Felipe_Desenvolver Posted February 11, 2023 Author Report Share Posted February 11, 2023 (edited) 36 minutes ago, corona2222 said: Yellow and green because data is not in right place in the file or wrong data. need to know exactly what to modify, otherwise it is like throwing a basketball blindfolded and pure luck to get a hoop. what is XBX? who advise you hex editing? Yes true! XBX is the image file that Xbox uses for UDATA save icons Nobody advises me, I do it in the claw observing the points of the original file Edited February 11, 2023 by Felipe_Desenvolver 1 Quote Link to comment Share on other sites More sharing options...
Felipe_Desenvolver Posted February 11, 2023 Author Report Share Posted February 11, 2023 22 hours ago, Bowlsnapper said: If nothing else, it makes for a cool mosaic generator. Lol Quote Link to comment Share on other sites More sharing options...
corona2222 Posted February 14, 2023 Report Share Posted February 14, 2023 On 2/10/2023 at 7:09 AM, Felipe_Desenvolver said: OK, I'll keep trying this way until there's a converter small update, early version done, it compresses and exports. I wont have time until weekend to work on this again but its coming Quote Link to comment Share on other sites More sharing options...
Felipe_Desenvolver Posted February 18, 2023 Author Report Share Posted February 18, 2023 On 2/14/2023 at 10:38 AM, corona2222 said: small update, early version done, it compresses and exports. I wont have time until weekend to work on this again but its coming WOW! Quote Link to comment Share on other sites More sharing options...
Felipe_Desenvolver Posted February 18, 2023 Author Report Share Posted February 18, 2023 On 2/14/2023 at 10:38 AM, corona2222 said: small update, early version done, it compresses and exports. I wont have time until weekend to work on this again but its coming Amazing! Quote Link to comment Share on other sites More sharing options...
Felipe_Desenvolver Posted February 18, 2023 Author Report Share Posted February 18, 2023 On 2/14/2023 at 10:38 AM, corona2222 said: small update, early version done, it compresses and exports. I wont have time until weekend to work on this again but its coming I'm looking forward to it Quote Link to comment Share on other sites More sharing options...
corona2222 Posted February 20, 2023 Report Share Posted February 20, 2023 I got a little time on weekend, I tried getting my converted xtf test into game to check it. has anyone successfully added new files to .xzp? DM me thanks Quote Link to comment Share on other sites More sharing options...
Felipe_Desenvolver Posted February 20, 2023 Author Report Share Posted February 20, 2023 31 minutes ago, corona2222 said: I got a little time on weekend, I tried getting my converted xtf test into game to check it. has anyone successfully added new files to .xzp? DM me thanks Use Project Lynx the version (Lynx8beta) is more functional (Sent in DM) 1 Quote Link to comment Share on other sites More sharing options...
corona2222 Posted February 24, 2023 Report Share Posted February 24, 2023 proof of concept. 1 Quote Link to comment Share on other sites More sharing options...
corona2222 Posted February 24, 2023 Report Share Posted February 24, 2023 On 2/3/2023 at 11:17 AM, Felipe_Desenvolver said: Could someone convert the function of this python noesis script to convert png to xtf when investing from xtf to png? please, if anyone can help me I will be very grateful, I don't understand much about python and I don't know how to do this https://www.mediafire.com/file/wvmhd4cyz6hn3dw/tex_Half-Life2_Xbox_xtf.py/file this script indicates 4 different image formats are contained in the .XTF format (DXT1, DXT5, RGB Palette, RGBA True colour with 8bit Alpha channel) the test tool has proven concept using DXT1. others to be added.... Quote Link to comment Share on other sites More sharing options...
Felipe_Desenvolver Posted February 24, 2023 Author Report Share Posted February 24, 2023 (edited) 2 hours ago, corona2222 said: this script indicates 4 different image formats are contained in the .XTF format (DXT1, DXT5, RGB Palette, RGBA True colour with 8bit Alpha channel) the test tool has proven concept using DXT1. others to be added.... Ok! I understand, so you're going to test with the rest of these files, is that right? Edited February 24, 2023 by Felipe_Desenvolver Quote Link to comment Share on other sites More sharing options...
corona2222 Posted February 27, 2023 Report Share Posted February 27, 2023 (edited) On 2/24/2023 at 8:09 PM, Felipe_Desenvolver said: Ok! I understand, so you're going to test with the rest of these files, is that right? Correct. DXT5 programming is in, it is same image colour compression as DXT1 but DXT5 adds a compressed Alpha channel too. Life is busy at the moment but I will test soon (weekend) Edited February 27, 2023 by corona2222 Quote Link to comment Share on other sites More sharing options...
Felipe_Desenvolver Posted February 27, 2023 Author Report Share Posted February 27, 2023 (edited) 37 minutes ago, corona2222 said: Correto. A programação do DXT5 está incluída, é a mesma compactação de cores da imagem do DXT1, mas o DXT5 também adiciona um canal alfa compactado. A vida está corrida no momento, mas vou testar em breve (final de semana) Ok, I Understand! Edited February 27, 2023 by Felipe_Desenvolver Quote Link to comment Share on other sites More sharing options...
Meerjel01 Posted February 27, 2023 Report Share Posted February 27, 2023 I'm hopeful that the compilers will be given as well from the HL2X project people. Where ever the rest are. Could only find 2/a-few of them. If not. Can someone here make them? xbsp xrad xvis with the texture maker. Quote Link to comment Share on other sites More sharing options...
corona2222 Posted February 28, 2023 Report Share Posted February 28, 2023 13 hours ago, Meerjel01 said: I'm hopeful that the compilers will be given as well from the HL2X project people. Where ever the rest are. Could only find 2/a-few of them. If not. Can someone here make them? xbsp xrad xvis with the texture maker. Where did you find the 2/few? I assume xbsp, xrad and xvis are file extensions, xbsp is mesh? xvis is visability map? and xrad I couldn't guess I wont be able to take on another project for a while, it can take up a lot of unpaid time ( I literally only get 5 minutes some nights to write one line of code or one task, but get there eventually ) Quote Link to comment Share on other sites More sharing options...
Meerjel01 Posted February 28, 2023 Report Share Posted February 28, 2023 It's Chipsnapper and CrysisLTU that I know how. tjd2 was also part of the project but I guess he's not around anymore. Chip is in GitHub and Crysis is in Reddit. Rather than that it's all members I know that is findable. xbsp, xrad and xvis is just example names for vbsp, vrad and vvis which is the original compilers from the SDK. No you don't need to work on them if you don't want or can't. Maybe not yet. I'm still waiting for an answer from CrysisLTU. Quote Link to comment Share on other sites More sharing options...
Meerjel01 Posted March 1, 2023 Report Share Posted March 1, 2023 I still haven't gotten any answer from Crysis so it might be wiser to make new tools. I wish I could do that but I'm an easy artist. Quote Link to comment Share on other sites More sharing options...
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