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Found 154 results

  1. Noticed that my DVD drive is having a had hard time reading discs. I did clean the laser with 91% alcohol. Is there any way to calibrate the lasers power?
  2. I know people get really tired of hearing this debate, but I'd like to make my position as clear as possible once and for all. First and foremost: The reason the LPC exists on the Xbox motherboard is because the TSOP is soldered to the board blank, and programmed via the lpc port later in the manufacturing process. When the TSOP is blank, the xbox then looks to the LPC for a bios image to boot. This is because a pre-programmed rom is more expensive than a blank eeprom (TSOP in this case). It also allowed Microsoft to more easily update the bios image in new Xboxes for whatever reason. So we know that they would have to retool the LPC programming device if they disconnected some LPC points. This new tool would need to be incredibly fine because the point it needs to make contact with is no longer a nice big pad. Since nobody can find a 1.5, this retooling would have been for just a handful of motherboards. So they would have gone through this expense of retooling for such a tiny amount of boards it wouldn't have made any sense. Next, what exactly did the alleged 1.5 board prevent? It ONLY would slow down mod chip installation. I say slow down because any knucklehead with a DMM could figure out how to get it working again. It does absolutely nothing to stop soft modding or TSOP flashing. Why would Microsoft go to such an expense to stop only one method of modding the Xbox? I don't doubt that people have found LPC points that show no continuity. This could be because of the very programmer I mentioned at the beginning of this post. It could be due to trace rot. It could be due to operator error in measuring the components. Whatever the reason for a person measuring this situation, I don't believe it was a particular version of motherboards that Microsoft intended to put out. We saw with the 1.6, where it DID come with a pre-programmed rom (so no TSOP) on the board that they could finally disconnect the LPC. That's why we have to rebuild it there. It is perfectly consistent. It stops TSOP mods. It stops modchips for noobs. It required a new bios that supported the new video encoder. I think they believed they could use updates on game disks and Xbox Live to patch the softmods. So they thought they had all the bases covered with 1.6. I got my information from the Xbox-Linux Project. They published an article on Xbox Security which I preserved on this site. "Now other people found out that, if the flash chip is completely missing, the Xbox wants to read from a (non-existant) ROM chip connected to the (serial) LPC bus. This is of course because of the manufac- turing process: As it has been explained before, the flash chip gets programmed in-system, the first time they are turned on, using an external LPC ROM chip. Modchip makers soon developed chips that only needed 9 wires and connected to the LPC bus. It was enough to ground the data line D0 to make the Xbox think that flash memory is empty. Lots of these “cheapermods” appeared, as they only consisted of a single serial flash memory chip. They could be installed within minutes, especially after some companies started shipping chips that used pogo pins, so that no soldering was required. Some groups wrote applications like boot menus that made it possible to copy games to hard disk and run them from there. Patched Xbox kernels ap- peared that supported bigger hard disks. Making the Xbox run copies from DVD-R or hard disk as well as homebrew applications written with the official Xbox SDK was now easy." https://www.ogxbox.com/archive/xboxsecurity.html It's under the "Modchips" heading.
