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Rapper_skull

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Rapper_skull last won the day on April 27 2021

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  1. Just tested TOCA 3 and the profile loads fine, but the Xbox halts on a black screen when selecting World Tour mode. I don't understand why the Xbox community never adopted on the fly patching, like Swiss on the Gamecube for example. BTW is dvd2xbox the only tool that correclty patches all games?
  2. I tested the following games: TOCA Race Driver (Italy) (http://redump.org/disc/52460/) TOCA Race Driver 2 (Europe) (En,Fr,De,Es,It) (http://redump.org/disc/20412/) TOCA Race Driver 3 (World) (En,Fr,De,Es,It) (http://redump.org/disc/30648/) extract-xiso applied only one patch to TOCA 1 and none to the others, but still all 3 games loaded fine and let me create a profile. I don't know if the protection kicks in later or what.
  3. It's not necessary to extract them. You can convert them with a modified version of extract-xiso. Then I use XBMC4Gamers' script to install them in bulk.
  4. Does it mean it's possible to directly play a Redump image as long as you remove the video partition?
  5. But it's the only format that can be used to verify a dump against the original. And can be converted to XISO fairly easily (with the right tools). I can confirm that extract-xiso, with my fixes, can be used to convert also this game. The command I use is the following: extract-xiso.exe -r -m "MyGame.iso" -r rewites the ISO, while -m disables automatic xbe patching (it shouldn't be necessary when running from XISO, but I could be wrong here). As for the splitting part, I use GNU split, but any file splitter can be used, as long as you split on a 2 kB (2048 B) boundary. I usually split at the 4 GB - 64 kB (4294901760 B) mark, to minimize fragmentation with any HDD sector size.
  6. Some programs have problems with ISOs larger than 4.7 GB. I'll try with my version of extract-xiso and I'll let you know.
  7. Just checked on Redump and USA and Europe is combined. Only Italian and Spanish though. France and Germany got different releases. Can you share the MD5 of the Redump ISO to check? I have a pull request for extract-xiso to directly convert Redump to XISO and I would like to test it with this game.
  8. I think I've fixed this problem. I installed 36 games in one go without any problem. I opened a pull request, but if you want you can try the attached .py file. default.py
  9. All the file names I used don't break the character limit. I only used Redump ISOs converted to XISO by myself, so I have no idea about DVD2XBOX. BTW I fixed the problem and created a pull request: https://github.com/Rocky5/XBMC4Gamers/pull/5 The memory issue remains to be addressed, but it's still something.
  10. As I said, I'm already naming my files like that. Unfortunately, the problem is with <filename> itself. As an example, I tried with Max Payne 2. If I name my files "Max Payne 2.N.iso", everything works. But if they are named "Max Payne 2 (Europe) (En Es It).N.iso", it breaks with the following error in the log file: Probably the parentheses are breaking something in the script.
  11. I think we discovered two different bugs. In my case it fails even if I only have two files (the two parts of a games larger than 4 GB). I'll make some more tests, but I think the problem is that it tries to parse part 2 as a new game, and it fails when trying to find the header. And this happens because the script fails to recognize part 2 when processing part 1, probably because of the filename format I used. I was not aware of the xbmc.log file. I'll take a look and tell you more.
  12. Thank you for your help, but I already organized everything by hand. I posted just to let @Rocky5know about this bug, so that he can fix it. Thank you anyway.
  13. Nothing. Even after renaming the ISOs, the problem keeps happening. EDIT: It doesn't always fail. For example "Splinter Cell - Chaos Theory.X.iso" works, while "Max Payne 2 (Europe) (En Es It).X.iso" doesn't. There's something wrong with the name parsing.
  14. I made the parts 4 GB - 64 kB to minimize fragmentation. For now I have 8 games divided into two parts. Probably that's because PAL games are bigger than their NTSC equivalent. Anyway I discovered what the problem could be by browsing the source code of the script. It expects the files to be named game.X.iso or game_X.iso. Haven't tested it yet, but that should be it. The real problem, however, is the lack of documentation, as with a lot of things in the Xbox community.

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