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tiertop

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Everything posted by tiertop

  1. Yeah I have tried a bunch of those patches. There is a thread on emuxtras full of patches too. Maybe the same patches. And there is a patcher program that they probably used to make most of them. Here's a Google Sheet that I have bookmarked from years back https://docs.google.com/spreadsheets/d/1HpxKGQ6wVTRevUdQ6_4rkuyF_ZugOgc2C4tXnZxBZCk/edit?gid=0#gid=0 One problem example is Call of Cthulhu. For the first hour it seems to run well enough but eventually you get to an area that runs unplayably slow at 720p. Maybe 5-10 fps. I'm not sure if anyone ever substantially plays these games in a patched state.
  2. Retail games don't use extra RAM. You can hack some of them to run 720p but it usually makes them run too slow or you run into game breaking bugs as you play like a freeze or extreme slowdowns. 128MB is mostly useful for some homebrew and leaked unreleased games. The XBox devkit had 128MB so the leaked unreleased games sometimes need 128MB. There is a Half Life port that can use 128MB. Some emulators like MAME might benefit but I'm not sure in what case they benefit.
  3. I think I've noticed hard drive seek performance reduced with 256KB cluster size partitions. Or maybe it's some kind of translation overhead? I've decided to make a 1TB 64KB partition and put the big dashboards with lots of emulators on that. They load faster and scan games faster. The XBox game ISOs can be put on the >= 256KB cluster partition. Though maybe making several 1TB 64KB partitions would be ideal.
  4. I was just responding to the fellow who couldn't interact with the XBlastOS menu with his 3rd party controller. I am sure I've run into that problem because I used to have several cheap 3rd party controllers. But the OGX360 works fine with XBE XblastOS (I have not used it in BIOS form). Yes I think the XBE XBlastOS does set the XB LEDs to flash. I may have been confused about exactly what is going on in this thread though.
  5. These days I typically play using an "OGX360 mini" with an 8BitDo wireless adapter and Xbox One controller. It works perfectly, aside from needing to press the pair button on the 8bitdo at power up. I've used this controller setup while flashing the XBox with XBlastOS a few times and the controls worked fine. Using an official XBox controller is probably the safest way to go though.
  6. Also, I've used the OGX360 controller adapter with XBlastOS without problems.
  7. I loaded up Sands of Time and Indiana Jones. Those look like typical mip mapping with trilinear filtering and the floor textures in particular are switched to a lower detail level quite close to the camera. If you want to see something much different, try Headhunter Redemption or Breakdown. This appear to lack mip mapping and textures are very sharp into the distance, but there is a lot of texture aliasing. Headhunter uses a fairly heavy classic bloom effect to soften the entire picture.
  8. Specifically which XBox games do you find unacceptably blurry? Mip mapping is adjustable. The full detail mip map level can remain in use further out. People used to tweak this on PC when they found the near textures too soft. For Nvidia, it's in the control panel as "LOD bias". ATI and Nvidia also used to tweak this a bit in their drivers as it's faster to transition to the lower detail mip maps sooner. Perhaps on the Xbox it's an intentional performance tweak or maybe a default recommended setting.
  9. Actually, from what I've seen, a lot of Cube/Wii and PS2 games forgo mip mapping and have lots of texture aliasing in the distance. This saves memory. It looks sharper but it's actually a lot of noise. I could see it being a matter of taste though yeah because it is sharper. XBox games that were built for Xbox specifically often use at least bilinear filtered mip mapping, sometimes trilinear filtered. This is supposed to be an improvement in graphics quality. I don't know if I've seen anisotropic filtering but it would be a lot to ask of it. It's memory bandwidth intensive and the Xbox is already starved there. Go look up reviews of GeForce 3 or 4 and look for the anisotropic tests. If you observe XBox 360 games you will find examples of only bilinear filtered mip mapping there too. It's all about tradeoffs. They want to spend the performance and RAM budget only on things they feel people will notice.
  10. On a GeForce 3/4 style GPU, like the XBox, anisotropic filtering does have a substantial performance hit. So does using trilinear filtering. Some games back then didn't even use mip mapping and this causes texture aliasing.