  3. Hello everyone I have been working on a slim xbox build and have it 95% working the way it should with some off the shelf parts that are not the pico psu. The only sticky issue that is pretty minor is the switched power requirements. I don't really understand electronics that well past what I call a "blackbox" understanding. You know, I understand that the boards I use say they will take a certain voltage in and output whatever but no knowledge to build a more complex circuit for switching the reset line for the smc. I am using a meanwell psu that is rated for 5v20A that you can find in a lot of places on the internet. Then I am using two boards from Pololu. One to step up the voltage to 12v:https://www.pololu.com/product/2568 and another to knock the 5v down to 3.3v https://www.pololu.com/product/4090 I was wondering if you all could help me with a schematic or some understanding of how to switch on and off the 3.3v signals to help reset the smc. I have some idea that you could use some transistors maybe to accomplish this but I am not super sure. The goal here would be to use the above boards in custom pcb for future slim xbox builds. Sorry if this isn't super clear Here is the picture of my install and somewhat self evident why it could be better looking
  4. Hi all, Long time modder and lurker, first time poster but I wanted to share a project I have been working on the last couple months. It is a small PCB which allows you to use Wireless Xbox 360 controllers (via the Xbox 360 USB Wireless Receiver) on an OG Xbox console. The design is loosely based on another similar project I did for the Nintendo 64 console https://imgur.com/gallery/HVLea3d Following the release of this board another forum user sent me an email asking if this device could be adapted for the OG Xbox, and funnily enough that was the next thing I was going to attempt! I wanted to support the following features atleast: Up to four players with rumble support. 100% USB Bus Powered so no external power supply needed. Fast bootup time, so it's up and running in time for the OG Xbox. Low input lag. As always, this is a hard thing to measure, however I can say that an OG Xbox controller is polled by the console every 4ms or so. My software gathers all the Xbox 360 wireless controller data, collates it and generates all the HID reports every 4 ms aswell. It's possible an input may miss this 4ms window, so would happen in the next 4ms window. As you probably know, an OG Xbox controller is basically a USB HID device, however it has some custom requests and other slight differences, meaning that it doesn't work on a Windows machine without a custom driver, and conversely a generic HID controller will not work in an OG Xbox so there was some work in getting a reliable and compatible solution working. To support four controllers, it is necessary to have 4x Full USB device controllers. However I imagine most people would rarely play with 4 people at once so my design is modular meaning you can support anywhere from one up to 4 players as required to keep cost down. This is a link to the github repo with what I came up with https://github.com/Ryzee119/ogx360 A link to my etsy store where you can buy one pre-assembled https://www.etsy.com/au/listing/672315615/ogx360-add-wireless-xbox-360-controller Cheers!
  5. Hey everyone. Thanks for this community - yet another Xbox 1.4 that's been with me since it was new, out of the closet and getting the gold star treatment.
  6. I updated two games, counter strike and mech assualt. As expected my trainers no longer work with the game updates. my xbox is soft modded and i can access the hdd via ftp. How can I go about removing them? thank you in advance for any help, it is appreciated.
  7. As the title suggests, this is a collection of mods for the Xbox version of GTA: Vice City. The aim of this mod was to fix a couple of bugs, to make what I feel are improvements to the game's overall presentation, and to provide a fresh, new visual experience for the same Vice City you know and love, while still maintaining what made the atmopshere and feel of the 1980s American beach city setting so enjoyable. Retaining immersion was also important. If it couldn't have existed in 1986, you won't find it here. Performance was also a key focus. While the Xbox version of Vice City is capable of displaying larger textures just fine, the texture work here was (mostly with very few exceptions) kept at the same resolution with the same compression method as the original textures, because you will run into performance issues, namely regarding pop-in, textures failing to load properly, and frame rate hiccups if you do decide to go with larger textures. In my testing, this wasn't something immediately noticeable in the early stages of the game. It only really becomes an issue when you're driving back and forth between the two islands, particularly late game when you own a lot of properties. This modification performs just as well as the original release from beginning to end. It is recommended that you play this mod in WIDESCREEN with TRAILS OFF. New Roads: Original textures replaced with textures made from real images of Miami roads. This