Jump to content
OGXbox.com

Rocky5

Developers
  • Posts

    286
  • Joined

  • Last visited

  • Days Won

    48

Posts posted by Rocky5

  1. Yeah you need to name them a certain way. Well they all need to match.

     

    MSDash-MT for example for all files related to that games/app.

    the above will process them and create a thumb image at middle top of the poster image. (You work out where you have a logo or something people will know what game it is)

    also it uses the poster images to process the rest. All images must be png, bar the scans files. 

    • Thanks 1
  2. 15 hours ago, nikeymikey said:

    @Rocky5 Forgot to add, also not only can I not get the batch files to run, I also cannot get the "Open Case Back (Disc)" to complete either. As far as I know I am using the correct version of Photoshop that you mentioned in another thread and all the other automations work perfectly. I have come up with a work around but if I could get that one working , along with those batch files it would be a lot easier/quicker lol

    Any suggestions? 

    The folder goes on the root of C for the one that processes the scans into assets for the artwork builder source to build into Xbox artwork. The builds artwork folder with all the bat files can be anywhere, but you need to install imagemagick that comes with it or they won’t work. (That version as the newer ones don’t work and u would need to change stuff)

     

    don’t get errors or what happens when you run the bat files? (Or batch process in photoshop with the PSD’s. You did add the actions file?)

    7 hours ago, Raidernick said:

    This was last week when I got a fresh install of the artwork installer and did a "find all missing artwork". It changed about half of my applications to Mario64 for the name and pictures. Is this v2.0 not the latest version available through the url downloader on the console? Do I need to get it elsewhere?

    V3.1 is the latest, has nee processed artwork and videos with a few notes apps added, plus’s it fuzzes names, so the xbes with all zero title ids won’t all end up as Mario 😂 or XblastOS 🙈.

    The joys of a lot of homebrew and applications all using the same titkeids 😑 am sure most off the homebrew on the downloader have a titleid override file, you can add one to stuff you don’t want processed, just put a random ID in there and the artwork installer won’t find it. 
     

    Oh and yes downloader is where you get it all.

    • Thanks 1
  3. 14 hours ago, Raidernick said:

    It seems like the super mario 64 is already on there by the fact that a lot of applications that have no art will get the art and name for mario 64. It's actually super annoying to have 5-10 apps of mine rename themselves all to Mario 64 and change the artwork every time you update it through the installer... Then you need to manually rename them all and delete the art.

    Shouldn’t need to rename them with the v2.0 stable. It will use the xbe name if no resources are found. 
     

    but the artwork installer should be skipping stuff that doesn’t match within 80% of the folder name or xbe name. (Redownload artwork installer the update if it’s not)

     

    @nikeymikeydoes yours have the alt_synospsis.jpg? ie are you on the latest version of the artwork process stuff?

    • Thanks 1
  4. 3 hours ago, nikeymikey said:

    Thanks for the fixes. 

    As for the art installer, that's a whole lot of paths to add lol. It's probably simpler for me to just pull all the games out of the folders, Install the art and then move them all back again :)

    F:\Games\A

    F:\Games\B

    Etc…

     

    you don’t add every single game 😂 also why you sorting them all alphabetically into folders? Most do A-D for example.

  5. 12 hours ago, nikeymikey said:

    @Rocky5 I am 99% sure that the random selection of games on the new home screen does not like games being in subfolders. 

    Am testing a setup with the following layout..

    F/Games/A/Game folders

    F/Games/B/Game folders 

    and so on.. 

    The  random list on the home screen has not populated since I have moved to this setup. The last played list will populate correctly. 

    Also it seems that the Artwork Installer does not like that setup either as when running the installer and selecting "Automatic", no art is installed. If trying to add a art to a game manually the installer says that the folder is invalid. See video linked below.

    2023-12-29_18-54-38.mp4

    One more question... ;)

    On my test system I have Games folders on F and G, have alphabetically organised the games in folders in both. Is there anyway to stop duplicate folders as in the screenshot attached? If not then no worries, on my 6tb setup which all this testing is for it wont be an issue as all games fit in F/Games :)

    dupe folders.png

     

    Artwork installer:

    Under settings add your paths to your games\A\B etc..., it only looks 1 folder down. Once you do they will appear in the manual mode and auto mode. 
     

    XBMC4Gamers

    sub folders work fine when parsed, (as I look for %:\games\% that means anything that has Games in its path is parsed) I test it after you said about it yesterday. 

    as for the dupe folders I know why, I changed how multipaths work as it breaks games if they are on different partitions but under the same name. 
     

