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Showing results for tags 'dropping/game'.
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I am using Emustation as my dash and was playing a A Link to the Past which worked pretty well for the most part, until I got to the Skull Woods where there was an overlay of fog, then my FPS dropped from 50/50 to 35/50. I noticed it again when I was in Gargoyle Dungeon and the first area was a large area with several sprites running at once, again dropping to 35/50. The lag for me seems to coincide with higher demanding effects or more sprites running on a single screen. Does anyone have a suggestion to get better fps? I was running on the "fastest, okay sound" global setting in Snes9x. As a test I played to the same locations on my PC and noticed my PC gets 60/60 fps, and did not drop fps at all on a complete playthrough. Why does snes9x only get 50/50 fps on the xbox, instead of 60? I searched the forums for similar topics and I posted in an much older thread a week ago, but no one responded so I thought I would create a new thread.
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Board startup date: April 23, 2017 12:45:48