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About Me

Found 9 results

  1. Just checking to see if there are any devs that would like to look into any of these games that have the source available. I know some have already been ported to xbox, however there are quite a few that would be interesting to see running. https://github.com/historicalsource?tab=repositories Here is the original thread where I came across it. Thanks to Anthony for bringing it up. https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=14362&sid=6ed6fdb2d6b35f40b68765561d4d2f92
  2. So I have started a small Wiki on information I know on the xbox source code available It's small and early days so far, but hopefully it will be of help! If anyone knows any info I should add or anything I have got wrong please contribute! So far: Known Environment Variables Root Source Tree Structure https://github.com/Empyreal96/xbox-original-info
  3. A bit late to the party as it's been floating around for ages.. The past few months I have been tinkering with the Xbox tree seeing how it works.. and much like my work with the NT 5 tree, Environment Variables will totally change a build. I'm making this thread to list down what environment variables I know (most will already know this), as a reference for me and anyone interested.. Also citation on errors or misinformation is greatly welcomed, I won't be putting the standard "_NT386TREE" kind of ones.. Anything with a * I am unsure about.. These are related t
  4. *Disclaimer: No links to file will be provided, this is for discussion only* Not sure if anyone has yet, but I have been running a diff between Barnabus Kernel Repack and the 4400 leak Kernel Tree.. I've only just started looking through, and I have next to no C++, C and C# coding skills so bear with me lol They seem somewhat the same, but there are quite a few files with parts of code removed or added, on both branches. But Barnabus is reliant on precompiled objects (obviously as it's a smaller, almost stripped down and made 'easy' release of the full tree) There are
  5. I've got 4 Xboxes I've softmodded for my family using Rocky's softmod tool, and I nulled the keys as well during that process (all zeros, but will soon upgrade to all ones to be compatible with Insignia - hopefully its an easy process to upgrade the softmod dashboard/tool). I currently have a larger drive in one of them that has the dashboard, emulators, and games set up just the way I want it. I want to put larger hard drives in the other three and have all four be the exact same setup. Rather than cloning the stock hard drive to a larger drive during the upgrade process and then spending
  6. I've been using EvoX's telnet features to poke around with memory with games. Have been making some progress with Crazy Taxi 3: High Roller. Haven't made a trainer yet, but have ran into some concerns: 1. I would like to have better control over value much more like Cheat Engine would have. 2. Too many games close out access to the Debugger (notably Fight Night Round 3 and THPS4) 3. A live memory edit would be nice 4. Working with floats does NOT have to be this hard. 5. CXBX is just a nightmare to work with. Does anyone have any solution to these problems
  7. As above really, After trying a Pound HDMI converter and finding it lacking I was looking for a OG box component lead to get the most out of these little gems. But the only ones I can see on Ebay are the £5 jobies which may or may not be shielded but prob not.... such as these: https://www.ebay.co.uk/itm/273917043356 So anyone know where I can get one? Ime fine with 3rd party stuff and dont mind paying upto £20-30 but I aint paying the asking prices of the originals lol
  8. Like the titel say... Source: https://www.theverge.com/2020/5/21/21265995/xbox-source-code-leak-original-console-windows-3-5 Have a nice day guys.
  9. Ive been working on an open source legal modchip project, here's a pic of my first one. Yes the soldering is rough (thats being nice) but its basically an Aladdin open source clone with XBlast

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