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johnyept

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About johnyept

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  1. I myself had a really low res camera in my phone not so long ago, so I know where you're coming from. I'm in no hurry to get the manuals as I don't have any hardware for it (yet), but it would be annoying to buy it and not knowing how to use/program it... at least the photos of the Reference Guides were already a HUGE help! I've tried downloading the manuals for the XBOX/PS2's Max Shooters which are also photos from the manuals' pages and should be pretty much identical to the SmartJoy Frag manuals, but the links are long gone, even from Wayback. I've PMed someone which made a PDF from those pages back in 2009, but I'm not keeping my hopes up for a reply. http://web.archive.org/web/20080402034352/http://www.maxshooter.com/ps2.htm http://web.archive.org/web/20080322003159/http://www.maxshooter.com/xbox.htm I'm not into collecting stuff, just some M$/Nintendo/Sega/Sony consoles from 16-bit up that all fit into a (yet to be customized) KALLAX 4x2 shelving unit and a handful of games and controllers, but in this particular case I want it for both the collectible AND the experience. I've read somewhere else about that exact issue, that some games have different X and Y movements because they were designed with analog sticks in mind and ease of use, so not all of them translate correctly to mouse movements, but the same person also wrote that we "eventually get used to it", so I'm willing to give it a try! Now it's just a matter of waiting for one or both of the devices to pop up in an online marketplace in my country which might take between one day and a few years. Meanwhile I have a plethora of retro games in my backlog to keep me occupied while I wait!
  2. Thanks for the input! I found a video which luckily shows the Quick Reference card in detail here for the XBOX. The PS2 version is basically the same except for the control keys, but using the (blurry) image above they're easy to figure out. Knowing that, the only information missing is about the F1-F8 presets. How do they differ from the Standard Preset? Different keys? Different Deadzone settings? Does the manual explain these presets? If they're using different keys, I'm pretty sure they can be figured out using XBOX's Gamepad Tester (TestLaunch) or a similar PS2 App. If I manage to buy a SmartJoy Frag for each console, I'm pretty sure they will not include any manual, so when I have them I'll dig a little more into this and make a reference sheet for both consoles. For now, the keys below should be enough to start Advanced Features: Deadzone: [ESC] + [0] to [9] (0 = 0, 9 = 90) Fine Tuning with [ESC] + [+] or [-] Invert Mouse Y axis (up/down): [ESC] + [PgUp] or [PgDn] Swap Move and Look: [ESC] + [Ins] or [Del] Factory Default: [ESC] + [Ctrl] + [Alt] + [Del] Game Presets (PS2): F1=SOCOM II: US Navy SEALs F2=Medal of Honor: Frontline F3=Time Splitters 2 F4=James Bond 007: Nightfire F5=Tom Clancy's Rainbow Six 3: Black Arrow F6=Ghost Recon: Jungle Storm F7=Return to Castle Wolfenstein F8=REZ Game Presets (XBOX): F1 = Halo 2 F2 = Medal of Honor: Frontline F3 = The Chronicles of Riddick F4 = Counter Strike F5 = James Bond 007: Nightfire F6 = Tom Clancy's Rainbow Six 3: Black Arrow F7 = Return to Castle Wolfenstein F8 = Unreal Championship Other Presets: F11 = Blank Preset (for programming from scratch) F12 = Standard Preset (matches control key table) Use the Standard Preset (F12) for easy navigation through menus Control Keys (PS2): Left Stick: [W][A][S][D] Cross: [SPACE] Circle: [B] Square: [V] Triangle: [G] L1: [TAB] L2: [CAPS LOCK] L3: [Q] Select: [BACKSPACE] Start: [ENTER] R1: [R] R2: [F] R3: [E] D-Pad: [UP][DOWN][LEFT][RIGHT] Control Keys (XBOX): Left Stick: [W][A][S][D] A: [SPACE] B: [B] X: [X] Y: [Y] Black: [TAB] White: [CAPS LOCK] Left Trigger: [L] Right Trigger: [R] Left Thumb: [Q] Right Thumb: [E] Back: [BACKSPACE] Start: [ENTER] D-Pad: [UP][DOWN][LEFT][RIGHT] Programming: Hold [ESC] key, press the control key (see above), press the destination key or mouse button, release [ESC] key Saving: [ESC] + [F1] to [F8] overwrites original!