solves the issue of the blurry roads in the original release and generally looks better all around. Sidewalks replaced as well. New particle effects: Particle effects replaced with more realistic representations. GTA III's Liberty City holdover leaves that once scattered the ground have been replaced with palm leaves, much like they appear in the PS2 version. This one small change in particular has a surprisingly large effect on the atmosphere of the world. New Duds: New Miami Vice inspired suits for Tommy and Lance. Most outfits have been changed. From pallette swaps to complete replacements, the new outfits fit the game's world while simultaneously referencing various films, TV shows, and video games along the way. Each outfit functions in cutscenes as well. New timecycle: More colorful days and darker nights. Nights actually feel like night time now. Make the neon of Vice City shine brighter than ever against these blackened night skies, and enjoy beautiful sunsets and sunrises. Fits the beach weather perfectly and looks great with the Xbox version's unique lighting system. New foliage: Fuller and more colorful foliage textures make Vice City come alive. The Xbox version has always had inferior foliage to the PS2 version, this fixes that issue. Bug fixes: PS2 animations, including idle animations missing from the Xbox release, have been restored. Tommy now gives an "up yours" gesture with his arms instead of flipping a nonexistent finger (another GTA III holdover) when standing in front of traffic. A bug preventing the acquisition of the Havana outfit after completing certain missions has been fixed, it is always accessible after having been unlocked now. The brass knuckles have been resized to not look so outlandishly large. Aiming sites for weapons like assault and sniper rifles have been adjusted to display correctly in widescreen mode. This means they display incorrectly in 4:3 mode, however. New animations: A few improved animation replacements for Tommy. He runs with single handed and two handed weapons in a more believable way now. Walking, idles, sprinting, and just about everything else has been kept vanilla for the sake of familiar game feel. Tommy still sprints as fast as he always has - something that's typically changed for the worse with animation mods. Female character models no longer dislocate their hips as they walk. Peds overall have new animation. They all walk a little slower now than before, but their animations look less rubbery. New pedestrians: About 85% of peds replaced with their VCS counterparts. These pedestrians are higher quality than the ones found in the original release of Vice City. Better quality texture work, more colorful outfits, and more diverse models. New surprises: I've thrown in a number of retextured areas and objects throughout the game. From small world objects to interiors, there's a number of new things to see for returning veterans. New weapon: The Ruger has been replaced with an AK-47. New HUD: The radar ring has been replaced with a new, original ring. Icons on the main HUD, map icons, and weapon icons have been replaced with their 10th Anniversary counterparts. The pause screen map has been replaced with the 10th Anniversary map. New text: A few lines in the game's american.gxt file have been modified to reflect some of the changes this modification brings. Mostly in terms of outfit and weapon names. Download INSTALLATION: 1. Extract folders to any directory of your choosing 2. FTP all folders from the archive into your GTA: Vice City root folder on your Xbox, choose to overwrite files in the process. 3. IMPORTANT: Delete GTA_VC.CAP.Final file from your GTA: Vice City root folder if it exists 4. Clear your Xbox's cache and start the game 5. Have fun There shouldn't be any issues with running this mod on existing save files. Feel free to report any bugs you see. What I'd like to change in the future: Improve widescreen mode from the existing pan 'n scan implementation Fix the alpha render state for the target lock and sniper dot
  8. Got a version 1.0 that is flashing orange (high temp) immediately after power up. ADM1032 chip looks good and meters out fine for power and I2C bus connections, but when I throw a logic analyzer on the bus, it never returns a READ response. 1.958481000000000,I2C,Setup Write to ['152'] + NAK 1.958792500000000,I2C,Setup Write to ['152'] + NAK 1.959192000000000,I2C,Setup Write to ['152'] + NAK 1.959548000000000,I2C,Setup Write to ['152'] + NAK 1.960861500000000,I2C,Setup Write to ['152'] + NAK Compare that to a "good" box I have than returns both MB and CPU temps over and over during the boot process. 1.069577000000000,I2C,Setup Write to ['152'] + ACK 1.069807500000000,I2C,'1' + ACK 1.070072000000000,I2C,Setup Read to ['153'] + ACK 1.070300500000000,I2C,'24' + NAK 1.070584000000000,I2C,Setup Write to ['152'] + ACK 1.070815000000000,I2C,'0' + ACK 1.071078000000000,I2C,Setup Read to ['153'] + ACK 1.071306000000000,I2C,'23' + NAK Before I replace it, any other thoughts? Clock cap was still on the board, but actually looked pretty good (minimal leakage), and the ADM1032 and surrounding area has been cleaned several times with IPA.
