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Meerjel01

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Posts posted by Meerjel01

  1. This topic is gonna be about programming for the Original Xbox using the official Xbox Developer Kit! Using DirectX 8. Since I’m capable of it I decided to make my own tutorial series for people to learn from. Let’s begin!

    First you’ll need to download and install the tools. I’m not gonna instruct you on the process of getting the DevKit to work or where to get it. This is just a C++ tutorial. After you’ve opened VS2003, make a new project. There’s a preset for Xbox developers in the New Project window, use it, make it an empty game application and create a .cpp file. In the file, include the xtl library.

     

    #inlcude <xtl.h>

    The main method should also look like this.

    Void __cdecl main() { }

    There’s a site dedicated to DirectX/C++ development so use that first if you don’t know how the basics of the XTL works.

    https://xbdev.net/tuts/tuts.php

     

    After that, I’m gonna tell you how I do things.

    • Like 5
  2. It's Chipsnapper and CrysisLTU that I know how. tjd2 was also part of the project but I guess he's not around anymore. Chip is in GitHub and Crysis is in Reddit. Rather than that it's all members I know that is findable.

    xbsp, xrad and xvis is just example names for vbsp, vrad and vvis which is the original compilers from the SDK.

    No you don't need to work on them if you don't want or can't. Maybe not yet. I'm still waiting for an answer from CrysisLTU.

  3. 27 minutes ago, ShinGoutetsu said:

    Sorry I just don't have the time to build them for others 

    It's okay. Maybe the case could be used for raspberry pi console devices? Always wanted to make my own gaming console.

  4. Okay. But how do controllers work with it? It doesn't look like it can support OG controllers. Was awhile since I last was here so I don't know if the tech in it is purchased here.

    How to build it and what does it need?

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