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  1. Darkwatch Launcher What is Darkwatch Launcher? First some background. Darkwatch was released on PS2 and Xbox. The PS2 version has split-screen cooperative campaign. For the Xbox version, they removed split-screen coop in favor of having an Xbox Live mode. Some Russians figured out how to resurrect the coop mode. The discussion can be found here: https://www.emu-land.net/forum/index.php/topic,69320.0.html?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en. The caveat is that the functionality to save/load the coop progress does not exist in the Darkwatch game files. Coop progress is saved (in the RAM) until the system is reset, at which point it restarts at the first level. The solution? Darkwatch has 17 different chapters or levels. By hex editing the default.xbe with a different starting level code, coop progress can be resumed where it was left off. That's where Darkwatch Launcher comes in! I made Darkwatch Launcher with CDX. It gives you the ability to launch Darkwatch with chapter selection for Coop, or you can launch into the original Live-enabled version. So what is Darkwatch Launcher Package? Darkwatch Launcher requires 18 different patched XBE's to function. Darkwatch Launcher Package includes a .BAT script file which generates and patches the 18 different XBE files. It also includes the launcher files and folder structure. NO GAME FILES ARE INCLUDED! You will need to source those yourself. 480p, Widescreen? Darkwatch Launcher Package's patcher script also allows you to patch the game files with a 480p fix and/or widescreen. The 480p fix patch can be found floating around online. The widescreen patches can be found here: http://ps2wide.net/xbox.html. Why? Because I, like many people, search for couch coop games to play with my friends/family. It is scarcely known that Darkwatch can be patched for split-screen coop, and due to the inaccessibility of the patches and the difficulty resuming progress, I believe it is oft ignored. Darkwatch plays like a zombie/vampire western version of Halo. It is worth your time if you are looking for more couch coop FPS experiences. The Xbox version also has advantages over the PS2 version: 480p, widescreen, and in coop, both players play as Jericho, making cutscenes logical. Download (CONTAINS NO GAME FILES) https://www.mediafire.com/file/g26zg88i1r1fzn3/Darkwatch_Launcher_Package_v1.2.zip/file
  2. Hey guys!!! I'm bringing here 2 720p Patches that I edited it myself, One for Ninja Gaiden Black and the other for Half-Life 2. The 2 are working perfectly on a 64mb Xbox but I can't fix the 4 screens bug if someone can fix it for me thank you https://www.mediafire.com/folder/ryzo7d7b1up9o/Patches+720p+OGXBox+(NGB+and+HL2)+-+Felipe+Lima
  3. Back in the day there were some great Option Files and Iso patches made for the Pro Evo Soccer games, but as is the nature of the internet all links to those files are now long gone. Does anyone out there have any of the files lurking anywhere on a an old hard rive or pc, or has a patched copy of a Pro Evo game on their xbox hard drive. You can tell if a game is patched generally as all the team names will be real, the stadiums will have real products in their advertising boards and the music will be changed on the menus. there are other things that are changed but these are the most obvious. I have a Patched copy of Pro Evo 5 on my hdd with its matching Option file and it makes the game so much better. The game is named ProEvoSoccer5.4.2. so that must be what the patch version was named. I cant share it here for obvious reasons but if i can work out a way to get the patched files only then maybe i can upload those. I would put a link to d/l the iso but that would be frowned upon I believe....... I can though i think upload the option file...... If any of you have anything then get in touch as id love to get some more of the old patches etc and im sure there were iso mods for other games too. pro evo 5 save.rar
  4. Anyone good with widescreen patches? i managed to patch GTA Vice City for 720p and it works great, only thing is - the radar disappeared! Game is pretty much unplayable w/o it. Anyone familiar with fixing this issue? There was a doubled picture issue too until i disabled widescreen in the MS dash.
