Jump to content
OGXbox.com

Search the Community

Showing results for tags 'half-life'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Rules
    • Why Can't I Download?
  • Subscribed Members Only
    • Subscribed Members Only
  • Off Topic
    • New Member Introductions
    • Rumble Pit
    • Suggestion Box.
  • General Xbox Discussion
    • General Xbox Discussion
  • Original Xbox Modding Forum
    • Hardware Mods
    • Modchips
    • TSOP Flashing
    • Softmods
    • Repair
  • Xbox Case Modding
    • Case Mods
    • Lighting & Electrical Mods
  • Tutorials
    • Official Tutorials
    • Tutorial Submission
  • Software
    • Bios
    • Dashboards
    • Installation Disks
    • Applications
    • Games
    • Emulators
    • Homebrew
  • Xbox Collecting
    • Xbox Collection Showcase
  • Rare and Uncommon
    • Rare and Uncommon Xbox Hardware
    • Rare and Uncommon Xbox Software
  • Vendors
    • N64 Freak's Products
    • Barnito's Products
  • Development
    • Rocky5's Projects
  • Online Play
    • Game Night
  • Classifieds
    • Wanted
    • For Sale
  • Moderator Section
    • Moderator Back Room

Product Groups

  • Vendor Forum
  • Membership Subscriptions
  • Forum Ads

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 5 results

  1. Hello all, I'm here to try and bring about what tools I've managed to make to get Half-Life 2 on Xbox modable. I think first of all, If your wanting to quickly test mod you can run HL2 via CXBE-R. Ill have to make a post documenting whats all required to run via Folders only mode (Since i dont have a complete XZP packer yet!(Which is mainly due to me not following the spec for XTF 100% correctly.)) Else last thing I was working on is RIFF Wav to Valve's Xbox Wav spec, They cut off RIFF from the spec and have 2 supported audio formats (16Bit PCM or Xbox ADPCM) VTFTrans still has some bugs to work out for more modern VTF used in the likes of TF2, CSGO Ect, Else great for Cube map conversion. -Tools- Source SDK 2006 (Modifyed to produce Xbox Spec BSPs) https://github.com/smb123w64gb/source-sdk-2005-xbox / https://github.com/smb123w64gb/source-sdk-2005-xbox/releases VTFTrans (Tool to translate both XTF and VTF to the other.) https://github.com/smb123w64gb/vtfTrans-rs / https://github.com/smb123w64gb/vtfTrans-rs/releases XZP-PY (Currently a prototype xzp libary for python) https://github.com/smb123w64gb/xzp-py Xbox-AIN (Converts PC ain to Xbox ain) https://github.com/smb123w64gb/xbox_ain / https://github.com/smb123w64gb/xbox_ain/releases -Links- https://developer.valvesoftware.com/wiki/Half-Life_2_(Xbox)/Modding_Guide (I've been trying to flesh this out more when I have a chance.) -Use- Source SDK 2006- Requires Source SDK tools installed, and you replace your existing 2006 tools with them. Locations should be <YourSteamFolder>\steamapps\common\SourceSDK\bin\ep1\bin , Even better just Right click Source SDK -> Manage -> Browse local files. Once replaced you will need to update your Compile settings in hammer to. Else if you want to keep your original compilers, Make a copy of the bin file to a new folder and update to there. VBSP - Add -xbox -luxelscale 1 luxelscale will need to go higher if lightmaps fail to pack on VRAD VRAD - Add -xbox -exportLightmaps VTFTrans- Bring ether XTF or VTF to convert. VTF2XTF vtfTrans-rs.exe -x <file>.vtf <optional.xtf will auto rename> XTF2VTF vtfTrans-rs.exe -v <file>.xtf <optional.vtf will auto rename> (Note P8 textures are not supported, mainly VTF doesn't have support) Good flag to use is the -r which halfs the size of the texture. Why, because valve added code that makes all maps to default to half-size textures. So if your wanting HD textures, make sure to have it double of what you want for Xbox. Example Good 1 Liner in CMD to mass convert textures for /R %a in (*.vtf) do <AbsoluteDirectryto>\vtfTrans-rs.exe -r -x %a Xbox-AIN- xbonerAIN.exe <pc.ain file> <xbox.ain output> Not much more i can say, needs more testing. Something about it not wanting to load from cache but from another directory, getting mixed results with testers. Else would like to see people make some cool maps! I'm not much of a mapper, but have ported some maps over for testing. Else here is a nice example from someone in the community.
  2. Hey guys!!! I'm bringing here 2 720p Patches that I edited it myself, One for Ninja Gaiden Black and the other for Half-Life 2. The 2 are working perfectly on a 64mb Xbox but I can't fix the 4 screens bug if someone can fix it for me thank you https://www.mediafire.com/folder/ryzo7d7b1up9o/Patches+720p+OGXBox+(NGB+and+HL2)+-+Felipe+Lima
  3. Half-Life 2 - Episode One Xbox Port Update https://youtu.be/YgROkL4NXlQ
  4. Someone to compile this tool for me please? My PC won't open Visual Studio and I'm not very experienced with C++ https://www.mediafire.com/folder/n95ri6vwu0kyd/Compilar+XZP+Original+Xbox+Compress
  5. Hello good evening, can anyone apply a 720p patch for Half-Life 2 For Xbox With 64MB Ram Or 128mb

Board Life Status


Board startup date: April 23, 2017 12:45:48
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.