  9. After many years of service, and too much time without a power on, my beloved Xbox 1.0 decided to not boot anymore. In my attempts to revive it, I stumbled on this forum. Awesome discovery. So much updated information on how to mod the original Xbox that I felt in love again with the machine. It was really amazing to find such an active and supportive community. Happy to have joined you and hello to everybody!
  10. siting here running updates, with dave as my co-pilot, ive been thinking about permanent solutions, not just long term but something we can do once and never muck with it again, and yes im fully aware we can network out and get time untill something changes a site goes dead or we live with a wrong clock..... so the obvious one to me would be to run a set of wires off the clock cap pins out the back of the box and do an external battery backup mounted between the AV and the cat5, but..lets face it, how longs it going to last?, how long would it take to charge?..theres ALOT of variables and too much chance for a dead clock that needs reset me personaly i keep ALL of my vintage consoles on a switch box so that their bricks and power boards dont EVER see voltage unless they are in use, to preserve caps, boards and bricks, and heaven forbid..a power surge of some kind that manages to get past my ups, i figure setup like that my consoles should out live me..i hope, for the guys that dont unplug or kill power, you just replace the cap, or go with a small battery but its got me thinking about not only the xbox but any other unit with a clock cap that could be without power for weeks...months....lets face it we never know what life throws at us so what do we know, ..its a 2.5v cap...but what amps?..if we were to run 2 wires and add a port to the back of the box we should be able to add some manner of small wall wort brick and step down the amps/volts, heck you could use the same wall wort to keep clock voltage on multiple consoles depending on how they are displayed...im not just thinking the X but any/all systems anyway its an idea im tossing out there however dumb it may sound at the moment
  11. Hard drive activity on the eject button led. To do that mod you don’t need an LED since we make use of the LED on the eject botton which give us a nice and clean look. Each time the hard drive read or write data, the orange (or “amber” if you prefer) led lights up and that will make you happy (Note: This just works for a man, not woman!). So what do we need: Wire. 30 AWG works for me. 10K resistor. Small piece heat shrink. Solder, Iron, Flux, IPA. Super duper glue or your hot glue gun. Optional : A beer a cup of coffee or tee. At this time you can choose the last time by your self until the tutorial is done! Ok, lets start by tear down your x-box like you normaly do and put the mainboard with the bottom side up in front you. The back ports should be facing upwards. When you have an v1.0 to v1.4 you should search for the resistor R3V2 (The v1.5 unicorne should have it one the same place, I guess). For v1.6 or v1.6b search for the resistor R3V3. (Yap, they are both on the same spot and do the same but M$ choose to lable those differently.) So when you have found the resistor, solder one end of the wire to the left side of the resistor. Now that this is done aim for the IDE connector. Measure how much wire you need to get to the IDE pin shown in the Picture (Don`t forget the length of your resistor.). It’s the first pin on the left side on top of the connector. Now solder your 10K resitor to the other end of the wire and put some heat shrink on it. Last but not least solder the end of the resitor to the IDE pin. Now it’ s time to put back together your x-box and test your new mod, of which, you can be unbelievably proud of– in case you didn't screw it up somewhere… like me on the 1.6 because I wasn’t aware that MS choose to lable the resistors wrong (remember?). But thats there fault and not mine so let us blame them for that! Still reading? Why? You have reached the end of, what ever you wanna call it, and can now make your own decisions again! (Except you have a wife/girlfriend, then you’re totally screwed cuz it’s on her to make decisions for you!). For real. I hope you had fun with this and you enjoy your new little mod. I’m out. PS. You found typos or i miss spelled something? See, you got that on top without a tip!
  12. I have the big green monster cable microsoft but i'm searching for the missing cable of the optical output. ( Do not see light trought the connection of the optical, so it is broken ?) I am searching for the official microsoft component + optical ( to compare) if you have too, but they are easy to find on ebay.