  5. https://github.com/gaasedelen/titan#overview Overview Titan is a series of hand-written binary patches for the original Microsoft Xbox kernel. These patches are designed to expand the storage capabilities of the popular 2001 game console in excess of 16TB. This is achieved by modifying the kernel to support LBA48 and extending the number of addressable 512-byte disk sectors in the IO stack. Special thanks to Mike Davis for his serial debugging boards, Matt Borgerson for his tireless efforts on XEMU & FATX, and finally Paul Bartholomew (oz_paulb) for his original LBA48 research from 2003 which facilitated up to 2TB for the past 15+ years. All of these people and their open-source works played an important role in the creation of Titan. Disclaimer This project does NOT use any copyrighted code, or help circumvent security mechanisms of an Xbox console. These patches should be considered highly experimental pending further attestation. By using this software, you accept the risk of experiencing total loss or destruction of data on the console in question. Titan may break existing Xbox homebrew, and existing homebrew may break Titan-based systems. Usage Titan's PC-based kernel patcher is written in Python 3. It is strongly recommended that you download the released packages which bundle the applicable dependencies for Windows, Linux, and macOS. Example usage is provided below: python3 tpatch.py m8plus_kernel.img Successful output should look something like the following: [*] Patching with Titan v1.0 -- by Markus Gaasedelen [*] - Hashing kernel 'C:\titan\m8plus_kernel.img' to ensure compatibility [*] - 0x800243AA: Patching HddStartVerify(...) [*] - 0x8002443F: Patching HddVerify(...) [*] - 0x800244E6: Patching HddStartRw_Length(...) [*] - 0x80024534: Patching HddStartRw_Transfer(...) [*] - 0x80024632: Patching HddRw_Save(...) [*] - 0x8002465B: Patching HddRw_Smuggle(...) [*] - 0x80024485: Patching HddCompleteRw(...) [*] - 0x800246F3: Patching HddGetDriveGeometry(...) [*] - 0x8002F066: Patching HddPartitionCreate(...) [*] - 0x80024B5A: Patching HddCreateQuick(...) [*] - 0x8005546D: Patching HddCreate(...) [*] - 0x80027143: Patching FatxParseSupeblock(...) [*] - 0x80029CE5: Patching FatxStartAsyncIo(...) [*] - 0x80029E5B: Patching FatxAsyncIo(...) [+] Patching successful! For a full walkthrough of setting up an Xbox with Titan, please refer to the GUIDE.md provided in this repo. Additional Notes Some additional notes about Titan are as follows: Formatting The FATX project is currently the only tested/supported method to format a disk for a Titan-based system XBPartitioner/XBlast/XeniumOS/FATXplorer are all considered unsupported and probably require updates I fully expect these tools to get updated releases in the near-future Partitions Titan is essentially hardcoded to use a 'F (Partition 6) Takes All'-esque partitioning scheme Titan could be extended to support additional partitions, but it seems unnecessary Clusters Titan allows increased cluster sizes of 128kb, 256kb and 512kb It is strongly recommended to format large disks (2TB+) with 1024 sectors per cluster (512kb) Matt's FATX is the only tool that can currently format disks with larger clusters Increased cluster sizes dramatically increases the speed of mounting FATX volumes (faster bootup) Increased cluster sizes will ensure more linear reads on the disk (faster file reads, game loading, etc.) Increased cluster sizes allows for more items in the root disk directory (8192 items at 512kb clusters) If you're using Titan, you can afford the luxury of bigger clusters so stop complaining about wasted space Increased cluster sizes were never the issue for limiting drive/partition sizes, this is FUD 64kb clusters should work on the Titan partition but bootup/mounting WILL be slow for large disks UDMA Titan can change the UDMA transfer mode used by the kernel with --udma N Increasing the UDMA mode has been profiled to improve some game load times in excess of 20% Increasing the UDMA mode will require an 80pin IDE cable The retail Xbox uses UDMA 2 (33mb/s) by default (as do many/all (?) modified BIOS') The maximum supported UDMA mode by the Xbox southbridge is UDMA 5 (100mb/s HDD <--> CPU) UDMA 5 DOES NOT WORK WITH ALL IDE TO SATA ADAPTERS UDMA 5 has been confirmed working with Startech adapters but has not been properly benchmarked UDMA 5 is unstable on RXD-629A7-7 based adapters, but UDMA 4 seems okay WLXKG-863B are the 'worst' adapters I have experienced working on Titan and are largely untested Games A random assortment of games have been tested to ensure some baseline on system stability I don't expect major issues here, but more testing should be obviously be done Dashboards XBMC seems to work fine EvoX seems to work fine EvoX displays the incorrect disk size because it performs a modulus of 'available gigabytes' by 1000 This does not mean that you formatted incorrectly, or that the HDD is corrupt FTP seems okay? Dashboard-based FTPs are probably much safer than BIOS-based FTP (eg. XeniumOS) Consider all other dashboards as untested Other Homebrew Notes DVD2Xbox works fine FTP via XeniumOS is probably risky. I would only use it to transfer files onto RETAIL partitions (C or E) Anything booting into a BFM BIOS (PBL, Hexen?) is totally unsupported for accessing the Titan partition (F) Consider all other homebrew as untested Patches Titan is only supported on the M8+ kernel. M8+ is a modified version of the final retail kernel (5838) Titan/M8+ can be used on ALL retail hardware revisions (1.0 -> 1.6b) These patches can almost certainly be ported to other Xbox kernels, but not something I plan on doing Previous iterations of these patches modified the kernel to use 4K sectors but was deemed unnecessary The released patches can be further simplified, moving away from the original 4K implementation More experimental patches that further accelerate mounting large FATX volumes may be added later

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