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Found 84 results

  1. As the title suggests, this is a collection of mods for the Xbox version of GTA: Vice City. The aim of this mod was to fix a couple of bugs, to make what I feel are improvements to the game's overall presentation, and to provide a fresh, new visual experience for the same Vice City you know and love, while still maintaining what made the atmopshere and feel of the 1980s American beach city setting so enjoyable. Retaining immersion was also important. If it couldn't have existed in 1986, you won't find it here. Performance was also a key focus. While the Xbox version of Vice City is capable of displaying larger textures just fine, the texture work here was (mostly with very few exceptions) kept at the same resolution with the same compression method as the original textures, because you will run into performance issues, namely regarding pop-in, textures failing to load properly, and frame rate hiccups if you do decide to go with larger textures. In my testing, this wasn't something immediately noticeable in the early stages of the game. It only really becomes an issue when you're driving back and forth between the two islands, particularly late game when you own a lot of properties. This modification performs just as well as the original release from beginning to end. It is recommended that you play this mod in WIDESCREEN with TRAILS OFF. New Roads: Original textures replaced with textures made from real images of Miami roads. This solves the issue of the blurry roads in the original release and generally looks better all around. Sidewalks replaced as well. New particle effects: Particle effects replaced with more realistic representations. GTA III's Liberty City holdover leaves that once scattered the ground have been replaced with palm leaves, much like they appear in the PS2 version. This one small change in particular has a surprisingly large effect on the atmosphere of the world. New Duds: New Miami Vice inspired suits for Tommy and Lance. Most outfits have been changed. From pallette swaps to complete replacements, the new outfits fit the game's world while simultaneously referencing various films, TV shows, and video games along the way. Each outfit functions in cutscenes as well. New timecycle: More colorful days and darker nights. Nights actually feel like night time now. Make the neon of Vice City shine brighter than ever against these blackened night skies, and enjoy beautiful sunsets and sunrises. Fits the beach weather perfectly and looks great with the Xbox version's unique lighting system. New foliage: Fuller and more colorful foliage textures make Vice City come alive. The Xbox version has always had inferior foliage to the PS2 version, this fixes that issue. Bug fixes: PS2 animations, including idle animations missing from the Xbox release, have been restored. Tommy now gives an "up yours" gesture with his arms instead of flipping a nonexistent finger (another GTA III holdover) when standing in front of traffic. A bug preventing the acquisition of the Havana outfit after completing certain missions has been fixed, it is always accessible after having been unlocked now. The brass knuckles have been resized to not look so outlandishly large. Aiming sites for weapons like assault and sniper rifles have been adjusted to display correctly in widescreen mode. This means they display incorrectly in 4:3 mode, however. New animations: A few improved animation replacements for Tommy. He runs with single handed and two handed weapons in a more believable way now. Walking, idles, sprinting, and just about everything else has been kept vanilla for the sake of familiar game feel. Tommy still sprints as fast as he always has - something that's typically changed for the worse with animation mods. Female character models no longer dislocate their hips as they walk. Peds overall have new animation. They all walk a little slower now than before, but their animations look less rubbery. New pedestrians: About 85% of peds replaced with their VCS counterparts. These pedestrians are higher quality than the ones found in the original release of Vice City. Better quality texture work, more colorful outfits, and more diverse models. New surprises: I've thrown in a number of retextured areas and objects throughout the game. From small world objects to interiors, there's a number of new things to see for returning veterans. New weapon: The Ruger has been replaced with an AK-47. New HUD: The radar ring has been replaced with a new, original ring. Icons on the main HUD, map icons, and weapon icons have been replaced with their 10th Anniversary counterparts. The pause screen map has been replaced with the 10th Anniversary map. New text: A few lines in the game's american.gxt file have been modified to reflect some of the changes this modification brings. Mostly in terms of outfit and weapon names. Download INSTALLATION: 1. Extract folders to any directory of your choosing 2. FTP all folders from the archive into your GTA: Vice City root folder on your Xbox, choose to overwrite files in the process. 3. IMPORTANT: Delete GTA_VC.CAP.Final file from your GTA: Vice City root folder if it exists 4. Clear your Xbox's cache and start the game 5. Have fun There shouldn't be any issues with running this mod on existing save files. Feel free to report any bugs you see. What I'd like to change in the future: Improve widescreen mode from the existing pan 'n scan implementation Fix the alpha render state for the target lock and sniper dot
  2. Hi people! So i was walking pass a garbage dump waiting to be picked up by the trashmen that day, when this big bag caught my eye with some electronic gear in it. To my suprise it had loads of cables and controllers and this Xbox! That cool thing i wanted back then at the start of the millennium,.. but didn't had the money for it . Took it home, hooked it up and to my surprise it is working fine! (that attitude of people throwing working things away makes me quite angry ) I am in luck i guess. Looking up i found out it's best to mod it these days.. and found this: But it seems i can only get error 11 and not 12... i think thats why its not unlocking... as my computer can find it but Xplorer360 can't. I have Kernel 1.00.4034.01 and Dash 1.00.5960.01 ...so far my first steps into modding my xbox hope one of you know how to go further
  3. Evening all I’m rather late to the party 15years at a wild guess! A simple loft clear out and low and behold my 1.1 from when I was a child came out of its box! No leakage from the clock capacitor which I couldn’t believe!! I have just completed a clock capacitor removal and Tsop all successful just thought I’d pop in and say hi!