    I will look into fixing it, but if not it’s stays as it’s more of an issue with games than folders 😂

    Fixed, now folders will merge and xbes wont, how it should be. (default behaviour is you load into the folder with xbes and it displays both, this wont work with fast game parsing enabled as I skip all folder checks)

  6. 2 minutes ago, nikeymikey said:

    @Rocky5 That fixed it. I see you have pushed another build to the downloader. I take it that just adds this fix? :)

     

    Thanks for the help today. :) I also finally got around to joining your Patreon today :)

    Great :D yeah I pushed that fix. I moved it to the menu loader instead. Am running an SSD so seems fast drives dont have the issue lol

    And thank you.

  7. 2 minutes ago, nikeymikey said:

    Updated to todays build. Internet time sync disabled on all profiles. Still getting infinite loading on splash screen. Logs attached, should have debugging enabled, hope they are useful.

    xbmc-updater.log 6.57 kB · 0 downloads xbmc.log 15.08 kB · 1 download

    Ok it’s doing pythons stuff, can you edit profile skin\xml\startup.xml
     

    Line 2 change onload to onunload (there are 2 on that line)

    • Thanks 1
  8. 11 minutes ago, nikeymikey said:

    Always have internet on this console. Will disable it and update to the latest again :)

    Nothing has changed xbe side since before and after 1.4.028, bar I rebuilt the xbe from start (normally I update it) so the build date was the 28th

    enable debugging before sending logs please. (hold X and Y on boot)

    Make sure you disable it in the manage profiles profile as thats always loaded first before a second profile.

    • Like 1
  9. 45 minutes ago, nikeymikey said:

    @Rocky5 I have an issue with the latest test build and an infinite loading screen.

    It all works fine directly after updating from either the previous test build or the stable build available on the downloader, but after a full power down reboot, it gets stuck at the blue splash screen with the spinning loading blocks in the corner. Logs attached for you in case there is anything you can spot there. Reverting to a backup of the previous test build works as expected. 

    xbmc.log 4.67 kB · 0 downloads xbmc-updater.log 6.57 kB · 0 downloads

    Disable "enable internet time synchronisation" in settings > appearance > International or make sure you have internet.

    I have added some logging so I can track where its (taking to long) and showing the busy dialogue. Just building the XBE and will send a new update.

    Seems I cant send messages :/ I can only send 0 a day it seems lol

    • Thanks 1
  10. If using folder and splitting game (so it’s not just 1 large list) will be just as fast as the fast parsing. 
     

    the former only helps with large lists. (500+)

     

    as for the artwork, that’s just how Xbmc caches the files. Thumbnail cache (resources disabled) are stored as crc ids and it’s quicker to look them up than parsing a path.

     

    drive speed, IDE cable & drive type all effect loading of images. 
     

    forgot about folder art 😂

    folder.jpg or folder.tbn should work if fast game parsing is disabled. 

    • Thanks 2
  11. 3 minutes ago, Bowlsnapper said:

    Hmmmm... It was with Sweet's TSOP hit which was running off the USB drive, so I think the files copied fine. I was unaware of the font problem. Is that the exploit's mechanism of action? I wish there were a feature of an installer to check this and update the fonts if they are incompatible. Am I reading corectly that if it's a font issue, the console is bricked with this HDD? If so, I can just chip it and try my very first 1.6 memory upgrade on it (since my vice already has a project in it and there is no room for my balls) but I want to be sure that's what it is. Maybe I can buy an IDE/USB adapter and update the fonts manually just to see that it got fixed. :) Or, restore the drive back to stock and try updating the fonts somehow?

    Yeah if the exploit kernel is wrong for the kernel version it will hang the system as the entry points are all wrong. 

    So as soon as the Xbox boots and you see the Microsoft logo at the bottom, they get loaded into memory (even if it’s a cold boot with a disc in) and the system will freeze completely and not load any discs. 
     

    this is why I automated the process of installing the kernel font in NKPatcher Settings, as it’s to easy to bugger it up and not easily recover. 
     

    Also using to many delay files can cause the same problem, but those should never been included with a softmod save.

     

    like you said probably got corrupted somewhere and the fonts damaged or wrong  now 😂🤷‍♂️ but chipping it will fix your issue or hit swapping the drive (if you can grab the eeprom) and fixing it manually.

