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The Rad Mod for XBox Grand Theft Auto: Vice City


JohnnyBaboon
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  • 3 weeks later...

Do you have any idea why mine is getting stuck 2/3rd's of the way across the screen when trying to load the game with the mod files installed?  I have cleared cache, deleted the temp GTA_VC.CAP.Final file that gets created when the game is started and tried multiple versions/updates of the Rad Mod.  Any suggestions?  I read someone on Youtube tried a different copy of Vice City and it seemed to work for them.  Will I need to pickup another copy of the game?  Is there a specific version I should look for?  Sorry for so many questions.  This looks like an awesome mod and I would love to play it if I can get it working

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  • 4 weeks later...

 

On 1/8/2020 at 12:32 AM, Derek Nantz said:

Do you have any idea why mine is getting stuck 2/3rd's of the way across the screen when trying to load the game with the mod files installed?  I have cleared cache, deleted the temp GTA_VC.CAP.Final file that gets created when the game is started and tried multiple versions/updates of the Rad Mod.  Any suggestions?  I read someone on Youtube tried a different copy of Vice City and it seemed to work for them.  Will I need to pickup another copy of the game?  Is there a specific version I should look for?  Sorry for so many questions.  This looks like an awesome mod and I would love to play it if I can get it working

I'm having the same problem as well, stuck on 2/3rd's on the initial loading screen with the rad mod background. cleared the E:\CACHE folder and remove the GTA_VC.CAP.Final as instructed. Any ideas?

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On 2/3/2020 at 10:03 AM, 01cooperl said:

 

I'm having the same problem as well, stuck on 2/3rd's on the initial loading screen with the rad mod background. cleared the E:\CACHE folder and remove the GTA_VC.CAP.Final as instructed. Any ideas?

Have you managed to get it working if not you have to make sure you replace all folders then remove the cap I used clear xbox cache from the dashboard both the 10th anniversary and RAD mod run perfectly

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On 1/28/2021 at 1:25 PM, Matthew95 said:

Hey there! Not even sure if this mod is still working properly but I’ve tried to do it a few times now following Mr Marios YouTube tutorial. When I launch the moddon game on my Xbox, it loads just over halfway then stops. I followed the guide to a T. Does anyone know why this would be?

It does work you have to delete the cap file or it won't run 

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  • 6 months later...
On 10/10/2019 at 9:45 AM, JohnnyBaboon said:

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As the title suggests, this is a collection of mods for the Xbox version of GTA: Vice City. The aim of this mod was to fix a couple of bugs, to make what I feel are improvements to the game's overall presentation, and to provide a fresh, new visual experience for the same Vice City you know and love, while still maintaining what made the atmopshere and feel of the 1980s American beach city setting so enjoyable.
Retaining immersion was also important. If it couldn't have existed in 1986, you won't find it here. 
Performance was also a key focus. While the Xbox version of Vice City is capable of displaying larger textures just fine, the texture work here was (mostly with very few exceptions) kept at the same resolution with the same compression method as the original textures, because you will run into performance issues, namely regarding pop-in, textures failing to load properly, and frame rate hiccups if you do decide to go with larger textures. In my testing, this wasn't something immediately noticeable in the early stages of the game. It only really becomes an issue when you're driving back and forth between the two islands, particularly late game when you own a lot of properties. This modification performs just as well as the original release from beginning to end.
It is recommended that you play this mod in WIDESCREEN with TRAILS OFF.

  • New Roads:

Original textures replaced with textures made from real images of Miami roads. 
This solves the issue of the blurry roads in the original release and generally looks better all around.
Sidewalks replaced as well.

  • New particle effects:

Particle effects replaced with more realistic representations. GTA III's Liberty City holdover leaves that once scattered the ground have been replaced with palm leaves, much like they appear in the PS2 version. This one small change in particular has a surprisingly large effect on the atmosphere of the world.

  • New Duds:

New Miami Vice inspired suits for Tommy and Lance. Most outfits have been changed. From pallette swaps to complete replacements, the new outfits fit the game's world while simultaneously referencing various films, TV shows, and video games along the way. Each outfit functions in cutscenes as well.

  • New timecycle:

More colorful days and darker nights. Nights actually feel like night time now. Make the neon of Vice City shine brighter than ever against these blackened night skies, and enjoy beautiful sunsets and sunrises. Fits the beach weather perfectly and looks great with the Xbox version's unique lighting system.

  • New foliage:

Fuller and more colorful foliage textures make Vice City come alive. The Xbox version has always had inferior foliage to the PS2 version, this fixes that issue.