  4. Hi all, I decided to dig out my Xbox (v1.1) and mod it to turn it into a emulation station. Luckily I got it out at the correct time as I caught the clock capacitor just as it was beginning to leak. I have just finished soft modding it and soldering the tsop write access solder points. Unfortunately I have gotten caught out by the Phillips disk drive as it decided it didn't want run Hexen which I had burnt to a DVD RW. I don't have any DVD R at hand so I will have to postpone the tsop BIOS flash to tomorrow when I can get some DVD R's. Hopefully I should be able to finish modding the Xbox tomorrow with the tsop flash and install a larger hard disk. I just wanted to say hi to everyone in this great forum.
  5. Hello, I have noticed that my XBMC4GAMERS version hasnt updated for a while. I thought not much of it. Then i decided to try and download some homebrews and DLCs for some games i have. Whenever i chose something (mods,updates,emulators) it just shows 3 points moving, as if it were connecting or something, but nothing happens. I tried updating my Downloader, samething, no download or progress. I remember this used to work a few months ago. Is the service still up or is there something wrong with my xbox? My xbmc4gamers version is 1.2.122 I wish i could give you the version of my downloader but seems it cant be display. It reads "URLDownloader Version:" As if the numbers didnt fit in the screen even after changing the display settings. Thank you for any answer and to Rocky5, i know you read this all the time but thank you for creating this and keeping our consoles alive.
  6. Hi, everibody, Gotta a chipmodded/softmodded Xbox original. Try everything but: Max Payne 2 freezes in the same point of the game right in the begginin' when that little guy in a uniform, guides Max throug a trap and then the game freezes soon as all the hell's gonna breaks loose. Love this game, but it's freezin' at this point and I try EVERY versions (ntsc or pal from a to z), delete cache, fix date, turn igr on and off... an it freezes at the SAME POINT... nothing works. Ok. I can manage, I'll play on PC, graphics a lot better and got a 360 controller. But then, the same thing happens to X-Men Legends, just in one of the first danger room. Freezes AT THE SAME FREAKIN' POINT! Look all over forums and people with the same problem but find no one... got nothing. Thanks.
  7. Hi all, Long time modder and lurker, first time poster but I wanted to share a project I have been working on the last couple months. It is a small PCB which allows you to use Wireless Xbox 360 controllers (via the Xbox 360 USB Wireless Receiver) on an OG Xbox console. The design is loosely based on another similar project I did for the Nintendo 64 console https://imgur.com/gallery/HVLea3d Following the release of this board another forum user sent me an email asking if this device could be adapted for the OG Xbox, and funnily enough that was the next thing I was going to attempt! I wanted to support the following features atleast: Up to four players with rumble support. 100% USB Bus Powered so no external power supply needed. Fast bootup time, so it's up and running in time for the OG Xbox. Low input lag. As always, this is a hard thing to measure, however I can say that an OG Xbox controller is polled by the console every 4ms or so. My software gathers all the Xbox 360 wireless controller data, collates it and generates all the HID reports every 4 ms aswell. It's possible an input may miss this 4ms window, so would happen in the next 4ms window. As you probably know, an OG Xbox controller is basically a USB HID device, however it has some custom requests and other slight differences, meaning that it doesn't work on a Windows machine without a custom driver, and conversely a generic HID controller will not work in an OG Xbox so there was some work in getting a reliable and compatible solution working. To support four controllers, it is necessary to have 4x Full USB device controllers. However I imagine most people would rarely play with 4 people at once so my design is modular meaning you can support anywhere from one up to 4 players as required to keep cost down. This is a link to the github repo with what I came up with https://github.com/Ryzee119/ogx360 A link to my etsy store where you can buy one pre-assembled https://www.etsy.com/au/listing/672315615/ogx360-add-wireless-xbox-360-controller Cheers!
