows can access. On Windows, one way to see them is to install and run FATXplorer 3.0 beta  It will show you the Xbox drive's partitions and allow you to mount one at a time as the X:\ drive and use Windows Explorer to read/write data from/to it.

     

    Edit: That is on an unlocked Xbox hard drive.  You can't access (read or write) content from or to the drive until it is unlocked.

  14. 35 minutes ago, centauriprime said:

    So i downloaded the arcade 2TB but when writing to a disk which succesfully completes the destination disk is empty? Does anybody know of a way to validate the image. i tried qbittorrent an it says everything is ok?

    Tried hdd raw copy 1.10 and 1.20

    Where are you looking at the content of the hard drive?  You won't be able to see anything directly with Windows File Explorer. 

    Mount one of the Xbox hard drive partitions with FATXplorer 3.0 beta to view its content with Windows Explorer on the X:\ drive.

  15. 3 hours ago, MadMartigan said:

    I've made a little progress on this and figured out how to create the Gerber files. One step closer to a solution. @KaosEngineeris going to look into this some more soon and hopefully be able to verify if this is indeed what I need.  

    Okay here's what I've determined from my research about the Xecuter-X3-Switch-Panel Gerber files:

    Standard Gerber File Extensions

    Gerber File Description Contents
    .GTL Top layer copper Copper traces and pads on the top layer
    .GTS Top layer solder mask Shape of the solder mask on the top layer
    .GTO Top Overlay Top layer silkscreen information such as component identification
    .GBL Bottom layer copper Copper traces and pads on the bottom layer
    .GBS Bottom solder mask Shape of the solder mask on the bottom layer
    .GBO Bottom layer Overlay Bottom layer silkscreen information
    .GTP Top layer paste Location of solder paste on the top layer
    .GBP Bottom layer paste Location of solder paste on the bottom layer
    .GML Mechanical layer Board cutouts, drill holes, and non-copper features
    .GKO Keep-out layer Areas where components or copper traces cannot be placed
    .G1 to .Gx Additional copper layers Additional copper layers for multilayer designs
    .GP1 to .GPx Additional Internal Plane Layer Additional Internal Plane Layer for multilayer designs

    Source: https://www.jhdpcb.com/blog/pcb-gerber-files/

    Gerber file naming for the top (Mask) PCB of the three stacked PCBs in this X3 Switch Panel design:

    Mask.GBL - Gerber Bottom Layer Copper (Copper traces and pads on the bottom layer)
    Mask.GBO - Gerber Bottom Layer Overlay (Silkscreen information such as component identification)
    Mask.GBP - Gerber Bottom Layer Paste (Solder Paste on bottom layer)
    Mask.GBS - Gerber Bottom Layer Solder Mask (Shape of the solder mask on the bottom layer)
    Mask.GML - Gerber Mechanical Layer (Board cutouts, drill holes and non-copper features)
    Mask.GTL - Gerber Top Layer Copper (Copper traces and pads on the top layer) - .GPI provides a bit of infor that 16 shapes were created ???
    Mask.GTS - Gerber Top Layer Solder Mask (Shape of the solder mask on the top layer)
    Mask.GTO - Gerber Top Layer Overlay (Silkscreen information such as component identification - DIP Switch usage labeling)
    Mask.GTP - Gerber Top Layer Paste (Location of solder paste on the bottom layer)

    --------------------------------------------------------------------------------

    There are a couple of file extensions that I'm not sure what they are:

    .DRI and .GPI

    Okay from looking at the contents of the files themselves in a text editor:

    .DRI - Drill Station information (Not needed as there is no drilling on this PCB)

    .GPI - Photoplotter Info File (Photocopier information pertaining to shapes used in the .GTL file.)

    I don't think a PCB production house needs these two files; however, if they ask for them include them.

    The .DRI file should not be needed since there are no holes drilled in this PCB.

    --------------------------------------------------------------------------------

    I wonder what program generated these files?

    Answer: Again, looking at the contents of these two file types:

    EAGLE CAM Processor 8.6.0

    --------------------------------------------------------------------------------

     

    Edit: To change the coloring of the PCB.  Tell the PCB production house the color of the solder mask and the color of the silkscreen (text) to be placed on the PCB.

    • Thanks 1

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