  • Bug fixes:

PS2 animations, including idle animations missing from the Xbox release, have been restored. Tommy now gives an "up yours" gesture with his arms instead of flipping a nonexistent finger (another GTA III holdover) when standing in front of traffic. 
A bug preventing the acquisition of the Havana outfit after completing certain missions has been fixed, it is always accessible after having been unlocked now.
The brass knuckles have been resized to not look so outlandishly large.
Aiming sites for weapons like assault and sniper rifles have been adjusted to display correctly in widescreen mode. This means they display incorrectly in 4:3 mode, however.

  • New animations:

A few improved animation replacements for Tommy. He runs with single handed and two handed weapons in a more believable way now. Walking, idles, sprinting, and just about everything else has been kept vanilla for the sake of familiar game feel. Tommy still sprints as fast as he always has - something that's typically changed for the worse with animation mods.
Female character models no longer dislocate their hips as they walk. Peds overall have new animation. They all walk a little slower now than before, but their animations look less rubbery.

  • New pedestrians:

About 85% of peds replaced with their VCS counterparts. These pedestrians are higher quality than the ones found in the original release of Vice City. Better quality texture work, more colorful outfits, and more diverse models.

  • New surprises:

I've thrown in a number of retextured areas and objects throughout the game. From small world objects to interiors, there's a number of new things to see for returning veterans.

  • New weapon:

The Ruger has been replaced with an AK-47.

  • New HUD:

The radar ring has been replaced with a new, original ring. Icons on the main HUD, map icons, and weapon icons have been replaced with their 10th Anniversary counterparts. The pause screen map has been replaced with the 10th Anniversary map.

  • New text:

A few lines in the game's american.gxt file have been modified to reflect some of the changes this modification brings. Mostly in terms of outfit and weapon names.

Download

INSTALLATION:
1. Extract folders to any directory of your choosing
2. FTP all folders from the archive into your GTA: Vice City root folder on your Xbox, choose to overwrite files in the process.
3. IMPORTANT: Delete GTA_VC.CAP.Final file from your GTA: Vice City root folder if it exists
4. Clear your Xbox's cache and start the game
5. Have fun

There shouldn't be any issues with running this mod on existing save files. Feel free to report any bugs you see.

What I'd like to change in the future:
Improve widescreen mode from the existing pan 'n scan implementation
Fix the alpha render state for the target lock and sniper dot

i really wanna play this mod  but now the link is dead hope it can be fixed

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On 9/13/2021 at 12:27 PM, kyky121611 said:

i really wanna play this mod  but now the link is dead hope it can be fixed

Try the link that was posted by @the420m1ke on Feb 9 three posts before yours in this thread.

[spoiler]The Rad Mod 1.6.rar - Google Drive[/spoiler]

Edit: why isn't the BBCode spoiler tag working?

Does it work this way:

<div data-ipsSpoiler>https://drive.google.com/file/d/10e262A4qW8PCJ8CLwQxxtFrE7Lasp3Ad/view</div>

No! oh, well. :)

<div class="ipsSpoiler" data-ipsspoiler=""> <div class="ipsSpoiler_header"> <span>Spoiler</span> </div> <div class="ipsSpoiler_contents ipsClearfix"> <p> The text you're hiding. </p> </div> </div>

 

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  • 4 months later...

Hello, can you please fix the link?  Not able to download.  Thanks

On 9/15/2021 at 4:22 AM, KaosEngineer said:

Try the link that was posted by @the420m1ke on Feb 9 three posts before yours in this thread.

[spoiler]The Rad Mod 1.6.rar - Google Drive[/spoiler]

Edit: why isn't the BBCode spoiler tag working?

Does it work this way:

<div data-ipsSpoiler>https://drive.google.com/file/d/10e262A4qW8PCJ8CLwQxxtFrE7Lasp3Ad/view</div>

No! oh, well. :)

 

 

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2 hours ago, KaosEngineer said:

It and many other modded games or mod archives for ogXbox games are available @ XboxModdedGames directory listing (archive.org)

I'm not sure if the file posted there

Grand Theft Auto - Vice City - The Rad Mod.7z 04-Jun-2021 07:47 899.7M

is the full game with the originally posted mod archive's files applied or the original archive to be applied to a rip of the original game's files.

Edit: Hmm, looks like that's the entire game. 

Found what should to be the originally posted archive which is 119.8MBs in size:

https://archive.org/download/XboxModFiles/Grand Theft Auto - Vice City - Rad Mod v1.6.7z

Other ogXbox game mod archives are there too - XboxModFiles directory listing (archive.org)

 

 

Thank you!!!!

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