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Showing content with the highest reputation on 11/11/2019 in all areas

  1. The other chips are very little, so i cannot take good pictures, but they say "CS3R". There's nothing more.
    2 points
  2. I added this mod to the latest update for dragon, which is a stripped down xbmc based front end, I hope you don't mind. Thanks. I love it.
    2 points
  3. As the title suggests, this is a collection of mods for the Xbox version of GTA: Vice City. The aim of this mod was to fix a couple of bugs, to make what I feel are improvements to the game's overall presentation, and to provide a fresh, new visual experience for the same Vice City you know and love, while still maintaining what made the atmopshere and feel of the 1980s American beach city setting so enjoyable. Retaining immersion was also important. If it couldn't have existed in 1986, you won't find it here. Performance was also a key focus. While the Xbox version of Vice City is capable of displaying larger textures just fine, the texture work here was (mostly with very few exceptions) kept at the same resolution with the same compression method as the original textures, because you will run into performance issues, namely regarding pop-in, textures failing to load properly, and frame rate hiccups if you do decide to go with larger textures. In my testing, this wasn't something immediately noticeable in the early stages of the game. It only really becomes an issue when you're driving back and forth between the two islands, particularly late game when you own a lot of properties. This modification performs just as well as the original release from beginning to end. It is recommended that you play this mod in WIDESCREEN with TRAILS OFF. New Roads: Original textures replaced with textures made from real images of Miami roads. This solves the issue of the blurry roads in the original release and generally looks better all around. Sidewalks replaced as well. New particle effects: Particle effects replaced with more realistic representations. GTA III's Liberty City holdover leaves that once scattered the ground have been replaced with palm leaves, much like they appear in the PS2 version. This one small change in particular has a surprisingly large effect on the atmosphere of the world. New Duds: New Miami Vice inspired suits for Tommy and Lance. Most outfits have been changed. From pallette swaps to complete replacements, the new outfits fit the game's world while simultaneously referencing various films, TV shows, and video games along the way. Each outfit functions in cutscenes as well. New timecycle: More colorful days and darker nights. Nights actually feel like night time now. Make the neon of Vice City shine brighter than ever against these blackened night skies, and enjoy beautiful sunsets and sunrises. Fits the beach weather perfectly and looks great with the Xbox version's unique lighting system. New foliage: Fuller and more colorful foliage textures make Vice City come alive. The Xbox version has always had inferior foliage to the PS2 version, this fixes that issue. Bug fixes: PS2 animations, including idle animations missing from the Xbox release, have been restored. Tommy now gives an "up yours" gesture with his arms instead of flipping a nonexistent finger (another GTA III holdover) when standing in front of traffic. A bug preventing the acquisition of the Havana outfit after completing certain missions has been fixed, it is always accessible after having been unlocked now. The brass knuckles have been resized to not look so outlandishly large. Aiming sites for weapons like assault and sniper rifles have been adjusted to display correctly in widescreen mode. This means they display incorrectly in 4:3 mode, however. New animations: A few improved animation replacements for Tommy. He runs with single handed and two handed weapons in a more believable way now. Walking, idles, sprinting, and just about everything else has been kept vanilla for the sake of familiar game feel. Tommy still sprints as fast as he always has - something that's typically changed for the worse with animation mods. Female character models no longer dislocate their hips as they walk. Peds overall have new animation. They all walk a little slower now than before, but their animations look less rubbery. New pedestrians: About 85% of peds replaced with their VCS counterparts. These pedestrians are higher quality than the ones found in the original release of Vice City. Better quality texture work, more colorful outfits, and more diverse models. New surprises: I've thrown in a number of retextured areas and objects throughout the game. From small world objects to interiors, there's a number of new things to see for returning veterans. New weapon: The Ruger has been replaced with an AK-47. New HUD: The radar ring has been replaced with a new, original ring. Icons on the main HUD, map icons, and weapon icons have been replaced with their 10th Anniversary counterparts. The pause screen map has been replaced with the 10th Anniversary map. New text: A few lines in the game's american.gxt file have been modified to reflect some of the changes this modification brings. Mostly in terms of outfit and weapon names. Download INSTALLATION: 1. Extract folders to any directory of your choosing 2. FTP all folders from the archive into your GTA: Vice City root folder on your Xbox, choose to overwrite files in the process. 3. IMPORTANT: Delete GTA_VC.CAP.Final file from your GTA: Vice City root folder if it exists 4. Clear your Xbox's cache and start the game 5. Have fun There shouldn't be any issues with running this mod on existing save files. Feel free to report any bugs you see. What I'd like to change in the future: Improve widescreen mode from the existing pan 'n scan implementation Fix the alpha render state for the target lock and sniper dot
    1 point
  4. Hello Friends, I have started a new Xbox ( My wife will kill me). This time I took the time to give you some photos of my madness: Step1: Disassembling It was very dirty, this is a 1.1 version. I immediately removed clock capacitor (Yes a gamegear is also lying on the ground) and change thermal paste. Step2: Hot water and soap cleaning in the kitchen on plastic parts Step3: The same for the shields Step4: Shield painting to prevent corrosion (EMI points will be paint removed after painting). This is the grey primer, after I put what I use black or white paints. Step5: And why don't adding more ram, this board is very nice. With help of my xblast lite, one chip after another. Note, that the chip N°4 gave me some problem, after test, the xbox start then stop, I check and redid the solder 3 times, after first, no boot problem on Xblast, but the chip was not anymore detected. So I decided to gently remove it, and to replace it with a new one. And it worked, I could go on with the last one. For people upgrading their Xbox, don't forget that a chip can fail even if it is new like for me if you realize bad solder and make a short circuit. As you can see, it remains some flux. It is a bit hard to remove all as I worked for a long time on chip N°4. (Near PSU connector) Step6: I have to confirm that everything is ok and check memory inside operating system. You can see after the last chip that XblastOS show 128 Mib. Inside tool menu (in settings), you can test your memory. This is what you have to do after each chip added. My prefered order is chip 2, the chip 3 ( both bottom side), then the 4th because some caps take lot of place to solder and finish by number 1. and finally check under operating system, to confirm that no blocks are failled. Some blocks can't be tested as they are used by operating system. Step7: DVD cleaning, Pot settings, new belt installation and Ide to Sata improvements. As you can see, I replace always jumper by solder ( master / slave) I had a case where the jumper falled during shippment. I also replace the 2 bad quality chineese capacitors bye Panasonic ones. The whole DVD case was cleaned with isopropyl alcohol, and also lens, motor. New greased has been applied to axles and caddy. DVD pot was 2400 Ohm. It is very often a too high value like this one. Samsung drives like value between 1900 and 2000 ohm. Look the copy speed result after that: more than 6 Mb/s Who wants it ? I don't spoke about the Sata HDD. I will use ever a 500 Gb, or a 3tb ( I know xbox can only handle 2 Tb ) If someone wants it and leaves in europe. I will put this box on stress test during a week and it will be ready for sale. It can also be delivered with original HDD ( Seagate IDE and for the future IDE2SATA adapter provided) If you are interrested in, send a PM. Bye Benur75
    1 point
  5. Very good work. It would be beautiful if someone can realise a raid for the original Xbox so someone can connect multiple drives and the console thinks there's only one.
    1 point
  6. @Erchitu, would you please take a picture of just the chips? I see 74AC1709 on one but I can't see what the others say. Thank you.
    1 point

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Board startup date: April 23, 2017 12:45:48
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