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Cr3AmY_g0Dw1N

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  1. Hi Project Zer0. Thanks for the feedback and thank you for the example. It's been really useful, and I'm very grateful. Bottom line: I don't think I understood the role of .cue files properly. Now that I've gotten a better idea of how they function, I've gotten several games to work on the emulator and they play as expected. Again, thank you. What I would say to anyone else looking to get SEGA CD games working on their modded XBOX, the Ressurection Xtras iso/romset doesn't seem compatible with NEOGenesis when integrated into XBMC Emustation. I've found that they work just fine with NEOGenesis itself if you install the emulator and launch it from the Unleash X dashboard (or whatever you've got), but in order for them to work with XBMC Emustation, there's a lot of work to do, including: converting the .iso to .bin/.cue converting the .mp3 files to .wav or .bin editing the .cue file to work with the amended files. Even if you know what you're doing, and you've only got a handful of games, it's laborious to say the least. But it's not clear that this is even necessary. What little documentation there is - the description for the SEGA CD emulator in the urldownloader - tells users to ONLY use the Ressurection Xtras iso/romset. Rocky5 also said this in a comment elsewhere last year (link below): "Sega CD only works with CUE, BIN/IMG/ISO and wav files. I scan for cue files only as like all cd based systems a cue file should always be used for optimal support of the content." https://www.reddit.com/r/originalxbox/comments/94g38f/emustation_questions/e3mfw9y/ A few issues here. First off, NEOGenesis in Emustation doesn't work with .iso files, even though the emulator itself is compatible with .iso and .mp3. Also, if you're only scanning for .cue files then .iso obviously won't be compatible. Second, the PC-Engine CD uses .iso and .mp3 files without any issues at all, so it's not 'all cd based systems', just the SEGA CD. But most importantly, and as mentioned above, the Ressurection Xtras set is not configured for use with Emustation given this information, so why instruct users to use them at all? Don't get me wrong, it's a fairly minor oversight in the grand scheme of things, but I know from forum posts that I'm not the only person affected by this issue, and there's just minimal guidance. In fact, there's no real guidance because the scant information I've found is wrong anyway! So in summation, if you want to add SEGA CD games to XBMC Emustation, they have to be in .bin and .cue format with either the audio tracks as .wav or .bin also. You also need to use a program like Notepad++ to edit the .cue and make sure it's referencing the correct files. I'd also recommend searching for 'Sega CD' or 'Mega CD' on your torrent site of choice for a decent set of roms as an alternative to Ressurection Xtras.
  2. Hi guys. So I'm using XBMC Emustation and I have the Resurrection Xtras SEGA CD set. As mentioned above, the files are .iso files, as well as .mp3 files. If I copy the .iso and .mp3 files to the roms folder and run an update, the games aren't recognised (despite being playable in neogenesis if you launch it from a different dashboard). So I converted the .iso to a .bin and .cue file, and whilst Emustation sees the files and adds them to the list, and lets you launch the games successfully, now the music doesn't play when it's meant to. So in short, what am I doing wrong? What do I need to do to make this work properly? It's the very last piece of the puzzle for me, so any help would be greatly appreciated.

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