  8. Are here any repercussions to that? i did it to prevent leaking but i'd like to know if it needs replacing for some feature or if it was unnecesary.
  9. https://www.youtube.com/watch?v=cyfbxuMgI4M&t=480sHello everyone! First post, and happy to be here. I want to share something that will add value to the community. I've put together a video tutorial on how you can install games directly to the XBOX HDD through the internet and FTP. All you'll need is your softmodded XBOX, an Ethernet cable, and the HDD Ready games you want on the HDD. You'll be up and running with it in no time. Full how-to video is below. Please let me know if this video helps you so that I can make XBOX content that makes your gaming experience more enjoyable. Thanks, Blaine https://www.youtube.com/watch?v=cyfbxuMgI4M&t=480s
  10. Would any you know if it would be possible to run a amd athlon thunderbird 1.4ghz inside the xbox? Its the rival to the pentium III with a socket A 462 could it be done. Could the cpu socket be modified to run this cpu? Any relevant information and ideas and thoughs would be welcome. No negative nancies , Keep those to yourself.
  11. Hey! My name is Murderbox, and I picked up an original Xbox a while ago in a trade. Got it soft modded and have a 1TB HDD installed. Completely new to this realm, but I've always wanted a modded system since I experienced a buddy's back in 05. I hope to learn a lot here and meet some new people! Seems pretty extensive.
  12. Hello I'm new to the Xbox forum,I want to learn as much as i can about it. I want a place to talk about the xbox so I hope I'm in the correct place lol Thanks K-9
  13. hello all hit me up on kai lets get some games in.
  14. There are times when Xbox is on and that annoying screensaver Pop up Is there a way to turn it off or delete it I can't stand this thing
  15. Is there a link to the installation process of the Origins game pack that has been going around which is a 1.7TB HDD image? all I am seeing is that you need a program to clone the HDD But no other information beyond that. What do I actually do with it? How would I clone it to my Xbox HDD when I have smaller size partitions, does the program just split it? The Origins Game pack I am referring to is the ArcadePunks HDD image file that many people are using. thanks!
  16. I bought a 500gb Xbox fully loaded with origins dashboard and games - one game (GTA San Andreas) appears on “featured games” but when I press A the console resets - how do I delete it from appearing in “Featured Games” - or could I add the game somehow as I have the disk? Thanks
  17. I have a dvd drive that reads disks but crashes because the board is faulty - can I take a working board from a dvd drive with a laser that doesn't read disks? And If so is it pretty easy to do - any guides? Thanks
  18. So yes, that is my question, are there any custom dashboards that look like the original microsoft dashboard? See, I am quite new to the "original Xbox" and I would LOVE to experience something at least similar to the original experience with an Xbox circa 2004. You know, with all the sounds (which I've heard they are creepy) and look of the original. I am yet to use my XBOX as it came with the controllers completely smashed and dead. I live in Chile, so I bought an controller in good condition and it will come here who knows when (internationally). No market for used Xbox things in here. I am also searching for a 220v 1.6 Power supply for the Xbox, just in case, I mention this. Hope to hear from you guys, I did enjoy the 360 A LOT, so I think I am going to love the Xbox! Cheers to all! Hector Hidalgo aka Nacho el Kid
  19. Hello everyone, so here I am, a person with nearly no knowledge about the OGXBox Here is a little backstory and what my "plans" are. Four or five years ago I bought off a xBox from eBay with the goal to softmod it and play backups from the harddisk. I already hat a 120 GB HDD laying around. So I messed a bit around and got it pretty easly running and finding out, that the XBox was already somehow modded. Long story short: I swapped out the HDD and played for a couple of months with the OG Xbox until I moved into a new appartment with my wife. At my job I found two 750 GB HDD IDE drives and thought "sweet, lets swap them out". But guess what: I did not saved the tutorials on how to swap the HDD. I remember that I burned a CD to save the HDD key, and lock the new HDD with the same key to get it working. After a little bit of digging I read about the clock capacitor issue. After