  13. I finally got the parts for internal mounting of the OGx360, but i am not sure what to do with the reciever. Anyone got good ideas for where to put it internally, and in that case, how to get to the sync button easily? Is external mount best?
  14. Old Xbox I updated with new HDD. Changed leds also when I first cracked it open. Sent fra min NX551J via Tapatalk
  15. Hello OGX Users, i am am an old Xbox Classic User. I am from Germany, i have a passion for Xbox gaming and Software modding. I play around with some Raspberrys and Betocera, Nintendo Switch and Retroarch. These days i found a Post with Rocky5`s Emustation and the Xbox Fever is back Hope to have good Days in this Forum.
  16. Hi, i have space only for to put the og xbox vertical. Is it possible? the dvd drive will not be used. Or is that a problem?
  17. Hello everyone! I'm a new member from Norway who's looking to get back into the XBOX Community. Had to sell off my collection due to moving abroad, but have now moved back and realized my mistake. Currently buying a few xboxes, and looking to do some modding. Haven't soldered anything in years, but have watched a bunch of videos lately on xbox mods. If anyone has any recommendations on what Solder or Flux to use, I'd gladly take all the help I can get! Locally it seems as if I can only get lead free solder. I'm purchasing a Dibotech zd 8936 soldering station locally, and I'll be ordering some 30 AWG Solid core wire off eBay. I'm glad to be back, and looking forward to being a part of this forum!
  18. i had ordered a lpc rebuild board and it got here today. turns out the one i ordered is too small to fit a pin header in so i'd have to solder the chip directly to the board for this rebuild board to work. i don't want to order another one so i am strongly considering just using the wire method to rebuild the lpc. problem is that i really dislike the kind of fine soldering that i'd have to do if i use this method. any tips on how to do the wire method the easiest way?
  19. Howdy all! So first tech Q. As some of you may know I recently have got a XBOX sent to me from a friend so I have been purchasing the extras controllers, cables etc. Anyways I brought a bundle of controllers that came with a xbox FOC! Now it was listed as working which it is but the DVD drive wont read disc's and it rattles! The seller packaged i very poorly so I suspect it was damaged in transit. Now other than that and the leaking clock cap (which I have pulled off and cleaned up) it seems to be fine, and looks like it has a mod chip installed? https://drive.google.com/file/d/1IB92couhg9q7x4Nfi5Hkt9lNWHT_ATwL/view?usp=sharing So what I am wondering is do I have any options with this thing? I know I could replace the drive but I was wondering if there was a way I could use my other TSOP'd box to sort of build a HDD for it and put it in this one or some other way of transfering stuff to the HDD? It seems to have a stock dashboard on it and I obv cant use a hexen disc. Any thoughts appreciated as it seems a shame to side line it for the sakes of a dvd drive. Cheers.
  20. Good morning. Is there any way to play this game? If yes, could you tell me all the steps to be taken to play with the emulators? Thank you
  21. if u could put a setting in a mod menu to increase the deadzone for the controllers then that would be awesome. alot of games seem to have super low deadzones and it causes drift unless the controller is brand new.
  22. How would one go about this? Just simply drag and drop and replace the files? I bought an Xbox with XBMC4Gamers installed. It boots up to XBMC4gamers and is on the latest version. Thanks!
  23. Hey Guys, big fan of modchips that started back on the original Xbox days. A friend of mine did my system and been doing every console since. I actually bought 2 more original xboxes over a decade ago thinking i was going to do more with them. Not until now i decided to get to work on them again. First main issue is both of them are missing the HDDs. So I'm wondering would I be able to plug in an IDE (250gb) drive and boot to an older Hexen after I install the modchip to format it? Or can I even boot the system without a HDD to atleast see something? Didn't want to take any risks over it, already waiting 10 years.
  24. Simply one of my skins for UnleashX. xboe_1_2019_F.rar

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