Something I've noticed when copying games over is that some files with particularly long file names, such as fem_shirts_quicksilver_hoodie_logo2_d.img.xbx from Tony Hawk's Project 8, fail to transfer over. Ultimately I've never found that a game stops working when something like this happens. My question is, if these file names are too long for the Xbox filesystem, how were the textures ever loaded from the disc when playing from a DVD drive? It's something I've wondered for a while now.