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Konwektor

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  1. Sadly i figure out that timeouts are still there but in internal HW2 wersion. External seems to be ok. Tiemeouts depends also what game is used. Those I use for test: "Unreal Championship" -never had timeouts in any version, and any gamepad. "Dead or Alive 3" - Causing timeout, Halo - causing timeout Unleash x, xbmc4gamers, xbmc - no timeout "xbox gamepad test" from xbmc4gamers downloader - best and fastes way to trigger or not timeout, on rumble test.
  2. Updated files on github using Blueretro v1.9 as source. I dont have any timeouts on PS4 controller now -, need to confirm that. Anybody feel free to test and give me feedback pls.
  3. My xbox gamepads: 2 xbox one model 1708, and 1 xbox series x model 1914. All have same firmware 5.17.3202.0
  4. Xbox 3V3stb is about 100mA My esp32 takes about 200mA after start. By powering on can take double (start inrush is called i think). If esp32 takes more than psu can give, then we got voltage drop->voltage to low for esp32, triggers watchdog and reset. About xbox series x gamepad - i will check today what firmware i got. If it is same as yours, then could be something with connections. First of all, try to have SDA,SCL connections cables short as possible. every connections have some capacitance. Longer got bigger, and this is not good for I2C bus.
  5. I dont have any issues with mine series x controller, maybe you got wrong software version in Controller. Problems are with all others controllers like ps3, ps4,ps4, wii u pro. Those i have tested, before they did not respond for long time, and disconnecting. Now they stuck for 1 second. "Either way it seems we lose most of the functionality of the OGX360 particularly for wired controllers." You mean orginal controllers or support from ogx360 for wired 360 xbox one gamepads? Controller port detection is possible in many ways. I did not made it yet, focused on implementation of "boot" and "en" buttons from esp32 in internal build, using orginal xbox power and eject buttons. Wright now I can reset esp32(blueretro) without resteting xbox. Xbox "power on" short push - esp32 reset = "en" button xbox "power on" hold >1 second - esp32 reset, xbox power on/off Xbox "eject" short push - eject, close tray Xbox "eject" >3 second = esp32 "boot" Rest like in orginal internal Blueretro Button press between > 3 sec and < 6 sec (All LEDs blink slowly): If in pairing mode: Stop pairing mode otherwise all BT devices are disconnect. Button press between > 6 sec and < 10 sec (All LEDs blink fast): Start pairing mode. Button press over > 10 sec (All LEDs blink very fast): Factory reset ESP32 to original BlueRetro firmware the device shipped with & reset configuration. Already paired gamepad can power on/off console.(need extra module AC220v to DC5V ). Schematic is not finished on github. I am not in home Mo-Fr because of work, going back for weekend. Thats why my progress is so slo. R4,R5 are 10k IO17 is wrong- need to be IO13 Combination of C2,R3 give time delay when pushing xbox power on, resets wright away esp32, keep holding - xbox on/off. Did that because I dont want to have "extra" buttos on xbox, and sometimes esp32 need to be reset, (pairing problems for example), without switching off xbox.
  6. Look at Blueretro+ogx360. David made video in Spanish. He is using little modified version, but the idea is the same. I am not promise, but maybe this weekend I will finish docs, and schematic for internal on my github.
  7. I haved found reason of issues with ps4 controllers. made a lot of research , coz like i said before - I am beginner in programing. Now every controller supported by blueretro works also with ogxbox360 (all with rumble). I put source code and compiled files lajter this evening.on github. Im sitting wright now with docs and schematic for internal version. my prototype works without problems, and I can switch on/off console remotly , turn off controller, start pairing new one - everything wireless. At last, my dream has come true, took a lot of time but worth. I am really pleased. All things lajter this evening guys .
  8. I have found on github repo that is mix of Ogx360 and Blueretro. In short explain: allows connect BT gamepads - xbox one, x, series x, PlayStation 3,4,5, native BT gamepads, sone nintento GP to the esp32 with modified Blueretro software. Esp32 is connected to arduino leonardo (pro micro) with ogx360 software ( also Little modified) over 2wire interface- like all leonardo modules betwen each other in Ogx360. Using this combo makes possible to use BT gamepads on ogxbox without extra 8bitdo. One esp32 allows to connect 7 gamepad in same time, so for ogxbox 4 will not be a problem. I have tested 2 xbox one x BT gamepads with esp32 master and 2 ogxbox360 leonardo slaves. The great thing is cost of this system- one esp32 board(about 7€) plus minimum one leonardo pro micro (about 6€). Full ogxbox360 need 4 8bitdo (12-15€ i think) to allow 4 Players connect over BT. Here we need only one esp32 board. A lot of thanks and Big respect to netham45, the guy who made this possible. Orginal rededit post Ogx360+Blueretro This is orginal nerham45 github repo blueretro+ogx360 Netham repo got something wrong with sources and can not be cloned, so I here is my updated repo Ogx360+blueretro Compilation under esp idf 5.0 only. I have also made detailed info "how to" step by step, with already compiled files. Blueretro software got a lot of cool features like for example button mapping, internal hardware installation, and supports many bluetooth controllers. I have order some electronic parts for internal build with console power on, power off over bluetooth gamepad, but for that some changes are needed in source code. Author of this fork "netham45" doesnt answer, and I am newbie in coding, so if anybody with coding knowlege is interested to "pimp-up" this project, please let me know. From know issues: - xbox one x , series x controlles need newest firmware or pushing X logo causing reset esp32, - they got sometime problems with reconecting to esp32 after pairing and powering off - factory reset on Blueretro and new pairing helps, - rumble on ps4 controller causing "controller hang" - got info from guy in mexico (davidxgames) that he got firmware without this issue, waiting for source from him to compare,

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Board startup date: April 23, 2017 12:45:48
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