  3. Forgot to mention, there's also a clone called Max Shooter (not Max Shooter One) for PS2 and XBOX, I couldn't find what's in the respective packages but f it also has a manual, the instructions might be very similar or identical to the SmartJoy Frag ones. Here's what I compiled about the functionality of both the SmartJoy Frag and Max Shooter devices so far: SmartJoy Frag PS2 Presets: F1=SOCOM II: US Navy SEALs F2=Medal of Honor: Frontline F3=Time Splitters 2 F4=James Bond 007: Nightfire F5=Tom Clancy?s Rainbow Six 3 F6=Ghost Recon: Jungle Storm F7=Return to Castle Wolfenstein F8=REZ SmartJoy Frag XBOX Presets: F1 = Halo 2 F2 = Medal of Honor: Frontline F3 = Chronicles of Riddick F4 = Counter Strike F5 = James Bond: Nightfire F6 = Tom Clancy's Rainbow Six 3 F7 = Return to Castle Wolfenstein F8 = Unreal Championship Program keys / change default keys: Hold ESC, press original controller button, press desired key on keyboard or mouse, release ESC Other Keys: F11 = Advance Use / Save extra preset? F12 = Standard Layout / Reset preset? ESC INSERT or ESC DEL = Swap Mouse and Keyboard to opposite Analog Stick ESC 0 thru 9 = Set Center Dead Zone ESC - or + = Sensitivity Level
  4. I grew up playing FPS on the PC, so it never felt natural playing them with analog controllers. I recently bought a used XIM4 and for me it makes a HUGE difference in gameplay, it actually feels like the games were designed from the ground up to be played with a Keyboard/mouse combination, minus the console button hints on the screen I also have an original XBOX and a PS2, so I'm trying to find used SmartJoy Frags for each of them. I know it won't be as good as the XIM, but I'm willing to try them anyway, as I'm intent on playing all HALO games, and I want to start with HALO 1 and 2, then eventually jump to the X360's Halo 3, ODST, Reach and 4. Every SmartJoy Frag I found for sale so far didn't include any of the original content: the Quick Start Guide manual, the Game Presets Table manual and the quick reference card. I did found an external forum topic from 2011 which included pictures of the complete packages for both XBOX and PS2, which I attached to this post Does anyone have any of these manuals, and is there any possibility of scanning them for Internet posterity and future reference?
  5. You won't regret it! I had the luck of finding 2 XBOXes for the price of 1! Here's what I used to help identifying mine, plus Rocky5 softmod will also tell you which version you have after installed: https://xboxdevwiki.net/Hardware_Revisions, http://www.informit.com/articles/article.aspx?p=367210&seqNum=2 - Did a softmod on v1.6 and replaced the original 10GB HDD for a 80GB HDD, this one will be used to run emulation with XBMC EmuStation + no-intro ROMs, for artwork I used SkraperUI and this tutorial on reddit. This way I'll be able to play every console I don't have, and I'll use it for 4 player games instead of buying multitap adapters and extra controllers for those older consoles. - v1.2 is also softmodded and it requires rewiring 3 or 4 corroded traces due to reboot/power issues, when repaired it will be used for XBOX games. I will eventually hardmod both to be able to use unlocked HDDs, I'm planning to use (if tested successfully) SD to IDE adapters with 128gb or bigger kingston cards: no mechanical parts, less noise, less heat, less power drain. I'll probably add an SD extension and an SD card slot so I can replace SD cards without opening the console! The same 128gb card also works with PS2, PSP, PSVita, and I'm still waiting for a USB3 adapter to test it on the Wii USB port too! And I bought a Duke! IT. IS. AWESOME!
  6. Sorry, been busy so took a while to reply. I took a closer look at the original dashboard files, but couldn't find anything related to translated text, even tried hexediting some files, but they're either compressed or encrypted. UnleashX dashboard includes xml for English, French, German and Spanish. Any possibility that some other translations exist? If not, I'll probably make one for myself and share it.
