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coldasijs

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Everything posted by coldasijs

  1. Scsling should be the same for OLED, plasma or LCD. They all have a defined pixel grid. Scaling on modern screens should be easier because of the higher pixel count. For exsmple 240p has a nice 9x scaling to 4k. 480p is 4.5x scaling which is indeed will cause sharpness issues. Problem is that modern screens is that first of all they don’t except most inputs from retro consoles, they usually don’t except anything below 480p. I use a retrotink 5x for my sega MD and XBOX, I can tell you sn upscaler makes things look awfully good and sharp on my 1440p monitor. Still it isn’t a CRT, but with the scaliness it comes close. BTW I’m in the market for a CRT, looking at the last gen pc CRTs. A Sony FW900 would be the dream, but I cannot spare both kidneys to buy it. So looking at a Diamandtron or Trintron with 4:3. Some of them do 1440p “native” or more. The reason I call it native is that sll though CRTs can scale beyond their native pixel count defined by the aperture grill or shadow mask, but you loose some sharpness.
  2. https://www.retrorgb.com/og-xbox-storage-upgrade-shootout.html this comparison shows that some games show seconds of improvement over a fast HDD while others have limited improvement. Now this was tested with UDMA2, UDMA5 will further favor SSD. If you need a lot of storage then indeed HDD is a lot cheaper, but I think that for most people 1-2TB will be large enough. I have 150 games on my XBOX and only used 50% or so, so a 1TB SSD is what I went for. Added bonus is that my xbox is now super quiet. I’m happy!
  3. find a 2nd hand 1.4 from marktplaats. Will definitely be cheaper then the shipping costs from US
  4. maybe good to double check if the jumpers are correct, so master - slave. And does the game boot from disc if you turn on XBOX with disc in it? It can show if it is maybe a dashboard issue. Could also be a region thing. Check if your XBOX region matches that of the discs. You can switch it with Enigmah
  5. Not debating your effort your putting in putting all this stuff out, just a little advice. You might be putting in a lot of money and effort, but it would be effortless if it turns out you're not complying to the GPL3 license if something is based on open source stuff. You can get yourself in pinch real fast if your compliance is not ok. You are intending to make money, that can trigger some folks to hold you accountable. I'm not an expert but I think this does not even have to be @Ryzee119 , so it can be just a person who tries to be an ass just for the fun of it. Your response seems to be agitated, which I understand after putting in all this effort, but just stating you are not making stuff open source because you put in money and effort does not hold up in court . For the rest keep up the good work and just make sure you are compliant, or just pretend you are compliant like Dustin . It will prevent you loosing a lot of sleep for the wrong reason just because you are trying to support the community!
  6. This also the reason why Dustin is very vocal that his Stellar Bios is based on reverse engineering . It might still be a lie, but you don't want the hounds sniffing around.
  7. It wasn't sarcasm this time . I know dicharging can be done, but you have to do it correctly otherwise it is really dangerous that's all. Not sure how big the risk is of cracking the tube as I have no experience repairing CRTs
  8. I would be more afraid of the high currents you can experience on CRTs if not properly discharged
  9. @PRince404 can’t Look in your wallet obviously, but if you’re worried about space then get a bigger HDD. 1tb costs 30 euro, hell an ssd isn’t that much more expensive at 39 euro. Add 80wire cable and startech adapter and you are all set for about €60. 1TB can fit almost all games in CCI format.
  10. @Bowlsnapper sorry just yanking your chain
  11. @Bowlsnapper if you hadn’t flooded the stellar topic with your bitching about asshat Dustin, you would have seen this feature was released 6 weeks ago in the 1.10 release
  12. @logandzwon go back an check your soldering first, you can post pictures of your soldering to get some tips. If you have a multimeter you can check which cap is not soldered on correctly.
  13. hmm interesting comment under the video
  14. scanlines are nice for 240p sprite based games. They don't improve your picture quality in most 3D games in my view, especially since they apply 240P scanlines you actually start to loose details in your games and the picture becomes darker. I think it comes mainly down to taste. The trick with 240p was that it would not skip every other line on a CRT. 480i does first pass even lines, 2nd pas uneven lines. By skipping a line you get the scan lines. They had to render less pixels also in this way. Because of this limitations they actually designed the models in such a way that it could trick your brain in thinking there was more detail then there actually was. I'm always surprised when I turn it on when playing on my sega that it literally takes a minute before I don't even see it anymore. Filters I haven't played around with, I hear the smoothing filter does wonders on N64. But what I could find is that it only works with 480p only. Maybe should look into it when playing GTA SA. 720P looks just gorgeous. I actually enjoy the low polygon look.