realising that my XBox is now more then three years in my basement I only thought So now I'm sitting at work and as soon as I'm back home getting my old XBox back and see if damage is there or not Well, because of my missing knowledge on how to swap out harddisks again I wanted to ask for you help! I already found out about chimp and got a Y-Molex Cable in hand. So the swapping should not be that hard. But since I want to bring back new life to my XBox I wanted to learn more about it. And there is now the your help needed: How to I found out what softmod is installed (if a softmod is installed, I never removed the ODD drive and see if there is a chip in it) Should I update the softmod even if everything is working? What if I got a softmod without the clock loop fix and already removed the capacitor, is there still a way to recover the XBox? As you can see, my questions are really beginner like, but it's quite hard to find more informations and I thought it woudl help me a lot if you could help me So thanks in advance for you help!
  20. Hello everyone, im new to this mod thing but im not new to electronics.. I have a degree in Aviation Electronics (avionics) and enjoy tinkering with many retro consoles in my spare time.. Thanks for Reading and thank you all for the community..
  21. So yes, I know it sounds weird, but I dream with disabling or remove the analogue/sensitive button crap from my Xbox controller! I want to play the Splinter Cell games and their sensitivity is horrible the way it works with the original Xbox controller (you have to press very hard on the face buttons for actions to register). It would also help other games and compatibility with other controllers (I've heard the wireless logitech controllers have compatibility issues with original xbox controllers that USE the sensitive functionality). At least I would want to make it so every push of the button, no matter how slightly, it would push at 255 strength every time. Anybody has any idea of how to begin doing this? This would be done in hardware hopefully. All ideas are welcome
  22. So my friend and I are trying to replace the front panel LEDs with RGB LEDs using a separate microcontroller. We were able to read the status from the current front panel so we can react to error codes properly, so it isn't just a "dumb" LED replacement with an external controller. Our next goal was to send commands over the SMBus to the Arduino (Nano, ATmega328P) we use to control the RGB LEDs. I customized the XBMC code to send data to the new address I defined for the Arduino, in our case we used 0xE9. Since the Wire library of the Arduino already shifts the bits, we set the Arduino's address to 0xE9 too. The thing is, the Xbox sends the signal, but the Arduino isn't reacting to the given address. We already tried to analyze the signal and we can confirm that there is data being sent through the SMBus. OFC we wired up SDA and SCL correctly, we checked twice and since the logic analyzer is able to sniff data, it should be correct. Has anyone ever tried this yet? I've seen a couple of threads talking about controlling Ambilight over the SMBus but it seems like nobody has tried it yet. I guess we are doing something wrong, but we haven't yet figured out what it is that we are missing. Next thing would be buying a proper logic analyzer, but maybe somebody here has some experience and could lead us in the right direction before we spend the money. Is there any more documentation on the SMBus of the Xbox out there? I've just found the documented stuff on the xboxdevwiki. Thanks in advance!
  23. Hi All It took a bit but it's working the way I wanted. All hidden inside the case. I wanted to be able to retain the Original controller or plug in a wireless adapter for the Xbox360 wirless controller. Using Ryzee119's adapter and some switching and making use of the light gun wire I got it working. At this stage it is just the 1st port with the other ports untouched. The only small issue is the 5 second delay before the 360 controller will work after that the there doesn't appear to be any lag between the 2. The video clip should give you the idea of what I wanted. https://youtu.be/rVq23B0gLdU Cheers SS Dave
  24. Any suggestions as to why this is the case? the path i'm using is on partition F, could that be an issue? Thanks in advance.
  25. fox

    The Foxbox

    I hope my pictures work. It's nothing special, just a slim with a couple personal touches. (btw re-organizing my room)

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