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  1. Easy-Build for XBOX Original What is it? A tool in testing for compiling xbox code. Easy to Update script. https://github.com/Empyreal96/easy-build-xbox How to use: Have easy-build-xinit.cmd on the ROOT of a drive e.g: D:\easy-build-xinit.cmd Open easy-build-xinit.cmd Setup the Xbox trunk in your Drive root as specified in easy-build-xinit (VHD users are already set up) Let the script apply Team Complex patches (These allow the xbox trunk to be built) Once that's done, follow onscreen instructions until Razzle loads Type into razzle: easybuild You can now build from the Easy-Build mainmenu Built binaries will be in %DriveRoot%\xbox\xboxbuilds\fre{dump} Any issues or suggestions please open an issue ticket so I can look into it Information Windows XP - 10 x86 Fixed issues with mstools/idw folders incorrectly being set Basic Options for compiling 'Unofficial' binplace script 'xcopybins.cmd' to place some built files Added 'xmakesamples.cmd' which builds the XDK Sample CD. Added a WIP script to set off the XDK build see XDK below Fixed %_BUILDVER% not being set on razzle-easybuild handover Changed menu colours (I may change back depending on feedback) Small update to some 'dirs' files that adds folders to the build process that can build successfully Separated easybuild.cmd (mainmenu) to public/tools/ Actual easybuild.cmd shows correct Razzle Tool Path now, starts xcopybins.cmd as postbuild XDK Building InstallShield Professional 6.2 is required for this: I have included my currently in progress script to try and build the Xbox SDK. Currently it fails compiling the InstallShield specific XDK Setup scripts.. To run the script, load Easy-Build, drop to Razzle prompt and type "private\SDK\setup\xsdkbuild.cmd" If you want to help the development of Easy-Build, have some issues join the Matrix chat! https://matrix.to/#/!febkSwamiedCsfevDe:matrix.org?via=matrix.org NOTE: This is VERY early stages.. It is lacking in many features that Easy-Build-NT5 has.. If I get time I will eventually figure out more of the build system, any and all help is greatly welcomed!!
  2. A bit late to the party as it's been floating around for ages.. The past few months I have been tinkering with the Xbox tree seeing how it works.. and much like my work with the NT 5 tree, Environment Variables will totally change a build. I'm making this thread to list down what environment variables I know (most will already know this), as a reference for me and anyone interested.. Also citation on errors or misinformation is greatly welcomed, I won't be putting the standard "_NT386TREE" kind of ones.. Anything with a * I am unsure about.. These are related to targeting "Retail" and trigger quite a few changes during build. • RETAILXM3=1 • OFFICIAL_BUILD=1 * or • RETAILXM3P=1 • OFFICIAL_BUILD=1 * This one caused a load of errors, I didnt look much into this one yet. • COVERAGE_BUILD=1 * For some reason this one was never set for the tree I work with, some postbuild scripts require this. • _BUILDVER=4400 This one seems to affect more 'closer to production' build options, several postbuild scripts rely on this set. • COMPUTERNAME=XBuilds This one needs to be set before razzle gets to "ntuser.cmd" as it specifies build options. • NTDEBUG=release Causes: • 'ltcg ~dm' to be added to %BUILD_OPTIONS% • sets NTDEBUG=ntsdnodbg • sets NODEVKIT=1 But setting to: • NTDEBUG=free Causes: • 'ltcg profile' to be added to %BUILD_OPTIONS% • NODEVKIT=1 These are related to Checked builds. • BUILD_ALT_DIR=d • CHECKED_ALT_DIR= * • FREEBUILD=0 * This one is presumably set on retail builds • FREEBUILD=0 * This one in theory enables some alternative textures and model placements for the dashboard, most likely used during testing. • COOL_DASH=1 * This one I am unsure about its purpose, it's referenced throughout the code.. • SILVER= I will add more as I find them, if anyone else knows any worth noting please add!

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