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Showing results for tags 'dropping'.
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I can see that the laser module has problems going up all the way as well. The drive tray catches on the spindle when trying to eject and then tries to close back up but the laser module and thus the gearing isn't cycling all the way and so the drive ends up popping back out and catching on the spindle again. I probably need to remove the drive tray to even start this, But where should I be checking to see why the laser module isn't dropping all the way to allow the drive tray to clear? Edit: The laser module IS dropping all the way. I can see that the tray is lowered all the way in this white piece of plastic that slides over when the tray starts to open. I can see that the black tab is all the way at the bottom of the slope in the mechanism. Why would the spindle still be sticking up too far? The tray looks straight... But the rear of the tray is still catching on the spindle. I cannot visually understand what is happening. Anyone seen this before? I may just cut away the plastic that's catching on the spindle and see if the laser module raises to the correct height when closed. The Xbox has never been opened before me so I have no idea what it possibly could have been that changed. I just tried to open the drive fully and I manuevered the rear of the tray past the module... and the laser just tried to read a disc with the tray all the way out... WTF? That spindle looks a bit high for resting position when fully closed.
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I am using Emustation as my dash and was playing a A Link to the Past which worked pretty well for the most part, until I got to the Skull Woods where there was an overlay of fog, then my FPS dropped from 50/50 to 35/50. I noticed it again when I was in Gargoyle Dungeon and the first area was a large area with several sprites running at once, again dropping to 35/50. The lag for me seems to coincide with higher demanding effects or more sprites running on a single screen. Does anyone have a suggestion to get better fps? I was running on the "fastest, okay sound" global setting in Snes9x. As a test I played to the same locations on my PC and noticed my PC gets 60/60 fps, and did not drop fps at all on a complete playthrough. Why does snes9x only get 50/50 fps on the xbox, instead of 60? I searched the forums for similar topics and I posted in an much older thread a week ago, but no one responded so I thought I would create a new thread.
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Board startup date: April 23, 2017 12:45:48