  11. I put in a 2TB Seagate desktop SSHD in a few weeks back. These drives are much faster than a regular HDD and they are becoming quite low price. It is super quiet. I have to be next to the machine to hear its seek noise. I've run a few SSDs as well. I used an old OCZ Trion 150 960GB for about a year. Like another person said, it's hard to come up with good reasons to need more than about 1TB storage anyway. Any SSD will have more read performance than the XBox can take advantage of. I think the main concern is that very cheap SSDs might have data longevity problems if powered off for extended periods, because of the ultra low end flash memory manufacturers have access to now. Aside from data loss, it could also suffer much reduced read performance. This makes me prefer hard drives or SSHD for consoles.
  12. Has anyone successfully run this game in XISO form? I've tried a few different methods of creating an XISO of it but it freezes on start every time. Runs great extracted to a folder though, aside from needing one file renamed due to length. It's the only game that I haven't been able to get working as an XISO. Oh and I am referring to running it on a real XBox. Cerbios BIOS.
  13. I have some of the generic adapters and I know some of those did boot up very quickly. I use these things for old PCs sometimes too. On the XBox I replaced the generic with a Startech because of how highly recommended that is. Maybe sometime I will try some of the generics again with Cerbios UDMA5.
  14. Mine came with dual 3.5" drives but switched one out for a 5.25" because that was a lot more useful. Neighbor friend had an IBM PC XT with no HDD. Aside from the Apple II, I think that's the oldest PC I've used.
  15. The problem with the generic adapters is the quality control isn't really there. Each one of the same model may work well or may not. And the generic adapters vary in compatibility in general. There are 2-3 different interface chips AFAIK. The XBox doesn't like all of them.
  16. My first PC had a 20MB hard card. SSHDs are hard drives with some flash memory that stores frequently accessed blocks. So the weight is there and they do have some noise, but they are usually quiet drives.
  17. Almost any drive will work well and be speedy, but I would stay away from any drives referred to as designed for surveillance applications, and avoid WD Greens because they may cause stutter. 5400RPM drives are quietest. 7200RPM can be quiet too but they can also be super noisy with bearing whine, seek noise and vibration. IMO the ideal drives are SSHDs. I've used a few and they are all quiet and fast. I have a 2TB Seagate desktop SSHD (ST2000DX001) at the moment.
  18. The non-working cables were still transmitting light. It was just noticeably dimmer. I compared it with the working optical cable coming from my TV. I also connected the cables that weren't working with the XBox to the TV and they didn't work with it either.
  19. So it turns out that my problem was a bad optical cable. In fact I have two bad optical cables. I suppose after all these years I finally wrapped them up too tightly or something and broke the fiber. That's why the output was dim. I did replace the capacitor and the toslink port and they work perfectly. The original port was so worn out that the connector wobbled around in the socket and the keying was not very effective anymore.
  20. Good ideas. I removed the cap from the circuit and intensity didn't change. I was wondering if it was possibly failing and becoming a short. I will grab a toothbrush and clean up the connector. I'm not sure why I didn't think of that. I have a new cap and SPDIF port on the way. The SPDIF port was very worn out from decades of use anyway. I don't have any high intensity LEDs around to experiment with unfortunately. I do have an old PC SPDIF bracket but didn't really feel like desoldering it as that port won't fit well with the XBox adapter anyway (I have it for an old nForce MCP-D motherboard ).
  21. Thanks for the tips. I will look over it again. It is of course possible the cabling has hidden damage too. But all the visible wiring looks ok. The optical port is rather worn out though. It had a broken solder joint and the little door barely closes. I wonder if an electrical arc from a broken solder joint could damage it. The port connection also has a lot of play in it. I dug around Digikey and found a replacement emitter assembly that looks remarkably similar to the original, and also bought a replacement cap. We'll see what happens!
  22. This is causing some memories to surface. After playing with these prebuilt releases from around the web, and finding IGR non-working, I looked around more and found the github with python patcher: https://github.com/gaasedelen/titan I patched an original m8 Plus myself and the patch itself is what disables IGR. I don't think you can load the final patched builts into EVTool.
  23. I didn't have any INI in use. I think I tried EVTool on it. Actually I think I even tried taking the original m8 Plus and patching it myself and the patch caused IGR to be disabled.
  24. These 128MB EVOX ROM modifications. I think they are based on m8 plus? I tried a few of the UDMA builds for non-HDMI systems on my v1.0 and IGR wasn't functional. I also found some talk elsewhere about IGR not working with it.
  25. If I remember right IGR does not work with these.

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