  15. @starbreaker XBOX HD+ will look better since it is digital to digital and not digital to analogue to digital. Also component, while great, uses sync on green so you loose a bit of signal fidelity. Last thing, which I only found out recently as retrotink 5x owner, if your input resolution is above 480p the retrotink will switch to 4:2:2 input vs 4:4:4. Now this is all theoretically, reality is that I don't you will ever notice during gaming. Retrorgb has made some comparisons for the ogXBOX, but for me the differences are small
  16. @COO-589Stellar is in full on beta phase, a lot of features are being added and still a lot of features still need to be rolled out. So wait another 9 months...
  17. https://makemhz.com/blogs/news/project-stellar-firmware-update-1-1-2 missed the message but now also LBA48v2 is also supported. This is the version that was enabled with the titan patch.
  18. Legacy partioning was the original LBA48 implementation. This meant that block sizes of data could be expanded and thus larger disk sizes were possible. The original xbox LBA didn’t allow larger disc sizes then 137 GB. The LBA48, which wasn’t full LBA48, enabled disk sizes till 2TB (max partition size of 1 TB). Cerbios partioning enbled disk size till 16 TB and max partition size of 2 TB. Not sure why it’s not working, maybe enabling it on stellar is more work and couldn’t be delivered in time for the 1.10 release. Or maybe he will never deliver.
  19. @Bowlsnapper going for a 1 CRT to rule them all solution is more practically driven. I could buy multiple, I have the storage space if needed. But I don’t want to haul around CRT’s all the time depending on the console I want to play. I already have a solution that works awesome, but it’s just a tad under crt quality. Also not to mention the fact that I don’t want to play my sega megadrive @pal speed when used to ntsc. I might just pick up a pvm, it suits the need for 240p gaming and it might look good enough for the good old xbox
  20. I was looking at a Dell ultrascan 1600HS the other day. It has RGB input. But after looking at the specs I realized it is not the one stop shop solution for my retro gaming stuff. It goes to 1600x1200, but doesn't go below 1024x768. So a no go for my Sega MD. Today I also started to look at a PVM again, there is a nice sony up for sale on the other side of the country :D. But with to many unfinished projects lying around I don't want to take yet another a long. Not to mention that the boss would probably start to complain I picked up another peace of junk I have the feeling that CRT also looks much better than modern screens is because the screens are just much smaller. Details smooth out given you the feeling there is more detail then in reality. And yes scanlines help, but tbh my retrothink has killer scanlines
  21. @Bowlsnapper sync is a different beast. Was looking into it a bit as I started to consider buying a computer monitor that has RGBHV bnc as input option. At least it has the connections, off course spec sheets of the 20 year old monitor ar nowhere near to be found, so it might just support component directly. First try to figure out what input the monitor accepts: YPrPb, RGsB, RGBs, RGBHV, s-video. Some of the PVM offer expansion slots, so maybe it’s easier to find the right card for it to use component. Other option could be to go VGA route since XBOX does support it with the right bios. VGA should be the same as RGBHV from what I understand only difference is the connector. Anyway I’m glad I bought myself a retrotink5x, looking on how it’s not so straightforward to connect stuff to CRT that isn’t composite :D. At least in Europe component and HD-CRT wasn’t a thing. I would reconsider if I could my hands on this beast. Luckily I still have both kidneys, so I can miss 1 to fund it
  22. I can only quote the changelog, haven’t tested it myself yet: https://makemhz.com/blogs/news/project-stellar-firmware-1-1-0 but I plan to install it to my 1.4 Ghz xboz in the coming weeks.
  23. It also added kernel support for CPU upgraded xbox. It means no more game patching. That’s a very cool feature and one I’m really happy with.
  24. It should be dustin’s version of CCI. So not the same as cerbios. There was a discussion on this 6 months ago or so. It would be great if he could implement the cerbios CCI (or cerbios would support Dustin’s version). Somehow I get the feeling that this will never happen. Good to see he is churning out the promised features. I guess I should start installing my stellar chip now

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