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Found 2 results

  1. Just checking to see if there are any devs that would like to look into any of these games that have the source available. I know some have already been ported to xbox, however there are quite a few that would be interesting to see running. https://github.com/historicalsource?tab=repositories Here is the original thread where I came across it. Thanks to Anthony for bringing it up. https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=14362&sid=6ed6fdb2d6b35f40b68765561d4d2f92
  2. I've been using EvoX's telnet features to poke around with memory with games. Have been making some progress with Crazy Taxi 3: High Roller. Haven't made a trainer yet, but have ran into some concerns: 1. I would like to have better control over value much more like Cheat Engine would have. 2. Too many games close out access to the Debugger (notably Fight Night Round 3 and THPS4) 3. A live memory edit would be nice 4. Working with floats does NOT have to be this hard. 5. CXBX is just a nightmare to work with. Does anyone have any solution to these problems? Does anyone care? We can dump the entire memory using scripts. That's a start, I just haven't started on it. Actually Putty isn't working for this job. An In conclusion, can anyone provide EvoX / RemoteX source code so we can work on the telnet feature? Big thanks to: mandragor for EvoX Trainers Telnet v1.1

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