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Punkjah007

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  1. There is an option to "Force NTSC". I had this setting turned on (even though my ROMS were NTSC, I figured it couldn't hurt to have it on). Are there any other settings I can change that will help with the lag? I am used to the SNES9x UI, its just a little different through Emustation. I suppose what would be really helpful would be for someone, if they had the time, to turn on their FPS display option and play though Link to the Past quick (or if they had a endgame save they could use) and verify that they do not have frame dropping at the locations I listed above. If they did not have frame dropping then I would know that its possible to get better performance, if they do then it may just be a hardware/performance issue that is unchangeable.
  2. Do you leave them zipped or unzip them? does your SNES9x run at 50fps?
  3. I had my own library, but then opted for resurrctions roms for the boxart/gameinfo that appears in Emustation. I will have to check. They were originally zipped, but ran terribly, so I unzipped them and grabbed which versions I wanted. Typically I would grab (U) or (W) versions depending on what was available. It sounds like you are suggesting that my issue may be that I am using an NTSC xbox and running PAL/EU Roms? I can experiment with that idea.
  4. I have it set to: Core Version: 1.43 (Fastest, good sound) Region - Force NTSC I realize that my Xbox can't do what my PC can do, but you would think if it can run Xbox games, it should be able to run the crap out of a SNES game.
  5. I am using Emustation as my dash and was playing a A Link to the Past which worked pretty well for the most part, until I got to the Skull Woods where there was an overlay of fog, then my FPS dropped from 50/50 to 35/50. I noticed it again when I was in Gargoyle Dungeon and the first area was a large area with several sprites running at once, again dropping to 35/50. The lag for me seems to coincide with higher demanding effects or more sprites running on a single screen. Does anyone have a suggestion to get better fps? I was running on the "fastest, okay sound" global setting in Snes9x. As a test I played to the same locations on my PC and noticed my PC gets 60/60 fps, and did not drop fps at all on a complete playthrough. Why does snes9x only get 50/50 fps on the xbox, instead of 60? I searched the forums for similar topics and I posted in an much older thread a week ago, but no one responded so I thought I would create a new thread.
  6. I am using Emustation as my dash and was playing a A Link to the Past which worked pretty well for the most part, until I got to the Skull Woods where there was an overlay of fog, then my FPS dropped from 50/50 to 35/50. I noticed it again when I was in Gargoyle Dungeon and the first area was a large area with several sprites running at once, again dropping to 35/50. The lag for me seems to coincide with higher demanding effects or more sprites running. Is that when you are experiencing lag? Does anyone have a suggestion to get better fps? I was running on the "fastest, okay sound" global setting in Snes9x. As a test I played to the same locations on my PC and noticed my PC gets 60/60 fps, and did not drop fps at all on a complete playthrough. Why does snes9x only get 50/50 fps on the xbox, instead of 60?

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