  7. I'm trying all methods of XBOX modding: softmodding with exploit is learned and understood, later steps will be TSOP (v1.2) and modchip (v1.2/v1.6) but for now I decided to replace the original 10GB Seagate HDD with a 80GB 7200rpm Seagate HDD because the original is reporting below 50% health with Acronis Drive Monitor. I went with XBOXHDM 2.2a because I already had a FAT32 flash drive for booting ISOs, so I just extracted the content, added the entries from menu.lst to my menu.lst, copied eeprom.bin to \eeprom folder and extracted v5960 dashboard files from Clean_C_and_E_Files_for_Xbox.7z to \hdm\C. It couldn't be simpler: Boot Slax, run xboxhd2 from command window (phase 2), run xboxhdm to create C/E/F partitions and autocopy the dashboard, lock the HDD with xboxhd2 again, insert HDD in the XBOX. All was OK until I booted the XBOX and was greeted with error 21. A quick Google search indicated it might be related to missing dashboard files, so I checked the C partition content with a quick hotswap, Windows XP and Xplorer360 beta6, and discovered that the files were copied in the 8.3 DOS naming scheme. For example, the "xboxdashdata.185ead00" folder was copied as "xboxda~1.185", the "XBox Book.xtf" file was copied as "xboxbo~1.xtf" and so on. Deleting all files and dropping them into Xplorer360 again solved the naming problem and the XBOX booted correctly. (EDIT: for some strange reason, partition E had duplicated folders: tdata, udata, TDATA and UDATA) So the question is: Why did Slax/QEMU copied the files in 8.3 format?
  8. Sorry for digging up an old topic, but my question is about a similar subject, so I thought it would probably better to keep it all in one topic. My XBOX was set to Portuguese Language, and after softmodding with Splinter Cell and Rocky5 Softmod 1.1.6, the menus are now in English. There's no language file anywhere to select in System Settings, and booting C:\xboxdash.xbe with File Explorer takes me to the original Dashboard in Portuguese, where the laguage settings are already set to Portuguese. I don't mind the softmod dashboard being in English, but can it be changed to other languages? If so, where can I get the translations?
  9. Many thanks! All is working again! Here's what I did: I connected the HDD to an old Compaq EVO running XP, the HDD was in fact unlocked and partitions accessible with Xplorer360 beta6, so I extracted the E/Backups/EEPROM folder. Then I connected the HDD to a Win10 x64 laptop with a Conceptronic IDE/sATA to USB 2.0 adapter, copied eeprom.bin to the xboxhdm23usb folder, ran xboxhd.bat and chose "3. Lock hard drive". Done! I think I might have a clue or two to what caused this situation: 1. The XBOX v1.2 has the power/eject button malfunction due to corrosion in the board traces, which I'll fix eventually. This might have triggered a power off during reboot because the XBOX powered itself down during the null key process. It seemed to continue the process when I powered it on but eventually got the ERROR 05. 2. I have Acronis Drive Monitor installed in the Win10 laptop and it reported the HDD health state at 50%. It has already many bad sectors and that might have contributed to the problem. I'll replace it with a bigger/healthier HDD when I get the XBOX modchipped.
  10. Thank you for the instructions and the links. I used the FTP method, ran xboxdash.xbe from the File Explorer, changed the timezone in the settings, powered off/on, and I'm back to the softmodded GUI with the correct date/time, so problem solved! I'll do the same in the other console once I fix it, but that's a problem for another topic :)
  11. Funny you mention that, because I already have 2 on the way, but they'll take a while to arrive. Meanwhile I decided to mess around with softmodding to learn a little more about both methods.
  12. Yes it did say so. I did back up the v1.6 but forgot to backup the v1.3, so it's all on me. But it also serves as a learning curve for playing around with hotswapping :D
  13. But the backup is inside the E partition, can I access it using the hotswap method after removing the DVD drive to force an error 11 and supposedly leaving the drive unlocked for access?
  14. I have 2 XBOXes v1.2 and v1.6 with Rocky5 softmod v1.1.6. I was messing around with the NKPatcher and nulled the HDD drive key on one of them before backing up the EEPROM and now it boots up to error 05. It seems I need to format it using the hotswap method, xboxhdm v1.9 and a backup of the Dashboard from the C partition, which I don't have. Can I use the files from the other XBOX? EDIT: I'm probably looking at it fro the wrong angle... when using the hotswap, won't I get access to the backed up EEPROM in the E partition? Can it be used to restore the HDD?Or is it better to just format it and start from scratch? This subject is still pretty new to me.
  15. Thanks for the input. In the meanwhile I was messing around with the NKPatcher and nulled the HDD drive key before backing up the EEPROM and now it boots up to error 05, but I'll start a new topic about that and come back to this one once the HDD is back to working order...

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Board startup date: April 23, 2017 12:45:48
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