    • Like 1
    • Thanks 1
  12. Why I never recommend installing softmodded from discs as drives are not reliable they used to be. 
     

    but if it’s not loading any discs and it’s crashing hard then the kernel font maybe the issue on what ever softmod (version) you installed. 


    if the kernel font is wrong for a system it will hang and not let you boot any disc as they Xbox loads the fonts regardless of loading a disc or not. And if the kernel font is wrong it’s a hard crash & only way to fix it is to remove the drive and manually replace it with the generic one or a clean MSDash. 
     

    If it was a hardmod (TSOP) issues the LED wouldn’t turn orange and you could boot discs. 

  13. On 8/11/2023 at 7:13 AM, PHX-Sisko said:

    Hello all,

    I need some assistance. I was trying to softmod a few xbox's I got laying around here. One has a ton of update and DLC data on it I want to contribute back.

    That all being said, I used one of the consoles that didn't have much data on it. I then used the Splinter Cell NTSC game. It worked and loaded up the softmod tool, I pressed A. It gave a generic error and asked me to choose NTSC or PAL, I chose NTSC. The script continued, appeared to backup the EEPROM, modify C Partition, etc.

    at the end, it says "See that was painless go ahead and reboot" annnnnnnnnnd.....pain.

    Only boots to an error 13 or 14

    So, could I take this drive, hook it up to FATxplorer, unlock the drive with null or 1111's, grab the legit hdd key from the E: partition, then lock the drive using the correct key. Then can I use FATxplorer to rebuild the dashboard/C partition somehow? From what I can tell from YT vids, when it rebooted, it looks like a script should have ran and that never happened, just errors 13 or 14 and nothing boots (real discs or burnt ones).

    I do have access to one softmodded xbox if that helps me to solve this...

    Regards,

    PHX-Sisko

    Why did you use the quick upgrade installer files?
     

    This is why there are prebuilt files and instructions included on what to do. 
     

    The only 2 that give the “NTSC or PAL” options are quick upgrade and factory reset. Both you don’t use to softmod a system. 

    • Like 1
  14. The source images is only available to specific people who are working on artwork or are close friends. 
     

    24+ GB hammers my daily quota on google drive, so if someone downloads that none of the downloader stuff will work. So I removed the link along time again so people can use the downloader. 
     

    If someone wants to pay me a few hundred quid every years to get a site to host this stuff on then thank you 😂 but otherwise it’s google drive only. 
     

    Though I have migrated to a new google drive, but currently that’s not live, am hoping this one’s limits are a lot higher. (Fingers crossed, but I will need to test this)

  15. On 12/24/2022 at 12:08 PM, prtscn said:

    I think you have write operations disabled to eeprom. ";%define DISABLE_VIRTUAL_EEPROM_WRITE". Because after full restart it resets to PAL when using enigmah. And from my memory nkpatcher changes settings to xbox eeprom, not virtual.

    Also, if system don't have virtual eeprom, changes made to eeprom are writen to xbox itself, if you have a hdd failure you are in big trouble, since xbox is set to NTSC for example. And the only way to recover is to have pc and inject sofmodded files, because softmod games are region specific.

    Could i simply add options to runtime config, like adding virtaul disk support.

    Also you could add full or soft reset option. After doing research is a huge work, but i think a great suggestion.

    What I want, PAL boot screen before virtual eeprom kicks in. Also it's a safeguard for hdd failures.

    THANKS for your work! :)

    The video region has nothing to do with the xbe region. So when you switch to NTSC it’s not the game region you’re changing but only the video signal region. (So discs from your region will still work fine)
     

    Also like I said, virtual eeprom was removed because it causes issues with software & isn’t required in this day and age. 
     

    if you don’t want the washed out 480i single force 480p in the softmod and that will fix your washed out video issue for games that only support 480i.

    • Like 1
  16. If you want PAL video output set your Xbox to PAL 60. You won’t get the HD resolutions ir 480p (but PAL 60 should be 480p)

    Also virtual eeprom was removed as it caused issues with the XBLArcade installer and since XBL is back I made the decision to remove it completely. As it causes more issues than it’s worth even if it’s disabled it seems 😂

    Also you’re the first person I know that wants to use it 😂.

    You could use v1.1.8 if you can get a hold of it, or download the source on the correct revision for v1.1.8 and build it yourself.

     

    side note: if you boot original discs it would always be in PAL since those bypass the softmod process. (Cold boot) also the boot animations last like 15 second 🤷‍♂️ and you see it once every time you turn the Xbox on. So unless you’re watching the flubber over and over I don’t get it 🙈

    • Like 2

Board Life Status


Board startup date: April 23, 2017 12:45:48
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.